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Graphical Fidelity I Expect This Gen

I hope people look at Crimson Desert's performance on high end PC cards, and realize that UE5 isnt really that expensive. I have never had to run any UE5 game at 4k dlss performance just to hit 60 fps,

With ray reconstruction right?

You also never played an UE5 game anywhere near this open world scale

There's a reason they are almost rewriting/changing nearly the entire engine for Witcher 4, it probably ran like dogshit. I hope they pull it off but until then, it's a lot of hopes and dreams. I doubt it'll be anywhere near the crimson desert resolution on PS5 pro
 
I'm still disappointed with this current gen.
Its not a real upgrade like we have with other generations in the past. I fear its even going to get worse with next gen. Smaller and smaller. Unless something like dlss5 is adapted, we get stuck in those little visual upgrades
Cant be helped, bro, hardware advancements slowed down to a crawl, ppl blame nvidia for focusing on AI(rightfully so) but if intel and amd werent spinning their wheels they would at least somewhat catch up by now and its so not the case.
PS6 gonna have roughly what amd is capable of, on 3nm and console form factor, we heard credible leaks of 160W powerdraw, so even if we are generous af and give sony/amd benefit of the doubt of rdna5 making wonders- at best ps6 gonna be at the lvl of 5080, likely not even that :messenger_pensive:

There is a reason Crimson Desert doesnt hold stable 60 no matter the mode even on pr0(its zen2 archi, downclocked and downvolted, from 2019), not to mention older/weaker consoles, series s be damned to 7th cicrcle of hell 🔥🔥🔥
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As much as I like Crimson Desert graphics, the game has serious LOD problems, things load in front of you like people, buildings, lights etc. It can be quite immersion breaking

RDR2 did not have this problem at all and I played a 100 hours of that game recently.
 
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