brotkasten
Member
I've played half an hour of Race Driver 3 and the campaign was much more fun than the GT5 or GT6 single-player. How the hell can that be?
I finally have gold in everything... except that last drift challenge, I can't even get a silver! I'm thinking I'm going to have to either try for 20 hours until I fluke a run, or learn to use the DS3...
Any tips would be gratefully received as it's going to prey on my mind that I have one last event to do
I've played half an hour of Race Driver 3 and the campaign was much more fun than the GT5 or GT6 single-player. How the hell can that be?
I've played half an hour of Race Driver 3 and the campaign was much more fun than the GT5 or GT6 single-player. How the hell can that be?
I've played half an hour of Race Driver 3 and the campaign was much more fun than the GT5 or GT6 single-player. How the hell can that be?
nib95 said:A lot of people talk of boredom in GT games, or in racing games in general, but these are the same people who play with all HUD options on, driving lines on, assists etc, and then feel the need to use cars at the very limit of the PP allowance, in other words, being over powered and so on.
Of COURSE it's going to be easy or monotonous if you play the game like that.
I recently bought a new TV, (Panasonic VT65), and using the G25, playing with ALL menu and HUD options off, including the driving line, and playing in cockpit view with "narrow" selected as the FOV, has been an absolute revelation. It's about 100x more immersive and realistic. At times, if I'd squint it almost looked real.
The thing I've noticed is that if you use the Driving Line and other easier view modes, you not only kill the level of engagement, you pretty much never truly learn any of the tracks or learn to drive properly. It's just a mechanical repetitive procedure of following a line.
If anyone has ever done any real life go-kart racing or track racing, you'll know that usually going in you do NOT know the track properly. You take it easy the first few laps and start learning as you go. That is what you should do in GT6 as well. It's the only way you'll truly learn a track, and is the reason GT games start off easier early on. Novice, National B races etc, they're designed for people who don't know the tracks properly yet.
It'll also mean you are much more likely to make mistakes, as there's no hand holding driving line telling you when you've over shot it.
So to clarify
If you really want a truly immersive, more realistic and challenging gaming and racing experience in GT6
- Turn off all the HUD options completely
- Turn off the Driving Line completely
- Drive in cockpit view, with Interior View Angle set to 'Narrow' (this view you can better read the speedometer etc)
- Turn off Assists and put Traction to 0 (matter of taste, some cars you may need SFR and more help)
- Do not feel the need to use a car with the absolute maximum PP permitted
- Turn Race BGM OFF and add extra Bass if your sound system allows it (GT sound needs added rumble)
- Sit closer to your TV than you ordinarily would. The more of it's surrounding you see, the more it breaks immersion
I know others have said similar things in other threads, but honestly, it needs to be drummed in. It's a completely different and considerably more involving experience as played above.
I made this post over at GTPlanet, thought I'd post here too!
A lot of people talk of boredom in GT games, or in racing games in general, but these are the same people who play with all HUD options on, driving lines on, assists etc, and then feel the need to use cars at the very limit of the PP allowance, in other words, being over powered and so on.
Only problem with using the in car view i find is the frame rate is appalling sometimes. For example I just did the championship race at the end of the national A class and Bathhurst was virtually unplayable in this view at certain points. Shame PD seem unable to lock the frame rate down.
If you change the image quality settings to sharpen, it will help with framerate but increase screen tear. Changing it to flicker reduction will remove the screen tear but have framerate problems again though.
I'm pretty sure the people who model the cars aren't the same people who program the online infrastructure.Look at the detail they put into this shit that you never see and yet they can't implement a filter on a leaderboard!
I'm pretty sure the people who model the cars aren't the same people who program the online infrastructure.
I'm pretty sure the people who model the cars aren't the same people who program the online infrastructure.
You can't say that for sure, when you have a physics guy programming the A.I.!
GT doesn't have a campaign. Just races.. to get money..
Some say it has one, but i've been playing the same game they've been since GT1.
They handled it really well in the toca series.
To be honest, he is mathemathician and engineer at the first place.
And he is doing AI from the day he got to PD.
It is all a math really, variables and such.
When did it start getting referred to as a "career" or "campaign" mode? Before it was "Simulation Mode", which implies something different.
I can't really understand the doom & gloom posts guys.
I fire up GT6 when i have some free time, driving only with the pad now. I'm clearing International B atm, and i'm having serious fun.
My only major gripe with GT6 is the fucking brakes lol.
Obviously the game is far from perfect, but reading that this franchise is dieing makes me really wonder.
The mods response, leave it open claiming GT5 needed to sell 9 million copies to just break even, suggesting they were on hard times.
TBH I asked him to explain it to me and he did, however I still find his projection wrong - because it is wrong. But it was fun while it lasted.
While this is something really special from GTP, the ultimate artist performance: guy wants to finish GT6 by driving only Skylines. Here is the thread and it is conceptual art at its finest.
So those of you enjoying the game: how are you doing on the seasonal events. Golded them all? Any times you're really happy with? I spent a couple of hours on the Scirroco one alone and managed a time that put me ~120th, though I've probably slipped down the table by now. Didn't enjoy the X-Bow one on Eiger at all.
That must be really hard, with that limited selection of Skylines in the game.
Golding them fairly easily, although they seem to be getting harder as time goes on (or maybe I'm getting shitter), then losing interest as SRF has ruined the point of them.
But not to be entirely negative and accused of nay-saying, I'll tell you what I'm really enjoying that has surprised me, Brands Hatch GP!
Such a great track, it flows so well and despite a relatively simple layout, I still don't feel like I'm getting nearly the best out of it, especially the corners at either end of the main straight.
In the pre-release hype, and since, it seems to have hardly got any attention, certainly less than it deserves. If they eventually put a seasonal on it I'll be spending a lot of time with it, SRF or not.
You think Brands Hatch is good in game... In real life its much better (its my local track)
You think Brands Hatch is good in game... In real life its much better (its my local track)
You should see the doom & gloom over at GT Planet.
Nearly every thread, regardless of topic gets de-railed by the naysayers. Hell, they even had a topic where someone thought PD might have gone bust because the 2nd Red Bull challenge hadn't appeared. The mods response, leave it open claiming GT5 needed to sell 9 million copies to just break even, suggesting they were on hard times.
I guess the bigger you are, the more you get bashed
Golding them fairly easily, although they seem to be getting harder as time goes on (or maybe I'm getting shitter), then losing interest as SRF has ruined the point of them.
But not to be entirely negative and accused of nay-saying, I'll tell you what I'm really enjoying that has surprised me, Brands Hatch GP!
Such a great track, it flows so well and despite a relatively simple layout, I still don't feel like I'm getting nearly the best out of it, especially the corners at either end of the main straight.
In the pre-release hype, and since, it seems to have hardly got any attention, certainly less than it deserves. If they eventually put a seasonal on it I'll be spending a lot of time with it, SRF or not.
Yeah the SRF thing is a bummer. I was happy to leave it off and beat my friends times, but to get anywhere near the top end of the global leaderboards you need to have it on. I'd actually prefer if they set everything in stone for the seasonal events so that everyone is on the same level playing field. Lock out assists apart from TCS and ABS, and lock in the exact upgrades they want you to use, if any, but allow you to tinker with drivetrain, suspension, etc.
Yeah the SRF thing is a bummer. I was happy to leave it off and beat my friends times, but to get anywhere near the top end of the global leaderboards you need to have it on. I'd actually prefer if they set everything in stone for the seasonal events so that everyone is on the same level playing field. Lock out assists apart from TCS and ABS, and lock in the exact upgrades they want you to use, if any, but allow you to tinker with drivetrain, suspension, etc.
No offense, but that's quire a selfish attitude to take. Everyone who buys the game deserves a chance to compete in the seasonals and go for gold in their own way ((regardless of skill level). After all, once the main game is finished that is one way you get to keep doing fresh things in the game.
All you do is set the leaderboard rules for assists off, and any assists used means your time doesn't get posted. Easy.
I just finished watching that Kaz movie, you can watch it here if you have access to a US DNS.
I don't think it's the course maker, on the stream they said it was a new track. If it is the course maker though that's mighty impressive.