I would take gran turismo monetisation than any season pass that have to pay to have the privilege to unlock stuff.
I disagree, there is no privilege.
I'm into MSFS, and've paid hundreds past the initial investment of the sim for airports, scenery, planes, etc.
Microtransactions are awful far past season passes or DLC, because as I made note of in another post in another thread, they obfuscate the delineation between the initial consumer/seller agreement far more. This is why I'm fine paying hundreds over the initial product cost of MSFS for DLC, but take issue with games such as GT7 where I've not spent a dime, nor will I, whereas I otherwise might've had they checked their approach. With MTXs, the developer not only designs the initial product and its balance conducive to exploitation, but continues to have their hand in the product at all times after that initial sale, holding it out like a beggar after each race, hiding their efforts to exploit monetization under the
"Hey it's free, just play the game!" (over and over and over) garbage.
"Top off you credits"....ehh. c'mon....don't you want to?? It'll make it so much
easier on you, right?
When I buy something for leisure, I don't appreciate capitalist enterprise constantly shoving its hand into the experience. Whether it be a movie popping up a little notification at the bottom of the screen informing me,
"popcorn on sale, $12.99, two free refills with drink!" after each significant plot development, music interrupting me every thirty seconds with an ad, or a game telling me,
"Top off your credits!". What is the difference? I want to make an initial agreement of services for tender prior to my experience, not be interrupted during it continually like a beggar. I don't care how tiny the notification may be. That's why I do it BEFOREHAND. Real world economic considerations are the LAST thing I want pulling me out of an experience I paid money to escape in the first place. It's almost comical the nerve of these publishers, much less those who defend and belittle these practices as marginal annoyances.
Whether not you or anyone else agrees with them, they are there, they are nervy, and they are misplaced. These publishers need to get their fuckin' greedy hands out of the product. I paid for it, leave me in peace to enjoy it. If I wish to buy further, DLC? Fine. I'm all for that, I've supported it......but that is of my own volition and is an entirely separate economic consideration outside of the game itself.
Don't want it, don't buy it. Simple.
Do you keep that same energy for everyday things in life besides games? Fast food? Alcohol? Drugs? Porn? Etc?
That's not the argument.
One buys it, one doesn't.....this is a discussion about why people feel so compelled to jump to the defense of practices such as MTXs, and both can make the argument, consumer or not. There's very real psychology around this, where people are so enraptured and looking forward to something that gives them pleasure, that anything that contradicts that, even if it stands in contradiction of their own better interests as consumers, will have them fighting to justify it to lessen the blow to that pleasure.
I will never understand this mentality.