• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Grand Theft Auto V: Announcement Trailer Nov. 2nd

Status
Not open for further replies.
Gravijah said:
2/3 of those things were in sa lol

True, but they weren't ALL UP IN YO FAAAAZZZE about it, and in the trailers and stuff. Saints Row 3, especially, is completely self aware in its ridiculousness. GTA never really got to that point. It isn't about what Saints Row is doing, but more about what GTA:SA did, and what GTAIV didn't.
 

Ploid 3.0

Member
Shadow of the BEAST said:
Adult content/characters etc does not mean doing mundane everyday things.

That was a twist to your post here

Shadow of the BEAST said:
there is always saints row if you want bazooka equipped clowns in pimpsuits.

Just because I'd rather they aim for fun don't mean I'm wanting it to be like SR. Though GTA started the bazooka equipped pimps.

7c3fdb8505eebc251941debab2fd53e7e5c9a6ed.jpg


You say we have SR for our fun open world game, leave GTA to the serious art house group, but you have 2 games that are better at realistic sophisticated story telling than GTA can be. You're always going to be a criminal in GTA unless you're a cop that start out arresting people that steal cars. Also having a game that you can come back to time and time again prevents resale. If GTA turn into a mission only game based in a open world setting it might as well be a rental for me, well if the story looks interesting enough (skipped L.A. Noire, Red Dead was enough for me).

With that said, I have a feeling GTAV will go in the realistic direction, so you have nothing to be worried about.
 

spanks

Member
The problem isn't necessarily that they force copious story-based limitations on the gameplay (although that is a big part of it), it's that the story that they are sacrificing the gameplay for is just not that good.

Options
1. Go back to the classic GTA craziness. No compromises. Sure, Saints Row has enroached on this niche, but with 3-4 year development cycles for both series, they can co-exist.
2. Keep the seriousness, but make gameplay the top priority. Perhaps having the main character go on rampages - or wear something other than a jacket - may compromise the 'realism' of the story, but who actually cares? GTA has always been a game about freedom and violence, and 95% of your audience plays it for that: the parts in between the so-called 'story'. Pay attention to the atmosphere, but if a 'story' element compromises the fun that a player can have, it goes out.
3. Keep the seriousness and focus on story, but hire professionals to make a story worth giving a shit about. That's right, if you're going to make us sit through hours upon hours of conventional movie scenes, make sure they are written by PROFESSIONAL WRITERS, and directed by PROFESSIONAL DIRECTORS. In this day and age, you are competing with every movie, TV show, book and music album in existence; you need to be at that level. No more dialogue written by game producers, or cutscenes edited by CG programmers, please.
4. Combine all the above approaches in one game. For example, you could use multiple playable characters; one character's story could be all out crazy, another character's could be realistically restrained, and so on. Or even have stuntman side missions, wherein you act out various over-the-top action scenes on a Hollywood set or on location. Choice: the one thing that separates games from every other medium.
 

zerotol

Banned
Biggest-Geek-Ever said:
Probably mentioned already, but what's the deal with IGN's GTA5 livestream? The main page says it starts at 8:30 PST...

They'll probably spend a half hour talking about what they expect to be in the trailer. Then at 9:00 am PST the trailer will be shown. Then after that they'll give their impressions of it. Like a pre-game / post-game thing maybe.
 

Ploid 3.0

Member
Don't you hate it when people steal cars from you in GTA4? They're super good at it too. I just did the mission where Roman calls you to come help him. I parked my car next to his car, and it turns out he locked himself in his trunk. After the cutscene my awesome sport car, that I took out for a drive before said phone call, was stolen. It's never cool when your stolen cars are stolen from you.
 

Fjordson

Member
spanks said:
3. Keep the seriousness and focus on story, but hire professionals to make a story worth giving a shit about. That's right, if you're going to make us sit through hours upon hours of conventional movie scenes, make sure they are written by PROFESSIONAL WRITERS, and directed by PROFESSIONAL DIRECTORS. In this day and age, you are competing with every movie, TV show, book and music album in existence; you need to be at that level. No more dialogue written by game producers, or cutscenes edited by CG programmers, please.

This makes me so sad. The guy who writes all their games, Dan Houser, is great at what he does. In my opinion, he's one of the best in the business at bringing a certain setting and time period to life. It's not just him obviously, but I think he's a big part of it.
 
Fjordson said:
This makes me so sad. The guy who writes all their games, Dan Houser, is great at what he does. In my opinion, he's one of the best in the business at bringing a certain setting and time period to life. It's not just him obviously, but I think he's a big part of it.
Point being, the bar for being a great writer is much lower in games than in other forms of media, such as films or books. I know this is beating a dead horse, but yeah.
 

spanks

Member
Fjordson said:
This makes me so sad. The guy who writes all their games, Dan Houser, is great at what he does. In my opinion, he's one of the best in the business at bringing a certain setting and time period to life. It's not just him obviously, but I think he's a big part of it.

I admit I was being a bit extreme, but these guys are businessmen. Now, I know they probably see GTA as more than just a product, but imagine if a movie producer dictated the direction of a Tarantino or Herzog film. The Housers do not have the experience or knowledge of someone who has built a lifelong career on creating stories. These guys, who came out of the marketing industry, probably could not pass a diploma in Writing from a community college. And yet here they are, demanding 20-times the runtime of The Godfather from us, to tell us a story that can't hold a candle to the 20 movies that we could have watched instead. I would rather play the somewhat clunkily-designed missions for those 40 hours than sit through a second-rate narrative that just tries so hard, for 40 hours, to ape first-rate ones.
 

Fjordson

Member
CoffeeJanitor said:
Point being, the bar for being a great writer is much lower in games than in other forms of media, such as films or books. I know this is beating a dead horse, but yeah.
*shrug* In my opinion, Rockstar games have great writing. One of my favourite things about their work.

spanks said:
I admit I was being a bit extreme, but these guys are businessmen. Now, I know they probably see GTA as more than just a product, but imagine if a movie producer dictated the direction of a Tarantino or Herzog film. The Housers do not have the experience or knowledge of someone who has built a lifelong career on creating stories. These guys, who came out of the marketing industry, probably could not pass a diploma in Writing from a community college. And yet here they are, demanding 20-times the runtime of The Godfather from us, to tell us a story that can't hold a candle to the 20 movies that we could have watched instead. I would rather play the somewhat clunkily-designed missions for those 40 hours than sit through a second-rate narrative that just tries so hard, for 40 hours, to ape first-rate ones.
I don't find their narratives second-rate so I've never had any issues in that regard, but I get what you're saying.
 

subversus

I've done nothing with my life except eat and fap
So far Red Dead Redemption has the best writing among R* games. I'm playing the game because of it. It's like TV series for me. I watch it on weekends and that's enough for me.
 

Fjordson

Member
What I'm really curious about is if V is going to be another period piece. I love IV, but I think their best work is when they're going for something more specific. Like the old west in Red Dead or the 80's with Vice City.
 

spanks

Member
Fjordson said:
*shrug* In my opinion, Rockstar games have great writing. One of my favourite things about their work.


I don't find their narratives second-rate so I've never had any issues in that regard, but I get what you're saying.

I totally get your point too. You're right that GTA4 has a better story than most games, I just think it could be so much better. Look at your favorite movie or TV show - it could literally be that good. And Rockstar, with their connections, bottomless budgets and publisher independence, are in a better place than any other developer in the world to reach for that. Hell, they obviously want games to become more cinematic, so why not go that extra step?
 

bridegur

Member
spanks said:
2. Keep the seriousness, but make gameplay the top priority. Perhaps having the main character go on rampages - or wear something other than a jacket - may compromise the 'realism' of the story, but who actually cares? GTA has always been a game about freedom and violence, and 95% of your audience plays it for that: the parts in between the so-called 'story'. Pay attention to the atmosphere, but if a 'story' element compromises the fun that a player can have, it goes out.
3. Keep the seriousness and focus on story, but hire professionals to make a story worth giving a shit about. That's right, if you're going to make us sit through hours upon hours of conventional movie scenes, make sure they are written by PROFESSIONAL WRITERS, and directed by PROFESSIONAL DIRECTORS. In this day and age, you are competing with every movie, TV show, book and music album in existence; you need to be at that level. No more dialogue written by game producers, or cutscenes edited by CG programmers, please.

I completely agree with these.
 

Fjordson

Member
spanks said:
I totally get your point too. You're right that GTA4 has a better story than most games, I just think it could be so much better. Look at your favorite movie or TV show - it could literally be that good. And Rockstar, with their connections, bottomless budgets and publisher independence, are in a better place than any other developer in the world to reach for that. Hell, they obviously want games to become more cinematic, so why not go that extra step?
Yeah, I get what you're saying. If anyone is going to delve into new territory for games like that, it's Rockstar.

Also: chances of a new Lazlow show?
 

spanks

Member
X26 said:
GTA's have, if nothing else, terrific characters, SA especially

CJ is my fave GTA protagonist so far. I liked how you saw him grow, from hanging out in the neighbourhood he grew up in with his childhood friends, to everything else that happened; he was relatable. I hope they go more in that direction with GTAV, rather than having yet another cold, hardened protagonist. Niko didn't have much emotional range, and I think that hurt my enjoyment of the story.
 

SRidge52

Banned
I'll say it again: BRING BACK CLAUDE.

Did anybody see that supposed 4chan leak? I read it and, while I think it's fake, it's kind of interesting I guess.
 

Fjordson

Member
Yeah, I read it as well. I mean, can't say it isn't possible, but it seems so unlikely that a R* game would have such a specific leak of information this far out.
 

Dries

Member
Fjordson said:
Yeah, I read it as well. I mean, can't say it isn't possible, but it seems so unlikely that a R* game would have such a specific leak of information this far out.

If the trailer is exactly 1:04 long faces will melt.
 

Fjordson

Member
Papercuts said:
Wait...what? Ending spoilers for the GAME already?
Yeah, if we're talking about the 4chan leak. Or supposed leak. It had spoilers for a lot of the plot, a few characters, and the ending.
 

Papercuts

fired zero bullets in the orphanage.
Fjordson said:
Yeah, if we're talking about the 4chan leak. Or supposed leak. It had spoilers for a lot of the plot, a few characters, and the ending.

Oh damn, I haven't been keeping up at all, so that's news to me. So the leak said this trailer was 1:04 long I take it?
 

Fjordson

Member
Papercuts said:
Oh damn, I haven't been keeping up at all, so that's news to me. So the leak said this trailer was a 1:04 long I take it?
Yeah. It was pretty specific all around, though it's easy to be skeptical given the source.
 

spanks

Member
Fjordson said:
Yeah, I read it as well. I mean, can't say it isn't possible, but it seems so unlikely that a R* game would have such a specific leak of information this far out.

Yeah, plus I don't think even the devs know specifics like the complete soundtrack listings and final script at this point, what, 10+ months out?
 

spanks

Member
Personally, I'm hoping for a return to the Eighties, mainly just for the soundtrack. Seriously though, Vice City has one of the best soundtracks of all time, for sure. I kinda even think the light-hearted, satirical nature of Vice City opened up the Housers to using more famous songs. Though I think they'll probably stay in modern times, just so they can keep stuff like the internet minigame and the cellphone menus and such.
 
Status
Not open for further replies.
Top Bottom