No, simply noway that robocop will look this way with baked lighting horizon looks great but if it use real time gi it will looks much better, and yes those who use baked lighting are very lazy to improve their tech , if you watch df review you will know that robocop use some kind of software Lumen tech and simply didn't see any of those lazy developers develop tech like that ,also those lazy developers can use hybrid global illumination(real time and backed) but they even don't do that .
Man, with all due respect and not wanting to sound patronizing, you have no idea what you are talking about
1 - No, Horizon wouldn't look better with realtime GI alone. You think devs at Guerrilla are lazy or dont know about tech?
Baked lighting can look as good as path tracing (not better, but similar enough results) when well baked and in conjunction with some form of realtime GI (hence Alan Wake 2 visuals on consoles).
Wanna know how games with dynamic GI with no form of baked lighting would look? See Dying Light 2 or Cyberpunk without RT GI. Look at least 2 generations apart from their RT versions.
So as you've mentioned, hybrid GI is the best sollution unless you got full path tracing, but PT is not an option on consoles and most PCs
"Why hybrid GI is not used by most devs, then?". 'Cause even tho its not as expensive as PT, its still expensive af. Robocop uses Lumen and Nanite, but it's a very basic game: it's not open world, doesn't have many options for traversal, doesn't have multiple NPCs at once with complex AI and etc. You couldnt put this tech in Cyberpunk or an Assasins Creed game and expect similar results, for example.
2 - You don't see "lazy devs" developing tech such as Lumen? lol. No shit.
You think making tech like that is easy? R&D costs for engines are huge, takes years and some brilliant minds behind it.
Thats why many devs will pay for UE 5 instead of developing their in-house engine