The following post is brought to you by the spirit of constructive criticism.
For me, they fixed most of the small niggly things that annoyed with GT5, my only real complaints with GT6 are:
- The terrible AI
- No shuffle racing
- PD's abysmal communication
That last point especially is particularly grating. They effectively sold the game on the promise of future content, then the only times they mention the content they are mysterious on everything but the date it will arrive, and then it doesn't arrive with no explanation why or update on a future date.
If they're going to be reticent I'd rather they just say nothing and then spring it on us when it is actually ready. I still have *some* hope that we'll see something in Feb (I'm a hopeless dreamer), but they have three days left! Perhaps they forgot it was a short month...
In the same spirit i would go on a different subject:
* The new tire model is horrible. It doesn´t simulate wear good enough, it has no flex/pressure/overheating and uses insanely wrong grip levels. Considering it´s the new model after the partnership with Yokohama, i expected much, much more. It was wrong in GT Academy, didn´t they noticed that? They just kept the same and it´s just wrong.
*Sounds, all of them, from the hideous collisions samples to the engine, wind and other mechanichal sounds.
*Lack of leaderboards, matchmaking, online tournaments.
Only after those that i would start going on about missing features and stuff... but if they could fix those three... man, it would be a totally different game.
Playing other racing games really helps you see what´s an obvious shortcoming in GT. Last night i was trying the new MP12C GT3 on Assetto Corsa and running on Silverstone i went over the cobblestones in one of the corners and my car was damaged!
I mean, so simple, most people probably won´t even notice. Of course tha car was damaged, you´re not supposed to hit those high curbs... and if it´s a simulator... it´s one of those details that if you "get it" as a developer is a no brainer.
That type of stuff pisses of the userbase, you hear hundreds of interviews about pushing realism, you have documentaries detailing that only to miss those little details like this one, ending up with unrealistic Need for Spped like laps in GT Academy because, well, they just "don´t get it".
Considering the resources they have the other good stuff they do, you can´t help but to be frustrated by the shortcomings.