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Grand Theft Auto |OT| NO GIANT SHARKS

Went from MP3 to TLAD.

This game is borderline unplayable.

Max is so good.

GTA is such a weird franchise for me. I love the PS2 gen games, and I had an okay time with the GTAIV expansions, but I can't go back to play any of them. They feel terrible. Like, even in 2004 I knew San Andreas felt jank. The Warriors and Bully hold up much better because of the improved melee combat animations. Red Dead was a decent improvement on the GTA framework, but Max Payne 3 is the first time I felt like a Rockstar shooter came together to feel amazing. Unfortunate that they do their best to avoid the player playing for too long of a stretch but whatever.

I really, really, really hope GTAV feels good on every level.
 

Simo

Member
So to the road to GTAV I've been playing some Max Payne 3 after a long stint from not playing it and lord oh lord...the controls and shooting are just so perfect that even tonight the encounters feel as epic as they did over a year ago. Then I remember GTAV using the same stuff and grin ear to ear, but yeah I managed to finish up some grinds and unlock Unlimited Bullet-Time and Kill Cam for every kill. I really should of done that earlier. A friend loaned me the extra disc from the GTAIV Complete Edition and I tried giving TLAD a go....just couldn't really get in to it.

Watched End of Watch on Netflix and that was such a great flick. Also got to bust out my Blu-Rays for Heat, Collateral, Drive and Miami Vice before the 17th too.
 
What are y'all doing first thing in V?

I'll probably play through the story but very tempted to go explore.

P.S. I hope V has grinds. Lot of fun in MP3. Would like some more crazy stuff.
 

Fjordson

Member
I'll do the first few missions. Just to get introduced to the first character we control and whatnot. Then I'll probably go explore. Probably take a drive out to the countryside for a bit, see the coastline and Blaine County (like the little town area we've seen). Then back to some more missions.
 
I'll do the first few missions. Just to get introduced to the first character we control and whatnot. Then I'll probably go explore. Probably take a drive out to the countryside for a bit, see the coastline and Blaine County (like the little town area we've seen). Then back to some more missions.

Ditto.
 

Zep

Banned
I always do a couple missions so that the game can get some of the "walkthrough" stuff outta the way.
 

Raptomex

Member
I always immediately begin the story. I go at my own pace until I finish it. The story usually takes you throughout each major part of the world. San Andreas' story for example started you in LS, then took you to the countryside, then SF, then the desert, then LV, then back to LS for the finale. Even GTA IV started you out in Dukes and Broker, then Bohan, then Algonquin, and finally Alderney. I don't remember if the final missions were there or Algonquin. Either way after I complete the story I begin side missions, then collectibles. Once I have 100% completed I find ways to cause chaos and have fun. Doing all of this in that order, as well, will allow me to explore as I progress. Once it's all complete and I can do whatever the hell I want I will discover more and more over time.

In previous GTAs, once I hit 100%, I would just cause chaos by killing cops, recruiting gang members and shooting up the town, police chases, etc. I get the "action movie" feels, especially from the California settings. But I'm hoping with this there are more side missions that incorporate action so I don't have to just play around with the cops all the time. And unlike IV I hope the side missions will be unlimited. You complete up to a certain level to complete them but you can always play them whenever. Like bounty hunting for example. And heists. Even after I complete the game I want to still be able to rob stuff with my single player crew. I know the missions are replayable but I really hope there's some cool dynamic stuff in here that I can play over and over. From what I'm seeing I'm sure there will be.

I remember my hype for San Andreas before that came out. Good times. I remember hearing about the "4-person drive-by" mechanic and at the time I thought it was the coolest thing. And the ability to recruit gang members. So cool. The memories.
 

UrbanRats

Member
Huh, I never thought about that "day for night" thing. That's kinda true.

Still doesn't make up for the glow in the dark ground textures.
Some is for that day for night thing, some must be HDR run amok.
It'd be awesome if there were weirdos out there who just came out of nowhere.

"Oh hey there partner. Didn't see you there. Say... uhhh... where are ya headed? You lost?"

Redneck gangs could be the greatest thing ever.
It's cold out here.
 
Hell yeah. That's been my "go to" game since it came out. The MP is massively underrated too. 8 people in DM, all armed with pistols and bullet-time, is like playing John Woo movie... starring 8 Chow Yun Fats. Marvellous.
+1
I'd play single player more if it wasn't for the cutscenes. I love the office level, running through with dual uzis in slow mo with paper and stuff flying everywhere is so badass

And MP is one of my favorites. Diving backwards off a second story while shooting guys coming at you is so good
 

Screaming Meat

Unconfirmed Member
+1
I'd play single player more if it wasn't for the cutscenes. I love the office level, running through with dual uzis in slow mo with paper and stuff flying everywhere is so badass

And MP is one of my favorites. Diving backwards off a second story while shooting guys coming at you is so good

Especially, when a missle streaks past, mere inches from your face... and you've run out of bullet-time XD. Easily my favourite multiplayer since RDR/The Specialist Mod for HL.

Precinct is my favourite SP level, mind: The suit, the kill house, the elite guard pissing his pants towards the end... awesome stuff.
 
What are y'all doing first thing in V?

I'll probably play through the story but very tempted to go explore.

P.S. I hope V has grinds. Lot of fun in MP3. Would like some more crazy stuff.

Do a couple missions then go around and explore and listen to the radio. Try to gather as much weapons and ammo as I can to make things interesting. Fuck I can't wait!
 
I'm a lot like Rapto.

In Vice City, I went to the edge of the border and tool a peak across. I thought I was in for so much fun on the other island (but it turned out to be a massive disappointment).

I remember in San Andreas, I stuck to Los Santos until the part in the story where they make you go Countryside. I was blown away. After a couple of missions, I would go to the edge of Las Venturas and look at the massive expanse, wondering what else was out there. In this case, in both Las Venturas and San Fierro, I was pretty much floored when I got there.
 

Raptomex

Member
polaroids7hs15.png
http://www.cultstoppers.com/
 

MormaPope

Banned
GTA V as a sandbox is going to fucking nuts.

The gasoline can is apparently something that can be stored in the weapon wheel. Dousing a car with gasoline, driving it into a group of enemies and jumping out, and then eventually shooting the car itself so it explodes instantly will be magical.

Or simply dousing people with gasoline and lighting them on fire will be as entertaining.
 

Raptomex

Member
Yeah, they're going all out. I hope cars don't blow up so easily using guns this time around, though. Makes using them for cover a dangerous thing. I mean obviously a rocket launcher or grenade will blow it up but just because I shoot the car 100 times doesn't mean it should just explode.
 

MormaPope

Banned
Yeah, they're going all out. I hope cars don't blow up so easily using guns this time around, though. Makes using them for cover a dangerous thing. I mean obviously a rocket launcher or grenade will blow it up but just because I shoot the car 100 times doesn't mean it should just explode.

Cars in reality will never blow up from ammunition, unless the rounds being used are incendiary rounds and one of those rounds hits oil or gasoline. Dynamic bullet damage combined with dynamic vehicle damage would be a dream come true.

Cars in real life also don't soak up bullets, many ammunition/round types penetrate one side of a car and can reach to the other side. Although that being true in GTA would sorta suck.
 

UrbanRats

Member
GTA V as a sandbox is going to fucking nuts.

The gasoline can is apparently something that can be stored in the weapon wheel. Dousing a car with gasoline, driving it into a group of enemies and jumping out, and then eventually shooting the car itself so it explodes instantly will be magical.

Or simply dousing people with gasoline and lighting them on fire will be as entertaining.

So the gasoline can thing is freely usable? Lol this might be "going prone redux" but i'm kind of wary of all these things, like the dog, will it be available anytime or just in specific missions?

I would like IGN to be more clear on this stuff, instead of wasting 4 pages to describe a simple thing.
 

Raptomex

Member
So the gasoline can thing is freely usable? Lol this might be "going prone redux" but i'm kind of wary of all these things, like the dog, will it be available anytime or just in specific missions?

I would like IGN to be more clear on this stuff, instead of wasting 4 pages to describe a simple thing.
Yeah, I believe during the first preview R* mentioned this would be possible. You can lay down a gas trail and light it.
 

MormaPope

Banned
So the gasoline can thing is freely usable? Lol this might be "going prone redux" but i'm kind of wary of all these things, like the dog, will it be available anytime or just in specific missions?

I would like IGN to be more clear on this stuff, instead of wasting 4 pages to describe a simple thing.

I watched a youtube video that collected all the new tiny tid bits of info IGN has written, the gasoline can being in the weapon wheel was one of those bits.

I only believe in that bit so heavily because that was one of the first things Rockstar showed off, along with being able to flip people off. The dousing a car thing is my own imagination, not something IGN said or reported.
 

Raptomex

Member
Thanks to GTAV.net.

As part of IGN's GTA V Week, the website was granted an interview with Rockstar North's Phil Hooker, the associate technical director and combat designer for GTA V. The interview highlights Rockstar's ability to adapt and integrate features and mechanics from previously released titles into Grand Theft Auto V. Hooker tells IGN that GTA V will boast mechanics that are much tighter and more fluid than it's predecessors. There will be customizable targeting options, as well as more robust transitions from shooting, to taking cover.

"Lots of time and effort went into the combination of shooting, targeting, animation and camerawork: Grand Theft Auto is about spontaneous, classic action shootouts."


Hooker continues by stating everything from the enemy A.I. to the physical reactions to gunshots has been completely refined. In regards to the driving mechanics, Hooker states,

"For example, driving has been completely reworked so its much more responsive and direct, allowing controllable handbrake turns and adding in a little bit of wheelspin at exciting moments, whilst still allowing the player to keep full control."


The interview concludes with Phil Hooker describing how Rockstar's expectations for Grand Theft Auto V has been greatly surpassed, and they are astounded with the outcome. The game is huge, and incredibly ambitious, and as far as Rockstar Games is concerned, GTA V certainly feels next generation.
IGN Article
GTAV.net
 

Simo

Member
+1
I'd play single player more if it wasn't for the cutscenes. I love the office level, running through with dual uzis in slow mo with paper and stuff flying everywhere is so badass

And MP is one of my favorites. Diving backwards off a second story while shooting guys coming at you is so good

Do Arcade mode then. :)

It cuts the major unskippable cutscenes at the beginning and ends of levels and the majority of the cutscenes throughout the levels can be skipped. The only real offender where there's a lot of scenes that can't be skipped is the football stadium, otherwise I managed to get Gold/Platinum on every level and then played through again to find all the clues in just a couple of nights.

Playing with Unlimited Bullet-Time and a Kill Cam for every kill is epic as hell. lol

I would of invested more time in multiplayer if it weren't for Rockstar cocking it all up by splitting the community between Soft Lock and Free Aim.
 

Raptomex

Member
The GTA Network is a great source for GTA info. I've noticed some of the more recent new information on GTA V is just repeating stuff we already knew. GTAV.net keeps a list of info we know so far. I'll just post it here so we're all up to date.

Features
-Random character encounters throughout the map, much like those in GTAIV - but this time there's a greater variety and they're fully motion captured.
-Dynamic missions, similar to Red Dead's "Random World Events". Examples include characters with broken down cars, a hitch hiker, or two parked cars with dead bodies around them - which you can investigate to initiate dynamic missions.
-Dynamic "state machines" were coded in the game, allowing non-playable characters to go about their daily lifes. For example, you may see gardeners and cleaners waiting at the bus stop in the morning, and then find them tending the gardens and houses in the game's fictional Beverly Hills later on in the day.
-About the economy, Dan Houser says: "You will be able to spend money to buy interesting and fun things like expensive toys. We are still working on the economy but it will be a strong element in the game and players will be eager to make money to spend money. Something along the lines of "I went through all of this to make all this money and now I'm going to spend it on this crazy item."
-Dynamic music during missions (similar to Rockstar's other game, L.A. Noire).
-Big focus on multiplayer with a lot of content to keep players busy.
-Alamo Sea is the name of the Salton Sea-like area.
-Radial menu to select the 3 protagonists.
-Switching in missions partially scripted - meaning, at times character switching will happen automatically.
-In final part of a mission in the demo, the player can decide which character to use.
-There are multiple different endings in the storyline which depend on the choices you made throughout the game.
-The game map is open from beginning, with the exception of some protected areas.
-A certain amount of money will be needed to gain access to some missions.
-There is a functioning ecosystem teeming with wildlife including animals like dogs, seagulls, fish and sharks.
-You can buy property; houses, garages, businesses and marinas can all be purchased for extra revenue sources.
-You can pick up hitchikers, do stunt jumps and flying challenges, take part in yoga, golf, tennis, bike races, base jumping, scuba diving, jet skiing and triathlons.
-iFruit, the game's new phone, can be used to snap pictures and upload them to Rockstar's Social Club.
-The phone also has apps. In addition to the camera there is internet, contacts, social media, a calendar, and a replay missions app. There are three more Rockstar hasn't yet revealed.
-A combat roll has been introduced for moving between cover.
-Liquor store and ATM robberies is possible.
-Citizens will react to what you do, and if they see you robbing someone they could alert the police, film you, or even try to take you down themselves.
-Hunting animals.
-Each character has different animation. Strength stat has a bearing on melee capability.
-3 protag will feel natural and will not feel like a balancing act, allowing the game to feel more natural. (if Franklin and Michael are in a car, you can drive as Michael, switch to Franklin, and Michael will continue driving).
-The game will feature stocks which means that the player has the ability to buy stocks to gain money from Los Santos's thriving economy using BAWSAQ and putting it into banks.
-You can also smoke medicinal marijuana.
-Purchase aircrafts and private jets at "Elitas Travel."
-GTA V features a world full of socioeconomic mix. Every area is populated with a variety of pedestrians that R* has researched for the pedestrians to fit into their right location.
-The world features towns, farms, campsites, trailer parks, settlements and many other ordinations outside of Los Santos.
-R* has researched the exact pedestrian populations for a variety of locations within California for the realism of GTA V to be even more realistic than ever before, and this goes for vehicles too.
-This is a first for GTA, snow is coming to GTA in North Yanktown.

Missions
-The main weapon wheel is broken down into a series of subcategories; after scrolling with the stick to the weapon type you want, left and right on the D-pad will cycle between additional individual weapons.
-The wheel will store all of the weapons you collect and you will never lose them, even if they run out of ammo or you get busted. It's estimated that players can hold about 14 weapons.
-You can throw weapons to the other protagonists.
-Sniper Rifles can be upgraded with a Thermo Scope which can be activated on the run.
-Miniguns destroy vehicle almost instantly.
-The ability to fire whilst prone and rolling around returns from Max Payne 3 at a mission with Trevor.
-There are Ammu-Nation stores which are open at night.
-Players can have a shooting scope of 360 degrees so that they can strategically decide what they need to do.
-You can adjust the power, rate of fire and gauge levels of the weapons.
-AI constantly changes their position to get a better shot at you.

Customization
-Character appearances can be customized. Specifically, tattoos, haircuts and clothing can be modified.
-Vehicles can also be customised. Customizations include paintjobs, wheels, window tints, grills, spoilers, along with robust performance upgrades to suspension, engine, brakes, and more that make meaningful changes to the way vehicles feel and handle.
-Weapon customization - Silencers, scopes, extended mags, laser sights, and more.
-Wide range of weapon modifications available in Ammunation such as clips, grips, tints and other attachments.
-Some missions request you to customise vehicles in a certain way, the rest is up for experimentation.
-Vehicle customization taken a lot further than in GTA SA.
-Pay & Spray not in game - replaced by Los Santos Customs stores that are located throughout the map.
-More than 1000 vehicle modifications available, both cosmetic and performance.
-You can take a photo of your finished vehicle and upload it to Social Club.
-Car horns can be customized.
-"Over 1,000 car customization options" (Bulletproof tires, armor, etc.).
-Customized guns will broaden range of options during missions. (Stealthy vs. loud, Scope, etc.).
-You can also customise your pet dog i.e. Chop with collars and leads. Your dog can also get lost.
-Customise your vehicle at "Los Santos Customs."

Skills
-Each character is rated in a series of skill categories: Stamina, Shooting, Strength, Stealth, Flying, Driving, Mechanic, Lung Capacity.
-Specials are governed by a meter - it drains after use and recharges slowly.
-Other skill categories are shared and can be improved by completing missions, side missions, activities and more.
-Shooting stat will affect steadiness of aim, amount of ammo you can carry, aim stability, etc. (You can go to the shooting range to increase stat. Also goes up if you kill an enemy. You are rewarded for better kills like head shots).

Heists/Missions
-'Mini heists' are used to teach the player about preparation. Players must secure vehicles, outfits, masks, the getaway vehicle.
-These build up to a bigger heist where the execution must be flawless. They'll require the right crew (which you can recruit) and players will have to decide on the cheap option, which results in less skilled people, or paying more for skilled crew members that will take a larger cut of the money.
-These additional characters will be able to specialize in different areas such as wheelman, gunman, technician, and so on.
-Hiring the same crew members across several heists (assuming they survive) will allow their skills to improve.
-There will be visual and audio alerts from your other characters so you're not completely caught off guard in case things get hairy.
-You can attack targets by stealth or brute force. This will affect the content of the heist.
-After-action report that tallies your total cash haul, each surviving member's cut, and any profit you managed to earn.

Refinements to Combat
-Weapon selection has been overhauled: You now select your weapons from a weapon wheel.
-Fluidly run and gun from the hip while still maintaining complete control of the reticule.
-'Combat jog' that allows you to move at high speeds with your weapon out, but not raised.
-Camera pulled back when zoomed in over the shoulder to open up players' field of vision.
-Combat roll to move strategically from cover and evade incoming fire.
-Reticule switches from white to red to identity an enemy.
-Tiny 'X' flashes over the reticule when targeted enemy is killed.
-Variable targeting options including free aim, soft lock, and hard lock (similar to Max Payne 3).
-Smoother transitions when moving in and out of cover.
-Overhaul of gun play to open up new styles of shooting while playing.
-In addition to left and right aiming and triggering, there is run and shoot.
-When engaged in combat, character's default speed switches to combat jog for improved mobility.
-Gun play still GTA-based at core, but have used other studios to bring aspects of RDR and MP3 over.
-Overhaul of aiming system to make game more immersive, split into 3 modes with hard lock removed: assisted, traditional and free aim.
-Car can be used as cover by getting out and staying low to avoid exposure.
-Each character's personality is reflected in their movements and use of weapons: Trevor's aggressiveness, Franklin's swagger and Michael's efficiency.
-Guns will be with you throughout the whole game.
-You can't directly "weaponize" your car, but there are a lot of little options. (Car leaking petrol and light em up, sticky bombs).
-"Hits are much more satisfying."
-Moved from static fights to free focus. Quickly switch your focus to other enemies. No longer need to lock on to enemies, although you can lock on if you wish.
-Expect really cool destruction/carnage/damage.
-Combat AI much more advance with more knowledge of environment.
-Enemies will behave different by who they are (SWAT is organized, gang members are more "gung ho").
-AI constantly changes their position to get a better shot at you.
-Players can have a shooting scope of 360 degrees so that they can strategically decide what they need to do.
-The ability to fire whilst prone and rolling around returns from Max Payne 3 at a mission with Trevor.

General
-The character selection wheel is split into four triangles: Franklin, Trevor, Michael, and your multiplayer character.
-Some boats will include gear such as wetsuit, flippers and tanks for diving.
-GTAV rewards exploration, there's no signposting underwater, so you'll have to find the treasure the hard way.
-Dives won't offer massive payoffs, but will "help grease the wheels."
-There are subtle differences in the way each character moves to reflect their personalities; Michael is slower and deliberate.
-Rockstar says there will be five times as many pedestrians in GTAV as there were in Grand Theft Auto IV.
-There's a "crazy level of detail": Tourist buses can be boarded for a tour of celebrity homes, film posters are plastered on the walls, men in comedy costumes try to corner you outside the Cathay Theatre, including the Superman-like Impotent Rage and Master Chief riff, Space Ranger.
-You can switch between Franklin, Trevor and Michael during a cutscene, manually, or automatically when the AI takes control for you.
-Each character has a job to do, how much you switch yourself in or let the computer do, is entirely up to you.
-If you die the game reloads to the last checkpoint, even if two other characters are alive.
-Although it's up to the player when they switch, dialogue will suggest ideal moments. For example, when Michael and Franklin are being overwhelmed by snipers, Michael might ask for Trevor's help.
-There is a wider field of vision, and players can run-and-gun.
-There are some restrictions to character switching, such as how you can't abandon a character while you have a Wanted Level. Lose the heat first! The character selection meter will let you know when you can swap out.
-Car will turn up in an impound if left in the street. Must pay a fine to retrieve it.
-Not all three protagonists will be available from the start. R* wants to give the player the opportunity to explore the world and to get to know each protagonist. Michael, Franklin and Trevor are also not new to the city, they've been in the city prior to the events in GTA V.
-Game is "much faster" than the previous GTAs meaning that you'll be expected to engage into high-octane missions from the start.
-Go shopping at various places such as Brawls, CaCa, Bob Mulet (hairdresser), and Pon-Son-Bys.
-Most of the "Shopping & Glamour" places are based in Rockford Hills (based off of the real-life "Beverly Hills").
-Flying under bridges achievements will return from GTAIV. There are exactly 50 bridges to fly under.
-The city features cracked roads, graffiti, shopfronts and billboards. Every shopfront in the game is unique.
-Night time is more realistic and is a big improvement from IVs "darkness". At a certain part of Blaine County the only real source of light were Trevor's vehicle headlamps.
-Destructible environments have been upped in this game which means that you can use them to your advantage in missions; you can use: gas cylinders, motor cars, fuel tanks and more.
-Animals yelp when hit by a vehicle.
-Neon signs actually have a buzzing noise.
-Helicopter wreckage can be found from high above in the sky.
-Although map is open from the start, it still has a huge element of discovery.
-Grove Street will be making a return.
-GTAV feels like a "best of R* experience" because of the elements from all of R*'s greatest games.
-Normal walking is quite slow.
-The weather system is different, featuring virtual sunrays.
-Water physics are fantastic feturing realistic waves that foam back and forth.
-The framerate is consistent and there seems to be no stuttering when switching between characters to complete a mission.

Vehicles
-There are four different in-vehicle views in addition to cinematic mode. However the cockpit view will not be included.
-Trains are drivable.
-If a saved vehicle is abandoned or destroyed, it can be recovered (for a fee) at the local impound lot.
-Each vehicle type has a unique type of handling, for example the pick-up truck doesn't stick to the road as well as a supercar.
-You can turn a car's engine on and off.
-Pedestrians react differently to carjackings now, such as speeding off when aimed or shot at with a weapon.
-Drivers flip you off after collisions.
-Car crashes usually leave trails of fuel, which can in turn be used to blow them up.
-Chopper controls are extremely alike to GTAIV, and landing them is more straightforward.
-Engine realism such as engine stuttering and black smoke shooting out was noted.
-Car explosions and aftermath much more realistic than IV's.
-Hearses are NOT good for escaping cops.
-For racing, Rockstar has relied on Midnight Club: Los Angeles's gameplay mechanics for the driving in V.

It's also worth noting that the "wanted system" is still present but there will be only 5 stars instead of 6. You can still try to escape the circular zone (featured in GTA IV) that flashes on the mini-map when cops come after the three protagonists. This time players will still be able to hide inside of the circular zone and escape the cops, the cops now have a line-of-sight system where they will need to find you to get you and they will no longer automatically know where you are -- if there is a helicopter in the sky then the cops will also be able to see you clearly and the cops will use hand signals and the player can see what the cops are planning. Every officer and police car has its own search circle to add even more to the difficulty of the GTA games. If you blow up a car you will receive a 1 star wanted level, if you fly over the Los Santos prison you will receive a 2 star wanted level and if you decide to go into the water whilst you have a wanted level the police will chase after you.
 

Marleyman

Banned
First thing I will do is play through a mission or two; just to get the story going. I will then do whatever pops into my head...there just seems like so many possibilities that I will let my imagination come up with it on the fly. I would then like to try some MP with you guys whenever.
 

Hip Hop

Member
You can rob stores? Damn, I didn't even know that. Pretty sweet.

hope it is great as it sounds and can do it as much as you want.

Vice City Stories has a very limited way of robbing stores. You walk in, break everything inside the store and the clerk will ask you to leave as he drops a bundle of money.
 

Raptomex

Member
hope it is great as it sounds and can do it as much as you want.

Vice City Stories has a very limited way of robbing stores. You walk in, break everything inside the store and the clerk will ask you to leave as he drops a bundle of money.
Yeah, you can rob stores in VC as well. Just point your gun at the clerk and the longer you point the gun at him the more money he will give you but also the more wanted stars you will obtain.

Yes, robbing liquor stores and ATMs was revealed around the first preview. I remember them talking about robbing armored trucks as well. More of a dynamic mission. You see it on the road and just steal it or hold it up or whatever the game allows you to do.
 

UrbanRats

Member
Wonder if booze will return and how Mary's effects differ visually and with controls.

Yeah Lazlow said you can still get drunk and DUI.

Anyway, again, i wouldn't take those kind of bullet points list at face value, they sometimes tend to extrapolate things from basically nothing, filling in the details, which sometimes results in bullshit.
 

MormaPope

Banned
Yeah Lazlow said you can still get drunk and DUI.

Anyway, again, i wouldn't take those kind of bullet points list at face value, they sometimes tend to extrapolate things from basically nothing, filling in the details, which sometimes results in bullshit.

Really makes you think though, how much we really don't know. Sure, a lot of those bulletpoints can be complete horse hay, but what if there's some giant thing no one could've guessed of ever being in GTA V?
 
One of my favorite things about the GTA games are the little details that make the world feel alive

100 Little Things We Love About GTAIV

1) Radio making tinny feedback noise when your cell rings
15) How Niko checks behind him when backing up
18) When you turn your car’s brights on, oncoming traffic will honk at you
21) People running out of the rain with newspapers over their heads or with umbrellas
41) Giving homeless people money
55) If an explosion happens close to you, you’ll hear ringing in your ears afterwards
...

Can't wait to see GTA V's list :)
 

Fjordson

Member
Looks like Lazlow is doing a bunch of mini radio interviews. My brother was driving to class this morning and said he randomly caught Lazlow answering GTA V questions on our local alt rock station.
 

DarkStar

Member
Does anyone know if there will be an internal gang communiction system, within the multiplayer aspect,. like sending fellow gang members mssgs, and such?
 
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