Graphical Fidelity I Expect This Gen

Most of the games they are doing look like cross gen games that could be easily ported to PS4. There is no ambition on display.
Even looking at DeS remake that don't use any RT - this game still looks very good and beyond what PS4 could handle, same is true for R&C and this game has very good use of RT. Sony studios became lazy after 2020, probably only SM2 count as decent gen to gen uplift.

When it comes to resolutions, Forbidden West launched with dogshit 1800p CB resolution, they made results much better after few months but it's still below 1440p in pure pixels. DS2 looks not that much better than DS1 and we go down from native 2160p (with drops within VRR window to ~50fps) to 1440p (that is quite soft). Returnal has abysmal resolution on base PS5 (1080p), GOWR is literally PS4 game in 1440p+
Yep. I was shocked by how limited the whole earthquake, flood, fire and avalanche tech was in DS2. It was basically a gimmick. There is nothing new here. Another DLC expansion.

This has been true for virtually every single sony game this gen. Demon Souls remake didnt even add the plunging attack move. Like at least bring the combat up to modern day standards? Ratchet felt very samey outside of the portal setpieces. Spiderman 2 was very samey. GOW felt like DLC and HFW was fairly samey.

I just dont get it. Why take 5 years and make a game that could easily pass for DLC? Especially when you have a new generation of tech. Finally a CPU worth a damn. Finally a SSD you were begging for over a decade. If you dont want to upgrade graphics., surely you can add new ideas. Yes, Zelda reused the same map, and forgot to upgrade graphics, but they innovated so much with the phyiscs, the new design mechanics and built the whole game around it. I wasnt even mad at the lack of graphics upgrades because it felt like a completely new game despite set in the same damn world.

And yes, most people dont know that 1440p 60 fps isnt even a sony standard. Returnal was 1080p. Spiderman 2 was 1080p. Ratchet with RT was dropping to 1080p. Miles too. Remember they shipped miles and ratchet's performance modes without RT and thats why they were around 1440p-1600p. As soon as they added RT to those games, the resolution would dip to 1080p during any major combat section or setpiece.
 
When I think of the best looking game I've played this generation, considering both visual fidelity and art direction, I have a hard time not thinking Rebirth or Sifu.

Horizon is obviously among the best in terms of technical fidelity but I think it's just so unbelievably ugly.
if plainsong village was in any japanese\beloved game people would praise the shit out of it, but it's horizon so it's ugly and stinky by default


FLj4-Gn-Xw-AMFe-OY.jpg


FLj35k-FWUAEEz-LQ.jpg



Or maybe you can explain to me how this is unbelievably ugly

image_horizon_forbidden_west-44163-4519_0103.jpg

image_horizon_forbidden_west-44163-4519_0075.jpg


But this is beatiful

MHuamgBHcgbwOda9.jpg


Like cmon...
 
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if plainsong village was in any japanese\beloved game people would praise the shit out of it, but it's horizon so it's ugly and stinky by default


FLj4-Gn-Xw-AMFe-OY.jpg


FLj35k-FWUAEEz-LQ.jpg



Or maybe you can explain to me how this is unbelievably ugly

image_horizon_forbidden_west-44163-4519_0103.jpg

image_horizon_forbidden_west-44163-4519_0075.jpg


But this is beatiful

MHuamgBHcgbwOda9.jpg


Like cmon...

I dont care what anyone says, FF7 Remake and Rebirth, apart from how good the character models look, the rest looks like trash. Its ugly, textures are a joke, geometry is awful, lighting is horrible, assets in general are very uninspired etc.

It looks bad, plain and simple. Motion capture work and character models are great. The rest is terrible
 
if plainsong village was in any japanese\beloved game people would praise the shit out of it, but it's horizon so it's ugly and stinky by default


FLj4-Gn-Xw-AMFe-OY.jpg


FLj35k-FWUAEEz-LQ.jpg



Or maybe you can explain to me how this is unbelievably ugly

image_horizon_forbidden_west-44163-4519_0103.jpg

image_horizon_forbidden_west-44163-4519_0075.jpg


But this is beatiful

MHuamgBHcgbwOda9.jpg


Like cmon...
at times, HFW can look ugly. And I dont even mean like when it is at its worst in terms of LODs, lighting, and rock quality. I mean during day time when it should look perfect, it has this really stark and in your face look that is just not pleasing to the eye.

Your screenshots clearly are, but i ran into a lot of different areas which were technically with these incredible trees and foliage, but the color scheme and art style was like an assault on the eyes. the marshes especially. i really hated the color tones they used there. plainsong is much more pleasing.
 
at times, HFW can look ugly. And I dont even mean like when it is at its worst in terms of LODs, lighting, and rock quality. I mean during day time when it should look perfect, it has this really stark and in your face look that is just not pleasing to the eye.

Your screenshots clearly are, but i ran into a lot of different areas which were technically with these incredible trees and foliage, but the color scheme and art style was like an assault on the eyes. the marshes especially. i really hated the color tones they used there. plainsong is much more pleasing.
pretty much every game can look ugly in some instances, but calling horizon artstyle UNBELIEVABLY ugly while praising remilk 2 made me chuckle.
 
at times, HFW can look ugly. And I dont even mean like when it is at its worst in terms of LODs, lighting, and rock quality. I mean during day time when it should look perfect, it has this really stark and in your face look that is just not pleasing to the eye.

Your screenshots clearly are, but i ran into a lot of different areas which were technically with these incredible trees and foliage, but the color scheme and art style was like an assault on the eyes. the marshes especially. i really hated the color tones they used there. plainsong is much more pleasing.

Even the most beautiful thing can look ugly depending on the angle and situation. Imagine Scarlet Johansson without make up having diarrhea. If you were to photograph her in the toilet she probably wouldn't look that great. That doesn't mean she is ugly
 
Even the most beautiful thing can look ugly depending on the angle and situation. Imagine Scarlet Johansson without make up having diarrhea. If you were to photograph her in the toilet she probably wouldn't look that great. That doesn't mean she is ugly
Thats a pretty vivid picture…
 
pretty much every game can look ugly in some instances, but calling horizon artstyle UNBELIEVABLY ugly while praising remilk 2 made me chuckle.
true. its not like FF7 Rebirth doesnt have an ugly art style. At times it can look very beautiful, (first two worlds have a great art style) but the rest of the game has some of the ugliest levels ive ever seen. The desert, the forest, and most of the interiors. just yuck.

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So if the SoP rumors are true. Are we expecting more of the same from Sony's third generation games? Apparently Neil updated some social media profile this week to include Intergallactic which leads people to believe it might be on the show. Soros is all but confirmed but Returnal devs are not talented enough to push visuals. Though im sure the game will be fun. I just want to see something unique from them. Something that isnt Returnal 1.5. Maybe a coherent story with more than one character, but if they cant afford to tell a story with actual cutscenes then they have to include some kind of next gen feature like destruction or fancy physics. I cannot play another Returnal.

Wolverine we've already seen. It is what it is. Another generic Insomniac game. not expecting much outside of some improvements to lighting compared to Spiderman 2.

Cory's game will be MIA. im calling it.

That leaves Intergallactic and Im sure ND will deliver on the combat front. Im hoping they take the motion matching to another level even if the visuals are last gen.

At this point, im not expecting next gen graphics or physics or destruction. But i will settle for some unique combat mechanics from Wolverine, Soros and Intergallactic.
 
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So if the SoP rumors are true. Are we expecting more of the same from Sony's third generation games? Apparently Neil updated some social media profile this week to include Intergallactic which leads people to believe it might be on the show. Soros is all but confirmed but Returnal devs are not talented enough to push visuals. Though im sure the game will be fun. I just want to see something unique from them. Something that isnt Returnal 1.5. Maybe a coherent story with more than one character, but if they cant afford to tell a story with actual cutscenes then they have to include some kind of next gen feature like destruction or fancy physics. I cannot play another Returnal.

Wolverine we've already seen. It is what it is. Another generic Insomniac game. not expecting much outside of some improvements to lighting compared to Spiderman 2.

Cory's game will be MIA. im calling it.

That leaves Intergallactic and Im sure ND will deliver on the combat front. Im hoping they take the motion matching to another level even if the visuals are last gen.

At this point, im not expecting next gen graphics or physics or destruction. But i will settle for some unique combat mechanics from Wolverine, Soros and Intergallactic.
You expect unique combat mechanics from the studio who straight up stole both the combat and the stealth from the arkham series? :lollipop_grinning_sweat:

You know you are devoided of creativity when you need to steal a mediocre combat system like free flow...
 
So if the SoP rumors are true. Are we expecting more of the same from Sony's third generation games? Apparently Neil updated some social media profile this week to include Intergallactic which leads people to believe it might be on the show. Soros is all but confirmed but Returnal devs are not talented enough to push visuals. Though im sure the game will be fun. I just want to see something unique from them. Something that isnt Returnal 1.5. Maybe a coherent story with more than one character, but if they cant afford to tell a story with actual cutscenes then they have to include some kind of next gen feature like destruction or fancy physics. I cannot play another Returnal.

Wolverine we've already seen. It is what it is. Another generic Insomniac game. not expecting much outside of some improvements to lighting compared to Spiderman 2.

Cory's game will be MIA. im calling it.

That leaves Intergallactic and Im sure ND will deliver on the combat front. Im hoping they take the motion matching to another level even if the visuals are last gen.

At this point, im not expecting next gen graphics or physics or destruction. But i will settle for some unique combat mechanics from Wolverine, Soros and Intergallactic.
I agree that Sony has been dissapointing when it comes to their sequel franchises this generation. It is pretty apparent they built their sequel games on top of their predecessors. All using the same code, with small enhancements here and there

I think there is reason to be optimistic about their upcoming games tho. Saros, Wolverine, Intergalactic, and Barlog's game are all new IP. All built on PS5 from ground up. The Wolverine leaks showed they wanted graphics similar to Hellblade 2, which is probably unrealistic. Henderson had a report a few weeks ago that Wolverine "looks fantastic" according to multiple playtesters. Saros is using UE5, which concerns me, but will probably be a step up graphically from Returnal. You bashed Intergalactic, but it will certainly look better than 99% of AAA games on release, but probably not the gold standard like TLOU2 was. Barlog's game will probably have the biggest budget of any Sony game ever
 
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You expect unique combat mechanics from the studio who straight up stole both the combat and the stealth from the arkham series? :lollipop_grinning_sweat:

You know you are devoided of creativity when you need to steal a mediocre combat system like free flow...
probably wishful thinking especially looking at the leaked footage, but at least its a new IP for them. its bound to be different from the previous games.
 
You bashed Intergalactic, but it will certainly look better than 99% of AAA games on release, but probably not the gold standard like TLOU2 was. Barlog's game will probably have the biggest budget of any Sony game ever
You base this on what evidence?

This?

intergalacticthehereticprophet-1.jpg


Or are you just hopeful? Which is ok. I was hopeful that DS2 and Ghosts 2 would be generational leaps based on what these studios have done before, but I was wrong. I am done being hopeful. Now i look at what they have shown so far, their framerate target, their last release which they said mind blowing, and well the last 5 years of Sony's output. If you want to continue to be hopeful that Cory's new game will look next gen and Intergallactic will all of a sudden improve graphics ten fold then great. More power to you. If we do see it looking like hellblade 2, i will be right there with you praising it. But they have given me ZERO reason to be hopeful so im going to pass.
 
So if the SoP rumors are true. Are we expecting more of the same from Sony's third generation games? Apparently Neil updated some social media profile this week to include Intergallactic which leads people to believe it might be on the show. Soros is all but confirmed but Returnal devs are not talented enough to push visuals. Though im sure the game will be fun. I just want to see something unique from them. Something that isnt Returnal 1.5. Maybe a coherent story with more than one character, but if they cant afford to tell a story with actual cutscenes then they have to include some kind of next gen feature like destruction or fancy physics. I cannot play another Returnal.

Wolverine we've already seen. It is what it is. Another generic Insomniac game. not expecting much outside of some improvements to lighting compared to Spiderman 2.

Cory's game will be MIA. im calling it.

That leaves Intergallactic and Im sure ND will deliver on the combat front. Im hoping they take the motion matching to another level even if the visuals are last gen.

At this point, im not expecting next gen graphics or physics or destruction. But i will settle for some unique combat mechanics from Wolverine, Soros and Intergallactic.
I think we're cooked for the entire generation. All Sony studios need to go back to the drawing board.
 
You base this on what evidence?

This?

intergalacticthehereticprophet-1.jpg


Or are you just hopeful? Which is ok. I was hopeful that DS2 and Ghosts 2 would be generational leaps based on what these studios have done before, but I was wrong. I am done being hopeful. Now i look at what they have shown so far, their framerate target, their last release which they said mind blowing, and well the last 5 years of Sony's output. If you want to continue to be hopeful that Cory's new game will look next gen and Intergallactic will all of a sudden improve graphics ten fold then great. More power to you. If we do see it looking like hellblade 2, i will be right there with you praising it. But they have given me ZERO reason to be hopeful so im going to pass.
I don't take the 5 second clip of Intergalactic to mean much. That trailer is all CGI. Nothing is finished, and a lot can change in 3 years. No studio knows exactly what their game will look like that far out

Should be seeing Wolverine and Saros next week. If those games, especially Wolverine, don't look like a massive step up in fidelity, even I will jump on the "Sony mailing it in" bandwagon
 
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Just a reminder, this is what Wolverine looked like last year. This was the latest build from 2024. Obviously the graphics arent complete and im sure combat is in the early stages. It will be interesting to see how much they improve upon considering they are going all in on motion matching and realtime GI.



Only thing that gives me pause is that their default mode was 60 fps with ray tracing. Spiderman 2 was already dropping to 1080p in the 60 fps mode, and if they are adding realtime GI then they will dip below that and i doubt they ship a game at 720p as the default mode. Which means other graphics features will get downgraded while they attempt to stay around 1080p.
I don't take the 5 second clip of Intergalactic to mean much. That trailer is all CGI. Nothing is finished, and a lot can change in 3 years. No studio knows exactly what their game will look like that far out

Should be seeing Wolverine and Saros next week. If those games, especially Wolverine, don't look like a massive step up in fidelity, even I will jump on the "Sony mailing it in" bandwagon
Fair enough. See you next week. We are always taking in new members. We even got ChiefDada this week.
 
Just a reminder, this is what Wolverine looked like last year. This was the latest build from 2024. Obviously the graphics arent complete and im sure combat is in the early stages. It will be interesting to see how much they improve upon considering they are going all in on motion matching and realtime GI.



Only thing that gives me pause is that their default mode was 60 fps with ray tracing. Spiderman 2 was already dropping to 1080p in the 60 fps mode, and if they are adding realtime GI then they will dip below that and i doubt they ship a game at 720p as the default mode. Which means other graphics features will get downgraded while they attempt to stay around 1080p.

Fair enough. See you next week. We are always taking in new members. We even got ChiefDada this week.

The first combat part doesn't look too bad imho.
I just hope they don't go full girlboss bullshit on this, would be DOA.
 
I think we're cooked for the entire generation. All Sony studios need to go back to the drawing board.

they are already taking 5-6 years making DLCs. If they go back to the drawing board and actually innovate for once, how many years are we looking at? 10? 15?

I hoped that reset would came with PS6 but... endless cross gen and that piece of shit PS6 Portable with half of PS5 power...

PS6 should allow to them to jump to realitime lighting without issue but it may be pointless because they will have to still make games run on base PS5 (or even below that). So baked lighting is here to stay (with long dev cycles) - maybe with RTGI on top (on PS6 and PC).
 
Nothing short of a string of catastrophic sales for their top releases could spark that. GoY and Intergalactic need to bomb. So until then I won't bother holding my breath.
Why wishing for Intergalactic to bomb ? Its the only new single player AAA IP from Sony this generation, and I really doubt that ND wont deliver a technical showcase like always.

Man some gamers are... weird
 
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I hoped that reset would came with PS6 but... endless cross gen and that piece of shit PS6 Portable with half of PS5 power...

PS6 should allow to them to jump to realitime lighting without issue but it may be pointless because they will have to still make games run on base PS5 (or even below that). So baked lighting is here to stay (with long dev cycles) - maybe with RTGI on top (on PS6 and PC).
next week will be telling. but i dont think the hardware is holding back anyone. the ps5 didnt have a series s version, xbox did and xbox first party went all out treating the series s like a bastard child. Besides, even outlaws runs just fine on the switch 2 and sonys handheld should be even more powerful. at the end of the day, the devs have to have it in themselves to push the standard.
 
Sony has been making CGI trailers for all their main games since at least Uncharted 4. But I agree the game should absolutely look closer to this trailer than it does.

it's kina weird how Sony gets away with that relatively unscarred...

their trailers are always so insanely fake. they often change entire lighting conditions (Tsushima's duel gameplay trailer), have fully scripted and unrealistically naturally behaving AI (TLoU2 stealth trailer), and add details that aren't sustainable full scale for the full game due to memory constraints (Spider-Man Puddle Gate).

I feel like other publishers get way more pushback for that sorta stuff.
 
Why wishing for Intergalactic to bomb ? Its the only new single player AAA IP from Sony this generation, and I really doubt that ND wont deliver a technical showcase like always.

Man some gamers are... weird

If the tech winds up being up to standard and it's genuinely a good game then I'd hope it succeeds. But my intuition tells me not to count on those things.

I'm just saying these 2 games would have bomb to get Sony to reevaluate the way they're going with first party. Otherwise i see no reason for them to change their current strategy.
 
I hoped that reset would came with PS6 but... endless cross gen and that piece of shit PS6 Portable with half of PS5 power...

PS6 should allow to them to jump to realitime lighting without issue but it may be pointless because they will have to still make games run on base PS5 (or even below that). So baked lighting is here to stay (with long dev cycles) - maybe with RTGI on top (on PS6 and PC).
I thought path tracing would be a given with next gen consoles but I'm sure PS6 will be underwhelming as the recent leaks suggest and with cross gen games, we might have to wait until ps7 lol.
 
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it's kina weird how Sony gets away with that relatively unscarred...

their trailers are always so insanely fake. they often change entire lighting conditions (Tsushima's duel gameplay trailer), have fully scripted and unrealistically naturally behaving AI (TLoU2 stealth trailer), and add details that aren't sustainable full scale for the full game due to memory constraints (Spider-Man Puddle Gate).

I feel like other publishers get way more pushback for that sorta stuff.

In this case I'm talking about actual pre-rendered CGI trailers. As I said, Sony makes one for all their main games, always close to launch.
 
I thought path tracing would be a given with next gen consoles but I'm sure PS6 will be underwhelming as the recent leaks suggest and with cross gen games, we might have to wait until ps7 lol.
I think if the gpu ray tracing capability can reach closer to something like a 5070 ti level then it's not totally out of picture? (Of course that's wishful thinking if the costs are actually acceptable to them )
 
In this case I'm talking about actual pre-rendered CGI trailers. As I said, Sony makes one for all their main games, always close to launch.

Oh I know. just saying that they often also just fake the fidelity of their games in pre-release footage, just because they know some elements wouldn't look "cinematic" or perfect enough for a trailer.
 
I thought path tracing would be a given with next gen consoles but I'm sure PS6 will be underwhelming as the recent leaks suggest and with cross gen games, we might have to wait until ps7 lol.
They should be able to do it either way, just with PS4-PS5 games and your fair share of ML upscaling.
 
I think if the gpu ray tracing capability can reach closer to something like a 5070 ti level then it's not totally out of picture? (Of course that's wishful thinking if the costs are actually acceptable to them )

The 9070 XT is already a very capable RT card and next gen cards and the PS6 will be even better. But I'm sure Sony devs will find an excuse to not use RT extensively again.
 
If the tech winds up being up to standard and it's genuinely a good game then I'd hope it succeeds. But my intuition tells me not to count on those things.

I'm just saying these 2 games would have bomb to get Sony to reevaluate the way they're going with first party. Otherwise i see no reason for them to change their current strategy.
Ok I understand better, still I dont see why we should doubt Intergalactic so much.

100% agree with you on Yotei though. Ideally this game should bomb very hard considering how low effort and generic it seems. Doubt it will happen though, unfortunately
 
They can't handle bring good visuals on real time so they start using cgi trailers lol,
The game should look like this on real time

It's understandable to be disappointed by the technical aspect of first-party PlayStation games, but they've been making this kind of CG trailers for their games for a decade now, it's not like they started recently.
 
Ok I understand better, still I dont see why we should doubt Intergalactic so much.
Native 4k 60 fps. With Ray tracing. Running on a Base PS5.

They are already lying to you. ND has a history of lying. See Uncharted 4 reveal trailer. 1080p 60 fps. And the E3 2018 demo they admitted to faking in the making of doc.

The skepticism is warranted.
 
If the tech winds up being up to standard and it's genuinely a good game then I'd hope it succeeds. But my intuition tells me not to count on those things.

I'm just saying these 2 games would have bomb to get Sony to reevaluate the way they're going with first party. Otherwise i see no reason for them to change their current strategy.
The strategy for Sony is so very clear now. After Shuhei Yoshidas comments. After games like Spiderman 2 and Concord that cost them entirely too much. After so many games pushing for 60 fps without pushing next gen tech ...

Intergalactic will 100% NOT be industry leading graphics. It will still look nice and have industry leading animationb but that's about all anyone should expect. Will that be enough to convincingly look "next gen"? Nope ...assets, geometry, and realtime lighting are what's needed to compete with true next gen games. I hold no hope.
 
Spiderman 2 had a pretty decent uplift without using RTGI. HFW as well. This is just laziness just like GOW Ragnorak, Astrobot, and DS2.

Alan Wake 2, FF16, and Space Marine 2 dont use any ray tracing either. That is not a requirement to make games look next gen. You can push baked lighting as long as you mix it in with high quality assets, expensive volumetric effects, and foliage. These guys didnt even try.

Watch John from DF give it a 50 minute tribute like he did with TLOU1 and DS2 while twitter praises it for running at 1440p 60 fps and not improving graphics.
DS2 had at least as big an uplift as Spiderman 2 ...come on man!
 
The strategy for Sony is so very clear now. After Shuhei Yoshidas comments. After games like Spiderman 2 and Concord that cost them entirely too much. After so many games pushing for 60 fps without pushing next gen tech ...

Intergalactic will 100% NOT be industry leading graphics. It will still look nice and have industry leading animationb but that's about all anyone should expect. Will that be enough to convincingly look "next gen"? Nope ...assets, geometry, and realtime lighting are what's needed to compete with true next gen games. I hold no hope.
I think ND has too much pride for Intergalactic not to be one of the best looking games of the gen. It would be insane if they broke with their entire history now, for the only game they're releasing this generation
 
AC Shadows Claws of Awaji dlc on PS5 Pro quality mode looks amazingly photorealistic. It really ruined the Ghost of Yötei hype for me as that looks nowhere near this and doesn't use RTGI as far as I know..

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Man, the amount of unique assets in these GTA 6 screens alone are mind boggling. Truly going to be a step forward in gaming.
I'm a little late on the thread, just wanted to say what blows my mind is that the last shot has what appears to be a slight graphical limitation in the contact hardening shadow & its jaggedness from up-close below the base of one of the boat's metal beam things.

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This verifies the shot's veracity & authenticity, like it was taken straight from in-game at the best angle and/or time of course, really tells us that Rockstar is bullish & confident with GTA 6, they're showing off! Mind blowing stuff.
 
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