I've recently upgraded my PC and have been catching up with some games to test it out a bit. I've taken a huge amount of shots and will upload soon, but wanted to make some notes.
HellBlade 2 looks absurdly good and is borderline pre-rendered CG level a lot the time, facial animation is basically a generation ahead of anything else out currently, the geometry and lighting are very impressive too (I hope that summer patch adds hardware lumen though)
I'm running Indiana Jones with PT enabled and that is disappointingly mixed, a lot of the time it looks decent, some elements look incredible and borderline photorealistic, but there's way too many poor looking elements imo. Characters look fine but nothing special, background detail is awful (especially in cities or areas outside of the windows), forests look decent but the performance impact is crazy,. It's just way too inconsistent, one room I'm just blown away by how good it looks and then I'll turn around and see a city backdrop that looks like uncharted on ps3. ( + I really like the cloth physics on characters)
Doom is very disappointing visually, some of the indoor gifs posted here look great, but it's really not impressing me much in-game tbh. A lot of my screenshots look like gears on the xbox 360, especially the npc soldiers. The lamps will move around in the wind, but the light source itself won't even move. I don't understand how they've made such poor use of RT in this. I hope the PT patch makes a difference, because PT looks much better than RT in Indiana Jones, so it would make sense it does the same here as it's basically the same engine.
Looking forward to trying out AC shadows too with the full RT turned on.