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Graphical Fidelity I Expect This Gen

OCASM

Banned
But to make that demo, that one guy needed the work of hundreds of people at Epic, Quixxel and Coalition.
Making a cool animation is easy, when all the work has been done before.

Besides, that demo is very unrealistic. It doesn't have the usual Unreal Engine stutters. :messenger_beaming:
"All in all, it took a team of over 20 employees more than a year to complete production on the demo."

 

ChiefDada

Gold Member
Okay so how is it bullshit. Articulate your thoughts like a person instead of raging.

Iā€™m open to hear how Iā€™m intensely wrong there.

There's no raging going on here. Your portrayal of Slimy's attitude and perspective as it relates to this thread is bullshit, pure and simple.
 
There's no raging going on here. Your portrayal of Slimy's attitude and perspective as it relates to this thread is bullshit, pure and simple.
oh right of course not. Gotcha.

And I donā€™t think it is thatā€™s basically the general premise heā€™s illustrating here by posting decent little UE5 videos and getting shit on for it for some reason. Pure and simple as you said.
 

SlimySnake

Flashless at the Golden Globes
And how many to code the game engine. And create the assets. And do the photogrammetry. And the sound design. Etc.
If these developers who sell 30-40 million copies of their games lifetime canā€™t afford a few engineers who can match the quality of the best engine out there then they can always afford to license UE5 and have a pre code pre built engine. That simply should not be an excuse in an age where we have games like gow, hogwarts, zelda and elden rings selling 12 million copies in weeks. Thatā€™s close to a billion dollars in revenue. Mostly profit.

I really donā€™t understand why we continue to make excuses for devs. Back in 2020 when halo was revealed, we immediately said 343 sucks and the slipstream engine was last gen. 3 years later, we are getting the same last Gen graphics but because the studios have a better track record than 343 we are willing to make excuses for them.

Just last Gen, We would look at the tflops of the base x1 and the talent delta of Sony devs to say ok tlou2 looks so much better than halo because naughty dogs are obviously more talented than the hacks at 343 who were shackled by the crappy 1.3 tflops esram bottlenecked x1. Now we are seeing nd and insomniac unable to take advantage of 5x more tflops producing roughly identical visuals and we canā€™t bring ourselves to say hey maybe itā€™s a talent issue.
 

winjer

Gold Member
If these developers who sell 30-40 million copies of their games lifetime canā€™t afford a few engineers who can match the quality of the best engine out there then they can always afford to license UE5 and have a pre code pre built engine. That simply should not be an excuse in an age where we have games like gow, hogwarts, zelda and elden rings selling 12 million copies in weeks. Thatā€™s close to a billion dollars in revenue. Mostly profit.

I really donā€™t understand why we continue to make excuses for devs. Back in 2020 when halo was revealed, we immediately said 343 sucks and the slipstream engine was last gen. 3 years later, we are getting the same last Gen graphics but because the studios have a better track record than 343 we are willing to make excuses for them.

Just last Gen, We would look at the tflops of the base x1 and the talent delta of Sony devs to say ok tlou2 looks so much better than halo because naughty dogs are obviously more talented than the hacks at 343 who were shackled by the crappy 1.3 tflops esram bottlenecked x1. Now we are seeing nd and insomniac unable to take advantage of 5x more tflops producing roughly identical visuals and we canā€™t bring ourselves to say hey maybe itā€™s a talent issue.

But I didn't say they couldn't do better with Spiderman 2. What I'm saying is that those UE5 demos have a lot of work behind them. It's not just one guy making a cool video animation. Nor just 20 people making a tech demo.
The man hours to make things like nanite, lumen, tsr, pso automatic gathering, and many more tech and tools are staggering.
Let's not pretend that what Epic did with UE5 is easy. It is not. And very few studios will be able to create anything similar.
 

winjer

Gold Member
UE5 wasn't created specifically for this demo nor was the Quixel library. Why are you trying to bundle those costs on the demo team?

Because none of those would exist, if someone hadn't created the game engine, and the photogrametry, and all the necessary tech.
 
If these developers who sell 30-40 million copies of their games lifetime canā€™t afford a few engineers who can match the quality of the best engine out there then they can always afford to license UE5 and have a pre code pre built engine. That simply should not be an excuse in an age where we have games like gow, hogwarts, zelda and elden rings selling 12 million copies in weeks. Thatā€™s close to a billion dollars in revenue. Mostly profit.

I really donā€™t understand why we continue to make excuses for devs. Back in 2020 when halo was revealed, we immediately said 343 sucks and the slipstream engine was last gen. 3 years later, we are getting the same last Gen graphics but because the studios have a better track record than 343 we are willing to make excuses for them.

Just last Gen, We would look at the tflops of the base x1 and the talent delta of Sony devs to say ok tlou2 looks so much better than halo because naughty dogs are obviously more talented than the hacks at 343 who were shackled by the crappy 1.3 tflops esram bottlenecked x1. Now we are seeing nd and insomniac unable to take advantage of 5x more tflops producing roughly identical visuals and we canā€™t bring ourselves to say hey maybe itā€™s a talent issue.
Ok, we havenā€™t seen any nextgen graphics at all, right? (except for the ue5 tech demoā€™s)

So all developers are lazy? Itā€™s one big conspiracy?
Or what is the conclusion here?
 

OCASM

Banned
Because none of those would exist, if someone hadn't created the game engine, and the photogrametry, and all the necessary tech.
An indie dev can grab UE5 and use the Quixel demo to make a quick tech demo. Was the budget of his project 100 million dollars because that's the total cost of the tech and assets he used? No.
 
An indie dev can grab UE5 and use the Quixel demo to make a quick tech demo. Was the budget of his project 100 million dollars because that's the total cost of the tech and assets he used? No.
Itā€™s much more actually, you forgot the research and development costs of Intel making the computer chips that are present in the machine the indie dev used to create the demo!
 

winjer

Gold Member
An indie dev can grab UE5 and use the Quixel demo to make a quick tech demo. Was the budget of his project 100 million dollars because that's the total cost of the tech and assets he used? No.

The reason why I have to point out that there is a lot of work creating UE5 and all those assets is because some people looked at SpiderMan 2 and said, it only took one guy to make an animation in the UE5 Matrix Tech demo.
Which is complete bullshit. Doing a video with some cars going around is easy, when all the assets and game engine were already done.
 

OCASM

Banned
The reason why I have to point out that there is a lot of work creating UE5 and all those assets is because some people looked at SpiderMan 2 and said, it only took one guy to make an animation in the UE5 Matrix Tech demo.
Which is complete bullshit. Doing a video with some cars going around is easy, when all the assets and game engine were already done.
But that's the case with SM2: they already have an engine and they're recycling tons of assets.
 

winjer

Gold Member
But that's the case with SM2: they already have an engine and they're recycling tons of assets.

Correct. But unlike "that one guy with the UE5 car chase video", Insomniac has to code their own engine, most of their tools, create assets, scripting, etc.
 

SlimySnake

Flashless at the Golden Globes
Ok, we havenā€™t seen any nextgen graphics at all, right? (except for the ue5 tech demoā€™s)

So all developers are lazy? Itā€™s one big conspiracy?
Or what is the conclusion here?
Lazy, lack of talent, skill, ambition, pick your poison. These devs chose to make last Gen games even ps5 dev kits were already out. Gg said they did everything they wanted to do with hfw. Then made the finale a cutscene fight between hundreds of robots. That shows lack of ambition.

Nd and insomniac had no such ps4 bottleneck, they saw epic implement nanite in 2020, likely knew about it in advance since epic made that demo with Sony on a ps5 devkit. 3 years later they havenā€™t been able to implement any of those features in their engines. That shows lack of talent.

Lazy? Doubtful since they are still putting in insane amount of effort in creating gigantic games but its funnier and more straight to the point to call them lazy.

Is there a conspiracy? No but when the entire industry chased gaas, or microtransactions or Kinect/move trash, we called it a trend not a conspiracy. The current industry trend is towards putting out cross Gen games for various reasons. Be it publisher mandated, lack of ambition or lack of talent. Respawn devs were asked point blank why they didnā€™t choose ue5 when the dev started around the time of the first us5 ps5 demo, and they said they didnā€™t want to work on an unfinished engine. Then proceeded to ship arguably the most broken AAA game in years. Ten years ago, stig would ship gow3 on an engine that was in development while they were developing the game. That used to be the norm back then. Now itā€™s an excuse.
 

SlimySnake

Flashless at the Golden Globes
Correct. But unlike "that one guy with the UE5 car chase video", Insomniac has to code their own engine, most of their tools, create assets, scripting, etc.
Yeah thatā€™s why i am suggesting they skip half of that stuff by licensing ue5. They clearly donā€™t have the talent or resources to do everything on their own so time to spend some of that $70 to license tech that actually looks next Gen instead of acting like they are some indie studio that canā€™t afford to pay epic their 12% cut.
 

winjer

Gold Member
Yeah thatā€™s why i am suggesting they skip half of that stuff by licensing ue5. They clearly donā€™t have the talent or resources to do everything on their own so time to spend some of that $70 to license tech that actually looks next Gen instead of acting like they are some indie studio that canā€™t afford to pay epic their 12% cut.

That is an option only available in the last year or so. But a game takes many more years to make.
 

OCASM

Banned
Correct. But unlike "that one guy with the UE5 car chase video", Insomniac has to code their own engine, most of their tools, create assets, scripting, etc.
Which they already did. Last gen. Adding features on top like RT is nowhere near the cost of making a proper next-gen engine, which they didn't do.

That is an option only available in the last year or so. But a game takes many more years to make.
That's why first parties start making exclusive next-gen engines since years before the new consoles launch. Insomniac didn't do the homework this gen.
 

winjer

Gold Member
Which they already did. Last gen. Adding features on top like RT is nowhere near the cost of making a proper next-gen engine, which they didn't do.

That's why first parties start making exclusive next-gen engines since years before the new consoles launch. Insomniac didn't do the homework this gen.

I agree their tech is underwhelming. But let's not pretend, again, that these kind of things could be done by one guy alone. Or even twenty in a couple of months.
 
that graphic whores whine at the start of every generation, then get satisfied later on. but the following generation they forget everything. rinse and repeat

Nice straw man. Every word in your post is designed to try to paint us in a bad light because you're so desperate to pretend everything is good. We're a few months shy of what, 3 years into this gen? Were the "graphics whores" "whining" last gen when 3 years into it we had Uncharted 4, kZ shadowfall, second son, mgs phantom pain, Witcher 3, ryse, driveclub, the order, Quantum Break, bf4, bloodborne, dark Souls 3, rise of tomb raider...shit we were about to get the the ps4 pro and second wave of graphically impressive games such as horizon and forza 7 by almost 3 years in.

There was no shortage of graphically impressive games. I remember the complaints over framerate tho. This gen we have the framerate but have stagnated with graphics.

If you're not a "graphics whore" what are you doing here anyway? You obviously care too.
 
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Yeah thatā€™s why i am suggesting they skip half of that stuff by licensing ue5. They clearly donā€™t have the talent or resources to do everything on their own so time to spend some of that $70 to license tech that actually looks next Gen instead of acting like they are some indie studio that canā€™t afford to pay epic their 12% cut.
Well they could iterate on their own Engine and release Spider-Man 2 this fall or they could take your suggestion and rework all of their systems into UE5, get a small graphical upgrade, release 2,5 years later and give Epic a big cut.

Youā€™ve seen the general reception of the gameplay trailer: everyone LOVED it. Some improvements to the lighting, materials and possibly no LOD transitions would not even be noticeable by 90% of their target audience.

So yea, easy choice then.

I think you are generally overreacting this issue big time, but you also have a valid point: what if these inhouse engines are really getting behind in the future.
Unreal has a huge team fully committed to enhance its features, while inhouse developers have just a fraction of their resources focusing on that.
Itā€™s not a fair fight.

I fully expect PlayStation to double down on enhancing Decima and make that the go-to engine for future PS Studioā€™s titles. Theyā€™d have to compete directly with Epic.
 
Which they already did. Last gen. Adding features on top like RT is nowhere near the cost of making a proper next-gen engine, which they didn't do.


That's why first parties start making exclusive next-gen engines since years before the new consoles launch. Insomniac didn't do the homework this gen.

I think this is the biggest reason why things are the way they are. Last gen we had all these devs overhauling their engines for pbr. I would guess that the Matrix Demo utilizes the SSD in a more comprehensive way than what Sony's own devs have done in Ragnarok, FW, returnal, and even Ratchet. I know the devs for those games are on record about how they utilized the SSD but at what capacity compared to Matrix?

Sony made big promises prior to the gen insofar as what the SSD and ps5 would allow devs to do. Does it feel like they've made good on Cerny's presentations?
 
I think this is the biggest reason why things are the way they are. Last gen we had all these devs overhauling their engines for pbr. I would guess that the Matrix Demo utilizes the SSD in a more comprehensive way than what Sony's own devs have done in Ragnarok, FW, returnal, and even Ratchet. I know the devs for those games are on record about how they utilized the SSD but at what capacity compared to Matrix?

Sony made big promises prior to the gen insofar as what the SSD and ps5 would allow devs to do. Does it feel like they've made good on Cerny's presentations?
Ragnarok utilizes the SSD like my 200 pound tinder cat fish back in the college days utilized the gym.
 
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OCASM

Banned
I agree their tech is underwhelming. But let's not pretend, again, that these kind of things could be done by one guy alone. Or even twenty in a couple of months.
With the assets freely avaible online, some might.

SM2 doesn't look cross-gen due to a lack of work or talent, it's due to a lack of will. It's a conscious choice.
 
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HawarMiran

Banned
Nice straw man. Every word in your post is designed to try to paint us in a bad light because you're so desperate to pretend everything is good. We're a few months shy of what, 3 years into this gen? Were the "graphics whores" "whining" last gen when 3 years into it we had Uncharted 4, kZ shadowfall, second son, mgs phantom pain, Witcher 3, ryse, driveclub, the order, Quantum Break, bf4, bloodborne, dark Souls 3, rise of tomb raider...shit we were about to get the the ps4 pro and second wave of graphically impressive games such as horizon and forza 7 by almost 3 years in.

There was no shortage of graphically impressive games. I remember the complaints over framerate tho. This gen we have the framerate but have stagnated with graphics.

If you're not a "graphics whore" what are you doing here anyway? You obviously care too.

'Graphical Fidelity I Expect This Gen'​


not

'Tell Me Your Opinion About How Bad Everything Looks And Try To Be As Cringey As Possible (Bonus Points If You Can Be A Whiny Bitch Doing So)'​

 

Lethal01

Member
I find it hilarious that you insult me as a child even though you have repeatedly posted how zelda looks amazing. We could rip you a new one but we are adults who are nice enough to tolerate your delusion. If you donā€™t like my posts put me on ignore otherwise this will get ugly fast.

I like how Zelda looks, never said it was a graphical showcase.

Every post you make is ugly and it's hilarious that you know that you know nothing about game development but are so used to hearing it pointed out that you put in in quotes.

So what's you're excuse for why despite the fact that you are pulling things out of your ass with no knowledge about how these things work people shouldn't be pointing and laughing every time you pretend you're words are worth more than a toddler who couldn't even beat botw. The points you think you're making often are equivalent to little more than "the Genesis has blast processing so it shouldn't be slowing down at this point" and just about anyone working on the game at insomniac would rightly laugh at them so maybe try working to get up to the level where you could actually fit in with them instead of just going "I want this, so it should be possible"
 
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OCASM

Banned
Not for a full game.
Fortunately Insomniac isn't a one man team.

I like how Zelda looks, never said it was a graphical showcase.

Every post you make is ugly and it's hilarious that you know that you know nothing about game development but are so used to hearing it pointed out that you put in in quotes.

So what's you're excuse for why despite the fact that you are pulling things out of your ass with no knowledge about how these things work people shouldn't be pointing and laughing every time you pretend you're words are worth more than a toddler who couldn't even beat botw. The points you think you're making often are equivalent to little more than "the Genesis has blast processing so it shouldn't be slowing down at this point" and just about anyone working on the game at insomniac would rightly laugh at them so maybe try working to get up to the level where you could actually fit in with them instead of just going "I want this, so it should be possible"
SM2 is basically a cross-gen game. Don't be mad at us for pointing such an obvious thing.
 
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alloush

Member

'Graphical Fidelity I Expect This Gen'​


not

'Tell Me Your Opinion About How Bad Everything Looks And Try To Be As Cringey As Possible (Bonus Points If You Can Be A Whiny Bitch Doing So)'​

You hopped in a thread dedicated to graphics and swarmed by people who are passionate about graphics. Then proceeded by calling people graphics whores (which I am fine with btw) and accused them of whining and indirectly (or directly) attacking them whilst acting all snarky and cunning. This is a thread dedicated to graphics and those who care about them and you know it. Stop acting smart, son.
 

SlimySnake

Flashless at the Golden Globes
and just about anyone working on the game at insomniac would rightly laugh at them so maybe try working to get up to the level where you could actually fit in with them instead of just going "I want this, so it should be possible"
Imagine if you went into a thread about redfall, gotham knights, and halo infinite, and your only contribution was to shut down discussion because 99.9999% of the people on this board are not engine programmers themselves. Imagine if that was the requirement to discuss video games on an internet forum.

GAF Posting requirements everyone:

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  • B.S. in Computer Science and/or Mathematics or equivalent work experience
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  • Extensive experience in creating one or more of the following PC applications in C++ or C#: level editor, art prototype catalogue/database, animation/cinematic editor, material/shader editor, dcc plug-ins, build tools, data messaging tools, lighting tools or equivalent software
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Bonus Skills:

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This is such a childrens arguments that no one in their right mind would make it. By your logic, movie critics shouldnt get to rate movies until they direct a movie themselves. Game critics cannot give redfal a 5/10 unless they have sat there writing code for years. Absolute nonsense of an argument. Something I would see on gamefaq and twitter.
 

SlimySnake

Flashless at the Golden Globes
Youā€™ve seen the general reception of the gameplay trailer: everyone LOVED it.
I dont know if thats accurate. Especially considering how many threads this has spawned in both gaf and era, and how much Insmoniac and Jstevenson has had to damage control on twitter lately. I wouldnt really go by youtube likes. Insomniac's response to the controversy is proof that the praise wasnt universal.

And honestly, I dont care about the graphics. I am infatuated with zelda right now. I am playing around with its physics systems and having a blast. If Insomniac had kept the same graphics as the PS4 games, and upgraded the NPC simulations, destruciton and physics, or added anything even that even remotely taxed the CPU, I wouldve been happy. What we saw was mostly a PS4 game under the hood which is far more depressing than the overall visual fidelity.
 

Lethal01

Member
You hopped in a thread dedicated to graphics and swarmed by people who are passionate about graphics. Then proceeded by calling people graphics whores (which I am fine with btw) and accused them of whining and indirectly (or directly) attacking them whilst acting all snarky and cunning. This is a thread dedicated to graphics and those who care about them and you know it. Stop acting smart, son.

Caring and being interested in graphics is graphics is great, drowning a thread in "GAMES should specifically be doing X, Y and Z at this res because the hardware has this many tflops and this hardware feature than I've never actually used" is not great

How many times are we gonna post some random UE5 video that looks good and use it as evidence of what a real shipping game should be.
Actual games being compared make total sense, "that company did this on this hardware, so we know it's possible" that's totally reasonable. Comparing spiderman to another openworld PS5 game? makes sense.

But then we got "that company did A, and this other company did B, plus the ps5 is 4x stronger, so we should be able to do A and B plus a res bump with some added features with a bigger world in about 4 years" making up an imaginary game based on no real knowledge and then saying that things not matching up to this imaginary game means obviously there is an industry wide trend and not that you simply don't have a grasp of what it actually takes for the jump you are imagining.
 

OCASM

Banned
Caring and being interested in graphics is graphics is great, drowning a thread in "GAMES should specifically be doing X, Y and Z at this res because the hardware has this many tflops and this hardware feature than I've never actually used" is not great

How many times are we gonna post some random UE5 video that looks good and use it as evidence of what a real shipping game should be.
Actual games being compared make total sense, "that company did this on this hardware, so we know it's possible" that's totally reasonable. Comparing spiderman to another openworld PS5 game? makes sense.

But then we got "that company did A, and this other company did B, plus the ps5 is 4x stronger, so we should be able to do A and B plus a res bump with some added features with a bigger world in about 4 years" making up an imaginary game based on no real knowledge and then saying that things not matching up to this imaginary game means obviously there is an industry wide trend and not that you simply don't have a grasp of what it actually takes for the jump you are imagining.
"obviously there is an industry wide trend"

Yeah, we all can see that. The point of discussion is the cause of that trend. Is it due to lack of power? Clearly not.
 

SlimySnake

Flashless at the Golden Globes
Nice straw man. Every word in your post is designed to try to paint us in a bad light because you're so desperate to pretend everything is good. We're a few months shy of what, 3 years into this gen? Were the "graphics whores" "whining" last gen when 3 years into it we had Uncharted 4, kZ shadowfall, second son, mgs phantom pain, Witcher 3, ryse, driveclub, the order, Quantum Break, bf4, bloodborne, dark Souls 3, rise of tomb raider...shit we were about to get the the ps4 pro and second wave of graphically impressive games such as horizon and forza 7 by almost 3 years in.

There was no shortage of graphically impressive games. I remember the complaints over framerate tho. This gen we have the framerate but have stagnated with graphics.

If you're not a "graphics whore" what are you doing here anyway? You obviously care too.
If anything, the diminishing returns crowd was the one that was the loudest last gen. I remember wasting hours telling people to expect a big leap and they were like nah, PS360 graphics are good enough. As soon as KZSF was shown though, they shut up for good. By E3 2013, we had AC Unity, Division, Witcher 3, KZSF, Ryse, Infamous, Forza Horizon 4 and Driveclub all set a new bar for graphics. Meanwhile, Sony just had their first conference in 3 years to show off year 3 and year 4 stuff, and nothing looks even remotely next gen. Hell, KZSF still looks fucking incredible.

Just a couple of years ago, people were laughing at me for saying photorealism might be possible this gen. I was using Tim Sweeney's 2015 quote that 40 tflops is what you'd need for photorealism, but that we should get very close if we stick to a lower graphics resolution and come up with new game design paradigms. Well, then Matrix came out and at least in cutscenes, it came very close.

Right now, in the other spiderman threads, people are actually making the argument that graphics have been maxed out. That PS5 cannot do anything better than Spiderman 2. That Matrix is a scam. That diminishing returns have finally caught up. This is something I saw way back in 2012 before KZSF was announced. Some people just have no imagination.

Anyway, lets get this discussion back on track.

XBox showcase is in exactly one week with summer gamefest only a few days away. As far as I am concerned, Hellblade 2 is now the defacto graphics leader but i am expecting another big downgrade because well, why the fuck not.

K0OZ8Ug.gif


yjm0eHa.gif



Other than that, are we really expecting games looking better than Spiderman 2? I am so jaded that i honestly cant imagine fable, perfect dark and avowed coming even close, but i think Avatar should be doing some cool shit gameplay wise.
 
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SlimySnake

Flashless at the Golden Globes
"obviously there is an industry wide trend"

Yeah, we all can see that. The point of discussion is the cause of that trend. Is it due to lack of power? Clearly not.
If you look at the Final Fantasy 7 Rebirth developer comments, they said they are using the same exact PS4 models even though the game is exclusive to PS5. They state in the same interview that the game is PS5 exclusive because of the graphics fidelity and the ssd. well, then why does the game look freaking identical to the PS4 game??

  • The main charactersā€™ 3D models havenā€™t changed. However, some characters have been adjusted, such as Yuffieā€™s model, which we touched up from Final Fantasy VII Remake Intergrade.
  • Itā€™s exclusive to PlayStation 5 because of the graphical quality, of course, as well as SSD access speed. Since the adventure unfolds in a vast world after the escape from Midgar, loading stress is an extreme bottleneck. We felt we needed the specifications of PlayStation 5 to overcome that and travel the world comfortably.
This is really frustrating because FF7 was a UE4 title that suffered heavily due to UE4 constrained. It looked gorgeous at times but had some really rough looking areas and texture streaming issues. Shipped literally a week before UE5 was revealed to public and what do they do? They stick with UE4 for a game shipping four years later in 2024.

c1ab18c81e85c49b2e978bea8b3b7b90f06bd9d4.gif


I mean can we at least get some next gen hair rendering on sephiroth and cloud? Even NBA and Fifa updated their character models all the way back in 2020. Why cant these AAA devs do the same?
 
If anything, the diminishing returns crowd was the one that was the loudest last gen. I remember wasting hours telling people to expect a big leap and they were like nah, PS360 graphics are good enough. As soon as KZSF was shown though, they shut up for good. By E3 2013, we had AC Unity, Division, Witcher 3, KZSF, Ryse, Infamous, Forza Horizon 4 and Driveclub all set a new bar for graphics. Meanwhile, Sony just had their first conference in 3 years to show off year 3 and year 4 stuff, and nothing looks even remotely next gen. Hell, KZSF still looks fucking incredible.

Just a couple of years ago, people were laughing at me for saying photorealism might be possible this gen. I was using Tim Sweeney's 2015 quote that 40 tflops is what you'd need for photorealism, but that we should get very close if we stick to a lower graphics resolution and come up with new game design paradigms. Well, then Matrix came out and at least in cutscenes, it came very close.

Right now, in the other spiderman threads, people are actually making the argument that graphics have been maxed out. That PS5 cannot do anything better than Spiderman 2. That Matrix is a scam. That diminishing returns have finally caught up. This is something I saw way back in 2012 before KZSF was announced. Some people just have no imagination.

Anyway, lets get this discussion back on track.

XBox showcase is in exactly one week with summer gamefest only a few days away. As far as I am concerned, Hellblade 2 is now the defacto graphics leader but i am expecting another big downgrade because well, why the fuck not.

K0OZ8Ug.gif


yjm0eHa.gif



Other than that, are we really expecting games looking better than Spiderman 2? I am so jaded that i honestly cant imagine fable, perfect dark and avowed coming even close, but i think Avatar should be doing some cool shit gameplay wise.
Starfield will look better than Spider-Man
 
We've already seen chunks of that game, and it really doesn't. Bethesda doesn't even touch high end PS4 graphics with what they've shown....
Iā€™d agree with you maaaaybe if they didnā€™t show that 11.11.22 real time trailer using in game assets and show off the montage of planet landscapes in last summers demonstration.
 
Yeah thatā€™s why i am suggesting they skip half of that stuff by licensing ue5. They clearly donā€™t have the talent or resources to do everything on their own so time to spend some of that $70 to license tech that actually looks next Gen instead of acting like they are some indie studio that canā€™t afford to pay epic their 12% cut.
If their games make a billion dollars revenue like you suggested a few posts ago then thatā€™s $120 million dollars per game to Epic. If they develop games using their own engines (which theyā€™ve already invested tens of millions of dollars into) then theyā€™re making an extra billion dollars for every ten first party games they release versus using UE5 for every game.

What is it you want from Spider-Man 2 exactly? It will run with 1440p image quality at 60fps or 4k image quality at a locked 30fps using absolutely ridiculous traversal speeds which was one of the wow moments of the original UE5 demo. Insomniac are also using RT reflections on water and thousands of windows throughout New York City. On top of all that the build is months old and the finished game will be much more polished than the demo they just showed.

At least wait for the finished game before the meltdowns and calling developers that work 60+ hour weeks in the run up to AAA game releases ā€œuntalentedā€ and ā€œlazyā€ā€¦
 

OCASM

Banned
If you look at the Final Fantasy 7 Rebirth developer comments, they said they are using the same exact PS4 models even though the game is exclusive to PS5. They state in the same interview that the game is PS5 exclusive because of the graphics fidelity and the ssd. well, then why does the game look freaking identical to the PS4 game??

  • The main charactersā€™ 3D models havenā€™t changed. However, some characters have been adjusted, such as Yuffieā€™s model, which we touched up from Final Fantasy VII Remake Intergrade.
  • Itā€™s exclusive to PlayStation 5 because of the graphical quality, of course, as well as SSD access speed. Since the adventure unfolds in a vast world after the escape from Midgar, loading stress is an extreme bottleneck. We felt we needed the specifications of PlayStation 5 to overcome that and travel the world comfortably.
This is really frustrating because FF7 was a UE4 title that suffered heavily due to UE4 constrained. It looked gorgeous at times but had some really rough looking areas and texture streaming issues. Shipped literally a week before UE5 was revealed to public and what do they do? They stick with UE4 for a game shipping four years later in 2024.

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I mean can we at least get some next gen hair rendering on sephiroth and cloud? Even NBA and Fifa updated their character models all the way back in 2020. Why cant these AAA devs do the same?
Devs are doing the bare minimum because their games still sell well and fanboys shill freely for them.

Only Epic and a couple other devs (4A Games and CD Project Red) are pushing the envelope.
 
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