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Graphical Fidelity I Expect This Gen

Xtib81

Member
Why would you expect 60 fps from consoles? In most cases, devs have to sacrifice half of the GPU horsepower to double the framerate and even then its not enough, and other graphics concessions have to be made that ultimately make the game look last gen as fuck as we have seen so many times this gen. RT is typically the first thing to go. Then level of detail and volumetric effects. And then the resolution is halved. And thats the best case scenario. Most games in the 60 fps modes are dropping to 720p and their reocnstruction techniques introduce all kinds of pixel crawl and ghosting that coupled with all the dialed down effects just completely removes the next gen sheen of these games.

I am convinced that most gamers have such a low opinion of graphics this gen because they are playing these games in shitty 60 fps modes.
I don't care about resolution, I want to have the choice. We have amazing-looking games running at 60fps on consoles. I have to assume that anybody fine with 30fps never actually turns the camera in their games.
 

Hunnybun

Member
Why would you expect 60 fps from consoles? In most cases, devs have to sacrifice half of the GPU horsepower to double the framerate and even then its not enough, and other graphics concessions have to be made that ultimately make the game look last gen as fuck as we have seen so many times this gen. RT is typically the first thing to go. Then level of detail and volumetric effects. And then the resolution is halved. And thats the best case scenario. Most games in the 60 fps modes are dropping to 720p and their reocnstruction techniques introduce all kinds of pixel crawl and ghosting that coupled with all the dialed down effects just completely removes the next gen sheen of these games.

I am convinced that most gamers have such a low opinion of graphics this gen because they are playing these games in shitty 60 fps modes.

60fps is better because 30fps modes always look atrocious.

It's like watching a Charlie Chaplin film.
 

SlimySnake

Flashless at the Golden Globes
I don't care about resolution, I want to have the choice. We have amazing-looking games running at 60fps on consoles. I have to assume that anybody fine with 30fps never actually turns the camera in their games.
Ive been turning in 30 fps games for the last 35 years. Some werent even 30 fps in ps1-ps3 era.

I do think some of the more recent games with 60 fps modes have absolutely terrible 30 fps modes that feel awful to play. But if a game is only shipping with a 30 fps mode then the devs in theory should have focused on making that game as smooth as possible. I never had any issues playing open world games like witcher 3, rdr2 and horizon 1 last gen because they all shipped as 30 fps games where devs made sure to make them feel responsive. even this gen, ive played spiderman miles, hfw, ratchet, ff16 and spiderman 2 at 30 fps and they felt great. hfw was the only one that felt a little off due to its brightness flickering issues in hdr but that was patched.
 

Xtib81

Member
Ive been turning in 30 fps games for the last 35 years. Some werent even 30 fps in ps1-ps3 era.

I do think some of the more recent games with 60 fps modes have absolutely terrible 30 fps modes that feel awful to play. But if a game is only shipping with a 30 fps mode then the devs in theory should have focused on making that game as smooth as possible. I never had any issues playing open world games like witcher 3, rdr2 and horizon 1 last gen because they all shipped as 30 fps games where devs made sure to make them feel responsive. even this gen, ive played spiderman miles, hfw, ratchet, ff16 and spiderman 2 at 30 fps and they felt great. hfw was the only one that felt a little off due to its brightness flickering issues in hdr but that was patched.
Truth be told, I never had a problem with 30fps until I bought an oled 4 years ago. I played HFW in 30fps due to the shimmering issue with 60fps and that was a real slog but before buying a new TV, 30 fps was just fine.
 
Nah they have constant gameplay as you are always making choices and engaging in adventure elements. I love adventure games like heavy rain, and Detroit. Beyond i didn’t like much but it has far more gameplay in every scene compared to hellblade 2 which goes an hour without anything happening. You press up and that’s it.
Walking is part of the experience like Death Stranding, its an experience, Im sure Hellblade 2 isn’t that much walking. As long as it isn’t overboard..
 
Ive been turning in 30 fps games for the last 35 years. Some werent even 30 fps in ps1-ps3 era.

I do think some of the more recent games with 60 fps modes have absolutely terrible 30 fps modes that feel awful to play. But if a game is only shipping with a 30 fps mode then the devs in theory should have focused on making that game as smooth as possible. I never had any issues playing open world games like witcher 3, rdr2 and horizon 1 last gen because they all shipped as 30 fps games where devs made sure to make them feel responsive. even this gen, ive played spiderman miles, hfw, ratchet, ff16 and spiderman 2 at 30 fps and they felt great. hfw was the only one that felt a little off due to its brightness flickering issues in hdr but that was patched.
I prefer Spiderman in 30fps, feels better, looks better. More cinematic…
 
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Darsxx82

Member

That's what this thread needed....quote an idiot Fanboy. Congratulations.

You can argue that XSS could be a limitation, but if it is, based on the arguments given there it only shows that you have no idea. The VRam does not determine the size of a map and even less so that it is correlative to %.

Then, the same idiot tries to make people believe that PS5 and XSX go at 30 fps and dynamic resolution because of XSs💀
 
That's what this thread needed....quote an idiot Fanboy. Congratulations.

You can argue that XSS could be a limitation, but if it is, based on the arguments given there it only shows that you have no idea. The VRam does not determine the size of a map and even less so that it is correlative to %.

Then, the same idiot tries to make people believe that PS5 and XSX go at 30 fps and dynamic resolution because of XSs💀
Are you saying Series S doesn’t affect games at all?
 

SlimySnake

Flashless at the Golden Globes
Silent Hill's 13 minute gameplay walkthrough looks amazing.



Amazing volumetric effects along with incredible lighting and asset quality. I just love how grounded the lighting feels in UE5. Materials get that bounce lighting pop yes, but it also feels really realistic in a way most games didnt last gen. Comparing the first few minutes to TLOU2 which has very similar areas in seattle and its obvious that lighting is a clear step up from TLOU2.

If bloober is doing this with UE5, i cant wait to see what Coalition, CD Project and Crystal Dyanmics do with it. I was hoping Sony studios would have their own UE5 solutions but after being MIA this summer, i am not holding my breath.

Gifs courtesy Musilla.

Jti9ZCJ.gif


JtiF9X1.gif


Jti2Pcv.gif
 
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SlimySnake

Flashless at the Golden Globes
I prefer Spiderman in 30fps, feels better, looks better. More cinematic…
thats because they reduced the lighting fidelity, the number of NPCs, traffic, and other LOD effects in the 60 fps mode.

Walking is part of the experience like Death Stranding, its an experience, Im sure Hellblade 2 isn’t that much walking. As long as it isn’t overboard..
trust me. its overboard. i love the game's graphics and i take 2-3 days in between going back to the game because i cannot handle an hour of walking with voices constantly talking in my ear. death stranding's walking is challenging. its interactive in ways hellblade 2 simply isnt. you just press up for an hour. sometimes you grab a torch and solve a puzzle but its the worst puzzles of all time as they simply require more walking. the order had more gameplay than this game.
 

Represent.

Represent(ative) of bad opinions
I don't care about resolution, I want to have the choice. We have amazing-looking games running at 60fps on consoles. I have to assume that anybody fine with 30fps never actually turns the camera in their games.
If you want a choice, buy a PC. The "choice" is why so many games look like garbage. Forcing devs to deliver both gives us OK visuals and subpar performance. Nothing great. Let them stick to a mode and deliver it to the best of their ability. Like COD. Like TLOU 2. Like Hellblade 2. One mode of their choice.
 
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SlimySnake

Flashless at the Golden Globes
Played some Lords of the Fallen on gamepass and while the world level of detail is meh, and lighting in indoor areas is nothing to write home about, the lighting in brighter areas is gorgeous. What a massive leap over Elden Rings. Sadly the game is soulslike and after killing the first boss it spawned a second boss who killed me in one hit. Uninstalled immediately but i can see the UE5 magic even in this game.

I think MS made the right choice choosing UE5 as an engine for 343i, Coalition, Ninja Theory, Obsidian and even the Perfect Dark team which i know is in development hell. These studios will have a running start compared to other sony studios who are going with their own inhouse tech. I think if MS doesnt fuck up like they have over the last few years, they are going to blow us all away with some incredible looking UE5 games. Unless a sony game shows up at summer gamefest, Looks like Sony studios are going to miss one more year, so they are a year behind everyone else. Shouldve switched to UE5 like everyone else.
 

CamHostage

Member


Threads about this have already been locked; it's a misinterpretation of the original Czech speech, and is not an accurate statement about how the game was produced.

 
Why would you expect 60 fps from consoles? In most cases, devs have to sacrifice half of the GPU horsepower to double the framerate and even then its not enough, and other graphics concessions have to be made that ultimately make the game look last gen as fuck as we have seen so many times this gen. RT is typically the first thing to go. Then level of detail and volumetric effects. And then the resolution is halved. And thats the best case scenario. Most games in the 60 fps modes are dropping to 720p and their reocnstruction techniques introduce all kinds of pixel crawl and ghosting that coupled with all the dialed down effects just completely removes the next gen sheen of these games.

I am convinced that most gamers have such a low opinion of graphics this gen because they are playing these games in shitty 60 fps modes.


I think the subtext of that article was that this game could've been 60 with decent settings but DUE TO THE FUCKING SERIES S THE DEVELOPERS ARENT EVEN FREAKIN GOING TO TRY ON THE MORE POWERFUL CONSOLES!

In all seriousness though you are totally right about 60 fps destroying the next gen'ness of just about every game this gen on console, however what pisses me off is this:

Why would any developer not ALSO be including an uncapped framerate for a game with the prospect of the PS5 Pro coming soon?? Makes ZERO sense ...hell, even if there's no ps5 pro there will eventually be a ps6 right?

Every single game should have an unlocked fidelity mode so that when the next system comes out we can play the game with fidelity mode visuals at 60 fps!

Btw I'm one of the people who chooses to play many games at 30/40 fps just so I can get good visuals on console and im still disappointed by this generation! Sony and MS have been lame and have gone for cross gen cash grabs for 4 years which is why Hellblade 2 is so important- finally we have a game that shows what these systems are capable of

Btw do you still think the Pro is even coming at this point?

PS- Lords of the Fallen sucks ...wait until you've gotten to the 3rd or 4th area and realize how much they spam you with enemies that track you from all angles, while simultaneously being lost in a maze-like area AND having to deal with a bad camera system ..it's the spammiest Souls like game ever ...some nice visuals tho at times
 
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Xtib81

Member
Silent Hill's 13 minute gameplay walkthrough looks amazing.



Amazing volumetric effects along with incredible lighting and asset quality. I just love how grounded the lighting feels in UE5. Materials get that bounce lighting pop yes, but it also feels really realistic in a way most games didnt last gen. Comparing the first few minutes to TLOU2 which has very similar areas in seattle and its obvious that lighting is a clear step up from TLOU2.

If bloober is doing this with UE5, i cant wait to see what Coalition, CD Project and Crystal Dyanmics do with it. I was hoping Sony studios would have their own UE5 solutions but after being MIA this summer, i am not holding my breath.

Gifs courtesy Musilla.

Jti9ZCJ.gif


JtiF9X1.gif


Jti2Pcv.gif

Looks much better than what Sony showed. Animations still look stiff, but the atmosphere is great.
 

Darsxx82

Member
Are you saying Series S doesn’t affect games at all?
??
The technical limitations of XSS always affect.... when making the XSS version itself. What it does not affect is what the XSX and PS5 version could be. If the XSX and PS5 version run at 30fps it is certainly not XSS's fault. That's what that idiotic fanboy's tweet is implying.

Then, I don't know if XSS has been a limitation to the Studio's ambitions with the game, but it is clear that those reasons that are argued make no sense and contradict each other. First, the amount of Vram does not determine the size of a map. And second, you can't say your world is twice the size of KC1 and then say it could only have been 25% because of XSS Vram limitations. That is to say, it doesn't make sense, there is a contradiction and there is surely something that has been lost along the way.
 

Luipadre

Member
Silent Hill's 13 minute gameplay walkthrough looks amazing.



Amazing volumetric effects along with incredible lighting and asset quality. I just love how grounded the lighting feels in UE5. Materials get that bounce lighting pop yes, but it also feels really realistic in a way most games didnt last gen. Comparing the first few minutes to TLOU2 which has very similar areas in seattle and its obvious that lighting is a clear step up from TLOU2.

If bloober is doing this with UE5, i cant wait to see what Coalition, CD Project and Crystal Dyanmics do with it. I was hoping Sony studios would have their own UE5 solutions but after being MIA this summer, i am not holding my breath.

Gifs courtesy Musilla.

Jti9ZCJ.gif


JtiF9X1.gif


Jti2Pcv.gif

Yeah the gameplay video looked 10 times better than their shitty trailers. Shame about the ingame animations tho. Cutscenes looks great
 

hlm666

Member
Looks like the starwars game has full nvidia sponsorship.

"Previously, we announced that the PC version of Star Wars™ Outlaws will include support for NVIDIA DLSS 3, NVIDIA Reflex, ray-traced reflections, ray-traced shadows, NVIDIA RTX Direct Illumination (RTXDI), and ray-traced global illumination. Today, we’re excited to announce that Star Wars™ Outlaws on PC has now upgraded to NVIDIA DLSS 3.5 with Ray Reconstruction, further enhancing the fidelity of ray-traced effects."



 

Agent_4Seven

Tears of Nintendo
What the hell is this nonsense?

QyPpbyG.jpeg

IlSX9rD.jpeg

I mean, I know the answer but it's the same UE version and the visual, performance, stability and GPU utilization difference.... fuck me. Also, what's the point in using UE5 if the same visual, stability and performance result can be achieved in UE4? :messenger_tears_of_joy:
 
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SlimySnake

Flashless at the Golden Globes
Looks like the starwars game has full nvidia sponsorship.

"Previously, we announced that the PC version of Star Wars™ Outlaws will include support for NVIDIA DLSS 3, NVIDIA Reflex, ray-traced reflections, ray-traced shadows, NVIDIA RTX Direct Illumination (RTXDI), and ray-traced global illumination. Today, we’re excited to announce that Star Wars™ Outlaws on PC has now upgraded to NVIDIA DLSS 3.5 with Ray Reconstruction, further enhancing the fidelity of ray-traced effects."




Game looks amazing again lol

Was the last trailer console footage? This looks phenomenal.
 

Darsxx82

Member
Looks like the starwars game has full nvidia sponsorship.

"Previously, we announced that the PC version of Star Wars™ Outlaws will include support for NVIDIA DLSS 3, NVIDIA Reflex, ray-traced reflections, ray-traced shadows, NVIDIA RTX Direct Illumination (RTXDI), and ray-traced global illumination. Today, we’re excited to announce that Star Wars™ Outlaws on PC has now upgraded to NVIDIA DLSS 3.5 with Ray Reconstruction, further enhancing the fidelity of ray-traced effects."





Avatar, same Studio and graphics engine (Massive/Snowdrop) has RTGI, RTreflections, RTshadows... on consoles, it is common sense that SW Outlaw also implements it and to an even greater degree on PC.

I think it's going to be a game that's going to be there in the fight for the best graphics of the year for sure. Snowdrop Engine is wonderful.
 

DanielG165

Member
Game looks amazing again lol

Was the last trailer console footage? This looks phenomenal.
It may have been console footage. Though, I never really doubted that Outlaws would look stunning, especially when it’s using the same engine that brought us Avatar last year.

Hell, there were moments when HB2 didn’t look as phenomenal as the final release version does, in some of the earlier trailers.

Especially on PC, Outlaws is gonna shine. It for me is the next major graphical showcase title for this year, outside of Flight Sim 2024.
 

Msamy

Member
Silent Hill's 13 minute gameplay walkthrough looks amazing.



Amazing volumetric effects along with incredible lighting and asset quality. I just love how grounded the lighting feels in UE5. Materials get that bounce lighting pop yes, but it also feels really realistic in a way most games didnt last gen. Comparing the first few minutes to TLOU2 which has very similar areas in seattle and its obvious that lighting is a clear step up from TLOU2.

If bloober is doing this with UE5, i cant wait to see what Coalition, CD Project and Crystal Dyanmics do with it. I was hoping Sony studios would have their own UE5 solutions but after being MIA this summer, i am not holding my breath.

Gifs courtesy Musilla.

Jti9ZCJ.gif


JtiF9X1.gif


Ñ

Jti2Pcv.gif

It's shows how AA studio just by using ue5 become ahead lin terms of graphics from all sony AAA. First party studios
 

Msamy

Member
Looks like the starwars game has full nvidia sponsorship.

"Previously, we announced that the PC version of Star Wars™ Outlaws will include support for NVIDIA DLSS 3, NVIDIA Reflex, ray-traced reflections, ray-traced shadows, NVIDIA RTX Direct Illumination (RTXDI), and ray-traced global illumination. Today, we’re excited to announce that Star Wars™ Outlaws on PC has now upgraded to NVIDIA DLSS 3.5 with Ray Reconstruction, further enhancing the fidelity of ray-traced effects."




Really amazing graphics
 
Looks like the starwars game has full nvidia sponsorship.

"Previously, we announced that the PC version of Star Wars™ Outlaws will include support for NVIDIA DLSS 3, NVIDIA Reflex, ray-traced reflections, ray-traced shadows, NVIDIA RTX Direct Illumination (RTXDI), and ray-traced global illumination. Today, we’re excited to announce that Star Wars™ Outlaws on PC has now upgraded to NVIDIA DLSS 3.5 with Ray Reconstruction, further enhancing the fidelity of ray-traced effects."




We’re back
 

DanielG165

Member
I wonder what the upcoming Dune game will utilize UE5. If the devs put the time and resources in, we could be looking at a seriously stunning game with a near photorealistic desert environment.

EDIT: Never mind, just looked at some of the early images and videos for the game, and while it looks really good, it has a “waxy” look to everything.
 
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SlimySnake

Flashless at the Golden Globes
Tried Remnant 2 on Gamepass. Looks like shit. i know it doesnt use lumen but the opening two areas look last gen as fuck so nanite isnt helping there. maybe those were the pre-nanite areas because ive seen youtube videos of other areas with way better detail, but i deleted it right away because im not playing a game that uses the right mouse click to ADS. PC gaming is so dumb.
 

Jinzo Prime

Member
Tried Remnant 2 on Gamepass. Looks like shit. i know it doesnt use lumen but the opening two areas look last gen as fuck so nanite isnt helping there. maybe those were the pre-nanite areas because ive seen youtube videos of other areas with way better detail, but i deleted it right away because im not playing a game that uses the right mouse click to ADS. PC gaming is so dumb.
Can you rebind the action to a different key or use a gamepad? Controls on PC are usually pretty good now unless Gamepass is messing something up.
 

SlimySnake

Flashless at the Golden Globes
Can you rebind the action to a different key or use a gamepad? Controls on PC are usually pretty good now unless Gamepass is messing something up.
xbox app does not support dual sense in those games. hellblade 2 a first party xbox game supported it, so did forza iirc, but these two games dont. bizarre.
 

Jinzo Prime

Member
xbox app does not support dual sense in those games. hellblade 2 a first party xbox game supported it, so did forza iirc, but these two games dont. bizarre.
This is one of the reasons I stick to Steam 90% of the time. Steam controller support is basically perfect. There might be a way to use Steam or another program to passthrough your Dualsense as an Xbox controller, but I understand if you don't want to bother.
 

GymWolf

Gold Member
The visual fidelity in this game....😅

I love how when the character or NPCs walk on those stony floors they lift little stones that even have their own physics. They give much more veracity to the terrain.

GPEWGzGWQAANp4j
The game is really not made to zoom that much on the terrain.

Look at the difference between the shoe retaining all the details and the rocks becoming a mushy surface and losing all the granular details.
 

setoman

Member
Looks like the starwars game has full nvidia sponsorship.

"Previously, we announced that the PC version of Star Wars™ Outlaws will include support for NVIDIA DLSS 3, NVIDIA Reflex, ray-traced reflections, ray-traced shadows, NVIDIA RTX Direct Illumination (RTXDI), and ray-traced global illumination. Today, we’re excited to announce that Star Wars™ Outlaws on PC has now upgraded to NVIDIA DLSS 3.5 with Ray Reconstruction, further enhancing the fidelity of ray-traced effects."





Game looks amazing again lol

Was the last trailer console footage? This looks phenomenal.
Avatar, same Studio and graphics engine (Massive/Snowdrop) has RTGI, RTreflections, RTshadows... on consoles, it is common sense that SW Outlaw also implements it and to an even greater degree on PC.

I think it's going to be a game that's going to be there in the fight for the best graphics of the year for sure. Snowdrop Engine is wonderful.
It may have been console footage. Though, I never really doubted that Outlaws would look stunning, especially when it’s using the same engine that brought us Avatar last year.

Hell, there were moments when HB2 didn’t look as phenomenal as the final release version does, in some of the earlier trailers.

Especially on PC, Outlaws is gonna shine. It for me is the next major graphical showcase title for this year, outside of Flight Sim 2024.
Really amazing graphics
Gosh you people are so easily swayed by run of the mill PR. If you ignore the fact that everything showcased in that video and the one before it is like multiple times worse than the reveal trailer. Like multiple times worse.

1 - The overall lighting in that video, everything is dark with harsh dark shadows. The first trailer had CGI quality lighting and shadows.
2 - Less volumetric
3 - No small rocks wind physics
4 - The space station and debris has worse lighting
4 - The hyperdrive transition environment has less lens flare and VFX
5 - The character rendering/skin shading is terrible.
6 - The cloth materials/shader (is back to the same old Ubisoft trash clothing material checkered pattern)
7 - The hair rendering is way worse.
8 - The eye rendering is way worse.

Some are 10x worse, others are a few times worse. The last 4 things i listed doesn't even change between console/pc.
I can even go into details but i wont because its pointless.

This is a HUGE downgrade. People won't see it until the game actually comes out.
 
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Mobilemofo

Member
Ive been turning in 30 fps games for the last 35 years. Some werent even 30 fps in ps1-ps3 era.

I do think some of the more recent games with 60 fps modes have absolutely terrible 30 fps modes that feel awful to play. But if a game is only shipping with a 30 fps mode then the devs in theory should have focused on making that game as smooth as possible. I never had any issues playing open world games like witcher 3, rdr2 and horizon 1 last gen because they all shipped as 30 fps games where devs made sure to make them feel responsive. even this gen, ive played spiderman miles, hfw, ratchet, ff16 and spiderman 2 at 30 fps and they felt great. hfw was the only one that felt a little off due to its brightness flickering issues in hdr but that was patched.
He would have died in the SNES ere where some games weren't even 20fps. Christ.

The level of retardation over 60fps is mental. We get it, 60fps is better, mostly. We all know what games "should" be 60fps in genres etc, it's not some fuckin mad mental arithmetic. If the game can't be 60fps, then make sure it's smooth as fuck. As long as the game is enjoyable.
 

SlimySnake

Flashless at the Golden Globes
Gosh you people are so easily swayed by run of the mill PR. If you ignore the fact that everything showcased in that video and the one before it is like multiple times worse than the reveal trailer. Like multiple times worse.

1 - The overall lighting in that video, everything is dark with harsh dark shadows. The first trailer had CGI quality lighting and shadows.
2 - Less volumetric
3 - No small rocks wind physics
4 - The space station and debris has worse lighting
4 - The hyperdrive transition environment has less lens flare and VFX
5 - The character rendering/skin shading is terrible.
6 - The cloth materials/shader (is back to the same old Ubisoft trash clothing material checkered pattern)
7 - The hair rendering is way worse.
8 - The eye rendering is way worse.

Some are 10x worse, others are a few times worse. The last 4 things i listed doesn't even change between console/pc.
I can even go into details but i wont because its pointless.

This is a HUGE downgrade. People won't see it until the game actually comes out.
If it was a huge downgrade, everyone wouldve noticed it like we did last time. You are just nitpicking. Most people expected the game to be downgraded from the reveal, so the things you pointed out were more or less expected. no game is going to be 1:1 with the reveal, but the massive downgrade we saw a few months ago was on another level.

Since the game is still shipping with RTGI, reflections and shadows along with their wind simulation, paired back or not, it will impress many more than it will disappoint. Just like Avatar.
 

Darsxx82

Member
The game is really not made to zoom that much on the terrain.

Look at the difference between the shoe retaining all the details and the rocks becoming a mushy surface and losing all the granular details.
When you zoom in at 1000% and maintain that level of fidelity... raising objections is of course completely unnecessary and out of place i think.

When there is nothing like it that comes close to it in detail and geometry, the logical thing is to highlight it, not put "defects" in it. The funny thing is that not long ago it was thought that something like this, that level of visual fidelity and geometry, was something impossible. Imagine now focusing on discussing the resolution of 2 cm stones in real life.🙂
Gosh you people are so easily swayed by run of the mill PR. If you ignore the fact that everything showcased in that video and the one before it is like multiple times worse than the reveal trailer. Like multiple times worse.

1 - The overall lighting in that video, everything is dark with harsh dark shadows. The first trailer had CGI quality lighting and shadows.
2 - Less volumetric
3 - No small rocks wind physics
4 - The space station and debris has worse lighting
4 - The hyperdrive transition environment has less lens flare and VFX
5 - The character rendering/skin shading is terrible.
6 - The cloth materials/shader (is back to the same old Ubisoft trash clothing material checkered pattern)
7 - The hair rendering is way worse.
8 - The eye rendering is way worse.

Some are 10x worse, others are a few times worse. The last 4 things i listed doesn't even change between console/pc.
I can even go into details but i wont because its pointless.

This is a HUGE downgrade. People won't see it until the game actually comes out.
The fact is that my reference is not the first trailers, my reference is what AVATAR looks like with the same engine and by the same Studio. I am sure that much or all of that level will also be reflected in SW Outlaw.
 

GymWolf

Gold Member
When you zoom in at 1000% and maintain that level of fidelity... raising objections is of course completely unnecessary and out of place i think.

When there is nothing like it that comes close to it in detail and geometry, the logical thing is to highlight it, not put "defects" in it. The funny thing is that not long ago it was thought that something like this, that level of visual fidelity and geometry, was something impossible. Imagine now focusing on discussing the resolution of 2 cm stones in real life.🙂

The fact is that my reference is not the first trailers, my reference is what AVATAR looks like with the same engine and by the same Studio. I am sure that much or all of that level will also be reflected in SW Outlaw.
I guess we can say that it retains more details than other games ground textures but it doesn't retain its own details that you can admire from bigger distance.

Also, dude YOU posted the pics with that description, did you expected no one talking about the pics you post? This is what you do in a forum and especially in a graphic whore topic, i just noticed that between the shoes and the rocks, only one actually has all the details intact because leather is way easier to render than rocks.

And btw, analizing details from up close as been a thing in graphic discussion since forever, i still remember the discussions about the famous rocks in halo 1 not losing definition when going up close, i remember analyzing the texture of the rocks and trees in the jungle forest of kz shadow fall because it was the first taste of nextgen details, we even had a discussion about the rocks in robocop looking great from mid distance but losing details the more you get close.

And before photo mode was a thing, we analized characters details by going close to a wall, rotating the camera until it bump on the wall and zoom super close to the character models to analyze the finer details.

This is nothing new, analizing graphic from up close has always been a thing, in a first person game you super often go super close to surfaces, every modern third person game has a section where you go through a tide space and the camera zoom super close, etc.
 
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SlimySnake

Flashless at the Golden Globes
When you zoom in at 1000% and maintain that level of fidelity... raising objections is of course completely unnecessary and out of place i think.

When there is nothing like it that comes close to it in detail and geometry, the logical thing is to highlight it, not put "defects" in it. The funny thing is that not long ago it was thought that something like this, that level of visual fidelity and geometry, was something impossible. Imagine now focusing on discussing the resolution of 2 cm stones in real life.🙂

The fact is that my reference is not the first trailers, my reference is what AVATAR looks like with the same engine and by the same Studio. I am sure that much or all of that level will also be reflected in SW Outlaw.
The most impressive thing about that screenshot is that its just throwaway ground level detail that feels like its own geometric 3d tesselated object. not a painted on texture we saw so many times last gen.

UE5 is godly.
 
That level of fidelity? Are we watching the same pics where all the small rocks look like mush and lose literally every granular detail? So you really don't see the difference between how the shoes look and how the rocks look right?

Also, YOU posted the pics with that description dude, did you expected nothing to talk about the pics you post? This is what you dp in a forum...

And btw, analizing details from up close as been a thing in graphic discussion since ever, i still remember the discussions about the famous rocks in halo 1 not losing definition when going up close, we even had a discussion about the rocks in robocop looking great from mid distance but losing detaips the more you get close.

And before photo mode, we analized characters details by going close to a wall, rotate the camera until it bumb on the wall and zoom super close to the character models.

This is nothing new, analyzing graphic from up close has always been a thing, in a fist person game you super often go super close to surfaces, every modern third person game has a section where you go through a tide space and the camera zoom super close.
I’m all about zooming in, halo 1 blew my mind back in the day precisely because of the detail holding up no matter how close you got.

Can anyone explain why the rocks don’t have a lot of detail when you zoom in? The trade off is totally worth it imo - because it seems like it’s somehow actual micro geometry with light reacting to it and everything. I’m just confused on why it works like that
 
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GymWolf

Gold Member
I’m all about zooming in, halo 1 blew my mind back in the day precisely because of the detail holding up no matter how close you got.

Can anyone explain why the rocks don’t have a lot of detail when you zoom in? The trade off is totally worth it imo - because it seems like it’s somehow actual micro geometry with light reacting to it and everything. I’m just confused on why it works like that
I guess you need to have like 8k textures or even more horse power to retain super fine details from up close and rocks are a bitch to render compared to any other material because they have so many micro-granular details.


Maybe the infinite geometry tech of ue5 is not actually infinite like the name make you think.

And yes, zooming on materials has been a thing since forever for graphic whores like us.
 
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