It's different when you're watching a video of a 30 fps game vs playing yourself since you're the one moving the camera and seeing judder
I think this may depend on brain differences. The size of the visual cortex I heard can differ between individuals by more than 3 fold iirc. I suspect people devoting more brain tissue to vision may be able to interpolate frames more easily than others with less brain tissue devoted to vision.
We have examined several components of the human visual system to determine how the dimensions of the optic tract, lateral geniculate nucleus (LGN), and primary visual cortex (V1) vary within the same brain. Measurements were made of the cross-sectional area of the optic tract, the volumes of...
www.jneurosci.org
I don't know how some of these people that have problems with solid 30fps handled the choppy framerates of the n64. For those that are too young to have experienced the n64 don't know if they could handle it.
Even in n64 I could notice the choppy framerate, but it didn't bother me, the games looked to have fine motion.
It’s about matching pre rendered media…recent media…not toy story or old blatantly outdated media… people should start saying recent CGI IMO…
The cgi spider man nanosuit in infinity war looked quite fake I'm sure a similar armor could look far more realistic in real time with proper calibration of materials
Also I'll be surprised if before the generation is over the realism of human characters in real time cutscenes doesn't notably exceed that of rogue one's cgi
This is probably the latest state of the art in high end hollywood cg
This is a game coming to consoles which are already more than a year old and came with watered down ray tracing abilities.
The gap is slowly but surely getting smaller. Especially when it comes to environments.
It is expected in the coming years nanite like tech will be adapted to work with deformable geometry, once that happens human characters and animals will have geometric detail matching hollywood cg. AI can learn how physics works and run emulations of physics with far far less compute. And we are probably just a few gens away from path tracing being viable ingame.
Not sure if previously posted, but AI can lead to vast speed increases(100X to 500+X) while providing comparable results to much slower simulations.