SlimySnake
Flashless at the Golden Globes
I will record a video of my current Vatican city run. Just so people dont think i am crazy.
It actually looks great to meEdit: i shouldve actually watched the video first ...doesn't look too bad
Why can't Ubisoft ever, EVER, get combat right in one of these modern AC games? None of them feel good or satisfying. None have any depth.
I dont even need "depth" just make the amimations and impacts satisfying for a change!
Yeah, the combat looks fantastic. Way better than origins, valhalla and odyssey which were functional at best, and janky at worst.Edit: i shouldve actually watched the video first ...doesn't look too bad
Why can't Ubisoft ever, EVER, get combat right in one of these modern AC games? None of them feel good or satisfying. None have any depth.
I dont even need "depth" just make the amimations and impacts satisfying for a change!
Umm...why tho?It actually looks great to me
The more I watch the more I like it
Looks like a more polished (in every single way) GOT with better graphics
Expecting ghost of yotei to be a level up from this though
If you think that they are gonna change their combat system after so many dick sucking from media and fans you are in for a rude awakening.Yeah, the combat looks fantastic. Way better than origins, valhalla and odyssey which were functional at best, and janky at worst.
This feels like what Ghost of Tsushima should've been and will probably be for the sequel. Responsive, well animated, with a varied moveset and some smart enemy attack tells. Just what an arcade combat system should be like. Glad they took the time to polish this up because these combat systems are just one or two changes away from feeling janky rather than smooth and responsive.
Love the weather effects, destruction and lighting. Though like Ghost of Tsushima 2, the lighting kinda feels last gen compared to Outlaws and Avatar. Maybe it will look better on my PC. Defintely next gen next to Kingdom Come which looks like shit and frankly lazy for a game almost 7 years in dev. The dev was also mocking Dragon Age which rubbed me the wrong way. If his game looked next gen in comparison then maybe id understand the gloating but dude, go back to work and make your game look next gen before mouthing off on twitter. At least Dragon Age had a great combat system. This guy has been working on this franchise for 10 years and he still has a simple 1v1 combat system in a game about perpetual warfare. A complete hack this guy.
Youre not wrong, this isnt a game with high quality assets, models and textures are quite dated, characters are not great, its not bad, but its pretty much the definition of "good enough". The sky is the biggest offender here and it looks out of place. All of those are important things, but theyre not the only things that matter, whats really good and standing out to me are the effects, like lightning and shadows for example, i did not try it without full RT, but i imagine its much harder/impossible to fully appreciate the things that imo carry the visuals (along with level design) here without using pathtracing.I played some more last night. Day time in the vatican. It is exceptionally bland in ways PS4 games just arent. We were talking about RTGI in the other thread being better than baked but this is one game that looks bland even compared to last gen games.
Maybe Path traced version looks amazing but i dont think ive ever seen a game that looks this dull since the PS3 era when they didnt have enough vram to fill in the world with good textures and lots of assets. A complete lack of volumetrics also doesnt help. The trees look bad. The levels feel bland and empty.
Some areas do look good but they are rare, and the lighting doesn't exactly look right in those shots either.
I was one of the few in this thread that was praising the ghost of yotei trailer lol. I thought it looked really damn good, and I rewatched it last night after seeing this ass creed gameplay and I still looks good.Umm...why tho?
The trailer look barely on par with shadows, tsushi 1 looked worse than valhalla tech wise and they are not gonna get rid of their combat\animations system, sucker punch really hate using ragdoll, even a game where you literally make enemy flying like infamous never used it.
Happy for you, i thought it looked uber-meh.I was one of the few in this thread that was praising the ghost of yotei trailer lol. I thought it looked really damn good, and I rewatched it last night after seeing this ass creed gameplay and I still looks good.
it’s one of those times where art direction AND tech work together to make a damn good looking game. Normally, a shit dev like From Software, their art direction and tech hate each other and don’t work together. They dont know how to blend the two.
But this...
looks
I hope so fuck, nothing in media gets me more hype than that ND logo popping up for a game you know nothing about.I think we’re getting the return of Naughty Gods tonight bros
It will be interesting to see how it compares against Tomb Raider which is also supposed to be there. Tomb Raider was a looker last gen but ND topped them with uncharted 4, and sadly Avengers was ignored because it was GaaS.I think we’re getting the return of Naughty Gods tonight bros
Why are they not rendering grass in the distance? It looks like a flat texture. Honestly this was my biggest issue with Ghost and i thought they had fixed it going by gifs like this, but now that i look at them again they have carefully choreographed it not to show too much of the horizon.I was one of the few in this thread that was praising the ghost of yotei trailer lol. I thought it looked really damn good, and I rewatched it last night after seeing this ass creed gameplay and I still looks good.
it’s one of those times where art direction AND tech work together to make a damn good looking game. Normally, a shit dev like From Software, their art direction and tech hate each other and don’t work together. They dont know how to blend the two.
But this...
looks
The graphics of this game have the potential to be like the top, top tier for open world games ...i have high hopes for this on PS5 Pro ...and yeah i spoke too soon regarding combatIt actually looks great to me
The more I watch the more I like it
Looks like a more polished (in every single way) GOT with better graphics
Expecting ghost of yotei to be a level up from this though
What do you mean?Why are they not rendering grass in the distance? It looks like a flat texture. Honestly this was my biggest issue with Ghost and i thought they had fixed it going by gifs like this, but now that i look at them again they have carefully choreographed it not to show too much of the horizon.
This one shows a larger view but same flat texture.
Some scenes in AC Shadows the lighting looks next gen to me ...i think when we have it on our Tv's it'll be every bit as good as Outlaws and Avatar.Yeah, the combat looks fantastic. Way better than origins, valhalla and odyssey which were functional at best, and janky at worst.
This feels like what Ghost of Tsushima should've been and will probably be for the sequel. Responsive, well animated, with a varied moveset and some smart enemy attack tells. Just what an arcade combat system should be like. Glad they took the time to polish this up because these combat systems are just one or two changes away from feeling janky rather than smooth and responsive.
Love the weather effects, destruction and lighting. Though like Ghost of Tsushima 2, the lighting kinda feels last gen compared to Outlaws and Avatar. Maybe it will look better on my PC. Defintely next gen next to Kingdom Come which looks like shit and frankly lazy for a game almost 7 years in dev. The dev was also mocking Dragon Age which rubbed me the wrong way. If his game looked next gen in comparison then maybe id understand the gloating but dude, go back to work and make your game look next gen before mouthing off on twitter. At least Dragon Age had a great combat system. This guy has been working on this franchise for 10 years and he still has a simple 1v1 combat system in a game about perpetual warfare. A complete hack this guy.
The screenshots are from the PS Blog page announcing the game.Come on guys, those shots are compressed and fucked up to hell and back; can't really tell if the grass detail is there or not (looks like it, though).
Arfifacts are bigger than characters, ffs. And I'm not trying to defend it, I too think it's not that impressive either.
It will be interesting to see how it compares against Tomb Raider which is also supposed to be there. Tomb Raider was a looker last gen but ND topped them with uncharted 4, and sadly Avengers was ignored because it was GaaS.
Crystal Dynamics is still very talented and are using UE5 whereas ND will be using their own tech. If ND can top UE5's best which is what im expecting from CD that would be awesome to see.
The Mafia trailer seems to be rendered inengine so no gameplay i guess. borderlands will have gameplay but thats the B team over at Gearbox.
Yes, but UE5 now supports nanite for foliage and lumen should just work in all games.Isn’t Tomb Raider going open world?
I see, they're still terrible, terrible shots. I mean, just look at the sky, it's so fucking blocky.The screenshots are from the PS Blog page announcing the game.
Ghost of Yōtei is coming in 2025
Sucker Punch’s latest adventure introduces a new hero.blog.playstation.com
Why are they not rendering grass in the distance? It looks like a flat texture. Honestly this was my biggest issue with Ghost and i thought they had fixed it going by gifs like this, but now that i look at them again they have carefully choreographed it not to show too much of the horizon.
This one shows a larger view but same flat texture.
I sure hope so.. they've been dead silent for years outside teasing the cancelled TLOU MP game. We need a 1st party from Sony pushing these machines and games to the limit.I think we’re getting the return of Naughty Gods tonight bros
the mafia trailer is pre-rendered in-engine cinematic. so do expect some of those at the show.Honestly speaking If all the rumors and hype about tga ends up true it will be the best showcase in the history even beat sony best showcases last gen it felt, but hopefully they won't disappointed us with cgi trailers for most of the show
I sow that leak but it's like short ad hopefully we get pure gameplay segments on the full trailerthe mafia trailer is pre-rendered in-engine cinematic. so do expect some of those at the show.
lol i tried telling people that 45% improvement isnt going to be enough. the game already dropped to 720p on the base ps5 in performance mode. 45% only gets you to 900p.Avatar patch dropped on PS5 Pro - lets you toggle between FSR 3 and PSSR and adds in the old quality and performance options, can say confidently all the modes look like shit apart from the 30 FPS quality mode.
We stay winnin' in Quality mode.apart from the 30 FPS quality mode.
It's obviously real time (look at the torches), it's just running on literally 80 TFLOPS and a recent UE5 build.That Witcher 4 trailer was running on “an unannounced RTX GPU” and we all know what that GPU is, it’s obvious, RTX 5090.
But it looked too good to be true man, UE5 wins… again?
Amazing next gen first look
In next gen it's possible currently it's running in unannounced rtx 5090It's not gonna look like that lol, not even close.
It's not running anywhere, that's just a bullshit statement as always. But anyway, the game is at least 5 years away since they only just started production so who cares.In next gen it's possible currently it's running in unannounced rtx 5090
In next gen it's possible currently it's running in unannounced rtx 5090
Naughty dog has finally come back and in SC fi world