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Graphical Fidelity I Expect This Gen

Toots

Gold Member
After playing Indiana Jones and the Great Circle and testing some settings I can certainly say that Path Tracing in this games makes the difference between an average looking game and a fantastic looking game.

Path Tracing makes a huge difference, the lightning and shadowing is on another level, assets and almost all details look so much better with Path Tracing, it just seems "right" and realistic.

All screenshots are on PC in 4857*1920P with DLDSR, Path Tracing an Reshade:

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j2JztHq.jpeg

JWxFLM6.jpeg

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HWKnbZ5.jpeg
g3VuPOt.gif


I hope ps5 version won't be too far from that because it's the first time im jealous of a xbox exclusive game... (that and the fact you can play Skate on xbox x)
 

RavionUHD

Member
That looks way better than what i played tonight which looked like a ps3 game and played like one too. Though i consider the latter to be a good thing.

What reshade is this again?

Unfortunately i can’t enable path tracing on my 3080 so i have to settle for ps3 graphics with rtgi.
Im using HDR and Lumasharpen in the SweetFX Reshade package.
 

analog_future

Resident Crybaby
That looks way better than what i played tonight which looked like a ps3 game and played like one too. Though i consider the latter to be a good thing.

What reshade is this again?

Unfortunately i can’t enable path tracing on my 3080 so i have to settle for ps3 graphics with rtgi.

PS3 graphics? Come on man, you sound ridiculous.
 
Joseph Faris (It takes Two, Brothers) is set to reveal a new game at the VGAs. It Takes Two was phenomenal and a UE4 game. Really hoping this is a UE5 title. The studio is extremely talented from a game design perspective and i think they could blow us away with some insane UE5 visuals.



"We fuck shit up without fucking them up" 🤣🤣
" These are our beautiful actresses"

What a breath of fresh air this guy is, unapologetic, funny, sassy - the complete opposite of most game devs in this friggin' industry with their BS preachy, politically correct ideologies...

Moral of the story: Just stick to making good products and leave the BS politics to others
 

SlimySnake

Flashless at the Golden Globes
PS3 graphics? Come on man, you sound ridiculous.
I have only played the first university level and the night time Vatican levels and its giving me PS3 vibes. Its the art style combined with the level layout and just this drab basic feeling of the levels.

Like I said, RTGI really helps with some indirectly lit areas but the asset quality, overall lighting and look of the game is very dated. Much more so than the best looking PS4 era games. hence the PS3 comparison.

Path tracing is out of the question but can we at least hope for some raytracing on PS5 pro ?
I sure hope so.
There is no baked version of this game. On any platform. RTGI is built into the game. Even on the series s.

GPUs with hardware ray tracing are a requirement for this game even on PC.
 
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This picture I keep seeing is so disingenuous lol, like of course leaps are getting smaller but not to this degree that it shows here. Forza Horizon 5 is a cross-gen game, and there are big differences in geometry/lighting & draw distances but they took the shot that show the least amount of difference.

Compare any PS4 game VS Matrix demo or against Demon’s Souls or GTA VI or Marvel 1943, clearly there’s a huge generational leap still. These people that make these things just wanna feed into the “meme” culture and all that meaningless “look & laugh” slop by bringing up half-truths.
 
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SlimySnake

Flashless at the Golden Globes
This picture I keep seeing is so disingenuous lol, like of course leaps are getting smaller but not to this degree that it shows here. Forza Horizon 5 is a cross-gen game, and there are big differences in geometry/lighting & draw distances but they took the shot that show the least amount of difference.

Compare any PS4 game VS Matrix demo or against Demon’s Souls or GTA VI or Marvel 1943, clearly there’s a huge generational leap still. These people that make these things just wanna feed into the “meme” culture and all that meaningless “look & laugh” slop by bringing up half-truths.
Yeah, cross gen game. not a good comparison.

This is a pretty decent comparison between a last gen Forza game and a next gen Forza game.

UbJO29v.gif


Even when compared to a last gen 30 fps racer, its a big leap.

ynahzWD.gif


Way better lighting and materials. They also did a great job upgrading the weather.
 
This picture I keep seeing is so disingenuous lol, like of course leaps are getting smaller but not to this degree that it shows here. Forza Horizon 5 is a cross-gen game, and there are big differences in geometry/lighting & draw distances but they took the shot that show the least amount of difference.

Compare any PS4 game VS Matrix demo or against Demon’s Souls or GTA VI or Marvel 1943, clearly there’s a huge generational leap still. These people that make these things just wanna feed into the “meme” culture and all that meaningless “look & laugh” slop by bringing up half-truths.
Yeah, cross gen game. not a good comparison.

This is a pretty decent comparison between a last gen Forza game and a next gen Forza game.

Even when compared to a last gen 30 fps racer, its a big leap.

Way better lighting and materials. They also did a great job upgrading the weather.
Part of the problem is that quite a few devs became really good on the presentation side of things from Mid-PS3 generation and onwards, so they did a great job with the 'smoke and mirrors' aspect of making a game look really good on a TV. I agree that picture is very disingenuous though and things will be much better when the PS6/NXBOX comes out so that most of these arguments and complaints about this gen can be put behind us.
 
Path tracing is out of the question but can we at least hope for some raytracing on PS5 pro ?
I sure hope so.
There is RTGI - if anything this shows how big a difference it makes to have high quality raytracing vs very low quality RTGI done by consoles - I’m more convinced that PC is the way to go as this gen goes on. Pick up a 6090 2 years from now and you’ll be set probably for a decade.
 
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GymWolf

Member
Truly believe improved lighting/shadows/AO can really elevate the overall realism of any game, even if assets/models are a bit outdated. Case in point: Witcher 3 with RT off vs on.

RT off:

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RT on:


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I barely see any difference in this specific pic.

No shadows on geralt face and his body is less dark, kinda the opposite of what happen with path-tracing in cyberpunk where everything get darker.
 
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Bulletbrain

Member
I barely see any difference in this specific pic.

No shadows on geralt face and his body is less dark, kinda the opposite of what happen with path-tracing in cyberpunk where everything get darker.
Things to look out for apart from Geralt being properly lit. He is lit both directly from the sun from the left AND via bounce lighting off the ground and the nearby building, from the right. GI at work.

1) See the barn behind Geralt. Notice how the sunlight is bouncing off the ground and illuminating the facade with a brownish tinged light. That's again GI at work.
2) Also see inside the same building visible through a doorway. In raster mode, the inside is strangely lit, but in RT it's occluded properly as sunlight can't sneak in there.
3) See the tree in front of the tower. With RT it has self shadowing.
4) Tufts of grass around Geralt also has some more shadowing via RTAO.

In general RT provides more consistency on how scenes are lit and shadowed.
 

Alex11

Member
Truly believe improved lighting/shadows/AO can really elevate the overall realism of any game, even if assets/models are a bit outdated. Case in point: Witcher 3 with RT off vs on.
Yep, totally agree, not even necessarily RT, but careful and great baked lighting can elevate a game when it has a bit more low quality assets and textures. Then add on top of that full RT or path tracing and it elevates the game even further, like Cyberpunk.

Initially I thought RT wasn't necessary and partially still think it isn't when the game isn't open world and time of day is static, but playing Witcher 3 you can immediately see the improvements.
 

Alex11

Member
I just can't wrap my head around the generational difference between the pics i see in here and how it actually look on my C1.


And i know it's active because the perfomance hit is all there and the img look way darker so it is doing something.

I swear,if i have to chose, no rtx except the reflection and the sun shadows, dlaa for maximum iq quality and much higher framerate trump any fancy light that path-tracing can produce and that my brain can't even notice.


One day i'm gonna appreacciate rtx like many of you, but this is not the day.
I mean, if you can tell the difference between different resolutions, you should tell the difference between PT and RT.

This is just a random screen I took and immediately what pops is the bounce lighting and it's just a general perception when you enable PT that everything is more natural and accurate.


 

GymWolf

Member
I mean, if you can tell the difference between different resolutions, you should tell the difference between PT and RT.

This is just a random screen I took and immediately what pops is the bounce lighting and it's just a general perception when you enable PT that everything is more natural and accurate.


I notice the difference, it just doesn't look as good as the best pics i saw in here.
I'm gonna post some pics the next time i play the damn thing.
 
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Represent.

Banned
The "hit reaction" here is fixed from an execution animation. It isn't as good during actual combat.



Shit ...

We might actually get Half Life 3
It’s either that or ND, I dont think they’d ever do both. If they do this site will crash

And yes I see you’re right about the combat animations . Still looks solid overall though. Some scenes especially with the weather effects looked solid
 

Trilobit

Member


Am I high, or does this look... Quite good.

Loving the weather effects.

And the combat looks very solid. Game is officially on my radar.


Combat looks incredibly surface level and boring compared with Ghost of Tsushima for example. Graphically it looks very nice.
 

GymWolf

Member
Combat looks incredibly surface level and boring compared with Ghost of Tsushima for example. Graphically it looks very nice.
But Tsushima combat is super shallow itself...

I doubt shadows is gonna have a more shallow combat than sushima, even just because you have mutliple character with different abilities and different weapons and not just a damn katana for 50 hours.
 
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Spiral1407

Member
Yeah, cross gen game. not a good comparison.

This is a pretty decent comparison between a last gen Forza game and a next gen Forza game.

UbJO29v.gif


Even when compared to a last gen 30 fps racer, its a big leap.

ynahzWD.gif


Way better lighting and materials. They also did a great job upgrading the weather.
I can't lie, Driveclub still looks a bit better here...
 

GymWolf

Member
KZ2 gifs still look incredible.
We always have debates about gifs, slimy think they make game looks worse because they erase microdetails, i think that it also erase all the graphical flaws and give every game that clean cg look that is obviously a lie when you actually play the game.

I think that only a game like hb2 looks worse in gif because that game has almost no graphic flaw or low res asset and it's a micro-detail galore.

When all the games are gonna look like hb2 or better, then gifs are gonna be obsolete, but we are far from that day.
 

Bojji

Member
We always have debates about gifs, slimy think they make game looks worse because they erase microdetails, i think that it also erase all the graphical flaws and give every game that clean cg look that is obviously a lie when you actually play the game.

I think that only a game like hb2 looks worse in gif because that game has almost no graphic flaw or low res asset and it's a micro-detail galore.

When all the games are gonna look like hb2 or better, then gifs are gonna be obsolete, but we are far from that day.

Exactly, posting gifs is really misleading sometimes vs. 4k high quality video.

Isn't this fucking tragedy that we have remaster/remakes of 2017/2019 games (HZD, rumored days gone - both run and look VERY GOOD on PS5 with 4K CB) and some of the best PS3 games are still locked to that console? Like fucking KZ2/3, MGS4 (this one might be coming in vol.2), GT5, 6 etc.?

Sony is really fucking disappointing this gen...
 

GymWolf

Member
Exactly, posting gifs is really misleading sometimes vs. 4k high quality video.

Isn't this fucking tragedy that we have remaster/remakes of 2017/2019 games (HZD, rumored days gone - both run and look VERY GOOD on PS5 with 4K CB) and some of the best PS3 games are still locked to that console? Like fucking KZ2/3, MGS4 (this one might be coming in vol.2), GT5, 6 etc.?

Sony is really fucking disappointing this gen...
Yeah, many ps2-ps3 game deserve a remake but i guess days gone is way easier and cost saving.
 

Trilobit

Member
But Tsushima combat is super shallow itself...

I doubt shadows is gonna have a more shallow combat than sushima, even just because you have mutliple character with different abilities and different weapons and not just a damn katana for 50 hours.

I still felt more satisfaction from the duels with the katana than from the different weapons in AC: Odyssey. Not saying GoT was as deep as some other games out there, but in comparison to the video of Shadows I'd rather just go with the GoT katana for 50 hours. But then again Assassin's Creed isn't the kind of game you play because of satisfying duels.
 

GymWolf

Member
I still felt more satisfaction from the duels with the katana than from the different weapons in AC: Odyssey. Not saying GoT was as deep as some other games out there, but in comparison to the video of Shadows I'd rather just go with the GoT katana for 50 hours. But then again Assassin's Creed isn't the kind of game you play because of satisfying duels.
I'm not a fan of tsushima combat so i didn't really enjoyed the combat more than origins\odissey tbh.

Super shallow, repetitive both visually and mechanically and with precanned death animations and dogshit enemy variety.

Ac is like a souls light while sushi is more wannabe sekiro but with none of the challenge or enemy variety.
 
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SlimySnake

Flashless at the Golden Globes
I’m desperately trying to find a PS3 game that looks even remotely close to Indiana Jones lol.
I played some more last night. Day time in the vatican. It is exceptionally bland in ways PS4 games just arent. We were talking about RTGI in the other thread being better than baked but this is one game that looks bland even compared to last gen games.

Maybe Path traced version looks amazing but i dont think ive ever seen a game that looks this dull since the PS3 era when they didnt have enough vram to fill in the world with good textures and lots of assets. A complete lack of volumetrics also doesnt help. The trees look bad. The levels feel bland and empty.

Some areas do look good but they are rare, and the lighting doesn't exactly look right in those shots either.
 
Combat looks incredibly surface level and boring compared with Ghost of Tsushima for example. Graphically it looks very nice.
Edit: i shouldve actually watched the video first ...doesn't look too bad

Why can't Ubisoft ever, EVER, get combat right in one of these modern AC games? None of them feel good or satisfying. None have any depth.

I dont even need "depth" just make the amimations and impacts satisfying for a change!
 
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GymWolf

Member
Edit: i shouldve actually watched the video first ...doesn't look too bad

Why can't Ubisoft ever, EVER, get combat right in one of these modern AC games? None of them feel good or satisfying. None have any depth.

I dont even need "depth" just make the amimations and impacts satisfying for a change!
I thought the impacts in origins and odissey were decent, you literally send people flying with the final blow...

Odissey was a bit too exagerated but origins was fine.
 
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GymWolf

Member
I played some more last night. Day time in the vatican. It is exceptionally bland in ways PS4 games just arent. We were talking about RTGI in the other thread being better than baked but this is one game that looks bland even compared to last gen games.

Maybe Path traced version looks amazing but i dont think ive ever seen a game that looks this dull since the PS3 era when they didnt have enough vram to fill in the world with good textures and lots of assets. A complete lack of volumetrics also doesnt help. The trees look bad. The levels feel bland and empty.

Some areas do look good but they are rare, and the lighting doesn't exactly look right in those shots either.
You sound like gymwolf.
 
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