GymWolf
Gold Member
Character models are clearly the low point of shadows and they are not a rare sight in the game, so it is consistently good with locations, consinstently mid or just ok with characters.its hard to say tbh. They all have their strengths and weaknesses. I was just blown away by Shadows consistently. it does so many things right and it impresses so often for so many different reasons that I kind of stopped thinking about other games. Wukong shines with its nanite implementation but later levels dont really have that classic lumen look of the first two levels. Avatar has incredible lighting and density in the first level, fantastic draw distance in the second area, but the third area just looks mid at best. Shadows has an awful looking autumn season, but the difference is that the wind effects, rain and other time of day changes can transform the ugliest season in the game masking its shortcomings really well. its virtualized geometry implementation shines through at all times regardless of the weather or season so its worst levels arent really impacted unlike wukong which looks mid in the caves in chapter 4 and the volcanic levels in chapter 5.
far more consistent is why id rank it higher. but thats today. i might change my mind in a couple of years when the game isnt as fresh in my mind.
Not sure if i ever gonna consider shadows the most consistent when a large part of it are not up to par with even an old crossgen like fw, we are not talking about something you see every 5 hours, characters are as present as any other graphical aspect.
Until ubisoft solve their character rendering problem they are never gonna be at the top for me.