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Graphical Fidelity I Expect This Gen

True but let me try to counter that, nd has never made a more than basic combat system and i don't expect high octane dmc combat from them, i expect something still heavy, still not super flashy, and barely more complicated than tlou2, a simpler heavy combat system has less need for 60 fps compared to a super fastpaced, light feeling one, not sure if i'm clear enough.
60 fps are obviously always better even on fucking pac man, but i can "forgive" more 30 fps in an heavy, slow, methodical combat system more than in a fastpaced one, tlou2 is perfectly playable at 30 fps, dmc\bayo\gow are not.

Also, i can play 99,99% of games at 60+ frames on my pc, i can accept if 1-2 times every 10 years we get games at 30 fps from juggernauts like rockstar and nd that really push the fucking bar.
It better be deeper than TLOU2 melee, lol. It was dodge and spam hit on repeat. Very cinematic, with a crazy amount of varied animations, but simple

Outside of CDPR, Naughty Dog is the most ambitious AAA studio, imo. I think they would absolutely shift genres to something they have never done before. And the animations for a melee action game from Naughty Dog would be unreal. Hoping for something between GOW and Stellar Blade, when it comes to combat. Intergalactic also has guns, so it will be interesting to see what it ends up looking like

And I understand wanting games to push the envelope graphically. I feel that way about GTA 6, but not for the type of game I believe Intergalactic will play like
 

GymWolf

Member
It better be deeper than TLOU2 melee, lol. It was dodge and spam hit on repeat. Very cinematic, with a crazy amount of varied animations, but simple

Outside of CDPR, Naughty Dog is the most ambitious AAA studio, imo. I think they would absolutely shift genres to something they have never done before. And the animations for a melee action game from Naughty Dog would be unreal. Hoping for something between GOW and Stellar Blade, when it comes to combat. Intergalactic also has guns, so it will be interesting to see what it ends up looking like

And I understand wanting games to push the envelope graphically. I feel that way about GTA 6, but not for the type of game I believe Intergalactic will play like
I'm conflicted because what you say is true, but i also want that nd game every 5-10 years that dislocate my jaw...
 

SlimySnake

Flashless at the Golden Globes
With all this ultra secrecy of publishers you'd think they were cooking up the Manhattan Project. Was Hollywood ever like this with big budget films? I never heard of that. The day after the GTA trailer I put it completely out of mind since it's going to take ages to watch another trailer never mind releasing the thing.
Yeah, the secrecy has ended up fucking over the developers big time. Now years of their hard work can be deleted without anyone ever having seen it. Just imagine what it does to your resume.

I like how Hollywood handles announcements. They announce the project as soon as the director is hired then you get casting news and then they get to shooting. Nolan has perfected this and has a new movie out every 3 years. Literally writes his own movies too, but when he's ready he's got a cast and crew he can simply go and hire.

Gaming studios need to get better at the whole pre-production thing. You cant have games in pre-production for 4-6 years then go into full production. It seems like so many studios ship a game then waste 2-3 years 'upgrading the engine' before even beginning production on a new game. Just go with UE5 and skip that part altogether. Get a bunch of game designers and engineer in a room BEFORE you ship a game so that your 500 person team has work to do immediately after shipping a game instead of fucking around with other people's projects like ND did for 2+ years after shipping TLOU2. hollywood movies are far more complex than the ps360 era games we've been getting for the last 20 years. these studios are so poorly managed.
 
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Yeah, the secrecy has ended up fucking over the developers big time. Now years of their hard work can be deleted without anyone ever having seen it. Just imagine what it does to your resume.

I like how Hollywood handles announcements. They announce the project as soon as the director is hired then you get casting news and then they get to shooting. Nolan has perfected this and has a new movie out every 3 years. Literally writes his own movies too, but when he's ready he's got a cast and crew he can simply go and hire.

Gaming studios need to get better at the whole pre-production thing. You cant have games in pre-production for 4-6 years then go into full production. It seems like so many studios ship a game then waste 2-3 years 'upgrading the engine' before even beginning production on a new game. Just go with UE5 and skip that part altogether. Get a bunch of game designers and engineer in a room BEFORE you ship a game so that your 500 person team has work to do immediately after shipping a game instead of fucking around with other people's projects like ND did for 2+ years after shipping TLOU2. hollywood movies are far more complex than the ps360 era games we've been getting for the last 20 years. these studios are so poorly managed.
Titanic is another example. It was hyped as the biggest thing ever and plenty of footage before release. We even knew how it ended!

It could also be that some publishers have the loot box, GAAS type brain and think they can go auto-pilot for a while and the funds keep rolling in.
 
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H . R . 2

Member


"Reburn’s roster of more than 110 developers includes lead gameplay designers, artists, sound engineers, programmers, and more from across the entire Metro series, including the original Metro 2033, Metro: Last Light, and 2019’s Metro Exodus, as well as the original S.T.A.L.K.E.R. Metro 2033 and Metro Last Light and Exodus gameplay and AI designer Sasha Kostiuk serves as project lead on La Quimera. CEO and founder Dmytro Lymar has worked in games since 2006, and previously served as director and CEO of 4A Games Ukraine."
 

hussar16

Member
It looks promising but i think it gets overhyped because the shitty YT compression and also low resolution of the video hides alot of it's flaws.
For instance, look at the super lowres shadow the werewolve is casting at the end in the cave combat scene.

Is there no higher bitrate 4k version?
I mean there is no excuse not to have one unless you want to hide something.
il take beter lighting and game looks like this then super high textures and god shadows
 
Yeah, the secrecy has ended up fucking over the developers big time. Now years of their hard work can be deleted without anyone ever having seen it. Just imagine what it does to your resume.

I like how Hollywood handles announcements. They announce the project as soon as the director is hired then you get casting news and then they get to shooting. Nolan has perfected this and has a new movie out every 3 years. Literally writes his own movies too, but when he's ready he's got a cast and crew he can simply go and hire.

Gaming studios need to get better at the whole pre-production thing. You cant have games in pre-production for 4-6 years then go into full production. It seems like so many studios ship a game then waste 2-3 years 'upgrading the engine' before even beginning production on a new game. Just go with UE5 and skip that part altogether. Get a bunch of game designers and engineer in a room BEFORE you ship a game so that your 500 person team has work to do immediately after shipping a game instead of fucking around with other people's projects like ND did for 2+ years after shipping TLOU2. hollywood movies are far more complex than the ps360 era games we've been getting for the last 20 years. these studios are so poorly managed.
It's really dumb to compare a movie production to games. When Chris Nolan writes and directs a film, there is a zero percent chance it won't release. Whether it is good or bad, it doesn't matter. Every once in a while you'll hear about a Hollywood film getting canned, but it is very rare.

Games may begin development and then are quickly shelved. Sucker Punch had two games greenlit last generation that were canceled before Ghost of Tsushima. The negative press of canceling games, which pretty much all studios deal with, is not worth the hassle. There are just way more variables in gaming than in films. And is it better for a developers resume to include work on a cancelled game? I don't know. Probably not

Naughty Dog didn't "fuck around" for 2 years, they had an entire team on a gaas game and another entire team on Intergalactic. The gaas game got canceled, and by the looks of it, Intergalactic is right on schedule, with most likely a 2026 release date. 6 years development time for a premiere AAA studio creating a new IP is reasonable

And thank God all games didn't switch to UE5. The engine updates may be OK going forward, but the industry would have been absolutely fucked this generation if every studio switched to it. There is still not one showcase of a UE5 game that isn't incredibly flawed. Concord is probably the best use of it so far this gen, lol
 
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SlimySnake

Flashless at the Golden Globes
It's really dumb to compare a movie production to games. When Chris Nolan writes and directs a film, there is a zero percent chance it won't release. Whether it is good or bad, it doesn't matter. Every once in a while you'll hear about a Hollywood film getting canned, but it is very rare.

Games may begin development and then are quickly shelved. Sucker Punch had two games greenlit last generation that were canceled before Ghost of Tsushima. The negative press of canceling games, which pretty much all studios deal with, is not worth the hassle. There are just way more variables in gaming than in films. And is it better for a developers resume to include work on a cancelled game? I don't know. Probably not

Naughty Dog didn't "fuck around" for 2 years, they had an entire team on a gaas game and another entire team on Intergalactic. The gaas game got canceled, and by the looks of it, Intergalactic is right on schedule, with most likely a 2026 release date. 6 years development time for a premiere AAA studio creating a new IP is reasonable
They literally did. After shipping TLOU2, most of the studio had nothing to work on so they started to fuck with VSG's tlou1 remake. Their intervention got so bad that it forced VSG developers to quit in protest leaving ND with the whole game they had to try and ship. They also fucked around with Bend's uncharted spinoff which again got so bad that Bend's newly hired hollywood writers quit after spending a year and a half trying to come up with something without ND's constant meddling.

And 5 years for a gaas mp mode they didnt even show off is a classic case of jerking around. literally 5 years and nothing to show for it??

As for intergallactic, dont believe everything Sony tells you. A game made by 250 devs for 4 years wouldve been unveiled with a proper gameplay trailer, not a small cutscene set in a tiny ship with two rooms. SSM released Ragnorak in 4 years with 250 devs working on it.
And thank God all games didn't switch to UE5. The engine updates may be OK going forward, but the industry would have been absolutely fucked this generation if every studio switched to it. There is still not one showcase of a UE5 game that isn't incredibly flawed. Concord is probably the best use of it so far this gen, lol
Concord doesnt use nanite or lumen. play more UE5 games. Hellblade 2, black myth, black hawk down, brothers remake, avowed, etc I told you this before, play these games instead of listening to online fools.
 
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They literally did. After shipping TLOU2, most of the studio had nothing to work on so they started to fuck with VSG's tlou1 remake. Their intervention got so bad that it forced VSG developers to quit in protest leaving ND with the whole game they had to try and ship. They also fucked around with Bend's uncharted spinoff which again got so bad that Bend's newly hired hollywood writers quit after spending a year and a half trying to come up with something without ND's constant meddling.

And 5 years for a gaas mp mode they didnt even show off is a classic case of jerking around. literally 5 years and nothing to show for it??

As for intergallactic, dont believe everything Sony tells you. A game made by 250 devs for 4 years wouldve been unveiled with a proper gameplay trailer, not a small cutscene set in a tiny ship with two rooms. SSM released Ragnorak in 4 years with 250 devs working on it.

Concord doesnt use nanite or lumen. play more UE5 games. Hellblade 2, black myth, black hawk down, brothers remake, avowed, etc I told you this before, play these games instead of listening to online fools.
Don't compare a new IP to a sequel in terms of development time. GOW 2018 took 6 years to develop. GOWR took 4 years because SSM could reuse a shitload of assets, like most sequels.

Saros has been in development for 4 years and just got a CGI trailer and release year of 2026. Sony is done announcing games 3+ years out, except for Marvel games, which is surely a Disney decision. Tons of games show CGI trailers with no gameplay. It doesn't mean they are multiple years out

I don't know what happened to ND gaas game, but reportedly the project was too big for the studio. It is a game that surely set them back this generation. I think it had little affect on Intergalactic's development, tho
 
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SimTourist

Member
Yeah, the secrecy has ended up fucking over the developers big time. Now years of their hard work can be deleted without anyone ever having seen it. Just imagine what it does to your resume.

I like how Hollywood handles announcements. They announce the project as soon as the director is hired then you get casting news and then they get to shooting. Nolan has perfected this and has a new movie out every 3 years. Literally writes his own movies too, but when he's ready he's got a cast and crew he can simply go and hire.

Gaming studios need to get better at the whole pre-production thing. You cant have games in pre-production for 4-6 years then go into full production. It seems like so many studios ship a game then waste 2-3 years 'upgrading the engine' before even beginning production on a new game. Just go with UE5 and skip that part altogether. Get a bunch of game designers and engineer in a room BEFORE you ship a game so that your 500 person team has work to do immediately after shipping a game instead of fucking around with other people's projects like ND did for 2+ years after shipping TLOU2. hollywood movies are far more complex than the ps360 era games we've been getting for the last 20 years. these studios are so poorly managed.
Game production is a lot more complicated than movie production at this point. A massive blockbuster like Avengers Infinity War is made in a year with actual shooting taking barely 3 months, the rest is CGI work. In videogames world a year is barely enough to reskin a fifa game.
 

DanielG165

Member
Yeah, Callisto is a cinematic powerhouse you'd expect from ND and maybe Kojima. Except they only have that level of cinematography in carefully crafted cutscenes whereas Callisto somehow managed to make every single room and corridor have hollywood quality cinematography. Hellblade 2 last year felt the same, except its a much smaller game than callisto.
Callisto is genuinely one of the best looking games this gen, still. Easily a strong top 10 competitor for me. It and Hellblade 2 are the duo that constantly make me question if what I’m playing is in realtime or not lol.

Fable looks insane thus far, or I guess I should really say still. The game has not dropped in quality from the moment we first saw footage of it years ago, which is what I expect from Playground. I haven’t been the biggest fan of the last two Forza Horizon games, but there’s no question that they are graphical showpieces, especially FH5, and how well PG smartly took advantage of Xbox Series hardware for it. I have no doubt that Fable in its final form will cause me to go lock-jawed on more than one occasion.

How is Black Hawk Down’s campaign so far? Visually and tech-wise, it looks immense, and they look to have used nanite extensively. And the campaign is free? Goodness gracious.
 

SlimySnake

Flashless at the Golden Globes
How is Black Hawk Down’s campaign so far? Visually and tech-wise, it looks immense, and they look to have used nanite extensively. And the campaign is free? Goodness gracious.
Couldnt tell you. its 4 player coop and brutally difficult solo. Plus no controller support so I am just waiting until its added.

I am not a big fan of coop and want to explore instead of rushing through the game like most gamers who play coop do.
 
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