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Gran Turismo 6 |OT| Moon Rover The Castle

NeoGash

Member
God fucking damnit, they have downgraded night lightining so fucking much :( T_T

http://www.youtube.com/watch?feature=player_embedded&v=APU5ZqezOtc

Opponents are not casting their headlights into environment, they are driving in the blind. They also dont cast light into our cocpit.

Night racing - RUINED. It was great in GT5 [well, cockpit shadows were nasty, but the rest was fine]

Yeah it was quite noticeable, but I still think it looks amazing. Hey, at least it has night racing right?

I still think that Gran Turismo looks the best out of basically any racing game as they have nailed the realistic look. I'm not saying it has the best graphics per say, but it definitely looks the best to me.
 

OmegaDL50

Member
If you don't get the special Gamestop edition are those cars still accessable in some way on the other editions?

If GT5 is anything to be considered with it's Limited Edition Chromeline and Stealth models never being released as DLC on the PSN to this very day, chances car the 15th Anniversary Livery Cars for GT6 15th Anniversary Edition may very well end up the same, as in never released as DLC in the future.

PD may change this, but not even the Stealth / Chromeline models were released in the XL edition of GT5, so consider the possibility that these special tuned livery cars may never be obtained after the initial print run of the game.

Personally I wouldn't take any chances. I'd rather have them, instead of finding out a few weeks later that they will become essentially unobtainable except for the first initial purchasers.
 

OmegaDL50

Member
Are microtransactions a part of this game? I heard rumors of snow races. Are they included in this game?

They aren't built-in like Forza 5, rather GT6 has the option to purchase credits on the PSN store, however according GTPlanet with someone acquiring the game before release said that money is apparently easy to get by simply playing the game.

If you are concerned that microtransactions has affected the credit payouts in career mode in-game, this does not seem to be the case. It's just a "shortcut" to get cars quicker which ultimately won't effect those who want to build up their garage by playing the game.
 

benzy

Member
Here's some pictures I took

http://i.minus.com/ix2Wf99LmIJvA.jpg

[IMG]http://i.minus.com/iD0gFZoXkYqei.jpg

[IMG]http://i.minus.com/ibymNfbEv3KTtb.jpg

[IMG]http://i.minus.com/ifgV6Tef7TN5j.jpg[/QUOTE]

Man, Bathurst looks awesome. Can you get some time of day Matterhorn pics too? :D

[quote="DieH@rd, post: 91838215"][B]God fucking damnit, they have downgraded night lightining so fucking much[/B] :( T_T

[url]http://www.youtube.com/watch?feature=player_embedded&v=APU5ZqezOtc[/url]

Opponents are not casting their headlights into environment, they are driving in the blind. They also dont cast light into our cocpit.

Night racing - RUINED. It was great in GT5 [well, cockpit shadows were nasty, but the rest was fine][/QUOTE]

It was basically like that in GT5 sp as well, except only your car and one AI car casted headlights; all other cars didn't. In GT6 only your does, and I assume that's because there is now a greater headlight dispersion. The night lighting was actually upgraded, just now used on one less car.

Here it is in GT5 single player with only 2 cars having casted headlights.

[quote][img]http://abload.de/img/specialstageroute5_4-zwdx2.jpg
211.jpg

It was different for online where all cars casted headlights, but the dispersion was crap. You couldn't see shit.

https://www.youtube.com/watch?v=wyvDDcF_-3g&t=0m17s

Here's the better headlight dispersion in gt6.

gt6-xbow-nightcgdkc.gif
 

DieH@rd

Banned
Does GT6 has wheel & pedals calibration? I barely played GT5 because it often detected that my brake pedal was slightly pressed. It was too sensitive with that pedal, i had to tap the brakes after seeing that the game has applied "ghost brakes".

I have G27 that works perfectly with PC racing sims.
 

mrklaw

MrArseFace
Christmas present for my son so I won't get to play it until after Boxing Day (will be at my parents for actual Christmas)
 

amar212

Member
Does GT6 has wheel & pedals calibration? I barely played GT5 because it often detected that my brake pedal was slightly pressed. It was too sensitive with that pedal, i had to tap the brakes after seeing that the game has applied "ghost breaks".

I have G27 that works perfectly with PC racing sims.

No calibration, but I thought you knew you should "calibrate" your brake-pedal manually every time you start the game? Start the game, go into any race, start the race, press the brake pedals to the end, exit the race, brake pedal calibrated. It is an essential procedure for all wheels, from DFP to Fanatec or whatever.

However, if you're experiencing the small "red ticker" in the HUD screen and you can't rid of that, you should open and clean your pedals from inside as well as use compressed-air to blow any dirt from cable contacts. It is much more prominent problem at DFP/DFGT models due to eaiser dusting of the pedal's inwards, but many of my friends fixed their problems by cleaning the G25/27 pedals.
 

Arucardo

Member
Is the clutch still as broken as it was in GT5?

It's nearly impossible to do frequent heel-toeing without getting mis-shifts and getting stuck in neutral in GT5. In the "demo" for GT6 it was still broken from what I heard.
 

DieH@rd

Banned
No calibration, but I thought you knew you should "calibrate" your brake-pedal manually every time you start the game? Start the game, go into any race, start the race, press the brake pedals to the end, exit the race, brake pedal calibrated. It is an essential procedure for all wheels, from DFP to Fanatec or whatever.

However, if you're experiencing the small "red ticker" in the HUD screen and you can't rid of that, you should open and clean your pedals from inside as well as use compressed-air to blow any dirt from cable contacts. It is much more prominent problem at DFP/DFGT models due to eaiser dusting of the pedal's inwards, but many of my friends fixed their problems by cleaning the G25/27 pedals.

Thanks, I googled now logitech problems for GT5, and there was a lot of complaints. I will try the calibration, and if that dont work, I will clean my pedals.
 

Radec

Member
They aren't built-in like Forza 5, rather GT6 has the option to purchase credits on the PSN store, however according GTPlanet with someone acquiring the game before release said that money is apparently easy to get by simply playing the game.

If you are concerned that microtransactions has affected the credit payouts in career mode in-game, this does not seem to be the case. It's just a "shortcut" to get cars quicker which ultimately won't effect those who want to build up their garage by playing the game.


I hope the payout isnt like gt5 launch. Because that was pretty low.
 
Is it just me or is hype for this game non-existent? I expect this to be the least best selling game of the series. Will pick it up after Xmas though.
 
Man, Bathurst looks awesome. Can you get some time of day Matterhorn pics too? :D



It was basically like that in GT5 sp as well, except only your car and one AI car casted headlights; all other cars didn't. In GT6 only your does, and I assume that's because there is now a greater headlight dispersion. The night lighting was actually upgraded, just now used on one less car.

Here it is in GT5 single player with only 2 cars having casted headlights.



It was different for online where all cars casted headlights, but the dispersion was crap. You couldn't see shit.

https://www.youtube.com/watch?v=wyvDDcF_-3g&t=0m17s

Here's the better headlight dispersion in gt6.

gt6-xbow-nightcgdkc.gif

yeah the headlight lighting in GT6 is definetly better. I'll take one car with good headlights over 2 with horrible headlightes
 

Steroyd

Member
Is it just me or is hype for this game non-existent? I expect this to be the least best selling game of the series. Will pick it up after Xmas though.

Not surprising it's at the tail end of the annually hyped games like Fifa and COD, then we had GTA V a few months back, and 3 straight weeks of console launches, along with Nintendo pulling their finger out of their ass with Zelda and Mario.

I have faith in GT, but the whole Forzagate makes me weary so I'm getting it day 2 or 3 after I read impressions on the career mode and Eurogamer's review, I'd prefer to buy digital but fuck that £50 price tag (sorry PD :( )
 

DieH@rd

Banned
yeah the headlight lighting in GT6 is definetly better. I'll take one car with good headlights over 2 with horrible headlightes

pCARS has spoiled me.

There every car has full night lightning, you can see them from miles away, racing in the distance. Its especially noticeable at Willow Springs.
 

hwy_61

Banned
Definitely going to wait a week before I buy GT6. If I had known how disgusting the micro transactions were going to be on Forza 5, I would've never spent $60 on that game. I was so bothered by it all, that I sold my copy yesterday. So here's hoping GT6 isn't as gross.
 
I wish the microtransaction stuff had been discussed in the OT. Seems like an oversight considering how much people talk about it (not a lot, but it comes up enough)
 

hwy_61

Banned
I wish the microtransaction stuff had been discussed in the OT. Seems like an oversight considering how much people talk about it (not a lot, but it comes up enough)

Well, when ONE car can cost up to $90+ on Forza 5, it definitely raises a concern with GT6. I'm hoping they don't pull the same shit.
 
I really enjoyed what I played of GT5 Academy but I didn't put much time into it. Kinda hesitant about this one. Whether I'll actually get into it to justify the price.
 

Prophane33

Member
I actually prefer what they are doing in GT6.

GT5 had "baked" pre-computed lightning to free up GPU resources without effecting the performance, wheras GT6 has far more real-time rendered lighting for the new time of day and changing weather conditions.

I suppose it's a preference thing. I just prefer real-time rather then something that is preset.

Agreed. The pre-computed lighting looked artificial and/or sterile at times. Based on all the new videos they really are approaching that photo-realistic feel.
 

Solal

Member
They aren't built-in like Forza 5, rather GT6 has the option to purchase credits on the PSN store, however according GTPlanet with someone acquiring the game before release said that money is apparently easy to get by simply playing the game.

If you are concerned that microtransactions has affected the credit payouts in career mode in-game, this does not seem to be the case. It's just a "shortcut" to get cars quicker which ultimately won't effect those who want to build up their garage by playing the game.

The answer is YES: THERE ARE MICROTRANSACTIONS IN THE GAME.

Wether they impact the game progress or not is still to be seen. Of course they are not going to plague the game in the very first hours... come on: the conclusion drawn from people who have the game for only 2 days are just ridiculous. Pure wishful thinking.

Right now, noone knows how far PD went on the matter.

However, if you think PD put these MT and released GT cards just to be nice to the poor gamers that lack time, well... I don't even know what to say.

The lack of mention of MT in the OT is baffling to say the least.
 
The answer is YES: THERE ARE MICROTRANSACTIONS IN THE GAME.

Wether they impact the game progress or not is still to be seen. Of course they are not going to plague the game in the very first hours... come on: the conclusion drawn from people who have the game for only 2 days are just ridiculous. Pure wishful thinking.

Right now, noone knows how far PD went on the matter.

However, if you think PD put these MT and released GT cards just to be nice to the poor gamers that lack time, well... I don't even know what to say.

The lack of mention of MT in the OT is baffling to say the least.

The inclusion of micro transaction is acceptable if the economy stays the same in view and hearing from people it has. Cars cost the same and money is apparently easy to make. It also doesn't bombard you with in game notices to spend money iirc. Its jsut there as an option for people who are too lazy or don't want to spend the time grinding to get that 20 million car.
 

Solal

Member
The inclusion of micro transaction is acceptable if the economy stays the same in view and hearing from people it has. Cars cost the same and money is apparently easy to make. It also doesn't bombard you with in game notices to spend money iirc. Its jsut there as an option for people who are too lazy or don't want to spend the time grinding to get that 20 million car.

Well... wishful thinking again.

And no, MT are not acceptable.

I m buying it second hand and I encourage you to do the do the same.
 

Megasoum

Banned
So there's really no pre-order bonuses if you get the digital version? That kinda sucks since I have 13$ in my PSN wallet that I could use for that.
 

OmegaDL50

Member
I've addressed the microtransaction issue several times in both this topic and the other GT6 thread. Even using evidence that the payouts for the races (factually confirmed information based on the leaked copy of GT6 information thread over at GTPlanet) have not been affected.

Referring to this post specifically - http://www.gtplanet.net/forum/threa...sk-questions-here.290981/page-17#post-8997635

Scroll down and one of the individuals who has a leaked copies says "You can collect money way too easily in this game"

Then there is the OP post which the same person says you get 4000 per win for the first 5 races (that's 20,000 right there, and this isn't even counting earnings for winning championships or prize cars from winning a series)
http://www.gtplanet.net/forum/threads/got-a-copy-of-gt6-ask-questions-here.290981/

There was another poster on the forum who said he played the the game up to the first race of B class without buying any cars and mainly using the prize cars and said he built up to about 100,000 credits (B class is still rather early the game)

As seen here - http://www.gtplanet.net/forum/threads/gt6-q-a.290986/page-36#post-9004671

So hopefully this clears things up once and for all.
 

hwy_61

Banned
I've addressed the microtransaction issue several times in both this topic and the other GT6 thread. Even using evidence that the payouts for the races (factually confirmed information based on the leaked copy of GT6 information thread over at GTPlanet) have not been affected.

Referring to this post specifically - http://www.gtplanet.net/forum/threa...sk-questions-here.290981/page-17#post-8997635

Scroll down and one of the individuals who has a leaked copies says "You can collect money way too easily in this game"

Then there is the OP post which the same person says you get 4000 per win for the first 5 races (that's 20,000 right there, and this isn't even counting earnings for winning championships or prize cars from winning a series)
http://www.gtplanet.net/forum/threads/got-a-copy-of-gt6-ask-questions-here.290981/

There was another poster on the forum who said he played the the game up to the first race of B class without buying any cars and mainly using the prize cars and said he built up to about 100,000 credits (B class is still rather early the game)

As seen here - http://www.gtplanet.net/forum/threads/gt6-q-a.290986/page-36#post-9004671

So hopefully this clears things up once and for all.

This is great info. Thanks.
 

QaaQer

Member
Is it just me or is hype for this game non-existent? I expect this to be the least best selling game of the series. Will pick it up after Xmas though.

yeah, really hard to get hyped for a ps3 game with the start of next gen.

I'm more interested in the sales figures, tbh.
 

Grayman

Member
I've addressed the microtransaction issue several times in both this topic and the other GT6 thread. Even using evidence that the payouts for the races (factually confirmed information based on the leaked copy of GT6 information thread over at GTPlanet) have not been affected.

Referring to this post specifically - http://www.gtplanet.net/forum/threa...sk-questions-here.290981/page-17#post-8997635

Scroll down and one of the individuals who has a leaked copies says "You can collect money way too easily in this game"

Then there is the OP post which the same person says you get 4000 per win for the first 5 races (that's 20,000 right there, and this isn't even counting earnings for winning championships or prize cars from winning a series)
http://www.gtplanet.net/forum/threads/got-a-copy-of-gt6-ask-questions-here.290981/

There was another poster on the forum who said he played the the game up to the first race of B class without buying any cars and mainly using the prize cars and said he built up to about 100,000 credits (B class is still rather early the game)

As seen here - http://www.gtplanet.net/forum/threads/gt6-q-a.290986/page-36#post-9004671

So hopefully this clears things up once and for all.

There is no information in those 3 posts to decide on the games economy. As the last one says there is no good information on that until the end of the game. GT5 had a large number of unaffordable cars and it is dishonest to say that there is no microtransaction need with the currently available information.
 

QaaQer

Member
I've addressed the microtransaction issue several times in both this topic and the other GT6 thread. Even using evidence that the payouts for the races (factually confirmed information based on the leaked copy of GT6 information thread over at GTPlanet) have not been affected.

Referring to this post specifically - http://www.gtplanet.net/forum/threa...sk-questions-here.290981/page-17#post-8997635

Scroll down and one of the individuals who has a leaked copies says "You can collect money way too easily in this game"

Then there is the OP post which the same person says you get 4000 per win for the first 5 races (that's 20,000 right there, and this isn't even counting earnings for winning championships or prize cars from winning a series)
http://www.gtplanet.net/forum/threads/got-a-copy-of-gt6-ask-questions-here.290981/

There was another poster on the forum who said he played the the game up to the first race of B class without buying any cars and mainly using the prize cars and said he built up to about 100,000 credits (B class is still rather early the game)

As seen here - http://www.gtplanet.net/forum/threads/gt6-q-a.290986/page-36#post-9004671

So hopefully this clears things up once and for all.

That is nice and all, the problem is that when a player gets frustrated or impatient and knows there is a real-money way to get over that, that fundamentally changes the game.

I use the example of Demon's/Dark Souls to illustrate. There are some genuinely frustrating and difficult movements in those games. People ragequit those games, and people almost never ragequit modern games. For those that persist, the satisfaction comes from overcoming and mastering those events.

If there were microtransactions, like in Bravely Default, the fundamental nature of the game changes. The question ceases to be "there is only one way through, am I going to persevere and feel victorious?" rather the question becomes "should I buy this in game thing in order to progress?" Huge shift. Further, the first time a player succumbs and buys one of the 'pay to advance' things, the game itself loses much of the appeal. How satisfying is a victory you bought with real money?

& I know the option is there for players to not use the micro-transactions, but there mere existence changes the game. I wish I could explain it better.
 

OmegaDL50

Member
I just loaded up GT5 and checked the payouts for the Sunday Cup.

It's 4000 for all three races, which is goes in line with the same payouts in GT6's Sunday Cup.

So even factoring microtransactions the payouts for winning races (Not factoring daily login bonuses if they exist) remain the same as they were in GT5.

Take that however you wish.
 

Juicy Bob

Member
I just loaded up GT5 and checked the payouts for the Sunday Cup.

It's 4000 for all three races, which is goes in line with the same payouts in GT6's Sunday Cup.

So even factoring microtransactions the payouts for winning races (Not factoring daily login bonuses if they exist) remain the same as they were in GT5.

Take that however you wish.
q8KKI3w.jpg


That is nice and all, the problem is that when a player gets frustrated or impatient and knows there is a real-money way to get over that, that fundamentally changes the game.

I use the example of Demon's/Dark Souls to illustrate. There are some genuinely frustrating and difficult movements in those games. People ragequit those games, and people almost never ragequit modern games. For those that persist, the satisfaction comes from overcoming and mastering those events.

If there were microtransactions, like in Bravely Default, the fundamental nature of the game changes. The question ceases to be "there is only one way through, am I going to persevere and feel victorious?" rather the question becomes "should I buy this in game thing in order to progress?" Huge shift. Further, the first time a player succumbs and buys one of the 'pay to advance' things, the game itself loses much of the appeal. How satisfying is a victory you bought with real money?

& I know the option is there for players to not use the micro-transactions, but there mere existence changes the game. I wish I could explain it better.
But that shift is entirely at the discretion of the individual player. Don't want to pay money to gain an advantage? Want to earn a car by playing the game alone? You still can. You still get the satisfaction of achieving that. There's no difference from any other GT game in that respect.

The problem with Micro (more like Macro) Transactions in Forza is that they changed the game to make it a much, much greater grind to earn enough money to buy cars 'legitimately'. There's no suggestion of this with GT6, so I really don't see any problem at all.
 

Solal

Member
I've addressed the microtransaction issue several times in both this topic and the other GT6 thread. Even using evidence that the payouts for the races (factually confirmed information based on the leaked copy of GT6 information thread over at GTPlanet) have not been affected.

Referring to this post specifically - http://www.gtplanet.net/forum/threa...sk-questions-here.290981/page-17#post-8997635

Scroll down and one of the individuals who has a leaked copies says "You can collect money way too easily in this game"

Then there is the OP post which the same person says you get 4000 per win for the first 5 races (that's 20,000 right there, and this isn't even counting earnings for winning championships or prize cars from winning a series)
http://www.gtplanet.net/forum/threads/got-a-copy-of-gt6-ask-questions-here.290981/

There was another poster on the forum who said he played the the game up to the first race of B class without buying any cars and mainly using the prize cars and said he built up to about 100,000 credits (B class is still rather early the game)

As seen here - http://www.gtplanet.net/forum/threads/gt6-q-a.290986/page-36#post-9004671

So hopefully this clears things up once and for all.


No no and no. You can't know at the start of a game if MT changed the game structure because the "frustating" moment when people are the most encline to BUY stuff is later in the game.


Do you really think game designers did not build the game so you don't feel pushed to buy MT at the start ? You need to invest time before being encline to spend more money. Stop being so naive.

What if the very beginning is nice and all...and suddenly, between Amateur and Pro it suddenly becomes way too hard, or way too long, or does not give you enough money to buy cars you need (that may cost like 1000000Cr...)... YOU DON'T KNOW.

And we would not even have to wonder this kind of shit if MT were not in.

Now stop misinformation please. We all got that you love the GT series and all... but please stick to the facts.
 

bud

Member
To be honest, GT western openings were always awful (with exception of GT2 for some).

i don't think there were many other differences between the western and japanese intros other than the music and maybe a few edits here and there. hoping for a proper spec 2.0 intro.
 

Steroyd

Member
That is nice and all, the problem is that when a player gets frustrated or impatient and knows there is a real-money way to get over that, that fundamentally changes the game.

I use the example of Demon's/Dark Souls to illustrate. There are some genuinely frustrating and difficult movements in those games. People ragequit those games, and people almost never ragequit modern games. For those that persist, the satisfaction comes from overcoming and mastering those events.

If there were microtransactions, like in Bravely Default, the fundamental nature of the game changes. The question ceases to be "there is only one way through, am I going to persevere and feel victorious?" rather the question becomes "should I buy this in game thing in order to progress?" Huge shift. Further, the first time a player succumbs and buys one of the 'pay to advance' things, the game itself loses much of the appeal. How satisfying is a victory you bought with real money?

& I know the option is there for players to not use the micro-transactions, but there mere existence changes the game. I wish I could explain it better.

It's a psychological change more than anything, and the type you can ignore, if you want the satisfaction of overcoming a challenge, as you say someone else won't and would just rage quit meaning they're not up for the challenge, in a twisted sense if that same person is willing to open up their wallet, it means PD get extra cash and they're less likely to trade in the game.

So long as they don't overhaul the whole structure of the game to pressure you into spending money at every turn, it's a more co-habitual compromise compared to the out and out free to play shit found on smart phones that shoves everything in your face.
 
Well... wishful thinking again.

And no, MT are not acceptable.

I m buying it second hand and I encourage you to do the do the same.

Everything we have seen so far shows that the payouts are the same as GT5 so no its not wishful thinking. Why would I believe the contrary when all the evidence we have now points to the opposite of what your saying?

That is nice and all, the problem is that when a player gets frustrated or impatient and knows there is a real-money way to get over that, that fundamentally changes the game.

I use the example of Demon's/Dark Souls to illustrate. There are some genuinely frustrating and difficult movements in those games. People ragequit those games, and people almost never ragequit modern games. For those that persist, the satisfaction comes from overcoming and mastering those events.

If there were microtransactions, like in Bravely Default, the fundamental nature of the game changes. The question ceases to be "there is only one way through, am I going to persevere and feel victorious?" rather the question becomes "should I buy this in game thing in order to progress?" Huge shift. Further, the first time a player succumbs and buys one of the 'pay to advance' things, the game itself loses much of the appeal. How satisfying is a victory you bought with real money?

& I know the option is there for players to not use the micro-transactions, but there mere existence changes the game. I wish I could explain it better.

Poor analogy.

These micro transactions in GT don't make you insta win lol. This is not pay to win. It simply gives you access to expensive cars and before you think that expensive = better just stop. A 100k car in Gt5 could easily outpace a 20 million one (same PP bracket) if it was tuned properly and more importantly driven properly.

You can spend a shit load of money buying a 20 million car. You still have to drive it properly to complete the race. If we compare it to Souls, it would be like having micro transactions for rare weapons/armour. These rare weapons/armour may not always be better and you still have to control your character to overcome the battle.
 

OmegaDL50

Member
Sorry if some of this is off topic

I still wonder about this day 1 patch and what it's about.

PD isn't exactly the most transparent company in regard of information for the game.

Now that think about it, the whole secrecy thing of the game industry has been something that has been annoyance to me for some time.

Reminds me of this video - http://www.escapistmagazine.com/videos/view/jimquisition/8371-Cloak-and-Dagger

I'm tempted to load up the game with my internet unplugged when I get the game on the 6th, and jot down a bunch of notes, car stats, race payouts, prize cars.

Then delete my save and download the patch and do the exact same thing just to see if anything has changed. It's just something I wonder about.
 

Solal

Member
6 months from now: "well... yes... grinding is very long in GT6... but hey, it was already in GT5 wasn't it? That does not prove they changed anything to make room for MT"


My guess: I would be surprised if GT6's grinding was worse than GT5's...as GT5's almost discouraged 80% of players (number straight from my ass if you wonder) even before level 25.

When I look at my friends list in GT5, I see that most of them gave up even before level 20.

PD knows that: 80% of GT5 buyers did not like grinding... so they put MT.

Smart move... disgusting still.
 
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