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Graphical Fidelity I Expect This Gen

GymWolf

Member
Is there any chance of rockstar just not giving a fuck and releasing a straight up inferior version of gta 6 on the series s?

Or did they have a contract where the game has to reach absolute parity with series x\ps5?

Like, can the series s have worse textures and less npcs because the cpu is worse and the ram is less?

I'm really trying to find a reality where rockstar doesn't have to make gta6 worse for everyone to adapt to that stupid ass console...
 

SlimySnake

Flashless at the Golden Globes
I value temportal stability over basically anything else, and when it comes to temporal stability there has been a clear step back from the best last gen games.

I honestly couldn't care less about realistic lighting, a pleasing final image is to me much more important.
Lumen especially is just DOGSHIT, like legit worse than Xbox 360 era lighting. what use is "realism" if this realism comes with a massive side dish of RT boiling, constant ghosting, constant like leakage, and very noticeable and slow accumulation?

I'd take prebaked lighting ala Mirror's Edge over literally any Lumen implementation on the market so far.
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and the prebaked GI and shadows in Mirror's Edge were massively limited by the memory sizes at the time. imagine this game targeting a console with 16GB of memory... the quality of the prebaked GI and shadows would destroy Lumen even more
As games have become bigger and bigger, we are seeing some really shoddy baked implementations too. FF7 Rebirth is on two discs likely with mostly baked lighting texture data, and it looks like shit. TLOU2 is a mess. Goes from looking amazing to absolute shit at times.

I havent seen the issues you are talking about. At least not in HB2, Black Myth and SH2. Maybe they show up in lower resolutions or on the PS5 Pro due to shitty PSSR implementations. But my experience with DLSS has been pristine IQ.

Baked Lighting is absolutely fine. I just took this gif from Plague' Tale a couple of days ago. Looks amazing. Baked lighting, no nanite. Lots of detail. But SH2, Hellblade 2 and Black Myth look way better. Despite all of them running at the same internal resolutions.

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NKuq4Nl.gif
 

SlimySnake

Flashless at the Golden Globes
Is there any chance of rockstar just not giving a fuck and releasing a straight up inferior version of gta 6 on the series s?

Or did they have a contract where the game has to reach absolute parity with series x\ps5?

Like, can the series s have worse textures and less npcs because the cpu is worse and the ram is less?

I'm really trying to find a reality where rockstar doesn't have to make gta6 worse for everyone to adapt to that stupid ass console...
Matrix ran well below 512p on the series s. No one gives a shit about that console.

Two of the biggest games of the last two years literally skipped xbox because of the series s, wukong and baldurs gate 3. For a good while, devs wouldnt even ship RT on the series s. Though that has changed recently.

I think rockstar will ship it but devs dont give a fuck about the series s holding it back. they will likely target ps5 as the base performance and port it down to the series s.
 

GymWolf

Member
Matrix ran well below 512p on the series s. No one gives a shit about that console.

Two of the biggest games of the last two years literally skipped xbox because of the series s, wukong and baldurs gate 3. For a good while, devs wouldnt even ship RT on the series s. Though that has changed recently.

I think rockstar will ship it but devs dont give a fuck about the series s holding it back. they will likely target ps5 as the base performance and port it down to the series s.
My fear is not how bad it's gonna run on series s (who gives a fuck?) but what they had to cut from the game to make it run with 10 gb of ram.

Can you have the exact same number of npcs, advanced physics, multiple ai interacting, number of unique animations etc. Etc. Etc. With 10 gb of ram just by cutting resolution and framerate?


We both know that you need a certain baseline of power to create something and you can't go down infinitely and just "optimize", this is why base requirements on pc exist.
 
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SlimySnake

Flashless at the Golden Globes
My fear is not how bad it's gonna run on series s (who gives a fuck?) but what they had to cut from the game to make it run with 10 gb of ram.

Can you have the exact same number of npcs, advanced physics, multiple ai interacting, number of unique animations etc. Etc. Etc. With 10 gb of ram just by cutting resolution and framerate?


We both know that you need a certain baseline of power to create something and you can't go down infinitely and just "optimize", this is why base requirements on pc exist.
the CPU is the same, the GPU is just less powerful and they will reduce resolution until they can get to 30 fps.

The main problem is going to be the ram size, but again, there is no way 3,000 rockstar devs are working on one game for 7 years and downgrading their vision just for a few million series s owners.
 

H . R . 2

Member
My fear is not how bad it's gonna run on series s (who gives a fuck?) but what they had to cut from the game to make it run with 10 gb of ram.

Can you have the exact same number of npcs, advanced physics, multiple ai interacting, number of unique animations etc. Etc. Etc. With 10 gb of ram just by cutting resolution and framerate?


We both know that you need a certain baseline of power to create something and you can't go down infinitely and just "optimize", this is why base requirements on pc exist.
I'd go so far as to say that the forced parity is one of the plausible reasons why most games stagnated this gen
I think we have underestimated the impact of Series S on this gen's already talentless and barren state
 

GymWolf

Member
the CPU is the same, the GPU is just less powerful and they will reduce resolution until they can get to 30 fps.

The main problem is going to be the ram size, but again, there is no way 3,000 rockstar devs are working on one game for 7 years and downgrading their vision just for a few million series s owners.
I hope you are right but i'm not as optimistic.

Well, we are never gonna know who is right because you can't check what was cut from the game and why, you only have the version they show you and not the version that could have been.
 
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GymWolf

Member
I'd go so far as to say that the forced parity is one of the plausible reasons why most games stagnated this gen
I think we have underestimated the impact of Series S on this gen's already talentless and barren state
Scary narrative but probably partially true.


I'm a strong believer that optimization can't solve what you cut from the game because the hardware is too weak.
Rockstar legit had to work with series s as baseline because they can't do 2 different versions of the same game, ps5 and series x are basically the series s version with more bells and whistles.
 

DanielG165

Member
Is there any chance of rockstar just not giving a fuck and releasing a straight up inferior version of gta 6 on the series s?

Or did they have a contract where the game has to reach absolute parity with series x\ps5?

Like, can the series s have worse textures and less npcs because the cpu is worse and the ram is less?

I'm really trying to find a reality where rockstar doesn't have to make gta6 worse for everyone to adapt to that stupid ass console...
Rockstar has the most resources and developers probably out of any studio in gaming, and released a game as massive as GTA 5 on 7th gen hardware. I doubt they’ll have an issue with the Series S for GTA 6, nor will it have an adverse effect of paring the game’s ambition back because they have to develop for it.

It’ll be the same case for every game that has a good/great Series S port, if Rockstar have done their job well: lower resolution, aggressive upscaling, lower quality textures, 30 fps. All they really have to account for is the lower amount of ram and the weaker GPU, as the CPU is the same, just with a slightly lower bounds compared to the Series X.
 
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sainraja

Member
I’ve noticed that some gamers are overly critical of a game’s visuals. While visual detail is important, it should never overshadow the core aspects of the game, such as gameplay, storytelling, and characters. As long as the developers excel there, visual enhancements are just a bonus.
 
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H . R . 2

Member
How does that explain the stale sony output this gen?
you know I was talking about third parties and I mentioned force party is only one of the reasons,
of course it is very complicated and there's more to it than that , but I made my stance clear yesterday

as for first parties, I blame Jim and his idiotic pursuit of GaaS and lack of vision as well as the pandemic and the push for 60fps
plus all the things I mentioned a few posts ago
I’ve noticed that some gamers are overly critical of a game’s visuals. While visual detail is important, it should never overshadow the core aspects of the game, such as gameplay, storytelling, and characters. As long as the developers excel there, visual enhancements are just a bonus.
that's rather reductive in the same way saying visuals are all that matters would be
I for one actually take GREAT pleasure in playing games with amazing graphics that might not even have decent gameplay.
it's a matter of taste
 
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GymWolf

Member
Rockstar has the most resources and developers probably out of any studio in gaming, and released a game as massive as GTA 5 on 7th gen hardware. I doubt they’ll have an issue with the Series S for GTA 6, nor will it have an adverse effect of paring the game’s ambition back because they have to develop for it.

It’ll be the same case for every game that has a good/great Series S port, if Rockstar have done their job well: lower resolution, aggressive upscaling, lower quality textures, 30 fps. All they really have to account for is the lower amount of ram and the weaker GPU, as the CPU is the same, just with a slightly lower bounds compared to the Series X.
I hope you are right.
 

H . R . 2

Member

Nvidia GeForce RTX 5080 Leaked Details Include DLSS 4 and 16 GB DDR7 VRAM – Rumour​

A reveal for the GPU is expected at next week's Consumer Electronics Showcase (CES) alongside the rumored GeForce RTX 5090.



next week is going to be interesting


Side note

What went wrong with Callisto and how next-gen console announcement affected it



 
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DanielG165

Member
That’s some pretty good insight from Schofield on how new hardware can really bungle things up in the beginning; it’s not just plug-and-play and then ship. It was also interesting how he said that everyone kind of whines and complains about new hardware in the beginning, but soon learn to just power through it and work with what they have.
 

SlimySnake

Flashless at the Golden Globes
you know I was talking about third parties and I mentioned force party is only one of the reasons,
of course it is very complicated and there's more to it than that , but I made my stance clear yesterday

as for first parties, I blame Jim and his idiotic pursuit of GaaS and lack of vision as well as the pandemic and the push for 60fps
plus all the things I mentioned a few posts ago

that's rather reductive in the same way saying visuals are all that matters would be
I for one actually take GREAT pleasure in playing games with amazing graphics that might not even have decent gameplay.
it's a matter of taste
I just dont think series s has anything to do with it, and this is coming from someone whose only ban on neogaf2.0 came when the series s was announced and i had a meltdown fearing that series s would hold back the entire generation.

After 4 years, its clear, series s did not. Developers and their ambition, or lack thereof, did. Many developers were perfectly content shipping sub 600p versions of series s games. Many series s games did not even get ray tracing support. Many didnt get 60 fps support. matrix could drop all they way down to 360p.

Meanwhile, third parties making ps5 only exclusives like forspoken, ff16, stellar blade, ff7 rebirth, rise of ronin, returnal, ghostwire tokyo, deathloop, all kind of just phoned it in. And looking ahead, its xbox studios who have shown some truly incredible looking titles with gears and fable following the incredible standard set by Hellblade 2.
 

SlimySnake

Flashless at the Golden Globes
That’s some pretty good insight from Schofield on how new hardware can really bungle things up in the beginning; it’s not just plug-and-play and then ship. It was also interesting how he said that everyone kind of whines and complains about new hardware in the beginning, but soon learn to just power through it and work with what they have.
whats funny is that the ps5 version of callisto is clearly the baseline version since they didnt bother adding shadows and reflections to the last gen versions of the game, and used terribly low textures that would take 20-30 seconds to pop-in due to poor HDD streaming speeds and low vram size of last gen consoles.

the devs were probably ecstatic they didn't have to sit there baking reflections and shadows.
 

DanielG165

Member
Yeah, Callisto Protocol feels like a current gen title with a cross gen version tacked on like a pest. It’s a properly heavy game, too, understandably so. I can’t even begin to imagine how the devs managed to get it running on last gen hardware with anemic VRAM and 5400rpm HDDs, but hats off to them for having done so.
 
Lumen especially is just DOGSHIT, like legit worse than Xbox 360 era lighting. what use is "realism" if this realism comes with a massive side dish of RT boiling, constant ghosting, constant like leakage, and very noticeable and slow accumulation?
Cuz you gotta start somewhere, the hardware is evolving, where's the patience? RT is rough now, it'll be peak later. Same way 3D graphics were rough then, look how far we've got. It's like y'all want RT to only be used in games when it finally reaches the singularity. You gotta enjoy the journey man, we're getting there.
 
I’ve noticed that some gamers are overly critical of a game’s visuals. While visual detail is important, it should never overshadow the core aspects of the game, such as gameplay, storytelling, and characters. As long as the developers excel there, visual enhancements are just a bonus.
This is a visuals focused thread. Its 2025, games should have everything to be honest…
 

SimTourist

Member
Is there any chance of rockstar just not giving a fuck and releasing a straight up inferior version of gta 6 on the series s?

Or did they have a contract where the game has to reach absolute parity with series x\ps5?

Like, can the series s have worse textures and less npcs because the cpu is worse and the ram is less?

I'm really trying to find a reality where rockstar doesn't have to make gta6 worse for everyone to adapt to that stupid ass console...
Doesn't matter much because the main focus is gonna be on GTA Online 2 and the game is likely gonna last for the next 15-20 years until GTA 7. You're gonna get PC version next year, then the nextgen enhanced edition in 2027, then the PS7 version later, etc.
 

GymWolf

Member
Doesn't matter much because the main focus is gonna be on GTA Online 2 and the game is likely gonna last for the next 15-20 years until GTA 7. You're gonna get PC version next year, then the nextgen enhanced edition in 2027, then the PS7 version later, etc.
True, but the first and vastly more significant playthrought (at least for me) is gonna be on a version of the game that had a series s as baseline.

I don't really care if my second or third run is gonna be with the definitive version, the first run is the most important to me.

Also, rockstar is not gonna make major changes in physics or city simulation from one version to another, i think they never did it.
At the very best you are gonna have more npcs/cars on screen and not much else (other than obvious bumps to res, framerate etc.)
 
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SimTourist

Member
True, but the first and vastly more significant playthrought (at least for me) is gonna be on a version of the game that had a series s as baseline.

I don't really care if my second or third run is gonna be with the definitive version, the first run is the most important to me.

Also, rockstar is not gonna make major changes in physics or city simulation from one version to another, i think they never did it.
At the very best you are gonna have more npcs on screen and not much else (other than obvious bumps to res, framerate etc.)
I mean you're always gonna work against certain limitations, with or without series s you could always use more power. We're already seeing Series X and PS5 struggling with heavy games, but then again rockstar has some of the best artists and engineers in the industry, I wouldn't worry about the state of the game, they're gonna push these machines as far as they can possibly go.
 

GymWolf

Member
I mean you're always gonna work against certain limitations, with or without series s you could always use more power. We're already seeing Series X and PS5 struggling with heavy games, but then again rockstar has some of the best artists and engineers in the industry, I wouldn't worry about the state of the game, they're gonna push these machines as far as they can possibly go.
Like i said to other people, i hope you are right and we are not even gonna know if you are right or not because we can only see the final version, not the "could have been without series s" version.


I'm just mad as hell that rockstar have to use such a weak machine as baseline because fucking M had to have a cheap model to sell...
 
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SimTourist

Member
Like i said to other people, i hope you are right and we are not even gonna know if you are right or not because we can only see the final version, not the "could have been without series s" version.


I'm just mad as hell that rockstar have to use such a weak machine as baseline because fucking M had to have a cheap model to sell...
I mean people are still playing and enjoying GTA 5 and that's a game designed around 2005 hardware specs, 20 years old at this point, still top 10 best sellers every month. Ultimately I don't think it's gonna do something crazy either way, I don't know what people expect at this point, peds and cars are still gonna despawn around the corner, they won't each have a unique daily routine or personality.
 
they won't each have a unique daily routine or personality.
No they won’t and what would it actually add to the game?
It would make for an interesting YouTube video, but you as a player would never notice such a thing anyway.

In fact, if Rockstar implemented that I would say they need to get their priorities straight.
 

DanielG165

Member
Most games have pretty good visuals now though..
I mean, that doesn’t really change the fact that, indeed, this is a visuals-focused thread. The discussion will always be around graphical fidelity, new tech, techniques, and how farther game visuals can go. If people here decided that game visuals were good enough, then we wouldn’t have 537 pages at this point lol.
 

DanielG165

Member
I'm just mad as hell that rockstar have to use such a weak machine as baseline because fucking M had to have a cheap model to sell...
Well, again man, GTA 5 had to be developed for the PS3 and Xbox 360 originally, yet Rockstar did just fine in getting their game to run on both. Red Dead Redemption 2 had to release on the base PS4 and base Xbox One/One S, yet Rockstar managed just fine. They literally have some of the best developers, most amount of resources, money, and time to get their game running as optimally as possible on base-level hardware, and have done so consistently for decades.

GTA 6 having to run on a weaker machine isn’t a new phenomenon for the studio, and I’m almost certain they themselves aren’t mad as hell when the devs are getting paid handsomely to do that work. As for M$ releasing a budget current gen console, that’s just business and logistics, and it’s a business move that has seemed to work for them ultimately.

GTA 6 will be fine. Lower res, upscaling, lower LOD, lower res textures, less NPCs onscreen at once, and you have the Series S version.
 

SlimySnake

Flashless at the Golden Globes
Cuz you gotta start somewhere, the hardware is evolving, where's the patience? RT is rough now, it'll be peak later. Same way 3D graphics were rough then, look how far we've got. It's like y'all want RT to only be used in games when it finally reaches the singularity. You gotta enjoy the journey man, we're getting there.
Lumen is essentially dynamic GI. Something UE4 supported in the early days and other devs tried to implement on the base xbox one.

Being against dynamic gi is bizarre to me. That's basically what the devs were hoping to do last gen.

Very few devs are actually using ray tracing on consoles. not a single UE5 game on consoles uses hardware lumen which is pure ray tracing. Silent hill 2 on the Pro is the only one that enables it, but no base consoles are running it.

Aside from Avatar, Dragons Dogma 2, and Star wars outlaws, no game has used RTGI on consoles. And they are some of the best looking games on consoles. So it's not like devs are going out of their way to release expensive RTGI games.

P.S Being against Nanite is just dumb. it saves on vram, helps with dev times, and allows for much higher fidelity assets.
 
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SlimySnake

Flashless at the Golden Globes
this area was not in the game iirc. where did you record this?

I mean people are still playing and enjoying GTA 5 and that's a game designed around 2005 hardware specs, 20 years old at this point, still top 10 best sellers every month. Ultimately I don't think it's gonna do something crazy either way, I don't know what people expect at this point, peds and cars are still gonna despawn around the corner, they won't each have a unique daily routine or personality.
Matrix used the niagra engine to have a fully simulated traffic and pedastrian system. no despawning of cars. and they were CPU bound on UE5.1.

there is plenty rockstar can do with the CPU which is identical on the series s. the concessions on the ram are going to be tough though, but not something they cant work around. they worked with just 256MB of vram on the ps3. literally half of the xbox 360. they will find a way.
 

SimTourist

Member
Matrix used the niagra engine to have a fully simulated traffic and pedastrian system. no despawning of cars. and they were CPU bound on UE5.1.

there is plenty rockstar can do with the CPU which is identical on the series s. the concessions on the ram are going to be tough though, but not something they cant work around. they worked with just 256MB of vram on the ps3. literally half of the xbox 360. they will find a way.
Slight correction, 360 had 512 megs of unified RAM while PS3 had split system ram and vram with each being 256 megs making it less flexible but the same total amount. Still GTA 5 looked the same on both.
 

DanielG165

Member
Aside from Avatar, Dragons Dogma 2, and Star wars outlaws, no game has used RTGI on consoles.
Indiana Jones as well, to add to the pile. In any case, I agree, nanite nor lumen should be frowned upon in any capacity. Both are part of the reason why Stalker 2 is so stable on console, Series X especially, yet still maintains a level of detail and fidelity in Quality mode that is hard to beat.

As an aside: I installed BF4 on my PC, and cranked everything up for a campaign playthrough, 4K res include. It is absolutely astonishing how utterly bonkers that game still looks. A lot of the lighting and VFX look as though they could’ve legitimately been in a game that came out at the start of this generation, and the faces hold up incredibly well in cutscenes also. Animations are also top notch.

Just a damn good looking video game to this day. When Frostbite is utilized properly, I think it’s one of the best engines in the business.
 
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Luipadre

Member
Indiana Jones as well, to add to the pile. In any case, I agree, nanite nor lumen should be frowned upon in any capacity. Both are part of the reason why Stalker 2 is so stable on console, Series X especially, yet still maintains a level of detail and fidelity in Quality mode that is hard to beat.

As an aside: I installed BF4 on my PC, and cranked everything up for a campaign playthrough, 4K res include. It is absolutely astonishing how utterly bonkers that game still looks. A lot of the lighting and VFX look as though they could’ve legitimately been in a game that came out at the start of this generation, and the faces hold up incredibly well in cutscenes also. Animations are also top notch.

Just a damn good looking video game to this day. When Frostbite is utilized properly, I think it’s one of the best engines in the business.

We gonna see the nextgen iteration of the engine this year with the new Battlefield
 

SlimySnake

Flashless at the Golden Globes
Slight correction, 360 had 512 megs of unified RAM while PS3 had split system ram and vram with each being 256 megs making it less flexible but the same total amount. Still GTA 5 looked the same on both.
Correct. I suppose the cpu stuff was offloaded to the other 256mb.

Still crazy what these devs were able to do with just 256mb of vram.
 

SlimySnake

Flashless at the Golden Globes
Indiana Jones as well, to add to the pile. In any case, I agree, nanite nor lumen should be frowned upon in any capacity. Both are part of the reason why Stalker 2 is so stable on console, Series X especially, yet still maintains a level of detail and fidelity in Quality mode that is hard to beat.

As an aside: I installed BF4 on my PC, and cranked everything up for a campaign playthrough, 4K res include. It is absolutely astonishing how utterly bonkers that game still looks. A lot of the lighting and VFX look as though they could’ve legitimately been in a game that came out at the start of this generation, and the faces hold up incredibly well in cutscenes also. Animations are also top notch.

Just a damn good looking video game to this day. When Frostbite is utilized properly, I think it’s one of the best engines in the business.
Frostbite is aging. I loved battlefield 1, anthem and nfs 2015, but the latest games have been underwhelming. Dead space looks mid, decent but mid. Dragon age. Same thing. Decent but mid. The latest need for speed game looked underwhelming too.
 

DanielG165

Member
Unbound had a pretty cartoonish art style, to be fair; it wasn’t really pushing sheer fidelity like that of Horizon 5 or even The Crew Motorfest. Hopefully, with Battlefield being an FPS franchise, Frostbite should shine in a current gen only BF title. 2042 was underwhelming really due to it being way too big for its own good, Dice having to sacrifice fidelity for 128 players, and it having to release on 8th gen hardware.
 

Sid91

Neo Member
I know it’s a goddamn stupid ass console but would it really make a difference if the Series S did not exist? I mean games still have to scale to various PC hardware configs…
 

Polygonal_Sprite

Gold Member
As games have become bigger and bigger, we are seeing some really shoddy baked implementations too. FF7 Rebirth is on two discs likely with mostly baked lighting texture data, and it looks like shit. TLOU2 is a mess. Goes from looking amazing to absolute shit at times.

I havent seen the issues you are talking about. At least not in HB2, Black Myth and SH2. Maybe they show up in lower resolutions or on the PS5 Pro due to shitty PSSR implementations. But my experience with DLSS has been pristine IQ.

Baked Lighting is absolutely fine. I just took this gif from Plague' Tale a couple of days ago. Looks amazing. Baked lighting, no nanite. Lots of detail. But SH2, Hellblade 2 and Black Myth look way better. Despite all of them running at the same internal resolutions.
Agreed. Plague Tale 2 is one of the best looking games of the gen imo. Also what's the bottom game?
 

DanielG165

Member
The opening vista of Plague Tale: Requiem is what really took my breath away the first time I played it; proper first true next gen experience, outside of Flight Sim 2020 (both Asobo funnily enough). The majority of the areas in Requiem look incredible, and the game only uses RT Shadows on PC. It’s just a very, very well tailor-made game, and the tech of having I think it was 20,000 rats onscreen or something, is really impressive.

Asobo are underrated imo.
 
Lumen is essentially dynamic GI. Something UE4 supported in the early days and other devs tried to implement on the base xbox one.

Being against dynamic gi is bizarre to me. That's basically what the devs were hoping to do last gen.

Very few devs are actually using ray tracing on consoles. not a single UE5 game on consoles uses hardware lumen which is pure ray tracing. Silent hill 2 on the Pro is the only one that enables it, but no base consoles are running it.

Aside from Avatar, Dragons Dogma 2, and Star wars outlaws, no game has used RTGI on consoles. And they are some of the best looking games on consoles. So it's not like devs are going out of their way to release expensive RTGI games.

P.S Being against Nanite is just dumb. it saves on vram, helps with dev times, and allows for much higher fidelity assets.
I couldn't agree more it's bizarre to see people bashing Lumen or even RT in general. There was recently a thread made saying how pointless RT is.

You forgot 2 games that for sure use rtgi on consoles and one game that DF says uses it but I question that: Witcher 3 and Metro Exodus. The other one is Star Wars Jedi Survivor but like I said I dunno, it might be that it is a very scaled down form of it
 

DanielG165

Member
Jedi Survivor is such a duct taped together, unoptimized game, that it literally goes from looking pretty stunning at one moment, to looking like a smeared mess the next on console. Like, I can go from seeing some of the best RT water reflections ever on console, to the game becoming absolutely chintzy to look at, and it feels like it’s about to come apart at the seams. If Respawn actually took the time and gave Jedi Survivor another 6 months, I’m sure it would’ve been damn good across the board. As it stands though, I feel like Fallen Order not only runs better, but parts of it look better than Survivor as well due to the lack of unnecessarily aggressive upscaling. It always feels like my Series X would rather not be arsed with running that game.

Metro Exodus Enhanced, on the other hand, is an awesome version of the game, and it’s honestly mightily impressive how the devs were able to get most of the RT feature set on console, sans a few that were PC-only, but I don’t remember which ones. Super easy to run on PC, too.
 
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