100 fucking percentThis should be the fucking baseline for any nextgen game, not even the peak, the fucking baseline.
100 fucking percentThis should be the fucking baseline for any nextgen game, not even the peak, the fucking baseline.
I hope no devs are looking at this thread.100 fucking percent
by nextgen you mean this gen or ps6.....?This should be the fucking baseline for any nextgen game, not even the peak, the fucking baseline.
Last thing you want is realism? you're in the wrong thread buddy!I hope no devs are looking at this thread.
Last thing I want is for all video games characters to look the same technically.
Lol was gonna ask the sameby nextgen you mean this gen or ps6.....?
I run native 4k on my 3080. Fuck dlss.Rdr2 maxed out on pc in 4k still looks incredible, i know the ultra texture setting is the same as the console but i swear it looks much better...
What AA should i use for best iq?
Dlss quality looks pretty good but i was wandering if there was a better choice.
Yeah but native doesn't give you almost 120 frames.I run native 4k on my 3080. Fuck dlss.
I hoped it was this gen, but it seems like it's gonna ps6 material.by nextgen you mean this gen or ps6.....?
Why? I don’t have a rig so I am too ignorant on this but I thought dlss offers almost the same graphical fidelity and crisp as native?Fuck dlss.
Why? I don’t have a rig so I am too ignorant on this but I thought dlss offers almost the same graphical fidelity and crisp as native?
The taa in RDR2 is garbage. So blurryI run native 4k on my 3080. Fuck dlss.
And about the whole GTA 6 talk as I haven't responded to the trailer.
All I know is that GTA 5 was downgraded, RDR 2 were downgraded.
So it will also be downgraded. But we are not talking Ubisoft level downgrade (Thank goodness!).
Minor to medium downgrades across the board, but enough to notice when comparing side by side.
The biggest downgrade will come in the character rendering in the open world (beaches, etc) and the character rendering, lighting and shadowing in the interior sections (clubs).
Only with the PC release 2 years later did we get something that came close to matching the trailer.
It does but not in this game.Why? I don’t have a rig so I am too ignorant on this but I thought dlss offers almost the same graphical fidelity and crisp as native?
see above. RDR2's dlss implementation is not good. looks worse than native.It does. DLSS actually oftentimes looks better than native. And DLAA pretty much always looks better than native.
The taa in RDR2 is garbage. So blurry
It does but not in this game.
see above. RDR2's dlss implementation is not good. looks worse than native.
DLSS is worse. This was a big thing back in the day. Eventually people settled on TAA native if your gpu could handle it. DLSS implementation in rdr2 had way too many issues.
I agree with you , Actually rockstar one of few companies that their released games build looks better than their trailersHm. That comparison shows as many upgrades as downgrades and the latter isn’t really that clear due to time of day differences.
It looks like the biggest thing is they removed the aggressive infamous PS360 Gen golden god rays that everyone and their mother was doing back then. Which could also be more of an artistic choice than a technical one. Just my 2 cents.
But do we know if the latest dlss files even fix the issues with the foliage? Also gymwolf can’t replace a file to save his life. I went through this with him back when starfield came out. He’s probably using the old dlss file.You can very easily add the newest version of DLSS to RDR2. Literally just replace a single file
I went back and watched all the trailers recently. Gta reveal trailer has the same issues with shimmering the final game did. It was fixed by the time the ps4 version came out. Rdr2 looked better on my x1x at native 4k. The same will happen if the ps5 pro comes out before gta6. It will look better than this trailer.Hm. That comparison shows as many upgrades as downgrades and the latter isn’t really that clear due to time of day differences.
It looks like the biggest thing is they removed the aggressive infamous PS360 Gen golden god rays that everyone and their mother was doing back then. Which could also be more of an artistic choice than a technical one. Just my 2 cents.
Don’t think this is realtime? He does a lot of cinematics in UE5.This should be the fucking baseline for any nextgen game, not even the peak, the fucking baseline.
And about the whole GTA 6 talk as I haven't responded to the trailer.
All I know is that GTA 5 was downgraded, RDR 2 were downgraded.
So it will also be downgraded. But we are not talking Ubisoft level downgrade (Thank goodness!).
Minor to medium downgrades across the board, but enough to notice when comparing side by side.
The biggest downgrade will come in the character rendering in the open world (beaches, etc) and the character rendering, lighting and shadowing in the interior sections (clubs).
Only with the PC release 2 years later did we get something that came close to matching the trailer.
what version of dlss should i download? latest one or there is a best\more stable version?You can very easily add the newest version of DLSS to RDR2. Literally just replace a single file
"The learnings and investments in technology from this game will carry into how we develop our projects and will be invaluable in the direction we are headed as a studio."
If they really do go less cutscene heavy, it could lead to even more detailed environments since they'll be spending more time on that hypotheticallySpeaking to The Washington Post, Druckmann said he's inspired by FromSoftware's minimalist storytelling in last year's Elden Ring. "I'm more recently intrigued by stuff like Elden Ring and Inside that doesn't rely as much on traditional narrative to tell its story," Druckmann said.
This is my fear. It is Ubisoft.After playing an hour of AVATAR in unobtainium mode (I'm still around the first section after exiting the building). It looks absolutely GREAT and obviously 1A1B best looking game ever. But the interior buildings looked absolutely horrible. Reminded me of The Division 1 interiors. This is also backed up by the fade to black cutscene where in the cutscene it looks okay then it fades to black and the interior looks like a PS4/XO game.
This means the downgrade for Star Wars Outlaw will be BIBLICAL as they also use the same fade to black from cut-scene. This must be an engine limitation. The biggest downgrade might come from the cutscene itself. The cloths and skin shading in AVATAR is typical The division/snowdrop. Where every cloth share the exact same normal map and material. This is quite different from what they showed in the SWO demo where they finally have a REAL cloth rendering system. The same is the case for skin and eye rendering in the demo they showed off. All of that is horrible in AVATAR. Lastly the amount of volumetric fog/effects will take a HUGE hit. Distant shadowing, etc.
TLDR: SWO (coming out in 2025 not 2024 as they're clearly lying) downgrade will be BIBLICAL!
Figured I'll ask this in here since the rest of the forum acts like fucking idiots whenever ND is involved. Bunch of Abby sex scene photos and Cuckmann posts, followed by tired remake/remaster jokes. Ridiculous.
With Factions 2 cancelled (delayed indefinitely), What do you guys wanna see from Naughty Dog next?
It's confirmed they're working on 2 brand new single player games, both of which they call ambitious. Which gets me hyped as fuck.
I'm thinking New IP and TLOU 3.
I'm expecting both to be among the best looking games of the gen, true wow moments - especially TLOU 3.
This gets me excited also - I wanna see how they incorporate what they learned into these 2 new games.
I think their non TLOU game will be less cutscene heavy, as Neil has hinted at being inspired by Elden Ring's more minimalistic way of story telling.
If they really do go less cutscene heavy, it could lead to even more detailed environments since they'll be spending more time on that hypothetically
But fuck. Im kinda salivating at how good a new Uncharted would look. Naughty Dog setpieces typically put the rest of the industry to shame.
Give me an Extraction 2 style one take set piece.
This means the downgrade for Star Wars Outlaw will be BIBLICAL as they also use the same fade to black from cut-scene. This must be an engine limitation. The biggest downgrade might come from the cutscene itself. The cloths and skin shading in AVATAR is typical The division/snowdrop. Where every cloth share the exact same normal map and material. This is quite different from what they showed in the SWO demo where they finally have a REAL cloth rendering system. The same is the case for skin and eye rendering in the demo they showed off. All of that is horrible in AVATAR. Lastly the amount of volumetric fog/effects will take a HUGE hit. Distant shadowing, etc.
TLDR: SWO (coming out in 2025 not 2024 as they're clearly lying) downgrade will be BIBLICAL!
lol you guys didnt learn anything from Avatar? For months now, people refused to believe the gifs i posted constantly saying it will be downgraded bcuz ubisoft. Turns out, it looks even better on PC, and even the E3 PS5 gameplay footage which ran at 1440p internal actually goes upto 1800p according to DF. thats a 40% increase in pixels from the E3 demo. if anything, they have a lot more room to target even better visuals.This is my fear. It is Ubisoft.
This 16 second clip is music to my fucking ears. Clipped and time stamped.
Hearing someone in the mainstream gaming media on a big platform say what I've been saying for 5 years now is like magic.
Deliver the game how its meant to be played, stop catering to these cheap fuck console gamers who want the world and refuse to pay for it.
All that ridiculous time optimizing your game to have 20 different modes could be used to polish your game. (Hi Insomniac)
TLOU part 2 was released a little over 3 years ago. Naughty Dog, even with no gaas development, would not have released anything by nowI'm have burnout from TLOU aesthetics/art style. I agree with you I want to see Uncharted's beautiful art direction leveraged on the PS5. It will be insane looking. It's a real shame ND spent so much time and resources on a failed GAAS title. I owe some of you an apology as I remember claiming the GAAS ambitions wouldn't affect their single party pipeline. Boy was I wrong. Imagine what we could have received from them by now.
TLOU part 2 was released a little over 3 years ago. Naughty Dog, even with no gaas development, would not have released anything by now
While i admire you for admitting you were wrong about the gaas focus not hurting single player games, I think the primary reason why we havent seen an ND game is Neil himself. Dude was out there making tv shows for 2 years. I read an article that specifically mentioned how he was called back to the studio mid season because the studio was aimless without him. This was in late 2021 or 2022. so right there, 1.5-2 years wasted while he chased his hollywood ambitions.Ok fine. Uncharted 4 to TLOU2 was 4 years. We would have been gearing up for a major ND release in this coming Summer 2024 and seen gameplay running on PS5 by now.
Digital Foundry: One thing I noticed is that the world density is incredibly high in terms of just how much vegetation there is. Did you leverage any of the newer DX12 features and/or things brought about by RDNA, like primitive shading or mesh shading?
Oleksandr Koshlo: We do ship with mesh shading on consoles. So, there are two things that contribute to the high density of our geometry in the world. One is the GPU geometry pipeline, which is new to Avatar, and it supports our procedural placement pipeline. So this brings a lot of geometry instances and we use the GPU to cull them away, to only render what is on the screen. And then we also chunk geometry into what we call meshlets, and we use native hardware features like primitive shading and mesh shading to then render them on screen. We use an additional culling pass to discard the meshes that aren't on screen. These things really improve performance for geometry rendering.
Digital Foundry: Is there a mesh shading path on the PC version?
Oleksandr Koshlo: No, we decided against that at some point, as the technology is fresh and there's a certain challenge in supporting the variety of GPUs and hardware available on PC. So for now, we went with the simpler path of fully supporting it first on consoles.
Nikolay Stefanov: But on all PCs, we still use the GPU-driven pipelines for culling and more. So it's just the meshlets path which is not there.
For a new IP, which is what is reported, that should take 5 years between developments imo. But I'm in the minority, I don't believe Factions drastically affected Naughty Dog's next release. They have two full teams. I think their new IP has been in full development since 2020. TLOU3 is what got put on the back burner with Factions. I expect a Naughty Dog release in 2025Ok fine. Uncharted 4 to TLOU2 was 4 years. We would have been gearing up for a major ND release in this coming Summer 2024 and seen gameplay running on PS5 by now.
Its still Ubisoft man. I dont care if they didnt downgrade "1" game. They have to put in more work to reverse there dogshit rep than just 1 release.lol you guys didnt learn anything from Avatar? For months now, people refused to believe the gifs i posted constantly saying it will be downgraded bcuz ubisoft. Turns out, it looks even better on PC, and even the E3 PS5 gameplay footage which ran at 1440p internal actually goes upto 1800p according to DF. thats a 40% increase in pixels from the E3 demo. if anything, they have a lot more room to target even better visuals.
Star Wars is a newer game, of course its going to have newer tech you dont see in Avatar. Snowdrop engine is also being used by the next far cry. i can promise you, they wont be using the avatar foliage even if its built on the same engine.
Whats the most impressive thing about Snowdrop is how well it is optimized. I fucking hate turning on RT in games and seeing by framerate tank by half, run out of vram causing framerates to drop to 2 fps, cause CPU related stutters because the cpu now has to do RT as well as ingame tasks, so i literally dont even bother despite owning an nvidia card. Then Avatar comes out running at 1800p on consoles with RTGI and RT reflections, something litearlly no other game has done, and on my PC runs perfectly fine at 4k 60 dlss quality while looking like a true next gen game, not like those half assed last gen games with rt slapped on top.
Point is that not only do they have room on the GPU side but their cpu optimization is fantastic as well which will help with the big city/town NPCs AI routines that will need a powerful CPU. These guys have proven themselves. They have the best looking game out there and unlike AC unity, it runs great at launch.
Star Wars will be fine. If it does get downgraded, it will be minimal and it might even see improvements in other areas.
Ok fine. Uncharted 4 to TLOU2 was 4 years. We would have been gearing up for a major ND release in this coming Summer 2024 and seen gameplay running on PS5 by now.
I mean it still got a big downgrade. So most of the criticism is still warranted.lol you guys didnt learn anything from Avatar? For months now, people refused to believe the gifs i posted constantly saying it will be downgraded bcuz ubisoft. Turns out, it looks even better on PC, and even the E3 PS5 gameplay footage which ran at 1440p internal actually goes upto 1800p according to DF. thats a 40% increase in pixels from the E3 demo. if anything, they have a lot more room to target even better visuals.
Star Wars is a newer game, of course its going to have newer tech you dont see in Avatar. Snowdrop engine is also being used by the next far cry. i can promise you, they wont be using the avatar foliage even if its built on the same engine.
I used to think that no one would catch up to epic, now I actually believe that most SOTA studios have/will.Whats the most impressive thing about Snowdrop is how well it is optimized. I fucking hate turning on RT in games and seeing by framerate tank by half, run out of vram causing framerates to drop to 2 fps, cause CPU related stutters because the cpu now has to do RT as well as ingame tasks, so i literally dont even bother despite owning an nvidia card. Then Avatar comes out running at 1800p on consoles with RTGI and RT reflections, something litearlly no other game has done, and on my PC runs perfectly fine at 4k 60 dlss quality while looking like a true next gen game, not like those half assed last gen games with rt slapped on top.
Point is that not only do they have room on the GPU side but their cpu optimization is fantastic as well which will help with the big city/town NPCs AI routines that will need a powerful CPU. These guys have proven themselves. They have the best looking game out there and unlike AC unity, it runs great at launch.
in the SOW trailer they showcased something even better with better character rendering, vfx and material rendering including 10 lighting/shadow and 10 object quality. So you are telling me that there will be minor downgrades (1 point?) Because 2 or more points is a major downgrade..Star Wars will be fine. If it does get downgraded, it will be minimal and it might even see improvements in other areas.
I mean it still got a big downgrade. So most of the criticism is still warranted.
While the object density is the same. The downgrade was in the lighting and shadowing, object quality and material quality.
As you can see, each of the actual plants/object had very thick and very rich triangle count. They look fuller. The material quality was also very high.
Heck I would take the lighting and shadowing downgrade (as what its downgraded to is still really really good) if they kept the same triangle counts and material quality on the objects. Or maybe its the other way around, idk.
I mean it still got a big downgrade. So most of the criticism is still warranted.
While the object density is the same. The downgrade was in the lighting and shadowing, object quality and material quality.
As you can see, each of the actual plants/object had very thick and very rich triangle count. They look fuller. The material quality was also very high.
Heck I would take the lighting and shadowing downgrade (as what its downgraded to is still really really good) if they kept the same triangle counts and material quality on the objects. Or maybe its the other way around, idk.
I have played several UE5 games and im not impressed. Thought robocop would blow me away and it didnt. Immortals looked even worse. Callisto, a freaking UE4 game impressed me more. I will need to see some UE5 games first, but I think UE5 is very single threaded and the fact that none of the games are using hardware Lumen/RT means they are not ready for big time on consoles. I am willing to wait till Tomb Raider and Witcher 4 come out, but these guys have been working on those games for 3 years on UE5 and still nothing to show? Not a good look.I used to think that no one would catch up to epic, now I actually believe that most SOTA studios have/will.
Because when you look at performance (atleast for right now) it blows UE5 away.
In regards to object density, I would put UE5 at 10 and Snowdrops' Avatar at 9.
In regards to lighting/shadowing, UE5 has a upper hand at 9 while Avatar is at 7.
Then finally at Object Quality, I would put Avatar at 8 while UE5 is at 11 (yes breaking the scale!)
But here is where snowdrop destroys UE5 and that's when it comes to performance, UE5 is like at a 3-4 while Avatar is at a 9.
Snowdrop wins honestly
So others like Massive, Rockstar and Remedy have some what caught up to UE5.
But in the reveal AVATER trailer they showcased something that was:
Lighting & Shadowing - 10
Object Quality - 10
in the SOW trailer they showcased something even better with better character rendering, vfx and material rendering including 10 lighting/shadow and 10 object quality. So you are telling me that there will be minor downgrades (1 point?) Because 2 or more points is a major downgrade..
But yeah if SOW gets a minor/small downgrade across the board then i'm all for it.
Straight up this was the second best looking game there after Hellblade 2 to me. Not counting the Space Marine 2 ad
Artstyle immaculate, but it doesnt just depend on that. Like say, a Zelda game.
Fuck uncharted 5, i don't wanna play as nate's bisexuals daughter or renounce to the level of violence of tlou, gimme tlou3.
This 16 second clip is music to my fucking ears. Clipped and time stamped.
Hearing someone in the mainstream gaming media on a big platform say what I've been saying for 5 years now is like magic.
Deliver the game how its meant to be played, stop catering to these cheap fuck console gamers who want the world and refuse to pay for it.
All that ridiculous time optimizing your game to have 20 different modes could be used to polish your game. (Hi Insomniac)
I'm afraid of HELLBLADE 2 being the maximum graphics but only in equally linear games...
I mean, if Last of Us 3 be more open, we'll never see Hellblade 2 level graphics...
Does anyone agree?
You think she is gonna be non-binary instead?
You think she is gonna be non-binary instead?
I just don't give a fuck about uncharted in general and i don't care in general for ND stories and characters.Jokes and political opinions aside - I have zero interest in an Uncharted game with Nate's daughter - it almost, but not quite stupid as the idea of a God of War game centered around Atreus.
I think a large part of what made Uncharted so special, and unique from games like Tomb Raider was Nate's wit and personality, and his chemistry with other characters like Sullivan, Chloe and Elena. Other than Nate, I wouldn't mind playing as a young Sullivan in a prequel.
funny you say that because Lara is bisexual in the next tomb raider game. it will have both gay and straight romances.Fuck uncharted 5, i don't wanna play as nate's bisexuals daughter or renounce to the level of violence of tlou, gimme tlou3.
It should work. The teams just need to get bigger and have better management. They did uncharted 3 and TLOU1 at the same time and had TLOu1 out just a year and a half after uncharted 3. What fucked them over was the left behind DLC which conflicted with Amy's plans to take Uncharted 4 into full production. That caused rifts and then neil forced her out. Its office politics at its worst.I hate that they are doing 2 new games, the team should work entirely on the next big thing, they don't have 2000 devs like ubisoft, they are a relatively small team for AAAA games.