It's all good. The thread would be boring otherwise. I think its the cinematography im always talking about. GG is just on another playing field compared to Massive who are just as technically accomplished but lack that final piece of the puzzle Sony studios seem to so effortlessly capture game after game.
The idiotic decision to make it first person also robbed them of scenes like the hellblade 2 gifs above where even canned animations add a great cinematic flair to the visuals.
What the first person view does do is put you closer to the action and in a densely packed game like this, it honestly kinda overwhelms you. I never got this feeling when playing horizon. I feel like im surrounded by plant life and its amazing.
HFW does do some things better. Character models, cloud rendering, water rendering, animations obviously, day time lighting cinematography but Avatar is just a generation ahead in everything else. Draw distance, foliage rendering, dynamic lighting, interactivity, weather simulations (honestly this just might be the game's strongest suit) and indoor lighting is a generation ahead of HFW. It essentially fixes all the issues I had with HFW which to me was the best looking game until AW2 came out, but had some issues with draw distance, pop-in, GI, and other things that they simply couldnt overcome due to last gen limitations.
I have posted this screenshot before to show just where HFW is lacking despite its almost next gen visuals in other lighting conditions. Avatar not only fixes this but also creates some stunning vistas thanks to overall better lighting fidelity that handles indirect lighting and GI light bounce way better than last gen open world games.