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Gran Turismo 6 |OT| Moon Rover The Castle

That's a very good reply, but the go karts in GT6 made me put everything i thought about GT in check. I mean, real racing drivers giving their inputs about racing games are worthless, because they are either hired/doing PR or they just don't know much about gaming, so it was always about which cars i drove in real life and how they are in GT.

That's a very limited experience, but one thing i can talk about is go karts, and they couldn't have gotten this more wrong. Go karts are all about driving sideways and pushing to the limits, in GT they are twitchy monsters that snap over steer and lose their minds under braking. It's not funny, it's just pathetic, considering there's almost none feedback being sent to the wheel, so it just ends up being the most arcade like experience you can have on GT, specially when you consider the bumper car physics they have when hitting things.
Interesting that you think the karts are that wrong, I didn't get that impression. I've only been karting a handful of times, but I found them to be very snappy, swapping ends in the blink of an eye. This is understandable considering the lack of suspension and tiny wheelbase. If the rear goes light and hits a bump, it'll instantly have no grip because there's barely any compliance - the tyres will lose contact for a split second and you're around. But I've seen plenty of footage of karting where they're sideways all the time, so I guess it varies a lot on surface type. I've enjoyed the karts in GT6, and they didn't strike me as being way off the mark. I agree that the feedback is limited though, that's really where GSC nails the feel of karts in comparison. But they're still pretty snappy in that too...
 

commedieu

Banned
So you'd guy says it's definitely a simulator, just not as good as a simulator as a PC racer due to its broad focus?

its as good of a basic car sim as any. GTAcademy also helps people learn how to drive competitively. Theres no sim that is going to make anyone all of a sudden be a pro-race car driver. Neither is there any sim that can ever beat the skill/strength/and mental capability that real life racing has. Driving a car is a feeling. Whatever game gives you that feeling, is the one that you will enjoy the most.

My advice, play the field if you're looking for the end all simulator, and its probably in the PC world. But then again, that line in realism is sort of up to how the controls in your hand, compared to how it feels in your ass when the cars body is sliding. Also, what are you looking for? Porn and a good sim, that keeps you entertained with cars (as much as one can be entertained?).

Its not like you're going to hop into a f1 car after playing a simulator, any simulator. You're going to learn how to drive competitively, on a track. if thats the next step you want to take, and really.. on a track is the only place to know if your body is even up for it.


I gave up the challenge to flock from one sim to another because X many of guys online say that Grand Prix Legends is the end all of gaming, because I couldn't buy my car, modify it, and sort of see how the game translates it. Thats the gauge I use. Sure, there can be 1 million calculations going on about a tire, that I'd have no idea about, causing my turn on x track to be more accurate than another game, but I'm betting the basics i've learned about entry speed/exit speed/elevation would at least translate over multiple sims.. I like seeing tracks in other games as you remember how you've been mastering the damned thing, and yeah, you can pull off a pretty good time in different games/sims once you figure out how the sim responds.

short rant.. but it is what it is.
 

The Stealth Fox

Junior Member
its as good of a basic car sim as any. GTAcademy also helps people learn how to drive competitively. Theres no sim that is going to make anyone all of a sudden be a pro-race car driver. Neither is there any sim that can ever beat the skill/strength/and mental capability that real life racing has. Driving a car is a feeling. Whatever game gives you that feeling, is the one that you will enjoy the most.

My advice, play the field if you're looking for the end all simulator, and its probably in the PC world. But then again, that line in realism is sort of up to how the controls in your hand, compared to how it feels in your ass when the cars body is sliding. Also, what are you looking for? Porn and a good sim, that keeps you entertained with cars (as much as one can be entertained?).

Its not like you're going to hop into a f1 car after playing a simulator, any simulator. You're going to learn how to drive competitively, on a track. if thats the next step you want to take, and really.. on a track is the only place to know if your body is even up for it.


I gave up the challenge to flock from one sim to another because X many of guys online say that Grand Prix Legends is the end all of gaming, because I couldn't buy my car, modify it, and sort of see how the game translates it. Thats the gauge I use. Sure, there can be 1 million calculations going on about a tire, that I'd have no idea about, causing my turn on x track to be more accurate than another game, but I'm betting the basics i've learned about entry speed/exit speed/elevation would at least translate over multiple sims.. I like seeing tracks in other games as you remember how you've been mastering the damned thing, and yeah, you can pull off a pretty good time in different games/sims once you figure out how the sim responds.

short rant.. but it is what it is.

Well, I already own the game, but I was just curious as to where it was compared to PC sims. I do have a decent PC that I built in 2011, but I feel like I would miss all the different cars along with all the tracks and weather variation options if I switched to a PC sim. I'm curious though as to how much the compromise is between physics and features with GT6.
 

Peter303

Member
This might be a dumb question, but I bought a MX5 J Limited II '93 for the One Make Mazda Roadster event but the car isn't valid! It's within the PP limit and looking at the list of eligible cars other similar MX5's are valid. Could it be a bug?
 

Kukuk

Banned
Wow, the 15 minute races are really annoying. I'll be ripping through the race for the whole 15 minutes, be like 30 seconds ahead, and the final lap notice will come up, and it puts me in 10th place. Is it supposed to do that? Because it's fucking annoying, and preventing me from beating it.

I beat the first race no problem, but it's the second race that fucks me like this.
 
So you'd guy says it's definitely a simulator, just not as good as a simulator as a PC racer due to its broad focus?
I wouldn't get too caught up in the term 'simulator' - any half-realistic car game is simulating something, even those that are placed in the 'arcade' category. I don't believe there is a precise point where something becomes one or the other, they're just all dedicated to realism to different degrees of accuracy/obsession. There's always something that they're compromising on. For instance, GT6 doesn't appear to simulate mechanical damage to any kind of realistic degree - you can smash into a wall at 300mph and drive away, just like an 'arcade' game. iRacing, one of the most obsessive sims, doesn't model brake temperature/fade - the brakes perform the same in every situation, just like an 'arcade' game. There are other games that model both of these things better, but they also have other compromises. But they all do more than enough to warrant the term 'simulator'.

Well, I already own the game, but I was just curious as to where it was compared to PC sims. I do have a decent PC that I built in 2011, but I feel like I would miss all the different cars along with all the tracks and weather variation options if I switched to a PC sim. I'm curious though as to how much the compromise is between physics and features with GT6.
If you switched to one PC sim, this would indeed be difficult. GT6 has a vast amount of content, and even though the inconsistencies are plain to see (particularly in visuals, i.e. Premium vs Standard tracks and cars), such inconsistency is nothing compared to the mess you can get into if you try to collect cars and tracks across the modding scene to put into one PC sim. There's some properly broken stuff available to download. But if you were to take the time to filter through a large number of PC sims, cherry-picking the best mods for each, it's possible to create a collection with a higher number of tracks, higher number of cars, and more weather variation options than GT6, with the very best examples doing things better (for instance you can't expect GT6's small rally portion to be a match for the years of community modding for RBR). There is no single PC sim that comes close to matching GT's content out of the box, but there is better stuff (and more stuff) available if you are prepared to filter the crap.
 

JamboGT

Member
Wow, the 15 minute races are really annoying. I'll be ripping through the race for the whole 15 minutes, be like 30 seconds ahead, and the final lap notice will come up, and it puts me in 10th place. Is it supposed to do that? Because it's fucking annoying, and preventing me from beating it.

I beat the first race no problem, but it's the second race that fucks me like this.

Thats a bug introduced in the lastest patch unfortunately.
 

shandy706

Member
Because those textures are just shocking...?

I'm not sure what you mean?

They're very good for the hardware...excellent in fact. They're nowhere near what the new consoles can do with all their RAM and GPUs though. I hope PD embraces the PS4's capabilities and doesn't just roll GT6's assets into GT7.

Driving a car is a feeling. Whatever game gives you that feeling, is the one that you will enjoy the most.

That's the truth straight up.

I use to run a Corvette on timed single car laps and drag racing at a local raceway. Once you're in-tune with a car it's all about the feeling. Sound is also a huge "sense" when driving. You can both feel and hear every little nuance as you shift, accelerate, "glide" across the track surface. I always referred to the "feeling" of driving my Vette at high speed as almost floating/gliding on air. It was really surreal once you topped 140mph. The slightest movement of the wheel could move you from the bottom of the inside of the track to the center...or even outside edge. I learned counter-steering early on with that car (it was street legal). I would pull out of parking lots with a bit too much zeal and go sideways often. Being on the track and learning to "feel" and control a car helped me in a couple near wrecks at higher speeds on the track....and once in the rain when I had a car pull in front of me. I was in my Mustang in that instance, and if I hadn't known how to regain control of a car...I would have been in for a hurting when I cut down a few trees seconds later. That "feel" and control of my vehicle may have saved my life. The idiot that cut me off could helped by not doing so too..lol.

Anyway, that was a long rant to say I agree.
 
I'm not sure what you mean?

They're very good for the hardware...excellent in fact. They're nowhere near what the new consoles can do with all their RAM and GPUs though. I hope PD embraces the PS4's capabilities and doesn't just roll GT6's assets into GT7.
I'd say they're too good for the hardware - you can barely see this kind of detail in-game unless you go into photomode - you seem to be suggesting they need re-doing or receiving a significant overhaul, which I can't see happening. I would agree with paskowitz who described it as 'next gen ready' - I think it is likely that what we're seeing here is a slightly paired-back version of the 'full quality' model (which their tessellation technology must be referencing in some way) that they've prepared for all the new cars that were always intended for the move to PS4. It would be a huge waste of energy to get them to do it again, particularly as they are looking for a much faster turnaround this time. I expect the next GT to use the highest quality versions of the same assets, which will come to life on PS4 through better shaders and lighting.
 

IISANDERII

Member
I'm loving the new glitch from this update. I try to enter a room and it's so busted that it won't even let me leave. I have to dashboard which promptly shuts off my PS3, followed by rebuilding databases and sending distress messages to Sony.
Has happened 3 times in the last 2 days even though I've been playing much less lately.

Hirai needs to come over to Polyphony and do a whole lot of yelling and flogging.

edit: make that 5 times in 2 days.
 

Ted

Member
Still no shuffle online...

There's only 124 days left on the GT5 servers, surely that is enough time even for Polyphony to pull their fingers out and get it done.

Surely.

Surely?

Surely!?
 

Dead Man

Member
Still no shuffle online...

There's only 124 days left on the GT5 servers, surely that is enough time even for Polyphony to pull their fingers out and get it done.

Surely.

Surely?

Surely!?

What is this? They are killing the GT5 servers in 124 days?
 
I'm trying to download the update but my console is crashing when I click OK on the download prompt. I see that I'm not the only one with this issue :/
 

Dilly

Banned
Local gamestore had the game discounted from €70 to €40, so I picked it up. Looking forward to it because I've never played a GT game before and only raced sims on PC.
 

Sorc3r3r

Member
Still no shuffle online...

There's only 124 days left on the GT5 servers, surely that is enough time even for Polyphony to pull their fingers out and get it done.

Surely.

Surely?

Surely!?


Signed.
Give us back shuffle races PD.
Please.
 

Kelas

The Beastie Boys are the first hip hop group in years to have something to say
How's everyone doing with the Scirocco seasonal?
 
Polyphony needs to patch in a "realistic AI" option into the arcade single player mode of the game. Having completed the career events I've been trying out cars there and it's surprising how consistently better a custom race is versus some of the career championships. The rubber band AI persists across modes of course, which is the one major issue getting in the way at the moment. It should be simple enough right? Patch in a version of the AI that disregards the player's position and how late it is in the race.

They need to patch in GT PSP S class AI, it's the best in the entire series, and they should also throw in an AI quick tune menu (power/weight).

Spam Kazzie's twitter and facebook.


Do gt psp and 6 have the same ai programmer?
 
Just got a new Thrustmaster T500RS and at long last a proper wheel stand. I feel like I'm playing a whole new game. Loving it.

I still kind of suck though. Any tips on technique for applying opposite lock and throttle in slides and getting out of tankslappers? Any cars you guys would recommend for practice?

I'm having a blast trying to get the Yellowbird cleanly around the Ring but it's probably a bit too much car!
 

The Stig

Member
wait, is there rubber band ai in career mode?

i thought playing forza and GT was the only way to escape that awful EVIL mechanic
 

amar212

Member
Do gt psp and 6 have the same ai programmer?

As I know, no. IIRC both GT PSP and GT5:p AI was done by Atsushi Hayashi.

Random fact. GT5 and GT6 main AI Lead Programmer is... Yutaka Ito.

And who is Yutaka Ito?

He was the main Car Physics Programmer at Enthusia Professional Racing.

Now compute from that and cry.
 
As I know, no. IIRC both GT PSP and GT5:p AI was done by Atsushi Hayashi.

Random fact. GT5 and GT6 main AI Lead Programmer is... Yutaka Ito.

And who is Yutaka Ito?

He was the main Car Physics Programmer at Enthusia Professional Racing.

Now compute from that and cry.

So he's intentionally making the AI bad so they put them back on physics programming?
 
Just got a new Thrustmaster T500RS and at long last a proper wheel stand. I feel like I'm playing a whole new game. Loving it.

I still kind of suck though. Any tips on technique for applying opposite lock and throttle in slides and getting out of tankslappers? Any cars you guys would recommend for practice?

I'm having a blast trying to get the Yellowbird cleanly around the Ring but it's probably a bit too much car!
You're definitely jumping in at the deep end with the Yellowbird! I'd pick a front engine, rear drive car to practice with instead. The Toyota GT86 on Comfort Hard tyres is slow but slippery, and beautifully balanced. It's the ideal car to practice catching slides at manageable speeds. If you want something a bit faster that can sustain a drift easier, then I'd go with a BMW M3.

As for technique, I think the most difficult part for many people is the 'recovery' at the end of the slide where you have to straighten the wheel. It's the part where you have to be the most forceful with the wheel, and quick. And you have to almost predict the right time to do it - if you wait for the rear to regain grip and you're still counter-steering, the car will have snapped the other way before you know it. Don't be afraid of straightening early - it's good practice to see how it feels when you do - be forceful, drag the front wheels back to centre while mid-drift and see what happens.
 

benzy

Member
I just got a T500RS as well thanks to Watevaman. What force feedback setting are you guys using? I find 2 to be the closest to the feeling of my real car (s2000). Anything 4-5+ is just too heavy imo.

Wonder what others are experiencing in relation to their real life cars in the game.
 

AlphaSnake

...and that, kids, was the first time I sucked a dick for crack
I stopped playing this game because the AI setup is simply awful. They're ahead of you for an entire race...until the final lap (maaaybe two laps) and you blow by them, to finish 10 seconds ahead.

Let me kick their ass properly after a rolling start, or give me grid starts and allow them to be aggressive throughout the race and start me mid-pack. Something needs to be done.
 
I’ve been wandering, if the low sales will affect the planned DLCs schedule.

You would have to be very new to GT to believe in their DLC schedule. One track per month? LOL. All those GT concept cars? I doubt it. First they need to focus on getting the core functionality of the game, then think about DLC.

As I know, no. IIRC both GT PSP and GT5:p AI was done by Atsushi Hayashi.

Random fact. GT5 and GT6 main AI Lead Programmer is... Yutaka Ito.

And who is Yutaka Ito?

He was the main Car Physics Programmer at Enthusia Professional Racing.

Now compute from that and cry.

I'm sorry, but Enthusia was a huge pile of shit. I never understood the love for that game, and i think i never will.

Anyway, i'll be online in a few minutes, any lobbies worth checking, or any gaffers playing?
 

TTG

Member
As I know, no. IIRC both GT PSP and GT5:p AI was done by Atsushi Hayashi.

Random fact. GT5 and GT6 main AI Lead Programmer is... Yutaka Ito.

And who is Yutaka Ito?

He was the main Car Physics Programmer at Enthusia Professional Racing.

Now compute from that and cry.


It reiterates that a lot of what we consider problems/deficiencies/faults(in all games, not only GT) are in fact implementation of informed design decisions. It's often attributed to omission/ignorance, inability due to technical, budgetary or time limitations or just plain, "they're stuck in their old ways!". Hardly ever do you see the sentiment that the developers thought long and hard and it's turned out precisely the way they wanted it. It's most obvious when some Rockstar game comes out and there's a hailstorm of complaints about how walking versus running, having to hold the button down to run or tap it to sprint, hasn't been "fixed".

Anyway, they seem to think this is preferable. It also ruins trying to place first with progressively slower cars in any particular race, more fundamentally it plays defense against intentionally using much slower cars(relatively) because it introduces a third element, AI that is cheating things in your favor quite heavily.
 

Dead Man

Member
It reiterates that a lot of what we consider problems/deficiencies/faults(in all games, not only GT) are in fact implementation of informed design decisions. It's often attributed to omission/ignorance, inability due to technical, budgetary or time limitations or just plain, "they're stuck in their old ways!". Hardly ever do you see the sentiment that the developers thought long and hard and it's turned out precisely the way they wanted it. It's most obvious when some Rockstar game comes out and there's a hailstorm of complaints about how walking versus running, having to hold the button down to run or tap it to sprint, hasn't been "fixed".

Anyway, they seem to think this is preferable. It also ruins trying to place first with progressively slower cars in any particular race, more fundamentally it plays defense against intentionally using much slower cars(relatively) because it introduces a third element, AI that is cheating things in your favor quite heavily.
Just because it is intentional doesn't mean it is good, or even that it isn't the result of incompetence. Not talking about any specific thing or game, but intentionality just means they were aiming for a particular result, not that that goal was achieved or even worthwhile.

I think many people understand that R* have a design philosophy they aim for in their control systems, but also feel that it is the wrong philosophy.
 

ruttyboy

Member
I finally have gold in everything... except that last drift challenge, I can't even get a silver! I'm thinking I'm going to have to either try for 20 hours until I fluke a run, or learn to use the DS3...

Any tips would be gratefully received as it's going to prey on my mind that I have one last event to do :(
 

Kelas

The Beastie Boys are the first hip hop group in years to have something to say
I finally have gold in everything... except that last drift challenge, I can't even get a silver! I'm thinking I'm going to have to either try for 20 hours until I fluke a run, or learn to use the DS3...

Any tips would be gratefully received as it's going to prey on my mind that I have one last event to do :(

Took me about 7 thousand tries before I got the basic idea down, then another 7 thousand tries to pull it off well enough to get the points. The most consistent approach to keep a slide going, for me, was to wobble the car into the slide in the first place (ie. jink it right to left on the first corner), and initiate it as close to the inside of the turn as you can while leaving a little margin for error. Try to keep the car at a good angle for the slide to hold, while easing on and off the accelerator to keep the momentum through the drift. Not quite rapidly tapping the accelerator, but rather quickly easing on and off by feel to keep the car under control (ie. not too fast, but keeping the wheels spinning enough for the slide to continue). It's a balance that you just sort of have to figure out for yourself, but I hope that helps a bit.
 
Gave in and ordered a G27 off Amazon for $235 (I missed it when it was $215 during Christmas, and my Microcenter $150 T500 RS order got canceled as well).

I hate impulse buys...DAMN YOU KAZ AND GT6 =P

edit: cancelled order...forgot I have rent to pay in a couple of days lol
 
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