Buggy Loop
Gold Member
It’s the future but i need to see some non frame Gen comparisons.
I'm not saying that, because of neural shaders is the future, that its worth buying a 5000 series just so we are clear. But definitely, just like the first iterations of ray tracing, it'll creep up into games more and more, supported by all vendors and with agnostic API. Future consoles will have it.
What Nvidia did here is the SDK for devs to use it, like anything "RTX", it's always a dev tool and not a feature that is exclusive to a GPU. API will update to include neural vectors and then I believe pretty much anything with a form of hardware ML will be able to run it, with varying success and performances of course as not every architectures are equal.
On 5000 series what is unique is
Cooperative vectors also enable AI tasks to run in different shader stages, which means a small neural network can run in a pixel shader without consuming the entire GPU
Its built to use ML models and NPU units in any stage of the rendering pipeline, not just on frame buffer. This is the most drastic change on shading pipeline since the invention of programmable shaders in 2001.
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