Feel Like I'm On 42
Member
Not a chance. As much as I want to believe, but not a chance
Not a chance but I'm thinking I'll like the visuals better anyway. As long as it's a nice jump from RDR2 I'll be happy.
Not a chance. As much as I want to believe, but not a chance
More leaked footage. Dont remember seeing this in the leak last year. Looks like division 2. Not seeing anything next gen under the hood here that stands out. even if the graphics get improved, i dont see how the make a generational leap from this.
It will look better due to the art design and the cinematography. Rdr2 is stilll the most consistently good looking games I’ve played. Every area in that game looks great in every lighting condition. Most games can’t do that.Not a chance but I'm thinking I'll like the visuals better anyway. As long as it's a nice jump from RDR2 I'll be happy.
I don't see anything nextgen in a big statue walking a scripted path and destroying scripted parts of the level.The dragons Dogma big statue Is somewhat impressive because it seems to be a real object moving through the openworld if on a strict path.
It's more impressive than that overhyped FF16 clown titan boss because at least you can move around it far more freely jump on it from any point go between it legs etc.
My mind is blown that people think that titan boss fight is impressive. It's Big that's it it's just a bigger version of the Coloussus of Rhodes from God of war 2 while somehow being more mechanically shallow and even more linear.
Having said all that has any game delivered more impressive large scale enemies than shadow of Coloussus a ps2 game!?
I don't think they have certainly not if you include gameplay considerations. Maybe Horizon but that's it.
I told you people to not expect robocop graphic from gta 6, you are not saying anything new or controversial.After the leaks, is the thread confident that rockstar will beat a c tier developer like Teyon in terms of graphics fidelity? i have no doubt Rockstar will beat them on production values, cinematography and sheer scale, but are we expecting typical gta6 streets to look like this? 2 more days. who wants to bet?
Playstation access is formed by annoying people with fake enthusiams, i mute their videos.I don't think they did. I think they played PC. I watched the beginning of that video and they didn't mention it was PS5. The girl that did the preview was so god damn annoying I couldn't believe it.
That reshade is so ugly, deep fried colours. Why would you ruin your games with it.The Callisto Protocol on PC (max Settings in Ultrawide 5K and Raytracing with ReShade) looks like a movie, insane graphics.
Playstation access is formed by annoying people with fake enthusiams, i mute their videos.
You know they are trash when she consider looting vegetables to be the best part of the game...
More leaked footage. Dont remember seeing this in the leak last year. Looks like division 2. Not seeing anything next gen under the hood here that stands out. even if the graphics get improved, i dont see how the make a generational leap from this.
Contrast, saturation, and color popping out of the screem is all some people need for a game to look great.That reshade is so ugly, deep fried colours. Why would you ruin your games with it.
What's the scope of these levels? How fast can you travel in the game?After the leaks, is the thread confident that rockstar will beat a c tier developer like Teyon in terms of graphics fidelity? i have no doubt Rockstar will beat them on production values, cinematography and sheer scale, but are we expecting typical gta6 streets to look like this? 2 more days. who wants to bet?
Well sure but what is FF16 doing that wasn't done in the God of war series?I don't see anything nextgen in a big statue walking a scripted path and destroying scripted parts of the level.
It would be nextgen if it was free to move and destroy things at random.
It is nothing different than the setpieces in ff16, but those are even crazier scale wise.
I told you people to not expect robocop graphic from gta 6, you are not saying anything new or controversial.
Maybe you misunderstood me, i don't give a fuck about any of these setpieces with a big enemy, they are usually the dead of good gameplay in favour of spectacle and qtes, even horizon had a shit boss fight in the burning shores dlc.Well sure but what is FF16 doing that wasn't done in the God of war series?
In Dragon's Dogma 2 you can definitely interact more and have more freedom of movement than the titan lost boss fight. Multiple AI's can interact with it as well.
The only interaction you have with the titan fight is hitting its hand and shooting fireballs at it.
To be honest I just prefer rich colours and high contrast. Default looks way to boring and bland for me.That reshade is so ugly, deep fried colours. Why would you ruin your games with it.
I’m not saying anything. I’m asking what everyone here thinks.I don't see anything nextgen in a big statue walking a scripted path and destroying scripted parts of the level.
It would be nextgen if it was free to move and destroy things at random.
It is nothing different than the setpieces in ff16, but those are even crazier scale wise.
I told you people to not expect robocop graphic from gta 6, you are not saying anything new or controversial.
I think the leaks pretty much confirms that it is not gonna look super hot, but honestly, rdr2 was kinda dated in some graphical aspects even at launch and it was still impressive for the sum of its parts, i expect gta6 to be the same.I’m not saying anything. I’m asking what everyone here thinks.
Fairly linear levels. Wide linear like the town level in Alan Wake 2 and some of the larger levels in TLOU2. Its not corridor like Callisto and Dead Space.What's the scope of these levels? How fast can you travel in the game?
Dude it's leaked alpha footageYeah no way is this the nextgen showcase we were expecting...looks crossgen as hell. I fear rockstar wants to target the maximum userbase looking at the money they made with gta 5 across platforms.
Yeah, i agree. I said something similar when i first posted the leak. Basically on par with Spiderman 2 and cyberpunk in tech terms but with better production values, lighting, art etc to make it look better overall.I think the leaks pretty much confirms that it is not gonna look super hot, but honestly, rdr2 was kinda dated in some graphical aspects even at launch and it was still impressive for the sum of its parts, i expect gta6 to be the same.
I expect to look like spidey 2 or slightly better in the best possible scenario but with a gazzillion more simulation going on.
People expecting cutting edge character models and assets from gta6 probably never played a rockstar game.
Lol rdr2 was not on another league compared to spidey and gow 2018, it just had different strong points, let's not rewrite history.Yeah, i agree. I said something similar when i first posted the leak. Basically on par with Spiderman 2 and cyberpunk in tech terms but with better production values, lighting, art etc to make it look better overall.
RDR2 was the best looking game of that gen when it came out. yes, it had issues like character models and indoor areas not looking too hot, but overall, it was in another league compared to games like GOW ragnorak, spiderman, and other big games of 2018. It also looked a generation above GTA5 so if GTA6 comes out and looks like a souped up RDR2, of course people are going to be upset. They were expecting a generational leap.
That said, I was fine with the souped up Spiderman 2 and I will be fine with GTA6. It's just hard not to be disappointed considering this will likely be the only GTA game we play for the next 10-15 years. $2 billion 10 years for a game that looks on par with spiderman 2 which was made in 2 years by the probably not even their A team at insomniac is not really an accomplishment.
Sure! I get thatMaybe you misunderstood me, i don't give a fuck about any of these setpieces with a big enemy, they are usually the dead of good gameplay in favour of spectacle and qtes, even horizon had a shit boss fight in the burning shores dlc.
At least dogma seems to have some actual gameplay when you fight them, and it's not all qtes.
maybe in another league is too harsh, but no one brings up spiderman 1 or gow 2018 as the best looking games of last gen. poll this thread or gaf, and RDR2 would top or be in the top 5 of everyone else's list for last gen. while spiderman 1 and gow 2018 wont even make the top 10.Lol rdr2 was not on another league compared to spidey and gow 2018, it just had different strong points, let's not rewrite history.
Rdr2 was arguably the better looking game for the art direction and being more than the sum of its parts, but not another league.
Dragons dogma definitely looks more interactive than FF16, but FF16 was far more interactive than GOW setpieces. GOW3's Chronos setpiece was the series at its peak. That was in 2010. It took 13 years for us to get something on a similar scale. That to me is an accomplishment worth noting.Sure! I get that
If we're chatting about "next gen" shouldn't gameplay be taken into consideration as well.
E.g. you said you're not impressed with the amount of Spider-Man's npc because you can't Interact with them (completely valid opinion).
I'm making the same argument here Dragon Dogmas big statue is more impressive than FF16 big boss battles because you can Interact with it far more.
Not saying I believe that Trailer is real-time, but we've yet to see what a PS5 native approximation would look like in this regard when the bolded looked like this on PS4:Maybe on a 4090, but even then my guess is that's a target render that was exported at 1fps. no chance it's looking like that on consoles - look at the shadowing and reflection on the green tiles as she kicks off it. It looks like it was rendered with an offline renderer like vray.
It's insignificant and we wouldn't notice if it was a simpler approximation, but the level of detail and responsiveness in that subtle shadow right now cannot be done on a ps5 in real time.
But we both know that the difference in graphic is not nearly as big as being number 1 and number 10 on a list about graphic.maybe in another league is too harsh, but no one brings up spiderman 1 or gow 2018 as the best looking games of last gen. poll this thread or gaf, and RDR2 would top or be in the top 5 of everyone else's list for last gen. while spiderman 1 and gow 2018 wont even make the top 10.
Not saying I believe that Trailer is real-time, but we've yet to see what a PS5 native approximation would look like in this regard when the bolded looked like this on PS4:
Still wouldn't believe that Trailer in the slightest, for sure not on Consoles and even if not at enjoyable framerates or an engaging game structure.
Because the more spectacular parts of these setpieces have zero control or barely any control like when you slide on the arms of the rock colossus.Dragons dogma definitely looks more interactive than FF16, but FF16 was far more interactive than GOW setpieces. GOW3's Chronos setpiece was the series at its peak. That was in 2010. It took 13 years for us to get something on a similar scale. That to me is an accomplishment worth noting.
FF16 also does a great job mixing in actual boss fights with setpieces. The titan setpiece is part QTE, part 1v1 boss fight where you full control, part flying/falling scene and you even get full control on the ground as you run towards the titan. It is far more elaborate than even the chronos setpiece in GOW3 let alone the colossus fight in GOW2.
The behemoth fight in space is absolutely insane too. The first pheonix vs bahamut fight was amazing too. The scale is just simply something we did not see in the PS4 gen, let alone the PS3 gen. Play bayonetta 3 and you will see just how impressive FF16 really is. Its the only game trying to do setpieces at that scale and it runs at 240p with ps2 quality visuals and models, and simply loses all its epicness that FF16 retains in every single setpiece. And it is nearly ALL QTEs except when you turn into godzilla and even then its basically a 2d fight instead of fully 3d ones like you see in FF16.
Dragon's Dogma seems to be a step ahead of FF16, but i will never understand why people think FF16 is a QTE fest when they go out of their way to give you control in every titan setpiece.
your weird outlook at tlou2 is so strange.Man, watching this made me realize how far graphics have come in three years that a stunning looking game like TLOU2 looks dated to me.
Thats not an insult on TLOU2, but after bitching about nothing topping RDR2 and TLOU2 all gen, this year has proven to me that these games have indeed been topped. Some even cross gen games.
I am expecting wolverine to look like that fake Nekki game if its a linear game. I think ratchet is already half way there, and insomniac should improve their rendering pipeline for a 2024 game. they just need to drop this ridiculous fascination with native 4k modes.
Maybe I'm just playing the wrong games, but I've yet to find equals..Man, watching this made me realize how far graphics have come in three years that a stunning looking game like TLOU2 looks dated to me.
Thats not an insult on TLOU2, but after bitching about nothing topping RDR2 and TLOU2 all gen, this year has proven to me that these games have indeed been topped. Some even cross gen games.
Way more optimistic than me here my friend.I am expecting wolverine to look like that fake Nekki game if its a linear game. I think ratchet is already half way there, and insomniac should improve their rendering pipeline for a 2024 game. they just need to drop this ridiculous fascination with native 4k modes.
I am too lazy to go back and find my list of best looking games of last gen, but i think i put TLOU2 above RDR2. Maybe the PC version i might put ahead of TLOU2. So no issues there. If someone wants to rank RDR2 above TLOU2, i wont fight them.your weird outlook at tlou2 is so strange.
I have no idea how it can look any dated to you.
It's baked lighting is better than any path tracing is in real time.
In fact, it looks surprisingly dynamic for how static it really is. Just serves to show how fantastic job they did hiding how simple the tech really is.
As for rdr2 ? tlou2 already looked better. Many games do. rdr2 was never anything special... especially characters. Just shows how people are easily fooled by long distance greenery.
Woah, woah.. mate. The permanent downgrades the game got since D1 shouldn't distract from the absolute madness that game in version 1.00 is.As for rdr2 ? tlou2 already looked better. Many games do. rdr2 was never anything special... especially characters. Just shows how people are easily fooled by long distance greenery.
Same reason R* usually downgrades their single player games.. their damn Multiplayer modes.
It's the most infuriating shit ever, especially when downgrades get later ported on more powerful machines.
@SkyHighTrees Add draw distance and AO to the list, massive difference for both.
AO difference is absolutely awful for characters especially:
But in general game had a unique pre-rendered quality thanks to it which is not there anymore.
And what's worse to me is draw distance, as you said LOD management was jaw dropping in 1.00 with practically non-existent pop-in, when any version after display tons of missing trees/shadows all over the place.
I mean look behind the characters, it's insane:
mmmm I forgot about 1.0 version. idiots had to downgrade itWoah, woah.. mate. The permanent downgrades the game got since D1 shouldn't distract from the absolute madness that game in version 1.00 is.
This is the Pro version but on One X at native 4K looked perfection.
The characters you mention were massively affected by the downgraded AO:
More here:
Snake is right, itiswas the most consistent game ever made.
Not saying I believe that Trailer is real-time, but we've yet to see what a PS5 native approximation would look like in this regard when the bolded looked like this on PS4:
Still wouldn't believe that Trailer in the slightest, for sure not on Consoles and even if not at enjoyable framerates or an engaging game structure.
Compared to other free-roams? Nah.Nah, characters were mostly underwhelming even on vers 1.0.
And the texture work was also the same, they didn't downgraded textures in any way.
It was more consistent than other open world games but the characters were a super noticeable low point of the game.
No, it's not (time-stamped):I think you missed where I said responsiveness - TLOU is a temporal shadow improved over time by stacking previous frame's results. due to the slow movement, it looks fine as it has time to build up. It's very soft too.
The clip posted and what I was referring to has a near single-frame response time to resolve a much more complex shadow.
Like I said - borderline insignificant, but notable in how it's not currently possible.
After the leaks, is the thread confident that rockstar will beat a c tier developer like Teyon in terms of graphics fidelity?
No, it's not (time-stamped):
Compared to other free-roams? Nah.
Game was perfection, expecting an inch more in any way is insanity. Everything was cohesive and consistent like in no other game.
I could praise RDR2 v.1.00 for days non stop, it's still the most impressive achievement I've ever seen.
Thousands of damn hours, not a single "this looks meh" and countless "Oh my God".
No, it's not (time-stamped):
Compared to other free-roams? Nah.
Game was perfection, expecting an inch more in any way is insanity. Everything was cohesive and consistent like in no other game.
I could praise RDR2 v.1.00 for days non stop, it's still the most impressive achievement I've ever seen.
Thousands of damn hours, not a single "this looks meh" and countless "Oh my God".
No, it's not (time-stamped):
Maybe I'm just playing the wrong games, but I've yet to find equals..
So hard disagree. It's a whole damn generation later we're in, embarassing. But 60fps, so I'm good.
Way more optimistic than me here my friend.
I've yet to play SM2 so maybe you have a better base for this claim, but from what I've seen not even close.
Yes you could play version 1.00 on PS5 (without jet engines noises in the background, mandatory on Pro, and at rock solid framerate, too bad just 30), but on Xbox would be better because of native 4K.man... it's also downgraded on ps4/5 ?
I have the ps4 disc version so I guess I could play it fully offline on ps5.
Still proves the value of physical god damn media
Yeah they got that Rockstar style. I don't mind it though.Dude, we both know that dutch and arthur are the best models in the game.
I played the game and it was my goty and human models were absolutely a low point compared to how realistic the game looked.
Rockstar use that slightly cartoony artstyle for humans and that is why they never get criticized much for their characters rendering.
And gta6 is gonna be the same, i expect characters that are gonna look worse than the best we had on ps4 face wise.
hmm maybe I will. + infinite gold bar glitch if I remember correctly.Yes you could play version 1.00 on PS5 (without jet engines noises in the background, mandatory on Pro, and at rock solid framerate, too bad just 30), but on Xbox would be better because of native 4K.
Yeah they got that Rockstar style. I don't mind it though.
Thats true, but nothing is stopping Rockstar with their $2 billion budget from licensing quixxel megascans. Capcom uses it for their RE games and so do most UE4 and UE5 games. Go to their website and you will see some surprises there too. Including first party non-UE sony games.Something to remember about robocop is that it's not really made by a small team. They used quixel assets to save modeling everything from scratch, and those have been developed and optimized by a team of 250 for the last 12 years.
It allows small teams like theirs to go toe to toe with the biggest AAA developers in terms of resources - and the only negative is you'll see the same signposts and objects across every game that uses them.
I do think anyone judging gta6 based on the leaks is massively short-changing what rockstar can do. The leaks were taken from the team working on scripting. games are modular, there's no way they were even pulling the most recent engine features or assets in those leaks. Will it be on par with short shooter? probably not, but it'll be a lot closer than you think. It's going to be a notable step up from RDR2.
I don't even care honestly, i don't buy rockstar games for the graphic.Yes you could play version 1.00 on PS5 (without jet engines noises in the background, mandatory on Pro, and at rock solid framerate, too bad just 30), but on Xbox would be better because of native 4K.
Yeah they got that Rockstar style. I don't mind it though.
Nothing apart from pride. Rockstar will always avoid using use non-custom assets in their final build of games, making everything from scratch is a point of pride for them and they believe everything being handcrafted sets them apart. (it does, imo)Thats true, but nothing is stopping Rockstar with their $2 billion budget from licensing quixxel megascans. Capcom uses it for their RE games and so do most UE4 and UE5 games. Go to their website and you will see some surprises there too. Including first party non-UE sony games.
The scale is definitely note worthy.Dragons dogma definitely looks more interactive than FF16, but FF16 was far more interactive than GOW setpieces. GOW3's Chronos setpiece was the series at its peak. That was in 2010. It took 13 years for us to get something on a similar scale. That to me is an accomplishment worth noting.
It's impressive in how it starts far out and how it flows seamlessly into getting up close. The space the player the occupies is very limited which knocks it down a few points for me. It was the classic giant hand slamming down on a small platform trope. I personally think Chronos looks better than Titan Lost but maybe that's just artstyle. You can't control the camera at any point as well.FF16 also does a great job mixing in actual boss fights with setpieces. The titan setpiece is part QTE, part 1v1 boss fight where you full control, part flying/falling scene and you even get full control on the ground as you run towards the titan. It is far more elaborate than even the chronos setpiece in GOW3 let alone the colossus fight in GOW2.
Some of the big hunt fights are impressive as well the amount of particles on display is insane.The behemoth fight in space is absolutely insane too. The first pheonix vs bahamut fight was amazing too. The scale is just simply something we did not see in the PS4 gen, let alone the PS3 gen.
FF16 definitely isn't a QTE feast but ifrit still feels pretty limited. Dragon's Dogma 2 seems like it has the most impressive Big Scale fight from a gameplay perspective.Play bayonetta 3 and you will see just how impressive FF16 really is. Its the only game trying to do setpieces at that scale and it runs at 240p with ps2 quality visuals and models, and simply loses all its epicness that FF16 retains in every single setpiece. And it is nearly ALL QTEs except when you turn into godzilla and even then its basically a 2d fight instead of fully 3d ones like you see in FF16.
Dragon's Dogma seems to be a step ahead of FF16, but i will never understand why people think FF16 is a QTE fest when they go out of their way to give you control in every titan setpiece.
Which is why i think they should be criticized if they are unable to get Matrix Awakens level of fidelity both in terms of lighting and asset quality. The demo was made by 80 people in 8 months. Yes, they used quixel assets but a lot of them were created specifically for the demo. Rockstar has no excuse tomorrow if they come out and feature spiderman 2 or cybperunk asset quality and lighting fidelity.Nothing apart from pride. Rockstar will always avoid using use non-custom assets in their final build of games, making everything from scratch is a point of pride for them and they believe everything being handcrafted sets them apart. (it does, imo)
They have an estimated 6,000 people (including all contractors). When those leaks came out they had thousands of people working on improved assets already.
I've yet to play SM2
. $2 billion 10 years for a game that looks on par with spiderman 2 which was made in 2 years by the probably not even their A team at insomniac is not really an accomplishment.
Shame on you. Go play SM2
Everyone knows I am the champion of giving developers time to show final product, but GTA VI offscreen fidelity is not on par with SM2 BASED ON EVERYTHING WE'VE SEEN SO FAR.
People will always clown Dada for saying SM2 bests Matrix Demo but when you are in the Financial District or Midtown with all of those reflective, mirror encased skyscrapers, I am 100% right. Here is offscreen gameplay.
They actually have a pretty good history, this ain’t Ubisoft or CDPR