lol That threat interactive guy's videos have gone so viral that major youtubers are now 'reacting' to it. Giving his nonsense more air. the guy is considered a joke on most developer platforms and even got himself banned from multiple discord and reddit channels due to his outrageous views on UE5. But here we are. More nonsense about the only engine thats actually producing next gen visuals.
It seems people just dont understand the cost of next gen visuals and expect too much from 10-12 tflops consoles. 60 fps, native 4k and next gen visuals are just not possible. And instead of simply settling for 30 fps with good image quality, they keep wanting to play games at 60 fps, watching ugly pixelated soup and wondering why games look worse than they did four years ago.
It's funny how just 4 years ago when tlou2 and ghost of tsushima launched, no one cared about 30 fps, even on mid gen consoles that cost an extra $400-500. so you paid $1000 that console generation just to play games at 30 fps 4k upscaled from 1440p on the Pro or native 4k on the x1x, but you now want 60 fps and native 4k on a $500 console with next gen visuals. So dumb.
Really hope devs continue to ignore these fools and keep on making next gen looking games while embracing next gen techniques like lumen and ray tracing. FF7 rebirth was on Oliver's best games of the year and even in his best of the year list, he spent five minutes talking about how ugly the game looks at times even when compared to ff7 remake because they just couldnt get enough lighting data despite being on two discs. Had they chosen lumen, it wouldve fixed all those issues plus shipped the game on one disc.
This is absolutely correct.
30fps was just fine and allowed to push graphics. Order1886, driveclub, all uncharted and gears games. Tlou2, death stranding, gears of war, all souls games.
Nobody minded 30 a moment ago. Now it’s suddenly unplayable?! Like wtf.
That’s because these idiots played 60fps game once and now think they are too good for 30? I don’t get it. Maybe it’s because they disable motion blur because it’s hip and cool to do so.
I play games my whole life. I am 35 and I played at 15-240fps and had 120hz crt and everything. Frame rate is not end all be all.
If it’s done well, with good deadzones controls, no relying on system vsync etc and with good motion blur, the results can be great.
Talk about order 1886 I just finished. That game at 30fps is more responsive and controls better than Alan wake 2 at 60 on ps5 and I am not joking. Most 30fps modes this gen are awful and laggy.
If you guys launch original uncharted4 version, bloodborne or order 1886, you can see how good 30fps can be.
The only good 30fps mode this gen was ff16. Demons souls 30fps mode was awful.
Devs started listening to these noveu gaming experts who think that after finishing 3 games at 60fps, they can make decisions and demands. at the same time somehow claiming that 700$ is a lot for a ps5 pro while it’s just w mid range you price… insane.
I wish we got good devs with solid vision for their game. Modes make nonsense to me. Just make the game however you think it’s best, offer vrr unlock so next consoles are safe and that’s it.
Other thing is that devs rely too much on built in ue5 features and don’t code to the metal like they used too. Even if ue5 brings good results.
And when original game on in house engine comes like forspoken, it’s gets ignored anyway. And it got a lot of cool features to talk about graphically.