When you zoom in at 1000% and maintain that level of fidelity... raising objections is of course completely unnecessary and out of place i think.
When there is nothing like it that comes close to it in detail and geometry, the logical thing is to highlight it, not put "defects" in it. The funny thing is that not long ago it was thought that something like this, that level of visual fidelity and geometry, was something impossible. Imagine now focusing on discussing the resolution of 2 cm stones in real life.
The fact is that my reference is not the first trailers, my reference is what AVATAR looks like with the same engine and by the same Studio. I am sure that much or all of that level will also be reflected in SW Outlaw.