Toots
Gold Member
Maybe she's chin-chan long lost sisterI didn't knew that senua was the real life model for the scream made by munch.
Maybe she's chin-chan long lost sisterI didn't knew that senua was the real life model for the scream made by munch.
Yeah, those are the moments I was talking about back in one of my previous posts. Those tracking shots alone are head and shoulders above current open world games in fidelity and detail. They legitimately look photorealistic. The fact that there is zero pop in throughout each and every one of them is also baffling.Those seamless level tracking shots are amazing, the 'infinite LoD' and no visible pop-in is truly some next (current) gen shit.
Isn't that just marylin manson with a wig?Maybe she's chin-chan long lost sister
they already said that its PSVR games and other stuff releasing this year only. So that astrobot game and that gaas game concord from that ex-bungie studio.Playstation sop announced for tomorrow, i hope that they can show us some new games with true current graphics but i keep my expectations very low.
New Dragon Age screenshots.
I just hope that they reveal one true currentt-gen title from any of their first party studios because if they don't show anything this year that means that all of their true current gen titles won't release before 2026 - 2027 and maybe many of them are gonna released as cross gen in ps5 & ps6 , and that will be really disappointing .they already said that its PSVR games and other stuff releasing this year only. So that astrobot game and that gaas game concord from that ex-bungie studio.
You are not getting Ghost Of Tsushima 2, ND's new IP, Bend's new IP, SSM's new IP, Death Stranding or Wolverine. They are all releasing 2025 or later.
Sony has basically turned into a former shell of itself. We will get maybe 4 AAA games from them over the next 4 years. Then rinse and repeat. That era of 3-4 games a year is long gone. They are all 1 game per gen studios now and since they only have 5 AAA studios, that means 5 games at best.
I just hope that they reveal one true currentt-gen title from any of their first party studios because if they don't show anything this year that means that all of their true current gen titles won't release before 2026 - 2027 and maybe many of them are gonna released as cross gen in ps5 & ps6 , and that will be really disappointing .
3-4 AAA games per year? What the hell you talking about? Let's look at Sony's big AAA games last generationthey already said that its PSVR games and other stuff releasing this year only. So that astrobot game and that gaas game concord from that ex-bungie studio.
You are not getting Ghost Of Tsushima 2, ND's new IP, Bend's new IP, SSM's new IP, Death Stranding or Wolverine. They are all releasing 2025 or later.
Sony has basically turned into a former shell of itself. We will get maybe 4 AAA games from them over the next 4 years. Then rinse and repeat. That era of 3-4 games a year is long gone. They are all 1 game per gen studios now and since they only have 5 AAA studios, that means 5 games at best.
20163-4 AAA games per year? What the hell you talking about?
I am talking about sony first party studios not second and third parties studio's, also kojima , rockstar, ubisoft and many other studios are gonna release true current gen (ps5 exclusive or multiplatform) titles in the remaining months of 2024 and next year.Death stranding 2
You do realize the PS4 generation started in 2013, right? and I was referring to big AAA releases.2016
1. Uncharted 4
2. Ratchet remake
3. The Last Guardian
2017
1. Horizon 1
2. GT Sports
3. Uncharted Lost Legacy
4. Gravity Rush 2
2018
1. SOTC
2. GOW
3. Detroit
4. Spiderman
2019
1. Days Gone
2. Death Stranding
2020
1. Ghost Of Tsushima
2. TLOU2
3. Dreams
4. Spiderman Miles
They are not low enough.Playstation sop announced for tomorrow, i hope that they can show us some new games with true current graphics but i keep my expectations very low.
I just hope that they reveal one true currentt-gen title from any of their first party studios because if they don't show anything this year that means that all of their true current gen titles won't release before 2026 - 2027 and maybe many of them are gonna released as cross gen in ps5 & ps6 , and that will be really disappointing .
3-4 AAA games per year? What the hell you talking about?
Yh wolverine was set as 2026 game so they have nothing this year. Death stranding next year. Wolverine the year after and maybe ghost of tsushima then nd in 2027 and gg in 2028.I am talking about sony first party studios not second and third parties studio's, also kojima , rockstar, ubisoft and many other studios are gonna release true current gen (ps5 exclusive or multiplatform) titles in the remaining months of 2024 and next year.
I doubt that they will use rtgi in upcoming astro game but if they ended using it we sure will got some good graphics in that gameI'm curious to see how far they can push the Astro game. I wouldn't mind a platform game with visuals closer to recent Super Mario movies. I am less interested in Concord since it is first-person pov but still curious about visuals.
NVM
I think if horizon remaster are really under development, i think it will have true next gen graphics if Guerrilla making it using the latest version of decima which used in ds2.Yh wolverine was set as 2026 game so they have nothing this year. Death stranding next year. Wolverine the year after and maybe ghost of tsushima then nd in 2027 and gg in 2028.
If they are skipping a showcase this year it all but confirms that these studios are no where close to releasing these games. Doing a small state of play focusing on vr and non AAA releases this year is proof of that.
Best we can hope for are Horizon remaster And venom dlc next year. But they won’t look next Gen.
Nah, they are gonna make another cheap remake like they did with tlou1 to push horizon serial tv.I think if horizon remaster are really under development, i think i will have true next gen graphics if Guerrilla making it using the latest version of decima which used in ds2.
Yh wolverine was set as 2026 game so they have nothing this year. Death stranding next year. Wolverine the year after and maybe ghost of tsushima then nd in 2027 and gg in 2028.
If they are skipping a showcase this year it all but confirms that these studios are no where close to releasing these games. Doing a small state of play focusing on vr and non AAA releases this year is proof of that.
It will be really disappointing if they ended making in same same way That ND Did with tlou1 remake and waste 2 years in a remake with ps4 graphics .Nah, they are gonna make another cheap (but probably not as cheap) remake like they did with tlou1 to push horizon serial tv.
And tbh, it's better this way, it's a tragedy to waste even a 3 legged dog to work on an horizon 1 remake.
What will you do if they not shown any game from their lbig first parties studio's in ps5 pro event ?Ghost is likely next year. And they aren't skipping 2024 showcase, they're just waiting to show everything on PS5 Pro. Fine with me since I long since sold my PS5 and am waiting for Pro release to continue gaming.
I mean, it would be hilarious if sony best game in term of graphic would be a remaster of a 2017 game...It will be really disappointing if they ended making in same same way That ND Did with tlou1 remake and waste 2 years in a remake with ps4 graphics .
If they didn't show anything this year ,90% It will ended like that and we won't have other than good looking horizon remaster(if it truly under development, ) from sony first party studios until 2026- 2027I mean, it would be hilarious if sony best game in term of graphic would be a remaster of a 2017 game...
nah. the rumors said they are using the HFW graphics upgrades.I think if horizon remaster are really under development, i think it will have true next gen graphics if Guerrilla making it using the latest version of decima which used in ds2.
lol ever the optimist. that studio isnt known for pushing graphics. The Japan studio was shut down and they were the ones who made The Last Guardian, Gravity Rush 2 and helped with Demon Souls remake. Those guys, the real graphics talent in Japan is gone.I'm curious to see how far they can push the Astro game. I wouldn't mind a platform game with visuals closer to recent Super Mario movies.
What will you do if they not shown any game from their lbig first parties studio's in ps5 pro event ?
lol ever the optimist. that studio isnt known for pushing graphics. The Japan studio was shut down and they were the ones who made The Last Guardian, Gravity Rush 2 and helped with Demon Souls remake. Those guys, the real graphics talent in Japan is gone.
Besides, the Sony CEO said that they have no AAA games releasing this year so this will be a quick and dirty budget title. Dont expect Mario CG graphics or scale of Mario Odyssey. it will be the same native 4k 60 fps last gen looking game like astro bot.
Finger's crossed they surprise us with it being Guerrilla rather than ND. I'm not big on the idea of a Zero Dawn remake given how solid the title is already and resources likely being better spent elsewhere; but if they could use it as a test bed for RT & Virtualised Geometry -- along with the DS2 collab -- then it might be worth it. Though I think then that it might take the wow factor away from Horizon 3 which I hope to be a significant step up.nah. the rumors said they are using the HFW graphics upgrades.
It would be cool if they got RTGI, reflections and shadows in there along with mesh shader or nanite support but lets face it, this is Sony we are talking about. it will be like the TLOU1 remake upgrade. Not a single next gen feature in sight.
I am hoping that we at least get the pre-downgraded HFW reveal trailer. That trailer looks way better than the final game in lighting, asset quality, and draw distance.
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95 % Horizon 3 may end as cross or next gen titleFinger's crossed they surprise us with it being Guerrilla rather than ND. I'm not big on the idea of a Zero Dawn remake given how solid the title is already and resources likely being better spent elsewhere; but if they could use it as a test bed for RT & Virtualised Geometry -- along with the DS2 collab -- then it might be worth it. Though I think then that it might take the wow factor away from Horizon 3 which I hope to be a significant step up.
Can't wait for gta vi rockstar never disappointing meI’m curious to see what Sony brings next year for their AAA games, though I feel like the PS5 Pro will ultimately be a glorified GTA 6 machine for a majority of people, myself included.
New Dragon Age screenshots.
I'm sorry you think these pics are that impressive to be bullshot?Like the last one, but always skeptical of pre-release (or even pre-trailer) PR images.
He just said he was skeptical, though I don’t find them to be SUPER impressive myself. They’re still quite pretty though.I'm sorry you think these pics are that impressive to be bullshot?
I'm sorry you think these pics are that impressive to be bullshot?
"Hellblade 2 is a game I believe and demonstrate, stands up to, and at times exceeds, many pre-rendered CGI"
It's all thanks to the Unreal Engine. That's what this is all about. Xbox is still dying you know.You know that praise legitimately means something because it's NXGamer praising an Xbox game, that shit is rarer than a blue moon.
It's all thanks to the Unreal Engine. That's what this is all about. Xbox is still dying you know.
Hellblade II is totally uninspired, a sequel made by a forced contract that delivers nothing more than the absolute skeleton of an already hollow experience.
Legitimately lol. You know the damn thing looks good when NXGamer gushes over it, and it’s not a PlayStation game.You know that praise legitimately means something because it's NXGamer praising an Xbox game, that shit is rarer than a blue moon.
I really believe 3Lateral’s 4D mL system for scanning/rigging character faces also elevates the entire project.
50,000 Scans -
Projects — 3Lateral
3Lateral - Empowering digital characters accross AAA productionswww.3lateral.com
Effectively, the most visually impressive projects in gaming right now. I believe a lot of that has to do with the incredible character models.
Fort Solis is very similar (UE5 too) and looks almost as good (it also tries to run 60FPS on PS5)
Okay for real I don't actually dislike Ninja Theory but users like you trick me into making these kinds of posts. You're good, I guess that's why I can't ever log onto the forum without you being there in the moment posting. You're the snake in the grass.
"Hellblade 2 is a game I believe and demonstrate, stands up to, and at times exceeds, many pre-rendered CGI"
What’s interesting is HFW is open world AND cross-gen. That’s stunning! What could the Decima engine do with a more linear, native PS5 (Pro) project?
I totally agree, it exceeds tons of prerendered CGI from the early 2000s
Dude, you have got to calm down with pinning 3Lateral as the great keymaster to unleashing the future of character graphics....
Most of these developers you mention as needing to get on the 3Lateral money train have already been working with 3Lateral for the better part of a decade (as has been Ninja Theory on Hellblade 1,) and some of them worked with predecessor/partner studios Cubic Motion or Image Metrics before then and have even more history with this lineage. Many of the big studios have worked with them (including a few shitty studios with a lot of money,) and soon everybody will have worked with 3Lateral because Epic bought them and they are the chief architects of MetaHumans. 3Lateral is not the master of unlocking; you can right now make a MetaHuman with much of the same foundational facial rigging as what made Senua. There will be shitty-looking games made with the 3Lateral "4D ML rig" (well not many, because it's an expensive process to have them do custom work, but we'll get some stuff like Rockay City along the way.) It will be the studios with top-tier, expensive staffers spending large amounts of time and development research, as is the case with Ninja Theory, that these models will look great in gameplay. It's another tool; it's not the one tool to rule them all.
Projects — 3Lateral
3Lateral - Empowering digital characters accross AAA productionswww.3lateral.com
Also, I'm not sure if you specifically are referring to "4D ML rigs" as the capture rigs or the rigged models (different things, and both are getting used at various points in the video conversation,), but it's probably worth clearing up the idea that 4D is something that's "1D better" than what everybody else does...
Basically what they're saying is that they're mocapping live action as a facial scan*. What you get from the 4D scanning process is exactly what a character would do across a specific point of time. That's great for Hellblade, being so scripted, or cutscenes of games, but you want to be able to go beyond just the details of that one set of actions. You don't want to "mocap a every fight" in most games the way Hellblade does because then you end up with the same general fight actions played out in a button press. MetaHuman Animator can then blend and define motions (Hellblade still has I believe some interactivity in fight animations, but it's mostly about timing and distance, which works for its close-combat singular encounters), and you can grab out (or train on) specific gestures or body tendencies with a 4D scan process. The process is all about giving a computer a lot of data to understand the actor, but it has to go beyond the one recording scan. That's part of the value of the 4D scan too, feeding it into machine-learning algorithms and finding specific motions to link or save for further use, but there's a lot of work afterwards if you actually want to have an interactive game character, not just a digital actor. What you ultimately want is for the digital actor to do something just like the actor would without the actor needing to record that move.
So the "4D" scan data is great for all the nuances it captures of motion (and also of assuming the musculature to make that motion,) but it's not going to make the character more detailed, rather more nuanced in specific motions. You can take this high-fidelity, time-recorded capture data and map it onto a cartoon avatar just as easily.
(*These talks kind of confuse what 3Lateral defines specifically as a "4D scan", there can be a couple of versions of how to do it and how many sessions beyond the main mocap performance are included, but I would assume "4D scan" also means a session of gestures to train the model. So you make some funny faces and blink and gesture, and enough of that movement recorded lets the computer train itself how it's supposed to get from point A to point B in 3D when it's going from neutral to frowny-face, even though it's also going off the mocap recording.)
Find out how a talented team used MetaHuman Animator to create ‘Blue Dot’
Find out how MetaHuman Animator enables teams to create stunning cinematics using a creative on-set filmmaking process.www.unrealengine.com
BTW, you can do an amateur version of their 4D scan process at home. (Well, it'd be more of a "3D" scan since you probably don't have two cameras to tape to a helmet in stereo, so you're missing the "D" of dimension".) Live Link Face is Epic's facial capture app for capturing footage to animate a MetaHuman, at home or in a studio. Your work probably won't turn out as good, because it won't be done with prosumer cams and won't have 80 people working 5 years on perfecting it and implementing the details, but you can map it onto a similar MetaHuman rig as what Ninja Theory works with.
New Live Link Face iOS App now available for real-time facial capture with Unreal Engine
Virtual production and livestream-ready real time facial animation has never been easier and more accessible thanks to our new iOS app - Live Link Face for Unreal Enginewww.unrealengine.com
Sony's already stated they're targeting two major releases a year - including third party exclusives. They've already had Final Fantasy VII this year, meaning they've got one more in the pipe, which I'd wager would be Silent Hill 2. The rest will be small titles released whenever. Tune in next year, folks.they already said that its PSVR games and other stuff releasing this year only. So that astrobot game and that gaas game concord from that ex-bungie studio.
You are not getting Ghost Of Tsushima 2, ND's new IP, Bend's new IP, SSM's new IP, Death Stranding or Wolverine. They are all releasing 2025 or later.
Sony has basically turned into a former shell of itself. We will get maybe 4 AAA games from them over the next 4 years. Then rinse and repeat. That era of 3-4 games a year is long gone. They are all 1 game per gen studios now and since they only have 5 AAA studios, that means 5 games at best.