ResetEraVetVIP
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I expect ray tracing from these games because they are literally not doing anything else thats next gen. So i'm like at least tack on RT as an afterthought. RT is not required to make games look next gen. They could use higher quality assets, way better baked lighting, and give us something like Deep Down or the Rebirth ue4 demo. Neither used RT.
they least they couldve done was add RT in HZD to fix some of the issues that were present in HFW. Same goes for TLOU1, If you are going to reuse TLOU2 assets and lighting, fine, just tack on an RT feature or two. Dont just copy paste. Do SOMETHING. Ghost of Tsushima 2 looks way too similar to the first game. Why do the character models look worse than the pre-render trailer for the first game? I can excuse the smallish leap if they were spending all that gpu budget on RT effects because i know it will ultimately result in a more cohesive title. But again, thats the bare minimum i expect.
RT isnt the only thing thats not being utilized by these first party studios. No one is using the primitive/mesh shaders. No one other than insomniac is using the IO tech; cerny's so-called super secret sauce. no is using the CPU to push physics or destruction. 8 cores 16 threads running at 3.5 ghz. A massive upgrade from 8 cores 8 threads running at 1.6 ghz. And nothing. Again, insomniac did use it to increase traffic and NPC density so props to them.
I would take TLOU1 that had full scale destruction with PS4 quality graphics. I would've taken a TLOU1 with the e3 2018 graphics fidelity, the character models, the physics, and motion matching animations. Fuck RT. I wouldve given up my left nut to play the E3 2018 demo.
Yeah, I was highlyyyyyy disappointed that TLOU 2: Remastered wasn’t the E3 2018 version. Seriously, what was so hard to give us that version.
Seriously.