You may want to watch a guide on how the attachment system work because if i remember well, it's pourly explained in the game.Sounds right up my alley. I’m gonna get it
Not anymoreI thought this was a graphical fidelity thread?
Not much talk on Astrobot
I thought it looked decent, but didn’t really wow me considering it’s an exlcusive ps5 platformer
Gotta say, Immortals of Aveum often looks quite impressive, at least on PC.
A few of my shots:
But bottom line the weaker hardware does affect multi platform games, no???
The technical limitations of XSS always affect.... when making the XSS version itself. What it does not affect is what the XSX and PS5 version could be. If the XSX and PS5 version run at 30fps it is certainly not XSS's fault. That's what that idiotic fanboy's tweet is implying.
Then, I don't know if XSS has been a limitation to the Studio's ambitions with the game, but it is clear that those reasons that are argued make no sense and contradict each other. First, the amount of Vram does not determine the size of a map. And second, you can't say your world is twice the size of KC1 and then say it could only have been 25% because of XSS Vram limitations. That is to say, it doesn't make sense, there is a contradiction and there is surely something that has been lost along the way.
Truly CGI like…The visual fidelity in this game....
I love how when the character or NPCs walk on those stony floors they lift little stones that even have their own physics. They give much more veracity to the terrain.
DF Direct had a segment this week where they asked if Hellblade 2 wouldve won last year over Alan Wake 2 and Avatar, and they all said no and picked Avatar because it feels more interactive compared to the more linear Hellblade 2. They ranked AW2 second last year and said HB2 would tie with it.
I might agree with Avatar still taking the top spot, but HB2 is way ahead of AW2. Right now, i want to pick HB2 over Avatar, but i will wait a few days to get over the honeymoon period.
Timestamped:
I’ve noticed the Outlaws trailer looked upgraded???Lego Horizon looks really good. Especially considering its coming out on Switch day one.
Star Wars Outlaws trailer looked great as well. If there is a downgrade, its minor. The game looks a lot more fun than Avatar.
What engine is it running on, is that Decima? Lighting looks really goodLego Horizon looks really good.
I’ve noticed the Outlaws trailer looked upgraded???
No idea, but it has a Unreal Engine look to it. i doubt they would port decima engine to the switch just for one game.What engine is it running on, is that Decima? Lighting looks really good
No idea, but it has a Unreal Engine look to it. i doubt they would port decima engine to the switch just for one game.
What I wanted from Astrobot lighting wise - it’s too bad I don’t enjoy LEGO games whatsoever cus this looks greatNo idea, but it has a Unreal Engine look to it. i doubt they would port decima engine to the switch just for one game.
That looks incredible, there where some shots on the trailer had to be CGI, the lighting looked insanely good, proper Lego movie qualityNo idea, but it has a Unreal Engine look to it. i doubt they would port decima engine to the switch just for one game.
Lego Horizon looks really good. Especially considering its coming out on Switch day one.
Star Wars Outlaws trailer looked great as well. If there is a downgrade, its minor. The game looks a lot more fun than Avatar.
Switch version will be crippled to hell and back, i bet something along the lines of 720p with dynamic res, 30fps with dips etc, it will look nothing like that trailer we just saw xDLego Horizon looks really good. Especially considering its coming out on Switch day one.
Star Wars Outlaws trailer looked great as well. If there is a downgrade, its minor. The game looks a lot more fun than Avatar.
Both looks great.Lego Horizon looks really good. Especially considering its coming out on Switch day one.
Star Wars Outlaws trailer looked great as well. If there is a downgrade, its minor. The game looks a lot more fun than Avatar.
I feel its more likely built on decima than unreal.No idea, but it has a Unreal Engine look to it. i doubt they would port decima engine to the switch
Definitely, also ubisoft will have amazing next gen show tomorrowSeems like we're finally entering proper next gen territory now - at fucking last.
Can't wait to see what Microsoft show off today. Expecting spectacular things from Doom, Fable, and most of all, Gears 6.
I feel its more likely built on decima than unreal.
Definitely, also ubisoft will have amazing next gen show tomorrow
Fable gears 6I'm hopeful the Xbox Showcase will light up this thread today.
This is probably the best looking LEGO game ever. Well... I mean, Skywalker Saga also was great visualy, but not as good as Horizon Adventures. Plus, it looks like Horizon Adventures was influenced a lot by LEGO lego visual design where as Skywalker Saga has more traditional and more realistic 3D visuals. I mean, if you ask me, I love the look and visual design of Horizon Adventures a lot more.No idea, but it has a Unreal Engine look to it. i doubt they would port decima engine to the switch just for one game.
Got a feeling the switch version is gonna look quite... blocky.Lego Horizon looks really good. Especially considering its coming out on Switch day one.
Star Wars Outlaws trailer looked great as well. If there is a downgrade, its minor. The game looks a lot more fun than Avatar.
This looked CG to me but they immediately cut to a close up shot of a shop and start editing it.That looks incredible, there where some shots on the trailer had to be CGI, the lighting looked insanely good, proper Lego movie quality
My bet is that the publishers and devs as well are actually scared to put a 15-20 hours game on the market and price it at 70$. The AAA publisher dont want to price anything lower than this and basically "make" the devs to create 50+ hours games to give the customers a reason to buy a 70$ game.Mark Cerny in an interview pointed out that devs, not tech, is the reason why games are taking so long to make. Everyone wants to make these gigantic games and thats why everything is taking 5-7 years to make. You look at something like astrobot which looks exactly like the PSVR game and it took 4 years to make. Why? Because devs wanted to make a huge game with 150+ levels. Why not focus on fewer levels with new innovative game design and maybe upgrade the graphics so it doesnt look like a ps3 platformer?
Epic released another video of creators making levels in UE5. Similar to the 90 days video where they gave creators 3 days to create a level and they came up with 40 levels in just 90 days.
Looks absolutely gorgeous.
Mark Cerny in an interview pointed out that devs, not tech, is the reason why games are taking so long to make. Everyone wants to make these gigantic games and thats why everything is taking 5-7 years to make. You look at something like astrobot which looks exactly like the PSVR game and it took 4 years to make. Why? Because devs wanted to make a huge game with 150+ levels. Why not focus on fewer levels with new innovative game design and maybe upgrade the graphics so it doesnt look like a ps3 platformer?
Sony intersted only in live service games this genSo XBS have some the best looking games on the market/coming out, easily. Expedition 23 looks graphically insane, as does DOOM, Fable looks immense, Indy looks freaking incredible, MSFS ‘24 will really be the only game that “challenges” Hellblade 2 this year (though is that really fair?), and HB2 is the graphical king still.
We’ll have to see what Sony announces later on, but outside of Death Stranding 2, they don’t really have anything else that graphically competes consistently with what we saw today.
Indy looks freaking incredible.So XBS have some the best looking games on the market/coming out, easily. Expedition 23 looks graphically insane, as does DOOM, Fable looks immense, Indy looks freaking incredible, MSFS ‘24 will really be the only game that “challenges” Hellblade 2 this year (though is that really fair?), and HB2 is the graphical king still.
We’ll have to see what Sony announces later on, but outside of Death Stranding 2, they don’t really have anything else that graphically competes consistently with what we saw today.
Wrong! This take is horrible.There's definitely too much bloat in a lot of games.
TLOU2, GOWR, and Horizon FW were all literally twice as big as they needed to be.