SlimySnake
Flashless at the Golden Globes
lol yes. I have just one way of playing it. Driving around in third person taking in the city. As soon as i get out of the car, the illusion breaks with some of the nastiest looking character models and jankiest of animations.I love the world, structures and lighting in Cyberpunk, from a wide panoramic view of the city to a simple back alley, there is great work behind it.
It's a shame that I feel the complete opposite of the NPC's, they seem to me to be of a low level and I feel that they are totally out of place.
AW2 uses primitive shaders on the ps5. thats more magic sauce than any first party has used. they just used the wrong upscaling technique.With aw2 I had legit complaints. It was just pc game with low settings on console. No magic sauce or optimisation.
I have done cool shots. Can post later
the difference between pc ports and console games comes down to some minor god rays and AO. nowadays u get ray traced shadows, gi and reflections on console versions anyway. With starfield, the biggest differences turned out to be AO and shadows. the console versions had everything else, but the damn shadows ruined the image. i think the same will happen here.
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