GymWolf
Member
I was not moving any goalpost, it was just an observation.
The only way to show physics in starfield is with an editor that spawn one million objects, you could do the same in oblivion, i think we already had this argument, during the normal gameplay you barely see any of it except for the physics glitches, otherwise the game is very static and with very little to no destruction, zero-gravity stuff is nothing new in videogames neither, and the game was severely toned down in IA, npcs behaviour, freedom of approach and other simulation aspects compared to even skyrirm (that was already toned down from oblivion and morrowind).
Horizon maybe doens't have all the movable objects in the scenario (that have little to no use during the normal gameplay because you can''t actually use a wrench as a wrench, you can just sold it as junk) but it has pound per pound more destruction in the scenery that actually matter when you fight the big dinobots because they are temporary covers that get destroyed, in the meantime you can't even break a fucking glass in starfield, there are literal comparisons on yt with games like gta san andreas or old ass games that do better than starfield.
Building a mining colony has nothing to do with complex physics, at best it's a feature of the game, like building the spaceship.
Sorry, me and a large amount of people online don't see this incredible physics\simulation achivement in starfield like other people do.
Even the scope doens't feel that large when it's mostly barren lands not even completely explorable, copied content everywhere and just a couple of big cities, they managed to make a space game that doens't feel like a space game.
P.s. before you answer with a wall of text, i just don't care enough about starfield to start yet another long discussion about it, you can have your opinion and i have mine, i'm not trying to have the last word, i REALLY don't care about that game anymore (and it's 2:43am in italy so i'm going to bed now)
The only way to show physics in starfield is with an editor that spawn one million objects, you could do the same in oblivion, i think we already had this argument, during the normal gameplay you barely see any of it except for the physics glitches, otherwise the game is very static and with very little to no destruction, zero-gravity stuff is nothing new in videogames neither, and the game was severely toned down in IA, npcs behaviour, freedom of approach and other simulation aspects compared to even skyrirm (that was already toned down from oblivion and morrowind).
Horizon maybe doens't have all the movable objects in the scenario (that have little to no use during the normal gameplay because you can''t actually use a wrench as a wrench, you can just sold it as junk) but it has pound per pound more destruction in the scenery that actually matter when you fight the big dinobots because they are temporary covers that get destroyed, in the meantime you can't even break a fucking glass in starfield, there are literal comparisons on yt with games like gta san andreas or old ass games that do better than starfield.
Building a mining colony has nothing to do with complex physics, at best it's a feature of the game, like building the spaceship.
Sorry, me and a large amount of people online don't see this incredible physics\simulation achivement in starfield like other people do.
Even the scope doens't feel that large when it's mostly barren lands not even completely explorable, copied content everywhere and just a couple of big cities, they managed to make a space game that doens't feel like a space game.
P.s. before you answer with a wall of text, i just don't care enough about starfield to start yet another long discussion about it, you can have your opinion and i have mine, i'm not trying to have the last word, i REALLY don't care about that game anymore (and it's 2:43am in italy so i'm going to bed now)
Last edited: