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Graphical Fidelity I Expect This Gen

SlimySnake

Flashless at the Golden Globes
It's SHAMEFUL that DF didn't put Hellblade 2 as their number 1 best game for graphics. Say what you will about the game itself but graphically it shits all over anything else especially on PC. Isn't DF supposed to specialize in all things "graphics" in videogames?
I can kinda see their point. Kinda. Like if I had to select between TLOU2 or The Order. I would be like ok, TLOU2 might take it. They have those motion matching animations, fantastic character models in cutscenes, insane foliage and all the things it does better than the order even if order looks like CG in comparison.

But TLOU2 is very close to the Order in terms of fidelity. Indy isnt even close. Maybe SH2 and Black Myth. Maybe if you really want to make an argument that is a linear corridor game, and black myth and SH2 are doing much more on a bigger scale. They're close enough so I can say ok, fine i get it.

But Indy isnt it. Indy is just so severely compromised in so many different areas that it simply should not be in the top 3. maybe honorable mention because at times the PT mode does look nice, and cutscenes do look fantastic, but you cant be giving it your goty over so many other games that do so much more.
 
I know this is not "this gen" but playing Kingdom come deliverance right now and it's really impressive what they pulled off for 2018. The scale of everything is perfect. Feels more in-world than say Witcher 3 cities.

The lighting also in this game was top notch, Crytek's SVOGI ?

The scale in TW3 always bothered me. Well, scale in games is a pet peeve of mine. KCD does a much better job of conveying the sense of scale of the world.
 

GymWolf

Member
I can kinda see their point. Kinda. Like if I had to select between TLOU2 or The Order. I would be like ok, TLOU2 might take it. They have those motion matching animations, fantastic character models in cutscenes, insane foliage and all the things it does better than the order even if order looks like CG in comparison.

But TLOU2 is very close to the Order in terms of fidelity. Indy isnt even close. Maybe SH2 and Black Myth. Maybe if you really want to make an argument that is a linear corridor game, and black myth and SH2 are doing much more on a bigger scale. They're close enough so I can say ok, fine i get it.

But Indy isnt it. Indy is just so severely compromised in so many different areas that it simply should not be in the top 3. maybe honorable mention because at times the PT mode does look nice, and cutscenes do look fantastic, but you cant be giving it your goty over so many other games that do so much more.
Why praising the cutscenes in indy? Character models look a bit too cartoony to me, they are definitely worse than even tlou1 remake, let alone metahumans.

Are you just praising the direction\montage??

Both scanned from real actors

indiana-jones-and-the-great-circle-gina-gun.jpg

maxresdefault.jpg

the-last-of-us-joel.jpg

maxresdefault.jpg

indiana-jones-and-the-great-circle-voss-villain.jpg


hq720.jpg
 
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Jack Howitzer

Neo Member
Yep. Their ingame character mode of Kay looks better than her cutscene model. it makes no sense. Massive needs to invest in a dedicated cinematic team and bring over people from other studios. First Avatar which had first person cutscenes and now this. You cant be making games based on movies and then phone in the movie part.

That said, it is a stunning game through and through. Every planet has its strengths. You'd think the desert planet looks like shit because of the rocks and all of a sudden you get to tattoine and it is the best graphics in the game. Same goes for Toshara which has a pretty underwhelming look city, but you go out in the open world with windy foliage and gorgeous vistas and its like a completely different game. The forest planet which looked like shit in previews looked insane on PC though i was using ray reconstruction to fix the water reflections that were a big issue on Avatar as well. It's one of those games like Callisto that dont show up well on youtube or even gifs at times because there is so much detail in the distance that isnt being rendered. Especially foliage of which is there is so much in that forest level.
Idk man tried this one in 4k max settings w dlss quality on 4090 two months ago,totally not a fan of how the game looks.I mean look at this,the npc faces are just pathetically basic and lack of detail for a 2024 AAA game
LHIKeoW.jpeg

And the blue gate on the right side are just being weirdly blurred for what?Feels very out of place to me
tSO0z7u.jpeg


For the outdoor area,the lighting,atmosphere,and to me the most important aspect for a open world game-lod,are still bummers after bummers.This samey lookin scenery ain't helping either
HuHMlem.jpeg


The ground textures at the bottom are too blur to be ignored.And the grass range of distant terrain are still appears to be very limited,after a few meters they use flat textures to replace the model,appearently they did a poor job to blend them together in a less noticeable way,making the visual disparitites becoming very obvious.Oh and coming from Avatar,these rocks and mountains,man the assets recycling,feels very tiresome
IE46xLm.jpeg
 

GymWolf

Member
Idk man tried this one in 4k max settings w dlss quality on 4090 two months ago,totally not a fan of how the game looks.I mean look at this,the npc faces are just pathetically basic and lack of detail for a 2024 AAA game
LHIKeoW.jpeg

And the blue gate on the right side are just being weirdly blurred for what?Feels very out of place to me
tSO0z7u.jpeg


For the outdoor area,the lighting,atmosphere,and to me the most important aspect for a open world game-lod,are still bummers after bummers.This samey lookin scenery ain't helping either
HuHMlem.jpeg


The ground textures at the bottom are too blur to be ignored.And the grass range of distant terrain are still appears to be very limited,after a few meters they use flat textures to replace the model,appearently they did a poor job to blend them together in a less noticeable way,making the visual disparitites becoming very obvious.Oh and coming from Avatar,these rocks and mountains,man the assets recycling,feels very tiresome
IE46xLm.jpeg
This is why i said the game is terribly uneven and look worse than cherry picked pics and small gifs.

You could easily tell me these were ps4 screens except for the super clean IQ of course.
 
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Jack Howitzer

Neo Member
This is why i said the game is terribly uneven and look worse than cherry picked pics and small gifs.

You could easily tell me these were ps4 screens except for the super clean IQ of course.
Yeah this one,and the great Digital Fraudry vouched Indie Jones,hell they'll sing anyone a swansong for the end year bonus as long as they are market with "nvidia sponsored advanced ray tracing " .Sorry you can trick ppl in 2018 and 2019 for marketing this as the only holy grail in real time rendering,but after all these years,how about making more efforts to produce something that striving for looking consistently convincing with decent scale for once?
ZYpf6pW.jpeg
 
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hinch7

Member
Why praising the cutscenes in indy? Character models look a bit too cartoony to me, they are definitely worse than even tlou1 remake, let alone metahumans.

Are you just praising the direction\montage??

Both scanned from real actors

indiana-jones-and-the-great-circle-gina-gun.jpg

maxresdefault.jpg

the-last-of-us-joel.jpg

maxresdefault.jpg

indiana-jones-and-the-great-circle-voss-villain.jpg


hq720.jpg
Naughty Dog have over double the amount of employees over Machine Games. Plus Sony's backing and expertise of their film division and cutting edge motion capture tech, and years of dev experience of 3D modelling and animating on it so this shouldn't be a surprise.

When GTA VI releases that will obliterate everything else before it much like RDR 2 as a complete package has done since. Outside advances in RT in games.
 

rofif

Can’t Git Gud
YT recommended me random ff XV vid... holy shit those effects. Luminous engine was so good.
Especially quadcast at 3:40 hoooly


The lighting gives me dragons dogma 2 vibes. These non ue games have different vibe for sure. (yeah forspoken spells also look this good).
FF XVI uses different engine but spells are still looking great. at least some (my vid, washed out because hdr-sdr)
 

Edder1

Member
Watched the trailer for Project Century today again. I watched it after game awards (didn't watch that pos of a show, neither should you) and thought it looked like early PS4 game, but I didn't pay much attention as I was thinking it's a project by some small team. Today I found out it's a game by Yakuza devs, something that obviously upset me. How can a game 5th year into a new generation look worse than Yakuza 6 that came out in 2018? Shocking stuff. Japanese devs really don't care about tech anymore, they're happy releasing last gen looking games this whole gen. Disgusting.
 
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GymWolf

Member
Naughty Dog have over double the amount of employees over Machine Games. Plus Sony's backing and expertise of their film division and cutting edge motion capture tech, and years of dev experience of 3D modelling and animating on it so this shouldn't be a surprise.

When GTA VI releases that will obliterate everything else before it much like RDR 2 as a complete package has done since. Outside advances in RT in games.
I think gta6 is gonna be the best looking game around overall, but i think it's gonna lose in more aspects than just rt against some games.

Hopefully i'm wrong.
 

Bojji

Member
YT recommended me random ff XV vid... holy shit those effects. Luminous engine was so good.
Especially quadcast at 3:40 hoooly


The lighting gives me dragons dogma 2 vibes. These non ue games have different vibe for sure. (yeah forspoken spells also look this good).
FF XVI uses different engine but spells are still looking great. at least some (my vid, washed out because hdr-sdr)


I have soft spot for FFXV, it has just as many bad things as good things but overall I liked the game enough to complete it twice (on PS4 and some time later on PC).

FFXVI EotF and RT:

SufBNRI.jpeg
PgAEZXN.jpeg
HRqWcyU.jpeg
0ipv3QB.jpeg


They were taken in HDR so they are darker than they should be. Game has amazing art and very good water + great backdrops (like U4). But when it comes to textures, lighting, foliage quality, models etc. it's not very impressive. After shit looking rebirth I changed my mind about XVI (for the better) but now looking on it maxed out on PC with clean IQ I still don't fucking know what this game is doing to be this taxing on the hardware...
 

hinch7

Member
I think gta6 is gonna be the best looking game around overall, but i think it's gonna lose in more aspects than just rt against some games.

Hopefully i'm wrong.
Yeah it depends on developers and artists intent. GTA VI is going to be huge game and scope so it'll be much harder to keep consistancy throughout. But Rockstar excels in exactly that.

Some UE5 games I feel are going to look insane with the right developer behind it (with metahuman). Put some numbers behind it and we should see some crazy good character models and enviroment detail much like Senua in HB2 going forward. Even now Silent Hill 2 looks darn great for a small team with Bloober, and then if we move up to something like Witcher 4, Gears 6 or Marvel 1943: Rise of Hydra - which looks very promising. The former though will be years away.
Hopefully there'll be other competing engines and not just UE. Machine Games have done a bang up job with Indy with their inhouse IDTech engine.
 
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Alex11

Member
Idk man tried this one in 4k max settings w dlss quality on 4090 two months ago,totally not a fan of how the game looks.I mean look at this,the npc faces are just pathetically basic and lack of detail for a 2024 AAA game
LHIKeoW.jpeg

And the blue gate on the right side are just being weirdly blurred for what?Feels very out of place to me
tSO0z7u.jpeg


For the outdoor area,the lighting,atmosphere,and to me the most important aspect for a open world game-lod,are still bummers after bummers.This samey lookin scenery ain't helping either
HuHMlem.jpeg


The ground textures at the bottom are too blur to be ignored.And the grass range of distant terrain are still appears to be very limited,after a few meters they use flat textures to replace the model,appearently they did a poor job to blend them together in a less noticeable way,making the visual disparitites becoming very obvious.Oh and coming from Avatar,these rocks and mountains,man the assets recycling,feels very tiresome
IE46xLm.jpeg
Yeah, the character faces look rough, but other things look amazing and also accurate, even if that means boring, Path Tracing does that, especially when you have an open world.
In that 1st shot you took, that metal thing on the floor and in general how light interacts with all the objects in the scene looks amazing and more accurate than most.
Just like Cyberpunk, there are times when it looks a bit too dark or not that impressive, but you gotta look for the details, accurate bounce light and color, soft shadows, self shadows and all that crap.

And it is a bit normal to have some rough spots when its open world and day/night cycle, I think visuals in these games should get credit for this.
Also, there is no game that doesn't have rough edges.
 

Luipadre

Member
Yeah, the character faces look rough, but other things look amazing and also accurate, even if that means boring, Path Tracing does that, especially when you have an open world.
In that 1st shot you took, that metal thing on the floor and in general how light interacts with all the objects in the scene looks amazing and more accurate than most.
Just like Cyberpunk, there are times when it looks a bit too dark or not that impressive, but you gotta look for the details, accurate bounce light and color, soft shadows, self shadows and all that crap.

And it is a bit normal to have some rough spots when its open world and day/night cycle, I think visuals in these games should get credit for this.
Also, there is no game that doesn't have rough edges.

Also this game shines in HDR on an OLED screen. It looks flat in SDR/on screenshots in comparison.
 
Nanite character models are needed BADLY. Every time I see a character model during current gen games, I’m reminded of PS4 era games, even some parts of Hellblade 2 when the character models are lower LOD during gameplay. The last gen hair (Dragon Age Veil guard has next gen hair) and low poly models have to go. I also need the density and volumetrics seen in trailers like the Witcher 4 cinematic. The density and visual features in these CGI trailers need to translate to realtime ASAP, only Hellblade 2 dropped my jaw as it felt like playing CGI with CGI quality assets, I got the prerendered trailer feeling from Hellblade 2. We need more games to look like Marvel 1943 fidelity wise…





 
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Nanite character models are needed BADLY. Every time I see a character model during current gen games, I’m reminded of PS4 era games, even some parts of Hellblade 2 when the character models are lower LOD during gameplay. The last gen hair (Dragon Age Veil guard has next gen hair) and low poly models have to go. I also need the density and volumetrics seen in trailers like the Witcher 4 cinematic. The density and visual features in these CGI trailers need to translate to realtime ASAP, only Hellblade 2 dropped my jaw as it felt like playing CGI with CGI quality assets, I got the prerendered trailer feeling from Hellblade 2. We need more games to look like Marvel 1943 fidelity wise…







It will take a while to get there, specially with devs taking a long detour into 60fps Land.
 

KXVXII9X

Member
Lack of talent? industry run by old dinosaurs like Todd Howard and the new blood too obsessed with telling stories rather than pushing gameplay.
I personally would love more of al balance between story heavy games and physics. I loved what Zelda TotK did with physics, but its story was sadly lacking. It kind of dulled the experience half way through.

I think games like Baldur's Gate 3 and Deus Ex series both nail having interactivity and strong narrative. I'm not a fan of games that are just sandboxes.
 

SlimySnake

Flashless at the Golden Globes
Idk man tried this one in 4k max settings w dlss quality on 4090 two months ago,totally not a fan of how the game looks.I mean look at this,the npc faces are just pathetically basic and lack of detail for a 2024 AAA game
LHIKeoW.jpeg

And the blue gate on the right side are just being weirdly blurred for what?Feels very out of place to me
tSO0z7u.jpeg


For the outdoor area,the lighting,atmosphere,and to me the most important aspect for a open world game-lod,are still bummers after bummers.This samey lookin scenery ain't helping either
HuHMlem.jpeg


The ground textures at the bottom are too blur to be ignored.And the grass range of distant terrain are still appears to be very limited,after a few meters they use flat textures to replace the model,appearently they did a poor job to blend them together in a less noticeable way,making the visual disparitites becoming very obvious.Oh and coming from Avatar,these rocks and mountains,man the assets recycling,feels very tiresome
IE46xLm.jpeg
Yeah, like i said it's uneven but for every bad looking area, there is something equally stunning that comes out of nowhere and slaps you in the face.

BTW, the reason for the blurry distant textures was them using some kind of lens flare effect that was causing blurry texture. you can now toggle that with the latest update.

The third screenshot looks terrible but thats because its the edge of the map. you cant traverse it. The forest planet has some of the best draw distance of foliage ive seen. You can see trees for miles. Even gifs cant capture it because there is so much detail. I took this gif because i couldnt believe just how many trees there were in the background, but unfortunately it doesnt show up that well in gif form.

wFgEOjn.gif




But overall, I agree, like most open world games, it's not entirely without flaws, but at the same time it's far more consistent like Avatar and unlike last gen games. Draw Distance could be better, but honestly, it was not something i noticed even when driving at high speeds. the only issue i had were the Low LOD distant mountains. But everything near to mid field looked great.

Like this mountain. Looks great, but the other mountain in the distance is a Low LOD one that was being blurred by their stupid Lens effect.

Lbr0xkT.gif


You can briefly see some fairly decent LOD management of grass here.

Eef66hy.gif



Playing star wars outlaws atm and i must say tatooie ( desert world ) looks freaking amazing. Also really like the empire buildings and soldiers looks really good.
YES!

dOpFrkC.gif
 

SlimySnake

Flashless at the Golden Globes
Why praising the cutscenes in indy? Character models look a bit too cartoony to me, they are definitely worse than even tlou1 remake, let alone metahumans.

Are you just praising the direction\montage??

Both scanned from real actors

indiana-jones-and-the-great-circle-gina-gun.jpg

maxresdefault.jpg

the-last-of-us-joel.jpg

maxresdefault.jpg

indiana-jones-and-the-great-circle-voss-villain.jpg


hq720.jpg
First of all, that Joel character model is bullshit. Joel didnt look like that. they created it for the trailer to mislead us into thinking joel was alive in TLOU2.

The character models are ok in Indy. It's the cutscenes that impress thanks to great lighting, and material work on Indy's jacket. They dont look great at all times like during daytime, but you go into a dungeon with lamps lighting the area and my god, it's beautiful. The musolini scene had so many shots that look amazing, i recorded the whole scene. i will gif it later tonight.

So far ive met two women in Indy and they dont look great. Very cartoony especially compared to TLOU. Maybe Neil has brainwashed me into thinking realistic looking women can only be ugly lol

TLDR; TLOU1 has the edge in character models, but when it comes to framing, cinematography, lighting etc Indy feels more like a real movie while TLOU games feel like tv shows.

Fake Edit: i did post some Indy cutscene gifs earlier.

b6f0CdR.gif


EesiQDJ.gif
 

rofif

Can’t Git Gud
so…. For some reason I decided it is time. To play order 1886 before year ends because the game will be 10 years old in 40 minutes and it’s been in my shelf since 2017.

And holy fuck why are there no more shots of this here? It looks incredible. Hooooly crap. 2015?! And it’s so fun. Shooting is great. I’ve been playing for 6 hours straight and I am still not done so again… never trust reviewers and public opinion. It’s gears of war London with a bit too many cutscenes but I don’t see “game too short” problem even if it ended now. Gears were just the same length.

I am writing this here because the graphics are madness. Looks legit like tlou part1 remake but with worst assets and low res.
But they utilise film grain and ca perfectly. No aliasing, picture looks very stylised in a good way. If this game got to pc and pc gamers would turn off all the usual effects, the graphics designer of this would die inside lol.

And the game instantly reminded me why 30fps can be good. Motion blur is perfect. Less intense than ff16 but absolutely no judder on my oled. How. And it’s so responsive. Controls are not laggy at all. Dead zones are low, acceleration is perfect.
This is how I wanted Alan wake 2 to feel and play at 30fps. Sadly devs forgot how to do 30fps this well even remotely close. Screens later
 
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Jack Howitzer

Neo Member
BTW, the reason for the blurry distant textures was them using some kind of lens flare effect that was causing blurry texture. you can now toggle that with the latest update.


Like this mountain. Looks great, but the other mountain in the distance is a Low LOD one that was being blurred by their stupid Lens effect.
Nah I turned lens effect off already.This thing will just make the overall image become blurry and softer, but ain't have any funny business to do with the lod texture stuff.I checked this whole draw distance thing with photo mode and free camera mod,coming from Avatar this isn't a upgrade,which is a huge shame imho.Like Alex11 says we are still living with these limitations and cutbacks here and there, and I totally understand.Just think when coming down to stuff like this,devs really need to do a better job to make these things become less noticeable,like you know,design the scenery to hide low quality assets properly instead of throw it straight to your face.
In your capture it's the same story,the huge scale forest,dense foilage,and the constant usage of thick fogs do a great job to cover things up.Then in the plains and desert the last-gen lod range of huge mountains and terrains start to rush back,the presentations are not appealing enough.Gush being a graphics pimp I hate these lod issues with endless passion😅
 

SlimySnake

Flashless at the Golden Globes
Nah I turned lens effect off already.This thing will just make the overall image become blurry and softer, but ain't have any funny business to do with the lod texture stuff.I checked this whole draw distance thing with photo mode and free camera mod,coming from Avatar this isn't a upgrade,which is a huge shame imho.Like Alex11 says we are still living with these limitations and cutbacks here and there, and I totally understand.Just think when coming down to stuff like this,devs really need to do a better job to make these things become less noticeable,like you know,design the scenery to hide low quality assets properly instead of throw it straight to your face.
In your capture it's the same story,the huge scale forest,dense foilage,and the constant usage of thick fogs do a great job to cover things up.Then in the plains and desert the last-gen lod range of huge mountains and terrains start to rush back,the presentations are not appealing enough.Gush being a graphics pimp I hate these lod issues with endless passion😅
They need nanite for sure.
 

Alex11

Member
Also this game shines in HDR on an OLED screen. It looks flat in SDR/on screenshots in comparison.
I play every game on SDR because of the shit HDR implementation in Windows 10.
In some games there's so much banding with HDR enabled that's not even funny, in some I can enable HDR directly in game without setting it in display settings, in some games I can't.
There are also games where with HDR it's too colorful, this stuff is so broken on Windows 10 or maybe my TV is at fault, but I can imagine how much better games would look like with good HDR.
 

rofif

Can’t Git Gud
OH MY GOD.
I started Wukong finally. balance mode... it looks incredible.
Just wow. PSSR looks good. Motion blur looks great - do not disable it people. It's per object/animation blur! looks amazing.
40fps controls OK. not that snappy but fine so far. And some fringing around character when rotating but not as bad as fsr2 yet
Coming from order 1886.... yeah... clear difference.

How could this not grab graphics of the year?! Like.. what the fuck digital foundry.
maybe it was rough on release, but this balance mode on pro is great. game only needs HDR.
 
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analog_future

Resident Crybaby
God of War Ragnarok is about as cross-gen as it comes, but I will say that the most impressive part about it is how well it runs. Maxed out/4K/DLAA and it never drops below 110FPS or so. No frame gen needed. Sharp as a tack.

A few shots:

54238935307_895fb93527_o.png


54239836331_f1beae6d51_o.png
 

SlimySnake

Flashless at the Golden Globes
God of War Ragnarok is about as cross-gen as it comes, but I will say that the most impressive part about it is how well it runs. Maxed out/4K/DLAA and it never drops below 110FPS or so. No frame gen needed. Sharp as a tack.

A few shots:

54238935307_895fb93527_o.png


54239836331_f1beae6d51_o.png
The intro is the best looking part of the game. Stunning lighting.

The rest of the game is mid as fuck.

A couple of linear levels in vanaheim, ironwood and a mountain climbing level look great but the rest of the game is too big and the ps4 just can’t handle it.
 

DanielG165

Member
Ragnarok looks about the same as 2018 to me, having switched back and forth between them on PC. The biggest advantage that Ragnarok has to me are the slightly improved faces with better animations overall, but they otherwise have parity. Hell, I’d even say that things like the special move effects and frost effects for the axe look better in 2018, and the latter feels chunkier than its sequel.

Ragnarok is pin sharp, but it didn’t really move much from 2018. While having it on PS4 allowed for more people to experience the game, a good thing, it caused for what should’ve been the epic end of the world for Norse mythology, feel pretty… Small. I wanted to see GOW3 or Wukong’s beginning levels of scope and scale in Ragnarok, and unfortunately never got that.
 

SlimySnake

Flashless at the Golden Globes
OH MY GOD.
I started Wukong finally. balance mode... it looks incredible.
Just wow. PSSR looks good. Motion blur looks great - do not disable it people. It's per object/animation blur! looks amazing.
40fps controls OK. not that snappy but fine so far. And some fringing around character when rotating but not as bad as fsr2 yet
Coming from order 1886.... yeah... clear difference.

How could this not grab graphics of the year?! Like.. what the fuck digital foundry.
maybe it was rough on release, but this balance mode on pro is great. game only needs HDR.
the funny thing is that the forest area doesnt even use nanite that much since foliage was not supported in nanite in UE5.1.

the next few levels with the exception of the underground spider chapter are even better because they really go nuts with nanite.
 

Luipadre

Member
I play every game on SDR because of the shit HDR implementation in Windows 10.
In some games there's so much banding with HDR enabled that's not even funny, in some I can enable HDR directly in game without setting it in display settings, in some games I can't.
There are also games where with HDR it's too colorful, this stuff is so broken on Windows 10 or maybe my TV is at fault, but I can imagine how much better games would look like with good HDR.

yeah HDR is wonky af on PC, but its really good on consoles
 

rofif

Can’t Git Gud
I play every game on SDR because of the shit HDR implementation in Windows 10.
In some games there's so much banding with HDR enabled that's not even funny, in some I can enable HDR directly in game without setting it in display settings, in some games I can't.
There are also games where with HDR it's too colorful, this stuff is so broken on Windows 10 or maybe my TV is at fault, but I can imagine how much better games would look like with good HDR.
you need to restart your pc (legit) before playing any hdr game.
I found out that on my pc, if I browse and shit for some time, if I start a game, HDR will not display properly. Only works ok on fresh restart.
It's been like that for over a year....
 

Neo_game

Member
OH MY GOD.
I started Wukong finally. balance mode... it looks incredible.
Just wow. PSSR looks good. Motion blur looks great - do not disable it people. It's per object/animation blur! looks amazing.
40fps controls OK. not that snappy but fine so far. And some fringing around character when rotating but not as bad as fsr2 yet
Coming from order 1886.... yeah... clear difference.

How could this not grab graphics of the year?! Like.. what the fuck digital foundry.
maybe it was rough on release, but this balance mode on pro is great. game only needs HDR.

For me BMW has the best gfx game this gen. The varied environment, enemy design, architecture in this game, I would say it is probably the best demonstration of UE5 engine.

 

SlimySnake

Flashless at the Golden Globes
For me BMW has the best gfx game this gen. The varied environment, enemy design, architecture in this game, I would say it is probably the best demonstration of UE5 engine.


I think it doesnt get enough credit for its art design or cinematography or whatever you want to call it. It is a gorgeous game that isnt just pushing nanite and lumen, but utilizing them to push a very cohesive artistic vision. Likes of which we only see in Naughty Dog or other Sony first party games.

I think it was robbed for arbitrary reasons like bad performance when it ran just fine. There were issues with the 60 fps mode on consoles, but thats because they refused to drop the resolution below 1080p. I am sure they could've done what other studios have done and drop to 720p or below to chase 60 fps but these guys had standards and stuck with an internal resolution of 1080p even for a 60 fps mode. And were punished for it.

On PC it was fine. I dont know wtf Alex was talking about with shader tutter struggle. I didnt notice any aside from this one secret area in chapter 4 that was clearly missed when they compiled the shaders. Alex only played two chapters and neither had any shader or traversal stutter that was prevalent in Silent Hill 2.

If this was a Sony or MS exclusive and not just a random chinese game, john wouldve been jerking off to it.
 

SlimySnake

Flashless at the Golden Globes
lol That threat interactive guy's videos have gone so viral that major youtubers are now 'reacting' to it. Giving his nonsense more air. the guy is considered a joke on most developer platforms and even got himself banned from multiple discord and reddit channels due to his outrageous views on UE5. But here we are. More nonsense about the only engine thats actually producing next gen visuals.



It seems people just dont understand the cost of next gen visuals and expect too much from 10-12 tflops consoles. 60 fps, native 4k and next gen visuals are just not possible. And instead of simply settling for 30 fps with good image quality, they keep wanting to play games at 60 fps, watching ugly pixelated soup and wondering why games look worse than they did four years ago.

It's funny how just 4 years ago when tlou2 and ghost of tsushima launched, no one cared about 30 fps, even on mid gen consoles that cost an extra $400-500. so you paid $1000 that console generation just to play games at 30 fps 4k upscaled from 1440p on the Pro or native 4k on the x1x, but you now want 60 fps and native 4k on a $500 console with next gen visuals. So dumb.

Really hope devs continue to ignore these fools and keep on making next gen looking games while embracing next gen techniques like lumen and ray tracing. FF7 rebirth was on Oliver's best games of the year and even in his best of the year list, he spent five minutes talking about how ugly the game looks at times even when compared to ff7 remake because they just couldnt get enough lighting data despite being on two discs. Had they chosen lumen, it wouldve fixed all those issues plus shipped the game on one disc.
 

hinch7

Member
lol That threat interactive guy's videos have gone so viral that major youtubers are now 'reacting' to it. Giving his nonsense more air. the guy is considered a joke on most developer platforms and even got himself banned from multiple discord and reddit channels due to his outrageous views on UE5. But here we are. More nonsense about the only engine thats actually producing next gen visuals.



It seems people just dont understand the cost of next gen visuals and expect too much from 10-12 tflops consoles. 60 fps, native 4k and next gen visuals are just not possible. And instead of simply settling for 30 fps with good image quality, they keep wanting to play games at 60 fps, watching ugly pixelated soup and wondering why games look worse than they did four years ago.

It's funny how just 4 years ago when tlou2 and ghost of tsushima launched, no one cared about 30 fps, even on mid gen consoles that cost an extra $400-500. so you paid $1000 that console generation just to play games at 30 fps 4k upscaled from 1440p on the Pro or native 4k on the x1x, but you now want 60 fps and native 4k on a $500 console with next gen visuals. So dumb.

Really hope devs continue to ignore these fools and keep on making next gen looking games while embracing next gen techniques like lumen and ray tracing. FF7 rebirth was on Oliver's best games of the year and even in his best of the year list, he spent five minutes talking about how ugly the game looks at times even when compared to ff7 remake because they just couldnt get enough lighting data despite being on two discs. Had they chosen lumen, it wouldve fixed all those issues plus shipped the game on one disc.

Consumer expectations change once a standard is set in. Playing at 30fps not only looks janky but also feels considerably worse than 60fps. And now that a lot of people have experienced and gotten used to 60fps on consoles, its kind of jarring when you have a game that seldomly supports 60fps or high frame rates.


Personally I want 30fps gone away come PS6 and Next box(s). With 4K HDMI 2.1 TV's being the norm these days, in a few years I'd expect things to go to 40, 60 and 120fps in respective modes. No point in a game being pretty if it feels like shit to play on it.
 
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GymWolf

Member
I think it doesnt get enough credit for its art design or cinematography or whatever you want to call it. It is a gorgeous game that isnt just pushing nanite and lumen, but utilizing them to push a very cohesive artistic vision. Likes of which we only see in Naughty Dog or other Sony first party games.

I think it was robbed for arbitrary reasons like bad performance when it ran just fine. There were issues with the 60 fps mode on consoles, but thats because they refused to drop the resolution below 1080p. I am sure they could've done what other studios have done and drop to 720p or below to chase 60 fps but these guys had standards and stuck with an internal resolution of 1080p even for a 60 fps mode. And were punished for it.

On PC it was fine. I dont know wtf Alex was talking about with shader tutter struggle. I didnt notice any aside from this one secret area in chapter 4 that was clearly missed when they compiled the shaders. Alex only played two chapters and neither had any shader or traversal stutter that was prevalent in Silent Hill 2.

If this was a Sony or MS exclusive and not just a random chinese game, john wouldve been jerking off to it.
On pc the game was one of the ue5 games with less stutter, can confirm.

But tbf, i didn't had a terrible experience with sh2r like you did.

I had worse stutter in callisto ps5 than sh2r on pc...
 
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GymWolf

Member
Consumer expectations change once a standard is set in. Playing at 30fps not only looks janky but also feels considerably worse than 60fps. And now that a lot of people have experienced and gotten used to 60fps on consoles, its kind of jarring when you have a game that seldomly supports 60fps or high frame rates.


Personally I want 30fps gone away come PS6 and Next box(s). With 4K HDMI 2.1 TV's being the norm these days, in a few years I'd expect things to go to 40, 60 and 120fps in respective modes. No point in a game being pretty if it feels like shit to play on it.
People should have thought about this when they started crying like bitches at the idea of consoles being pricier than 500 dollars...

Geez, i wonder how underpowered, shitty hardwares are gonna fair for a 6-8 years lifespan while people ask for:
Nextgen graphic
High res
High framerate
Major physics\ai over-haul

Now you have your fucking answer.

(Not mad at you, talking broadly here)

Next time maybe put some fucking money in your hobby if you want both the barrel full of wine AND the drunk wife.
 
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hinch7

Member
People should have thought about this when they started crying like bitches at the idea of consoles being pricier than 500 dollars...

Geez, i wonder how underpowered, shitty hardwares are gonna fair for a 6-8 years lightspan while people ask for:
Nextgen graphic
High res
High framerate
Major physics\ai over-haul

Now you have your fucking answer.

(Not mad at you, talking broadly here)

Next time maybe put some fucking money in your hobby if you want both the barrel full of wine AND the drunk wife.
Yeah you can't have your cake and eat it when the hardware is a limiting factor; for the cost. I (and probably many) would happily pay extra for a larger APU and cooling if it meant for more performant hardware. And better longevity.

One of the reasons why I'm shying away from consoles. That and the complete lack of proper exclusives.

Also have to chuckle at people salty about ports of games like Cyberpunk (or lacktherof) for developers not working on a PS5 Pro version of a game, years after release. Its ridiculous.
 

rofif

Can’t Git Gud
lol That threat interactive guy's videos have gone so viral that major youtubers are now 'reacting' to it. Giving his nonsense more air. the guy is considered a joke on most developer platforms and even got himself banned from multiple discord and reddit channels due to his outrageous views on UE5. But here we are. More nonsense about the only engine thats actually producing next gen visuals.



It seems people just dont understand the cost of next gen visuals and expect too much from 10-12 tflops consoles. 60 fps, native 4k and next gen visuals are just not possible. And instead of simply settling for 30 fps with good image quality, they keep wanting to play games at 60 fps, watching ugly pixelated soup and wondering why games look worse than they did four years ago.

It's funny how just 4 years ago when tlou2 and ghost of tsushima launched, no one cared about 30 fps, even on mid gen consoles that cost an extra $400-500. so you paid $1000 that console generation just to play games at 30 fps 4k upscaled from 1440p on the Pro or native 4k on the x1x, but you now want 60 fps and native 4k on a $500 console with next gen visuals. So dumb.

Really hope devs continue to ignore these fools and keep on making next gen looking games while embracing next gen techniques like lumen and ray tracing. FF7 rebirth was on Oliver's best games of the year and even in his best of the year list, he spent five minutes talking about how ugly the game looks at times even when compared to ff7 remake because they just couldnt get enough lighting data despite being on two discs. Had they chosen lumen, it wouldve fixed all those issues plus shipped the game on one disc.

This is absolutely correct.
30fps was just fine and allowed to push graphics. Order1886, driveclub, all uncharted and gears games. Tlou2, death stranding, gears of war, all souls games.
Nobody minded 30 a moment ago. Now it’s suddenly unplayable?! Like wtf.
That’s because these idiots played 60fps game once and now think they are too good for 30? I don’t get it. Maybe it’s because they disable motion blur because it’s hip and cool to do so.
I play games my whole life. I am 35 and I played at 15-240fps and had 120hz crt and everything. Frame rate is not end all be all.
If it’s done well, with good deadzones controls, no relying on system vsync etc and with good motion blur, the results can be great.
Talk about order 1886 I just finished. That game at 30fps is more responsive and controls better than Alan wake 2 at 60 on ps5 and I am not joking. Most 30fps modes this gen are awful and laggy.
If you guys launch original uncharted4 version, bloodborne or order 1886, you can see how good 30fps can be.

The only good 30fps mode this gen was ff16. Demons souls 30fps mode was awful.

Devs started listening to these noveu gaming experts who think that after finishing 3 games at 60fps, they can make decisions and demands. at the same time somehow claiming that 700$ is a lot for a ps5 pro while it’s just w mid range you price… insane.
I wish we got good devs with solid vision for their game. Modes make nonsense to me. Just make the game however you think it’s best, offer vrr unlock so next consoles are safe and that’s it.

Other thing is that devs rely too much on built in ue5 features and don’t code to the metal like they used too. Even if ue5 brings good results.
And when original game on in house engine comes like forspoken, it’s gets ignored anyway. And it got a lot of cool features to talk about graphically.
 
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rofif

Can’t Git Gud
Consumer expectations change once a standard is set in. Playing at 30fps not only looks janky but also feels considerably worse than 60fps. And now that a lot of people have experienced and gotten used to 60fps on consoles, its kind of jarring when you have a game that seldomly supports 60fps or high frame rates.


Personally I want 30fps gone away come PS6 and Next box(s). With 4K HDMI 2.1 TV's being the norm these days, in a few years I'd expect things to go to 40, 60 and 120fps in respective modes. No point in a game being pretty if it feels like shit to play on it.
Absolute bullshit. Go play some good 30fps games like bloodborne, original uc4 or order 1886 and tell me it feels or controls like a slide show… there are ton of good feeling and controlling 30fps games. Just not this gen.
Just get a pc if you are whining about 30fps on consoles. You created this problem.
40fps modes are not a good thing. This is a solution to a problem that shouldn’t exist. Bloodborne is more responsive at 30 than wukong at 40. And it looks smoother too despite some frame pacing.
And for the love of god don’t disable motion blur. It helps so much. You need like 240fps to disable motion blur. Otherwise it only serves to improve animations and panning judder.

I would personally prefer 4k patch rather than 60fps patch for bloodborne if it was the only way
 
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