sigrad
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Game was so good. And SO fucking hard as well.I really hope they make Wolverine gory like it should be when you have freaking claws as a weapon. Or will Ninja Gaiden 2 remain king
Game was so good. And SO fucking hard as well.I really hope they make Wolverine gory like it should be when you have freaking claws as a weapon. Or will Ninja Gaiden 2 remain king
You really thought some B list clowns like insomniac who will have COD/fifa esque annual releases from 2027-2029 were gonna deliver the goods?What's this im reading about a leak saying Wolverine only having a 60fps mode? Somebody on Era said thats the case. That cannot be true. It better not be true.
I mean I think we’re already seeing the effects. Your big worthwhile blockbusters that push tech have gotten fewer and fewer and fewer since the PS360 days. I too wonder what will happen if/when the bubble burst.I hope Insomniac budget leaks put things into perspective as to how ludicrously expensive AAA dev has gotten. $300m+ for a sequel is absolutely insane when it is using so much of work already done with its predecessor.
I wrote this a while ago, as consoles get more fancy tech, in order to put that tech to use i.e. put extra details in graphics, it costs a LOT of money. Money which these studios are running out of simply because of outrageous dev cost. Using GTA VI as a benchmark is a fools errand, I genuinely believe the $2B budget which was being touted.
Case in point. All the things which you are craving for require a lot more resources (both time + $$$) and considering how short the dev time are for these games, they simply cannot use the budget for bells and whistles like in the past. I think we are at a breaking point for AAA blockbuster games development. I think there is a ceiling which we have already hit when it comes to scope + tech which you can expect in a normal tentpole production. If you expect more, then it has to be an exceptional edge case like GTA VI or perhaps something like TLOU Part III in the future.
I think these are fake numbers. Games are expensive to make but not that expensive. see my breakdown above.I hope Insomniac budget leaks put things into perspective as to how ludicrously expensive AAA dev has gotten. $300m+ for a sequel is absolutely insane when it is using so much of work already done with its predecessor.
I wrote this a while ago, as consoles get more fancy tech, in order to put that tech to use i.e. put extra details in graphics, it costs a LOT of money. Money which these studios are running out of simply because of outrageous dev cost. Using GTA VI as a benchmark is a fools errand, I genuinely believe the $2B budget which was being touted.
Case in point. All the things which you are craving for require a lot more resources (both time + $$$) and considering how short the dev time are for these games, they simply cannot use the budget for bells and whistles like in the past. I think we are at a breaking point for AAA blockbuster games development. I think there is a ceiling which we have already hit when it comes to scope + tech which you can expect in a normal tentpole production. If you expect more, then it has to be an exceptional edge case like GTA VI or perhaps something like TLOU Part III in the future.
Possible blackrock cash injections for the amount of wokeness in their games? I’m being dead serious. I feel like that’s actually a possible explanationI think these are fake numbers. Games are expensive to make but not that expensive. see my breakdown above.
And games like Avatar and AW2 were able to offer that next gen leap with that extra level of detail without breaking the bank. Insomniac is just being lazy. they have the money, but they chose not to upgrade their city. Back in the day, every game would come with a brand new city. Insomniac hasnt done that for the last two spiderman games so it makes no sense to see such a high budget for it.
For reference, GOW, Horizon and TLOU2 cost $200 million. How can Miles cost $150 million compared to those massive full fledged games that took 3-5 years to make?
Game was so good. And SO fucking hard as well.
We have to wait and see tbh, they still have 2 years if we go by the leaks. I would also add MK in that good gore list, if IG can match those than im more than happy.We live in a world where fucking dead island 2, barely an AAA(?) made by a nobody team is gonna have 100x times better gore than fucking wolverine made by a sony first party.
I know the gore is gonna be there, but you people know that it's not gonna be even close to di2 or even ds remake level of gore.
I hope ND is not gonna shit the bed with their violence tech in tlou3.
Btw i just bought days gone on pc, any hint to improve the graphic?
i forgot how horny mk11 makes meWe have to wait and see tbh, they still have 2 years if we go by the leaks. I would also add MK in that good gore list, if IG can match those than im more than happy.
yeah that level of gore... aint happening lolWe have to wait and see tbh, they still have 2 years if we go by the leaks. I would also add MK in that good gore list, if IG can match those than im more than happy.
cost of hookers and cocaine.
We had cinematic setpieces in the ps3 era and the games cost $20 million back then. $150 million for 7 hour dlc with 3 setpieces is simply ridiculous. Someone is lying
Looks ps4
Wolverine PS5 character model on the right. Looking good. What do we think?
Looks ps4
While I totally agree, Sony should be the one publisher that can eat the costs. Their big AAA tentpole games are the biggest reason why their hardware sells so well. Even if they theoretically operated at a loss on their software sales, they would more than make up for it in their hardware, subscription, and Microtransactions parts of the business. The problem for Sony isn't about not being profitable, it's about not being as profitable as previous generations. Console gaming is growing at a snails paceI hope Insomniac budget leaks put things into perspective as to how ludicrously expensive AAA dev has gotten. $300m+ for a sequel is absolutely insane when it is using so much of work already done with its predecessor.
I wrote this a while ago, as consoles get more fancy tech, in order to put that tech to use i.e. put extra details in graphics, it costs a LOT of money. Money which these studios are running out of simply because of outrageous dev cost. Using GTA VI as a benchmark is a fools errand, I genuinely believe the $2B budget which was being touted.
Case in point. All the things which you are craving for require a lot more resources (both time + $$$) and considering how short the dev time are for these games, they simply cannot use the budget for bells and whistles like in the past. I think we are at a breaking point for AAA blockbuster games development. I think there is a ceiling which we have already hit when it comes to scope + tech which you can expect in a normal tentpole production. If you expect more, then it has to be an exceptional edge case like GTA VI or perhaps something like TLOU Part III in the future.
Yeah, Wolverine isnt a game that should be aiming to be super gorey constantly regardless, should have moments of gore, thats all.yeah that level of gore... aint happening lol
Finishers could be that gory. Or at least the most fantastical and rarer ones.Yeah, Wolverine isnt a game that should be aiming to be super gorey constantly regardless, should have moments of gore, thats all.
Wolverine should have state of the art marks and gore on enemies, it's one of the peculiar things about a damn wolverine title, let's not even joke here, maybe not all the time but very present and not just "moments".Yeah, Wolverine isnt a game that should be aiming to be super gorey constantly regardless, should have moments of gore, thats all.
I really hope they make Wolverine gory like it should be when you have freaking claws as a weapon. Or will Ninja Gaiden 2 remain king
I don't know, from these gifs, Horizon's clouds look much, much better. This looks a bit cartoony, they're too white and the lack of shadows makes it look like they have no volume.From that dev interview I found that you can go above the clouds in Avatar like in Horizon Burning Shores.
So did that today and wow, it looks pretty damn good. Horizon looks better but this looks absolutely gorgeous even above the clouds. And the clouds are dynamic and constantly moving unlike in Horizon.
Yeah, i did say Horizon's cloud look better.I don't know, from these gifs, Horizon's clouds look much, much better. This looks a bit cartoony, they're too white and the lack of shadows makes it look like they have no volume.
I’ve been saying this since 2021 but people didn’t wanna listen…LMAO Leaked slides show Wolverine will be 60 fps. They wont even commit to a 30 fps fidelity mode.
If this isnt Insomniac waving a big white flag and conceding that they dont have the talent or ambition to push visual fidelity, i dont know what is. Sadly, i think this is going to be the norm going forward at other Sony studios like ND, SSM and even GG. These guys no longer seem to be pushing visual fidelity and are happy making games for a 5 tflops console then using the remaining 5 tflops to push an extra 30 fps.
We all thought Series S and its 4 tlfops would hold back this gen, but I dont think we ever imagined devs like Bluepoint, Insomniac, Square Enix's FF7 team, and ND releasing 60 fps games essentially turning the PS5 into a series s.
Thank god for third party studios like Remedy and Massive. They still have some desire and ambition to push the fidelity and simulations. First party studios are done.
And it was mentioned, one of the devs, to john from DF, that its coz they can keep game 1440p60 stable coz of that choice, heavily implaying if they used lumen and nanite game couldnt hold those res/fps targetsTekken 8 isnt using nanite or lumen despite being on UE5.
Decent upgrade still.
Tekken 8 isnt using nanite or lumen despite being on UE5.
Decent upgrade still.
Wolverine is a smaller world game and outside of ray tracing/path tracing, I'm Sure texture quality is going to be top notch and that leaves animations and soft body physics;which I'm sure is going to be money.LMAO Leaked slides show Wolverine will be 60 fps. They wont even commit to a 30 fps fidelity mode.
If this isnt Insomniac waving a big white flag and conceding that they dont have the talent or ambition to push visual fidelity, i dont know what is. Sadly, i think this is going to be the norm going forward at other Sony studios like ND, SSM and even GG. These guys no longer seem to be pushing visual fidelity and are happy making games for a 5 tflops console then using the remaining 5 tflops to push an extra 30 fps.
We all thought Series S and its 4 tlfops would hold back this gen, but I dont think we ever imagined devs like Bluepoint, Insomniac, Square Enix's FF7 team, and ND releasing 60 fps games essentially turning the PS5 into a series s.
Thank god for third party studios like Remedy and Massive. They still have some desire and ambition to push the fidelity and simulations. First party studios are done.
Fucking disgusting.LMAO Leaked slides show Wolverine will be 60 fps. They wont even commit to a 30 fps fidelity mode.
If this isnt Insomniac waving a big white flag and conceding that they dont have the talent or ambition to push visual fidelity, i dont know what is. Sadly, i think this is going to be the norm going forward at other Sony studios like ND, SSM and even GG. These guys no longer seem to be pushing visual fidelity and are happy making games for a 5 tflops console then using the remaining 5 tflops to push an extra 30 fps.
We all thought Series S and its 4 tlfops would hold back this gen, but I dont think we ever imagined devs like Bluepoint, Insomniac, Square Enix's FF7 team, and ND releasing 60 fps games essentially turning the PS5 into a series s.
Thank god for third party studios like Remedy and Massive. They still have some desire and ambition to push the fidelity and simulations. First party studios are done.
I wish I had a pc thst could run this on ultraFrom that dev interview I found that you can go above the clouds in Avatar like in Horizon Burning Shores.
So did that today and wow, it looks pretty damn good. Horizon looks better but this looks absolutely gorgeous even above the clouds. And the clouds are dynamic and constantly moving unlike in Horizon.
It only stands to reason that they would plateau or even move to decrease investment into first party titles where possible and maximize the usefulness of their time by focusing on sufficiently large titles to boot.While I totally agree, Sony should be the one publisher that can eat the costs. Their big AAA tentpole games are the biggest reason why their hardware sells so well. Even if they theoretically operated at a loss on their software sales, they would more than make up for it in their hardware, subscription, and Microtransactions parts of the business. The problem for Sony isn't about not being profitable, it's about not being as profitable as previous generations. Console gaming is growing at a snails pace
I always praise the cloud system in Horizon, but this is my gripe also with it, they made the clouds static, sometimes it feels weird. I'm curious if they'll maybe make them a bit more dynamic in the PC version, I highly doubt it, but still.Yeah, i did say Horizon's cloud look better.
This is still very impressive because horizon doesnt render foliage up in the sky. its just an empty canvas with some static clouds. Here the clouds are moving constantly, the floating islands are explorable and combine to produce visuals unlike anything ive seen this gen.
Yeah, that is indeed interesting.One thing they said was that while its raining, you can get on an ikran and fly above the weather in realtime. I will try that next. its insane to think about.
Dunno if u missed it guys, but DF finally admited, after a while, xgen gt7 looks much better and "next gen" from new forza.
Many of us saw it when forza launched that the "next gen" look from the trailers was completely gone, despite it only being current gen it looks visibly worse from gt7 and forza horizon5 that are older and obviously very crossgen.
"Realistic but not Glorified Violence"LMAO Leaked slides show Wolverine will be 60 fps. They wont even commit to a 30 fps fidelity mode.
If this isnt Insomniac waving a big white flag and conceding that they dont have the talent or ambition to push visual fidelity, i dont know what is. Sadly, i think this is going to be the norm going forward at other Sony studios like ND, SSM and even GG. These guys no longer seem to be pushing visual fidelity and are happy making games for a 5 tflops console then using the remaining 5 tflops to push an extra 30 fps.
We all thought Series S and its 4 tlfops would hold back this gen, but I dont think we ever imagined devs like Bluepoint, Insomniac, Square Enix's FF7 team, and ND releasing 60 fps games essentially turning the PS5 into a series s.
Thank god for third party studios like Remedy and Massive. They still have some desire and ambition to push the fidelity and simulations. First party studios are done.
Dunno if u missed it guys, but DF finally admited, after a while, xgen gt7 looks much better and "next gen" from new forza.
Many of us saw it when forza launched that the "next gen" look from the trailers was completely gone, despite it only being current gen it looks visibly worse from gt7 and forza horizon5 that are older and obviously very crossgen.
Why is it a surprise that a $300 million game based on a Marvel character is going to tone down the potential violence on show so that it will encourage little Timmy's mom to buy it for him even if it's rated R/18?"Realistic but not Glorified Violence"
Ugggghhhhh.....more moralizing.
I bet money every single one of these devs have no problem watching Tarantino, Kill Bill etc but "We must protect the Children"
Please Fuck Off with this Shit.
Because FUCK Timmy. Kids need to know that not everything is FOR them. go play fornite you little shits and let us adults play adult games. Deadpool is rated R and has grotesque violence and is better for it. The last Wolverine movie was also rated R for this very reason, and adults made it the most successful wolverine movie at the box office.Why is it a surprise that a $300 million game based on a Marvel character is going to tone down the potential violence on show so that it will encourage little Timmy's mom to buy it for him even if it's rated R/18?
No suprise just disapointment.This should show people that modern games are far more about how talented your artists are and how much time you give them versus hardware power or if they're cross gen.
Why is it a surprise that a $300 million game based on a Marvel character is going to tone down the potential violence on show so that it will encourage little Timmy's mom to buy it for him even if it's rated R/18?
LMAO Leaked slides show Wolverine will be 60 fps. They wont even commit to a 30 fps fidelity mode.
If this isnt Insomniac waving a big white flag and conceding that they dont have the talent or ambition to push visual fidelity, i dont know what is. Sadly, i think this is going to be the norm going forward at other Sony studios like ND, SSM and even GG. These guys no longer seem to be pushing visual fidelity and are happy making games for a 5 tflops console then using the remaining 5 tflops to push an extra 30 fps.
We all thought Series S and its 4 tlfops would hold back this gen, but I dont think we ever imagined devs like Bluepoint, Insomniac, Square Enix's FF7 team, and ND releasing 60 fps games essentially turning the PS5 into a series s.
Thank god for third party studios like Remedy and Massive. They still have some desire and ambition to push the fidelity and simulations. First party studios are done.
Sounds perfect, Wolverine should have violence, but its not mortal combat or deadpool where you need to be focusing on highlighting it."Realistic but not Glorified Violence"
Ugggghhhhh.....more moralizing.
I bet money every single one of these devs have no problem watching Tarantino, Kill Bill etc but "We must protect the Children"
Please Fuck Off with this Shit.
Sounds perfect, Wolverine should have violence, but its not mortal combat or deadpool where you need to be focusing on highlighting it.
outside or some key moments.
They said it will be somewhere "Between" GOW2018 (a game where most enemies Bleed Orange Gatorade) and TLOU1&2.Sounds perfect, Wolverine should have violence, but its not mortal combat or deadpool where you need to be focusing on highlighting it.
outside or some key moments.
This is a real head scratcher. The other day I tried SM2 at 60fps just to see how it looked and it really took a lot of the glamour away. Pop-in was much more aggressive and there's an obvious downgrade in image stability. For them to even think about committing to 60fps and abandoning 30fps on base PS5 is so bizarre to me. Let people who absolutely need to play at 60fps grab a Pro console or wait for PC release.
The interior materials are really poor, as well as obviously bad polygon meshes with warping. Also a generic sky reflection in the cockpit when it should be reflecting the interior and the driver.Forza Motorsport can look so nice and really pop in the right environment, 4k with DLAA at 60fps! Great HDR too.
This was an awesome race in my Celica vs a bunch of fast arse Lotuseseses
a game where you play a human teenage girl will be more gory & violent when compared too.....(checks notes) Wolverine.
Seriously?Miles' Wolverine suit variant from Spider-Man 2 can compete with any in-game character model ever rendered and we're entertaining the idea of the actual Wolverine looking last-gen.
As far as the design, I think it looks great.
That tekken 8 shot is from the reveal trailer which now we all know has been downgraded. Its better looking than T7 yeah but it isnt that good like in the image. There are no sweats or veins in the finalized product: