Yeah they way the character are lit is just next level, before overdrive some characters where too bright even under dark areas.
In static games maybe, but not with dynamic games with hunderd thousands of dynamic lights. And i don't know which last gen game you think has better shadows because its almost perfect in CP2077 from long soft to close hard shadows from every light source and even bounce lighting which is unseen.
You need to walk more to appreciate the detail and lighting, it just look soo good. But yeah iq takes a huge hit if you don't have a DLSS 3 compatible GPU.
Lol same as me, i didn't like CP2077 in the first place it was all for its graphics. Same as many other games i played like HFW, just wanted to see the graphics. And if they are good or better than i expected then i play them and finish them as a bonus.
Lumen is the perfect solution for consoles, its efficient and it gets the job done. Its the best solution till consoles are powerfull enough to run path tracing with upgraded visuals (textures, shaders,...). I hope that they push the consoles a little bit back and give them some more RT juice so we don't have to compromise anymore. Just release a pro console next year and wait for the real upgrade till atleast 2028.