SlimySnake
Flashless at the Golden Globes
vram. these are all pictures taken by the dev team anyway. they were all scanned in. they have the reference pics. if you are seeing low quality assets its likely because of vram concerns. nanite should, in theory at least, have lifted all the GPU bottlenecks leaving vram as the only bottleneck.Can anyone explain why the rocks don’t have a lot of detail when you zoom in?
The game barely uses 7GB on my 10 gb 3080. So they couldve pushed the texture quality a lot more. But UE5 is still very new and we dont know for sure just how these textures work with nanite. Remember nanite can become CPU bound and who knows how it works behind the scenes when you have so much detailed packed in every single object/mesh that its probably not possible to have high res textures for each tree branch, ground level rock and pebbles even on a 24 GB 4090.
It could also be devs picking and choosing which textures to prioritize. Some rocks and pebbles look far more detailed than others.