Can't stop thinking about this game.
It's so strange, because I have bailed from 'related' games.
I dropped Bioshock because of the dreadful, boring and pointless combat.
I dropped Thomas Was Alone because I felt the voiceover was condescending. (might have caught me in a bad mood)
I dropped Braid because the writing felt like it was banging me over the head.
With Gone Home I didn't suffer any of these, and enjoyed the lack of obstacle for the completion of the game. The game didn't get in the way. Exporing didn't feel pointless, but I also didn't feel like I was being encouraged to waste time checking every box in every cupboard. If you looked around you would find the items you wanted to find, and the game afforded you the freedom to skim over content (some of the
, for example).
I love that this game respects the player enough to leave details down to subtlety, relying on the player wanting to look closely rather than shoving it in the face of the player.