Buckethead
Banned
Yeah. The O&A one for IV was legendary.
GTA III was definitely harder than both. Especially since the aiming isn't as tight or refined as the sequels.
Hey all. Just figured I would cross post this from the GTAO thread over here too.
We created a crew for PS3-GAF if you want to join find us here:
http://socialclub.rockstargames.com/crew/gaming_age_family
See you all in October 1.
Both sold millions on PSP and PS2. It could have been made available on the PSN store and marketplace.It was in production and then cancelled.
PSP sales blew. I wouldn't make it either.
I bet some ideas got put into IV, some into V.
General:
-Flying under bridges achievements will return from GTAIV. There are exactly 50 bridges to fly under.
-The city features cracked roads, graffiti, shopfronts and billboards. Every shopfront in the game is unique.
-Night time is more realistic and is a big improvement from IVs "darkness". At a certain part of Blaine County the only real source of light were Trevor's vehicle headlamps.
-Destructible environments have been upped in this game which means that you can use them to your advantage in missions; you can use: gas cylinders, motor cars, fuel tanks and more.
-Animals yelp when hit by a vehicle.
-Neon signs actually have a buzzing noise.
-Helicopter wreckage can be found from high above in the sky.
-Although map is open from the start, it still has a huge element of discovery.
-Grove Street will be making a return.
-GTAV feels like a "best of R* experience" because of the elements from all of R*'s greatest games.
-Normal walking is quite slow.
-The weather system is different, featuring virtual sunrays.
-Water physics are fantastic feturing realistic waves that foam back and forth.
-The framerate is consistent and there seems to be no stuttering when switching between characters to complete a mission.
Characters:
-Franklin usually hangs out in the ghetto, Trevor in the wastelands, and Michael in the business districts.
-Your character's health regenrates to 50% only.
-Sometimes you will be prompted to use certain characters - at other times you can choose yourself.
-A coloured flash on screen will signal a switch to a particular character. Michael is blue, Franklin is green, and Trevor is orange.
-Simeon's dealership has quite a lot of high-end vehicles which Franklin can use immediately.
-One of a kind encounters may occur such as Lamar acting agressively towards a hobo.
-Chop belongs to Lamar, not Franklin.
-Chop can distract enemies, giving an advantage against them.
-Each protagonist has a very distinctive walk and feel to them.
-Main characters and NPC have thousands of custom animations.
Weapons:
-The main weapon wheel is broken down into a series of subcategories; after scrolling with the stick to the weapon type you want, left and right on the D-pad will cycle between additional individual weapons.
-The wheel will store all of the weapons you collect and you will never lose them, even if they run out of ammo or you get busted. It's estimated that players can hold about 14 weapons.
-You can throw weapons to the other protagonists.
-Sniper Rifles can be upgraded with a Thermo Scope which can be activated on the run.
-Miniguns destroy vehicle almost instantly.
-The ability to fire whilst prone and rolling around returns from Max Payne 3 at a mission with Trevor.
-There are Ammu-Nation stores which are open at night.
-Players can have a shooting scope of 360 degrees so that they can strategically decide what they need to do.
-You can adjust the power, rate of fire and gauge levels of the weapons.
-AI constantly changes their position to get a better shot at you.
Vehicles:
-There are four different in-vehicle views in addition to cinematic mode. However the cockpit view will not be included.
-Trains are drivable.
-If a saved vehicle is abandoned or destroyed, it can be recovered (for a fee) at the local impound lot.
-Each vehicle type has a unique type of handling, for example the pick-up truck doesn't stick to the road as well as a supercar.
-You can turn a car's engine on and off.
-Pedestrians react differently to carjackings now, such as speeding off when aimed or shot at with a weapon.
-Drivers flip you off after collisions.
-Car crashes usually leave trails of fuel, which can in turn be used to blow them up.
-Chopper controls are extremely alike to GTAIV, and landing them is more straightforward.
-Engine realism such as engine stuttering and black smoke shooting out was noted.
-Car explosions and aftermath much more realistic than IV's.
-Hearses are NOT good for escaping cops.
-For racing, Rockstar has relied on Midnight Club: Los Angeles's gameplay mechanics for the driving in V.
Missions:
-There are various ways to tackle a one mission objective.
-When missions end, the aftermath "spills over" into freeroam - as noted when a car is blown up at the end of a mission, fire engines will rush to the still destroyed car, whereas in IV the world would simply "reset".
-There will be split second decision makings which adds a Hollywood-esque feels to the gameplay.
-"Derailed" involves Trevor chasing a train of cargo on a dirtbike (All you had to do was follow the damn train Trevor).
-At one point in "Nervous Ron" a light is shot out to prevent a dead body being discovered.
-"Vinewood Babylon" involves using a weapon similar to what Bruce Willis uses to blast off Jack Blacks arm in "The Jackal".
-One of the missions shown involved breaking the target out of the FIB building.
-If you go up to a mission marker, you go straight into a cutscene and straight out smoothly, similar to Max Payne 3.
-There are mission checkpoints.
-Every single mission is replayable like The Ballad of Gay Tony.
Police Encounters:
-Unlike GTAIV's wanted system, every officer and police car has its own search circle.
-Blowing up a cop car will get you a wanted level of 1 star.
-You receive a 2 star wanted level when flying over the prison.
-Police will chase after you if you decide to go into water.
"Animals yelp when hit by a vehicle"... Damn, this is going to make me feel bad when I do it. And it shows just how ridiculous it is, because I've never cared about people screaming as you're having them fly over the hood of your banshee.
Imagine if you hit a deer and it gets stuck in your windshield or something? That would be crazyTrue. In fact, I've always enjoyed the little squish sound you get when running people over. I'm going to try and avoid animals though. Except for cougars. Because fuck them.
Imagine if you hit a deer and it gets stuck in your windshield or something? That would be crazy
GTAV feels like a "best of R* experience" because of the elements from all of R*'s greatest games.
True. In fact, I've always enjoyed the little squish sound you get when running people over. I'm going to try and avoid animals though. Except for cougars. Because fuck them.
I'm at work and copying and pasting from my phone is just a pain. I just went over the info over at GTAV.net and I believe they added more. I'll just re-edit when I get home.Thanks for that summary Rapto. I thought the IGN preview was full of fluff so good to get a summary.
Kinda holding my breath on "various ways to finish a mission." We thought the same thing from the preview mission walkthroughs in GTAIV and I was disappointed at how the only branching method for finishing a mission in IV was with the one from the preview w/ the lawyers office.
Those transitions in Max Payne 3, without loading or anything. So instead of walking up to a mission marker, having the screen go dark while it loads, waiting for it to go away, and then watching a cutscene, it'll transition in to and back out of cutscenes seamlessly."-If you go up to a mission marker, you go straight into a cutscene and straight out smoothly, similar to Max Payne 3."
What does this mean?
With the checkpoint system maybe unskippable cut scenes isn't so much of an issue.
In TBoGT, the replayable missions, the cutscenes didn't replay before the mission. I don't know how it will work here.Well there's no loading screen, but it's definitely still loading. (when it's not flatout forcing you to watch)
This makes me wary that replaying missions is going to come with the same "Still Loading" unskippable cutscene issue MP3 had.
In TBoGT, the replayable missions, the cutscenes didn't replay before the mission. I don't know how it will work here.
Well I'd like to see the cutscenes again. So I just hope they allow us to skip the cutscenes if we don't want to watch.Hmm, it's been a while since I played GTAIV or the expansions so i forgot this.
Hopefully its the same here.
Link?I updated my recap post of all the info. Taken from GTAV.net. Hype keeps growing.
It's in my above post with all the information. I just copied it from http://www.gtav.netLink?
Yeah, that's a shocker. Especially since that one artwork shows Franklin holding his chain leash.Great stuff. Especially:
- Night time is more realistic and is a big improvement from IVs "darkness". At a certain part of Blaine County the only real source of light were Trevor's vehicle headlamps.
So awesome. Though I'm a little surprised that Chop belongs to Lamar and not Franklin.
That explains why I always had the feeling that CJ looks kinda strange in that artwork.Yeah, that's a shocker. Especially since that one artwork shows Franklin holding his chain leash.
That's not a first, though. I always thought this was CJ:
Within the last year or 2 I recently learned that's actually OG Loc. It's an avatar or something on the Social Club which displays the name OG Loc. My mind was blown. Not the first time Rockstar tricks us with artwork.
That's OG Loc? Well I be damned I never knew that. Always thought he was just some random gangster.Yeah, that's a shocker. Especially since that one artwork shows Franklin holding his chain leash.
That's not a first, though. I always thought this was CJ:
Within the last year or 2 I recently learned that's actually OG Loc. It's an avatar or something on the Social Club which displays the name OG Loc. My mind was blown. Not the first time Rockstar tricks us with artwork.
So you'll just have it in specific missions? That'd be disappointing, but it would explain why they didn't spend much marketing time on the dog companion thing.-Chop belongs to Lamar, not Franklin.
-Chop can distract enemies, giving an advantage against them.
If there isn't a post-game cheat for infinite slo-mo (on foot, when driving, freefalling, everything but menus) I'm gonna slap someone
Great stuff. Especially:
- Night time is more realistic and is a big improvement from IVs "darkness". At a certain part of Blaine County the only real source of light were Trevor's vehicle headlamps.
So awesome. Though I'm a little surprised that Chop belongs to Lamar and not Franklin.
Yeah, that's a shocker. Especially since that one artwork shows Franklin holding his chain leash.
That's not a first, though. I always thought this was CJ:
Within the last year or 2 I recently learned that's actually OG Loc. It's an avatar or something on the Social Club which displays the name OG Loc. My mind was blown. Not the first time Rockstar tricks us with artwork.
Prefer this outfit for loc
I hope it's similar to RDR. I have a habit in games to skip playing during the night because I feel like it's just like the day time except you can see less. GTA:SA and RDR both have very well lit night times... Especially when there was a full moon in RDR. It's something I really like about the games because I don't feel like you can't see anything.
I know the trend is to go towards this "all black natural lighting" but it's not necessarily realistic and it frustrates me when I can't see anything in an open world game. In a game like Last of Us or something, the darkness makes sense, it's moody and that's the setting of the area that you're in, but in an open world game I'd almost always traverse during the day time.
http://www.gtav.net-Masks, glasses and such can be equiped from an inventory menu.
-You will have mission playlists if you choose to enter them - or you can just jump into Free Roam mode.
-There will be everything from 2-player missions on up to full-blown 16-player quests.
-Several tennis courts dot Los Santos, while the city contains one 18-hole golf course. The golf mini-game can accomodate [up to] a foursome.
-There are movies to watch at theaters, and in Online up to 16 players can pack a theater.
-You will be able to deposit your money through ATM, in addition to using Debit cards.
-You can take a shower at your apartment.
-There is a Make it Rain button to use at the strip club. You will also be able to touch the girls during private dances, but if you get caught three times you will be tossed out on the street.
I hope it's similar to RDR. I have a habit in games to skip playing during the night because I feel like it's just like the day time except you can see less. GTA:SA and RDR both have very well lit night times... Especially when there was a full moon in RDR. It's something I really like about the games because I don't feel like you can't see anything.
I know the trend is to go towards this "all black natural lighting" but it's not necessarily realistic and it frustrates me when I can't see anything in an open world game. In a game like Last of Us or something, the darkness makes sense, it's moody and that's the setting of the area that you're in, but in an open world game I'd almost always traverse during the day time.
I hated RDR at night, with its luminescent ground, however it encapsulated the Western movie feel of Day for Night.
That said, i like dark nights, few games have them.
It'd be awesome if there were weirdos out there who just came out of nowhere.I really like night out in the country being truly dark. Like almost pitch black. Going to be intense out there hunting or bounty hunting. And who knows what sort of stranger missions you'll find out there.
That's kind of what I'm hoping. I mean there are hitchhikers and stuff, and random missions like the actress paparazzi one for Michael. Hopefully they tucked away some weirder ones out in the sticks.It'd be awesome if there were weirdos out there who just came out of nowhere.
"Oh hey there partner. Didn't see you there. Say... uhhh... where are ya headed? You lost?"
Redneck gangs could be the greatest thing ever.