xPikYx
Member
Next gen Horizon VR!!
Timestamped:
Love the water physics. Shame the game has to run at 120 fps because the graphics wouldve been even better had they targeted 30 fps.
At this pace we gonna have next gen graphic in 2030
Next gen Horizon VR!!
Timestamped:
Love the water physics. Shame the game has to run at 120 fps because the graphics wouldve been even better had they targeted 30 fps.
Next gen Horizon VR!!
Timestamped:
Love the water physics. Shame the game has to run at 120 fps because the graphics wouldve been even better had they targeted 30 fps.
VR in 30fps?Shame the game has to run at 120 fps because the graphics wouldve been even better had they targeted 30 fps.
Next gen Horizon VR!!
Timestamped:
Love the water physics. Shame the game has to run at 120 fps because the graphics wouldve been even better had they targeted 30 fps.
Lol I worded that wrong. I was trying to say that a PS5 only Horizon targeting 30 fps would look far better than this since this is likely rendering at 120 fps.Vr at 30 is a recipe for a puke party dude.
I already notice the difference between my rift at 90 frame and my quest1 at 70, 30 would be fucking terrible.
Fanboys, that's why and I don't agree with everything Vfx is saying but these reactions to him are butt hurt fb type reactions.Guys I don't know where so much hate in his regard come from, he shares his opinion from a professional point of view, simple. You can take it as cannot, time will prove whether he's right or not
Next gen Horizon VR!!
Timestamped:
Love the water physics. Shame the game has to run at 120 fps because the graphics wouldve been even better had they targeted 30 fps.
Surprised no one has posted this
Surprised no one has posted this
This game looks more and more cross gen the more I see it. Some of the lighting is really last gen. The dusk setting typically looks great in other games but here it just looks ugly.
The lighting in this trailer looks way better.
Reveal Trailer dusk lighting:
Other gifs:
It's a shame because the gameplay reveal looked incredible and pretty much on par with what we had seen in the reveal trailer, but it's clear to me that particular area received a lot more love than other areas shown in the latest trailer.
This last shot looks the best, but it is pretty much the only thing in the 2 minute trailer that looks on par with what they showed in the reveal trailer.
Also, that lighting style might be part of the art style, not really a limitation of the hardware, but an artistic choice.I wouldn't trust pre release game trailers from Sony(or the majority of Pubs) TLOU2 and GoT both had inferior visuals compared to there initial showings.
Forbidden west might match its initial showings because its coming out on PS5, but I eould not be surprised if it misses the mark in some areas.
Also an open world game is a different ball game, you need the resources on time of Rockstar to polish every area of an open world game.
The dusk setting typically looks great in other games but here it just looks ugly.
Reveal Trailer dusk lighting:
This game looks more and more cross gen the more I see it. Some of the lighting is really last gen. The dusk setting typically looks great in other games but here it just looks ugly.
The lighting in this trailer looks way better.
Reveal Trailer dusk lighting:
Other gifs:
It's a shame because the gameplay reveal looked incredible and pretty much on par with what we had seen in the reveal trailer, but it's clear to me that particular area received a lot more love than other areas shown in the latest trailer.
This last shot looks the best, but it is pretty much the only thing in the 2 minute trailer that looks on par with what they showed in the reveal trailer.
That does look better.Did a quick edit to dial back the intense haze and filter look... it looks so much better graded to a neutral palette. and this is a crap effort because it's from a hazy, blown out youtube source.
I think that was just the vertical slice. The level itself was very linear and was basically touched up to make it look as good as they can on the PS5. It looked far better than any of the open world stuff shown since.I think you need to wait to see more gameplay before judging.
The gameplay we saw was much better than any of the cinematic footage they've shown.
I think that was just the vertical slice. The level itself was very linear and was basically touched up to make it look as good as they can on the PS5. It looked far better than any of the open world stuff shown since.
I don't trust Sony anymore either that the game will look just as the initial gameplay reveal, especially after the recent footage of open sections looking a clear step below. As someone else pointed out, Sony downgraded both Last of Us 2 and ghost of tsushima, from their first gameplay demos to final release. It's looking like the same will happen with Forbidden West, despite being on ps5.
Sony has let me down a few times in terms of graphics on ps5. Most notably with their "ps5 upgrades" of ps4 games. Ghost of tsushima Directors cut didn't actually improve the graphics, just a small resolution increase on ps5. The upcoming Uncharted 4 Remaster, it's already pretty much been stated that the graphics won't be improved, just the framerate. Not even a resolution increase in the 60 fps mode.
Demons Souls, Ratchet, and Returnal all delivered beautifully but those last gen "directors cuts", last of us 2 (it's still only 1440p) and what looks to be gt7 are all not very impressive for ps5. Can't count on Sony to put the effort in with certain projects which is very much not like them typically
The vga trailer was ask gameplay caltured by Sunhi legend.But they've barely shown any gameplay since? Just a second or 2 here and there. I think it's too early to say.
The vga trailer was ask gameplay caltured by Sunhi legend.
This tribal trailer and the messiness trailer are basically gameplay shots with a tracking camera. Even if they are cutscenes, The game isn’t going to magically look better in gameplay. Cutscenes always look better than gameplay.
The initial reveal section will look the same. I just don’t think they put in the same amount of work in the other areas. Its possible that after the outrage Sony had them create an incredible looking vertical slice to appease the fanbase. Its basically a linear level anyway so they can really up the details in ways they can’t on the open world chapters.I don't trust Sony anymore either that the game will look just as the initial gameplay reveal, especially after the recent footage of open sections looking a clear step below. As someone else pointed out, Sony downgraded both Last of Us 2 and ghost of tsushima, from their first gameplay demos to final release. It's looking like the same will happen with Forbidden West, despite being on ps5.
Sony has let me down a few times in terms of graphics on ps5. Most notably with their "ps5 upgrades" of ps4 games. Ghost of tsushima Directors cut didn't actually improve the graphics, just a small resolution increase on ps5. The upcoming Uncharted 4 Remaster, it's already pretty much been stated that the graphics won't be improved, just the framerate. Not even a resolution increase in the 60 fps mode.
Demons Souls, Ratchet, and Returnal all delivered beautifully but those last gen "directors cuts", last of us 2 (it's still only 1440p) and what looks to be gt7 are all not very impressive for ps5. Can't count on Sony to put the effort in with certain projects which is very much not like them typically
I have no idea how you can say that when we literally just saw Matrix a month ago. If that isn’t the biggest leap since the ps2 to ps3 era i don’t know what is.I think people's expectations on graphics tech is completely out of reality concerning new generation consoles. Expectations should be on the low side most of the time as to not be disappointed. We saw this same disappointment last gen from the demos and what the hardware could actually do by the end of the cycle. We don't need to declare all problems from the previous generation will be solved JUST because it's a new generation.
The initial reveal section will look the same. I just don’t think they put in the same amount of work in the other areas. Its possible that after the outrage Sony had them create an incredible looking vertical slice to appease the fanbase. Its basically a linear level anyway so they can really up the details in ways they can’t on the open world chapters.
I’m mostly talking about the reveal trailer at the ps5 reveal. Everything from the lighting to the water physics and fish density has been downgraded. That trailer straight up looks prerendered now.
I’ve posted these gifs i took two years ago so many times they literally have thousands of views each. Now i feel like an ass for posting what was clearly a prerendered trailer.
I think that nobody with a sane mind was disappointed by stuff like horizon, unchy4, tlou2, taushima, days gone, spiderman etc. running on a 1.8 tf machine with an ancient cpu and a 5400rpm hard disk...I think people's expectations on graphics tech is completely out of reality concerning new generation consoles. Expectations should be on the low side most of the time as to not be disappointed. We saw this same disappointment last gen from the demos and what the hardware could actually do by the end of the cycle. We don't need to declare all problems from the previous generation will be solved JUST because it's a new generation.
I think people's expectations on graphics tech is completely out of reality concerning new generation consoles. Expectations should be on the low side most of the time as to not be disappointed. We saw this same disappointment last gen from the demos and what the hardware could actually do by the end of the cycle. We don't need to declare all problems from the previous generation will be solved JUST because it's a new generation.
The vga trailer was ask gameplay caltured by Sunhi legend.
This tribal trailer and the messiness trailer are basically gameplay shots with a tracking camera. Even if they are cutscenes, The game isn’t going to magically look better in gameplay. Cutscenes always look better than gameplay.
I might have agreed with you if not for this, which unlike The Matrix demo is an actual game, this is far beyond anything we've seen up to now.
LOL there's no way they'll downgrade the actual gameplay footage they only showed about 6 months ago. Apart from anything else, they showed recent clips of it on the blog, from the same area, looking just as good.
I'd imagine we'll get a release date at E3 later this year. The developer has said its gameplay from the game and that it will improve, what more proof is needed? If they are lying then they deserve a lot of backlash for it.First and foremost this is very limited scope marketing material from a game without as much as a release date.
Until this is actually released looking like that or they at least show the same thing running on actual console hardware with the player sitting in front of it this is worthless as an "look here" argument. We´ve had so many similar "real demos" in the past that turned out to be smokes and mirrors in the end....
The foliage not reacting to her movements is very bad for a supposed next generation game. Other than that it's great but certainly not next generation, I'd wager next year we will see games significantly better than this for both consoles.Dito, it's awesome!
Uh do I really have to remind you how often this exact thing has happened in the past? Remember such prominent examples as Watchdogs which was totally actual real gameplay (ofc on a High End PC far beyond the consoles` capabilities, but totally real though)The developer has said its gameplay from the game and that it will improve, what more proof is needed? If they are lying then they deserve a lot of backlash for it.
It is also true that if you guys think that horizon is the best we are gonna see during the next 6-7 years then i may have a bridge to sell...First and foremost this is very limited scope marketing material from a game without as much as a release date.
Until this is actually released looking like that or they at least show the same thing running on actual console hardware with the player sitting in front of it this is worthless as a "look here" argument. We´ve had so many similar "real demos" in the past that turned out to be smoke and mirrors in the end....
I think we`ll continue to see a leap in general scenery detail thanks to tech like nanite putting a limit on rendering costs for anything static. I however doubt that we´ll see the same leap for the dynamic aspect of visuals, like lighting.It is also true that if you guys think that horizon is the best we are gonna see during the next 6-7 years then i may have a bridge to sell...
In 2-3 years we are gonna consider horizon 2 cute.
But UE5 can do Lumen, RT Reflections and Nanite all at the same time. Metro Exodus looks like ass in comparison.I think we`ll continue to see a leap in general scenery detail thanks to tech like nanite putting a limit on rendering costs for anything static. I however doubt that we´ll see the same leap for the dynamic aspect of visuals, like lighting.
"Simple stuff" like every lightsource actually behaving like a lightsource which throws shadows, causes direct and indirect lightbouncing etc ....all that stuff where you get into RT territory seems way too heavy for the current console hardware to become mainstream, even "cheaper" hybrid solutions like Lumen get expensive very fast here. Something like Metro Exodus EE´s lightning for example is something I´m not expecting for a lot of games.
I think most people would be satisfied with the graphics from the Matrix demo in other games this genThe fact that you think every generation will always be the same forever is quite telling. We know what these consoles can do at the hardware level. There won't be any magic "secret sauce" performance to untap like previous generations. We are looking at the 2nd generation with typical PC hardware components. Last gen developers had to implement PBR into their pipeline and most devs only make at most 2 games every generation. PBR was the only unique crowning achievement among all game developers last generation.
This generation, we aren't going to magically see that Matrix demo run at higher resolution, more ray-traced samples, more geometry added and higher fidelity FX @4k/60FPS. So yea, the performance/rendering sample numbers you see in this demo won't change this entire generation with this hardware.
Sorry, but you`re judging based on a specific best case demo here.But UE5 can do Lumen, RT Reflections and Nanite all at the same time. Metro Exodus looks like ass in comparison.
Matrix looks like two gens ahead of Metro RT and it is a big open world game with literally 50k cars and 50 pedestrians. In a linear game world like TLOU2 with no ray traced reflections, you should be able to get games that look like the Matrix at 1440p 30 fps on current gen consoles.I think we`ll continue to see a leap in general scenery detail thanks to tech like nanite putting a limit on rendering costs for anything static. I however doubt that we´ll see the same leap for the dynamic aspect of visuals, like lighting.
"Simple stuff" like every lightsource actually behaving like a lightsource which throws shadows, causes direct and indirect lightbouncing etc ....all that stuff where you get into RT territory seems way too heavy for the current console hardware to become mainstream, even "cheaper" hybrid solutions like Lumen get expensive very fast here. Something like Metro Exodus EE´s lightning for example is something I´m not expecting for a lot of games this gen.
In 7 years there should be a PS6/XSX2 and we`ll see how far we get hardware wise then.
Matrix is a demo. It does look awesome though. But Deep Down looked awesome too back then. And so did the Infiltrator demo.I have no idea how you can say that when we literally just saw Matrix a month ago. If that isn’t the biggest leap since the ps2 to ps3 era i don’t know what is.
This is a cross gen game. That’s why it doesnt look next Gen.
100% this. I'm not sure why people suddenly forget we had this same situation last gen with the demos. Everything is repeating itself - which is why I said we need to temper our expectations.First and foremost this is very limited scope marketing material from a game without as much as a release date.
Until this is actually released looking like that or they at least show the same thing running on actual console hardware with the player sitting in front of it this is worthless as a "look here" argument. We´ve had so many similar "real demos" in the past that turned out to be smoke and mirrors in the end....
All made out of rigid nanite Meshes which are unusable for a lot of very common objects in game worlds like Foliage or Hair f.e.Matrix looks like two gens ahead of Metro RT and it is a big open world game with literally 50k cars
Probably.In a linear game world like TLOU2 with no ray traced reflections, you should be able to get games that look like the Matrix at 1440p 30 fps on current gen consoles.
But UE5 can do Lumen, RT Reflections and Nanite all at the same time. Metro Exodus looks like ass in comparison.
Yep. Hellblade 2 looks like the best looking game shown so far aside from the Matrix, but I am 100% certain that it will get downgraded. It's just a inevitable at this point. TLOU2, Days Gone, GoT, GoW, Halo all got downgraded. Five years ago, it was unimaginable to think that Sony first party games would get downgraded after the reveal. They typically looked better, but I think the Pro kinda messed things up. They created those demos on the pro and when it came to downport them they realized that the lighting budget just wasnt there on the base console. I am guessing they didnt take into account the IPC gains on the polaris cards.Uh do I really have to remind you how often this exact thing has happened in the past? Remember such prominent examples as Watchdogs which was totally actual real gameplay (ofc on a High End PC far beyond the consoles` capabilities, but totally real though)
Until a real product or at least extensive near-final gameplay material is available all promises are utterly worthless. No dev will EVER say anything that might tone down hype for the product he wants to sell.