SlimySnake
Flashless at the Golden Globes
So you did play them, but in the 60 fps mode? The modes that are specifically lacking rt effects and massively paired down settings? why??Maybe, but screenshots can only tell so much when there's many other things adding rendering ms that only shows in motion.
But I guess insignificant stuff like unparalled but responsive animations/motion blending, dynamic GI, capsule AO, particles.. the destruction you just mentioned:
AI, high native resolution, clean IQ, 60fps, zero stutter.. well nothing counts. It's all resource free..
You mean these:
I haven't played Spider-Man 2 because I don't feel like supporting it, but played Callisto Protocol, Alan Wake 2, Wukong and Silent Hill 2 up until you reach the town as I'm waiting for Pro due to those awful shimmering reflections everywhere, bad IQ, absent AO on vegetation, downgraded lighting..
All those games look undeniably worse than Part I in their 60fps modes.
Callisto Protocol looked absolutely insane in screenshot to the point I claimed at one point it was the best looking game ever, and as soon as I started it when they released it on Plus I immediately noticed every PBR material visually shared the same properties almost the same way those old UE3 games did, not to mention the entirely fucking missing shadows.
Wukong is an unresponsive, pixelated, dithered mess, but with incredible looking enviroments and characters and assets, Alan Wake 2 has many good things, some excellent, but also sub par skin shaders, an abysmal IQ, laughable and distracting as fuck reflections, extremely weird lighting outdoor with some genuine PS2 looking stuff like vegetation appearing from thin air in front of the player with no LOD whatsoever, and that's something you can even notice in the PC max image I posted previously (and it's much worse than that, as if it was even possible, on PS5), like what the actual 1995 RenderMan fuck is this?
Here your "PS4 game" in comparison:
And as for Avatar, you mean this Avatar?
It's obvious to you the concept of a "whole package" doesn't mean anything, only good stuff here and there, mostly on PC and automated, when everyone knows Naughty Dog's phylosophy for a decade at this point is wanting to do everything at the same time; good and responsive animations, stable framerate, good IQ, 100% hand-painted textures (all of them), original assets, artifact free/always perfect looking AO, capsule AO for dynamic soft shadows and baked light occlusion, volumetric lighting, volumetric shadows on water, motion blending, engaging AI, physics, sub surface scattering across the board for characters, water and vegetation, cloth physics, interactive foliage, impeccable PRB, and the countless little details they love.
But naturally none of this matters.
And as for HellBlade 2, if getting laughed at by morons like S Schmendrick after wasting that much time typing basic facts only wasn't enough to convince my ass to get the fuck out of this Thread, you mentioning the barely interactive 2024 30fps black bars UE5 Hellblade 2 did the trick.
Have fun.
That would be like me shitting on Red Dead Redemption 2 by playing the game at the lowest possible settings on PC.
And just so we are clear, I played Callisto on PS5 and only then bought it on PC afterwards. It looked glorious even on PS5. FF16, RE Village too. Plenty of third party games on PS5 look better than TLOU1. It's not even close.
I also played TLOU1 remake on pc maxed out with way better settings than you did on the PS5.
All PS5 games have now been ported to PC so I dont want to hear these bullshit PC vs PS5 excuses anymore.
ND's 'philosophy' was targeting 30 fps and pushing as many graphics effects as possible. Going back to Uncharted 1. thats 7 games. All those graphics effects you mentioned above, were all in TLOU2 on base PS4 at 30 fps. They make one game at 60 fps and you pretend like THATS their philosophy? I thought you said this was a game they made in 1 year as a backup project. So which is it? Is this what to expect from them going forward or a true next gen leap like rockstar is offering? you cant have it both ways.
Lastly, i love how you are stanning for ND for having artifact free pristine IQ games when the latest PS5 Pro PSSR comparisons point out exactly what I was saying for fucking years. The blurry textures, the poor level of detail on characters and just a muddy IQ that held back that game because ND refused to implement 4k checkerboarding like GG, SSM, Sucker Punch, and Bend did to resolve their textures way better than ND's flat 1440p image. On the PS4 Pro, let alone the PS5.
It only took them 8 fucking years to rectify that mistake. But yes, they are geniuses over there incapable of making mistakes...
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