Camp Freddie
Member
It's not really a game but a new method of storytelling. The price is high for the amount of play-time, but not much different to buying the latest movie on blu-ray (and frankly, it's better than any movie I've seen in the last few years).
I really liked the story, but then I'm a sucker for Manic Pixie Dream Girls and the subversion of that trope that is shown in this game
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What makes it brilliant is the way the story is told, which really immerses you in the characters. Movies don't let you do things at your own pace, and books tell and don't show. The ability to literally explore the characters' live is amazing.
Also, the setting is fantastic. As a 90's teenager and Riot Grrrl fan, it feels like it was written specifically for me (seriously, you had me with a hand-written Heavens to Betsy C90. And the X-ray Spex badge made me squee with delight!).
If you dismiss Riot Grrrl as dumb emo girls who can't play their instruments then you probably won't like it so much (and you are wrong, you have no soul and your body is not ready - truthfact!).
This game could be a bit of a poster child for how having a mixed-sex dev team and not being afraid of having female protagonists can make your stories and character motivations much more believable than typical stories that revolve around 'men who like guns, ass-kicking and boobies'. I wonder what that Sarkeesian(sp?) girl will make of the subverted damsel in distress trope in this game!
I really want to see what the developers' next project is.
Oh, and the audio (not just the Riot Grrrl) is brilliantly atmospheric. Congrats to the dev guy that's been posting in this thread.
Anyway, I won't be playing COD:Ghosts because I'll be too busy waiting for Gone Home 2: I know that everything's fucked up but i ain't ever gonna shut up: It's not-so-straight up grrrl time!
I really liked the story, but then I'm a sucker for Manic Pixie Dream Girls and the subversion of that trope that is shown in this game
(in a lesbian love story there are 2 MPDGs!)
What makes it brilliant is the way the story is told, which really immerses you in the characters. Movies don't let you do things at your own pace, and books tell and don't show. The ability to literally explore the characters' live is amazing.
Also, the setting is fantastic. As a 90's teenager and Riot Grrrl fan, it feels like it was written specifically for me (seriously, you had me with a hand-written Heavens to Betsy C90. And the X-ray Spex badge made me squee with delight!).
If you dismiss Riot Grrrl as dumb emo girls who can't play their instruments then you probably won't like it so much (and you are wrong, you have no soul and your body is not ready - truthfact!).
This game could be a bit of a poster child for how having a mixed-sex dev team and not being afraid of having female protagonists can make your stories and character motivations much more believable than typical stories that revolve around 'men who like guns, ass-kicking and boobies'. I wonder what that Sarkeesian(sp?) girl will make of the subverted damsel in distress trope in this game!
I really want to see what the developers' next project is.
Oh, and the audio (not just the Riot Grrrl) is brilliantly atmospheric. Congrats to the dev guy that's been posting in this thread.
Does anyone have a list of the audio logs. I'm missing 2, not including the purple ball system shock easter egg reference
Anyway, I won't be playing COD:Ghosts because I'll be too busy waiting for Gone Home 2: I know that everything's fucked up but i ain't ever gonna shut up: It's not-so-straight up grrrl time!