Yeah but it was optional, forcing those poor consoles (and players to suffer) to do RT is not very wise.
game will probably look odd without ray tracing like jedi survivor does
some of these devs have actually started to use what ray tracing was meant for actually: letting developers skip a lot of raster optimizations/works they have to do. in jedi survivor's case, you have to live with cal's hair becoming glowy orange whenever you're open in the sun. it looked so horrible that even I had to force myself to enable ray tracing despite getting unstable %1 lows. also ssr artifacts in that game was something fierce.
sadly we're nearing times where "disable ray tracing" will come with graphical errors and artifacts and glitches. this could be one of those cases. it is also why they probably are so adamant on forcing ray tracing at all costs.
but at least they did fix cal's hair thing.
at some point they will take big shortcuts with ray tracing that falling back to rasterization will probably require years of optimization... but of course they won't do that.
it is why I kind of hoped for consoles to not bring any ray tracing at all to the mix. so that developers would be forced to optimize rasterization for graphical coherency. but now they don't have to. especially considering people will keep buying these games.
it is just how rasterization is anyways. it needs special tricks and tweaks to stay relevant. it is why ray tracing is the future. at some point you have to automate certain stuff to go forward and give more time to other departments of graphics/optimization/gameplay etc. in this case however it is clear that both jedi survivor and dragon dogma 2 used it to speed up the development. some devs will use the extra time they have gotten from ray tracing to improve other aspects of the game/graphics. but I guess we will see those titles at the end of the generation.
Funny part is though it is actually an extreme CPU limitation. for GPU they could always reduce the resolution more aggresively to attain that perfect 30 FPS lock. they can't because:
not only framerate avg. cannot go beyond 30 fps. or so, it consistently drops frames like ps5 does in jedi survivor and dragons dogma 2. if they could get decent %1 lows on lowend CPUs with their ray tracing implementation they probably would've gotten away with it.
But when this exists... you question how unoptimized the ray tracing cpu code has to be with jedi and dragons dogma 2. spiderman clearly does it better. and from my knowledge, you need the very same BVH for all kind of ray tracing effects. so technically spiderman would get similarly consistent and stable framerates with ray traced global illumination too.