SlimySnake
Flashless at the Golden Globes
bruh.
Wtf is this
bruh.
I’m sorry this is realtime?
What, does anyone actually argue that? The characters in Cyberpunk look shit and always have, even by last gen standards. What a bizarre perspective.
It's actually a thing? random Horizon npc's absolutely destroy Cyberpunks main characters
I've watched it like 10 times on my Macbook and nope, still looks incredible.I’m sorry this is realtime?
I know i said photorealism is possible this Gen but even I’m having trouble believing this is real.
I’ve only seen this on an iPhone screen so maybe it looks worse blown up but wtf. How is an indie dev doing this while big AAA studios can’t even come close to horizon, a last Gen game?
It looks even good on a 55inch oled, the camera movement and lighting makes it look photorealistic.I’m sorry this is realtime?
I know i said photorealism is possible this Gen but even I’m having trouble believing this is real.
I’ve only seen this on an iPhone screen so maybe it looks worse blown up but wtf. How is an indie dev doing this while big AAA studios can’t even come close to horizon, a last Gen game?
I’m sorry this is realtime?
I know i said photorealism is possible this Gen but even I’m having trouble believing this is real.
I’ve only seen this on an iPhone screen so maybe it looks worse blown up but wtf. How is an indie dev doing this while big AAA studios can’t even come close to horizon, a last Gen game?
I'm hearing it's like a visual novel and you don't actually have input? That you get a list of choices every so often to choose from and then watch how it plays out? Maybe I'm wrong, but seeing this, there's absolutely no way this isn't prerendered in some way. Real time rendering simply can't do anything like this yet.
Yep this is a significant step up over AC:SU's clouds on PS4. I do think what the person may be commenting on is the fact that the clouds in the preview shown looked pretty shrarp.you're not going to get pixel sharp VDB clouds in real time for quite a while yet. Think of when games first got fog and it was blocky and lower resolution than the game.
Even some cloud solutions for offline rendering look pixellated.
Its the next clear step, and a big jump up from what anyone has done before. pointing out that it's not as good as real life yet is sort of missing the point.
Embergen is a pretty good indicator of where real time clouds, fluids, fire & smoke will end up in a decade. It's first beta versions were low res and blocky - but they ran in real time, and for a lot of uses in VFX more than good enough. The beta came out in 2020, and we're about a full console generation away from hitting that level of quality still.
The generation after that we'll hit the quality they hit with the 1.0 release... and the generation after that we'll probably get their 2.0 level of quality within a game (2.0 is currently in development, but the developer posts snippets a bunch https://twitter.com/vassvik )
Ac has way lower resolution....like way lower.What exactly is different about the clouds in Horizon compared to say, Ace Combat 7?
bruh.
In terms of the environment and its lighting, yeah, it's possible. It's scanning real-life environments with all lighting baked.The more I watch it the more I dont think its possible in real time.
Theres no way some indie devs are doing this.
Comment from YouTube:
I mean yes CP has better designs bye far but Horizon has far more photoreal characters. Skin shading alone leaves CP in the dust.
Comment from YouTube:
A motion sickness inducing thing, wouldn't touch that ever... Realism is a lot of times in detriment to enjoymentWtf is this
bruh.
Dude, some posters in that thread really made me cringe, like literally the second poster analyzed the shit out of the graphics to the point where he was literally analyzing the furniture. If this does not look good enough to these guys I dunno what will.It's staggering. Funny that there are posters in that thread downplaying the graphics lol.
Tbf it's easy to forget just how incredible the original UE5 demo was on PS5. Geometry and textures were effectively perfect, and lighting pretty damn convincing.
It doesn't matter what technique he is using or what method or how he is achieving this, what matters is the end result and the end result looks much better than any AAA game out there today. So in essence, he is kinda putting these AAA devs to shame.It's just scanned lighting and textures with some camera fx. It's a particularly straightforward thing to make look real and he's doing a fantastic job.
It's not 'putting AAA devs to shame' lol
Well it's kind of like saying a guy that built a really nice chair out of wood is putting another guy to shame - but the other guy built an entire house, just the chairs in it weren't as nice.It doesn't matter what technique he is using or what method or how he is achieving this, what matters is the end result and the end result looks much better than any AAA game out there today. So in essence, he is kinda putting these AAA devs to shame.
Precisely. If I was an AAA dev working at Naughty Dog, Insomniac, EA, Respawn, and all the other devs who have created these so-called next gen only games that dont even look as good as last gen games like Horizon and Cyberpunk, and then i see one dev make something so photorealistic, I'd quit my job and go work as a plumber. Like dont these guys have any standards? Any pride in what they do? I think we need to straight up shame these devs because Matrix was almost 2 years ago, the first UE5 PS5 demo was 3 years ago, and no one is even coming close. Even if this demo is fake, what we've seen from game devs this gen is just a shocking display of laziness, ineptitude, lack of ambition, and yes skill.It doesn't matter what technique he is using or what method or how he is achieving this, what matters is the end result and the end result looks much better than any AAA game out there today. So in essence, he is kinda putting these AAA devs to shame.
![]()
Thank god the dude moved the character during the presentation or no one would believe that this is real time graphic.
Part of a video.They actually released this, as an official screenshot?
Any pride in what they do?
Fixed camera angles yes prerendered backgrounds no. We have the hardware capability to make games that look better than thet in real time. Not to mention it'd be easier for developers to implement.Can we go back to pre-rendered backgrounds? REM4KE looks great and all but RE0 came out in 2001 on a potato.
![]()
![]()
![]()
![]()
The more I see this footage, the more imperfections I find that reveal this is a video game. look at 1:24 and see the steel kegs, you can see the polygon edges, low res textures and clippingI hope that's true - if that's misleading in any way, the denizens of the internet are gonna eat him alive.
People don’t want to hear it but it’s because the whiny ass 60FPS crowd won. All those devs you named and their underwhelming next Gen games? 60FPS modes.Precisely. If I was an AAA dev working at Naughty Dog, Insomniac, EA, Respawn, and all the other devs who have created these so-called next gen only games that dont even look as good as last gen games like Horizon and Cyberpunk, and then i see one dev make something so photorealistic, I'd quit my job and go work as a plumber. Like dont these guys have any standards? Any pride in what they do? I think we need to straight up shame these devs because Matrix was almost 2 years ago, the first UE5 PS5 demo was 3 years ago, and no one is even coming close. Even if this demo is fake, what we've seen from game devs this gen is just a shocking display of laziness, ineptitude, lack of ambition, and yes skill.
People were dismissing Star Wars Survivor because its not UE5. You dont need UE5 to produce next gen visuals. You can find dozens of demos on youtube where UE4 is being used to produce photorealistic visuals. The devs are just coasting because we've put them on a pedestal and calling them out either gets people cancelled for lazy devs rhetoric or if they are first party devs, fanboyism.
I'm sorry Neilg but that analogy didn't make an iota of sense. But I think I get your point.Well it's kind of like saying a guy that built a really nice chair out of wood is putting another guy to shame - but the other guy built an entire house, just the chairs in it weren't as nice.
These devs need to be shamed as you mentioned, the funny thing is, if they don't release games with high fps they will also be shamed, so damned if they did and damned if they didn't lol which makes me sometimes feel bad for them. But the majority are straight up lazy. Just today I was thinking about how we do not have proper next gen games when I fired up my ps5. I mean yeah there are some pretty good games out there right now but nothing screams next gen and I am not speaking from a graphical point of view mind you, but also in terms of animations, physics, AI, storytelling, game design etc. Devs are just phoning it in nowadays and relying on marketing to do the job of hyping up their game and getting the masses to buy them.Precisely. If I was an AAA dev working at Naughty Dog, Insomniac, EA, Respawn, and all the other devs who have created these so-called next gen only games that dont even look as good as last gen games like Horizon and Cyberpunk, and then i see one dev make something so photorealistic, I'd quit my job and go work as a plumber. Like dont these guys have any standards? Any pride in what they do? I think we need to straight up shame these devs because Matrix was almost 2 years ago, the first UE5 PS5 demo was 3 years ago, and no one is even coming close. Even if this demo is fake, what we've seen from game devs this gen is just a shocking display of laziness, ineptitude, lack of ambition, and yes skill.
People were dismissing Star Wars Survivor because its not UE5. You dont need UE5 to produce next gen visuals. You can find dozens of demos on youtube where UE4 is being used to produce photorealistic visuals. The devs are just coasting because we've put them on a pedestal and calling them out either gets people cancelled for lazy devs rhetoric or if they are first party devs, fanboyism.
Yeah, 60 fps crowd is part of the problem. I think Bluepoint specifically said they targeted 60 fps from day one. As if its a no go to have a 30 fps game when they are remastering a beloved 20-30 fps game themselves lol.People don’t want to hear it but it’s because the whiny ass 60FPS crowd won. All those devs you named and their underwhelming next Gen games? 60FPS modes.
If the PS4 had the same 60fps or the bitch ass gaming community cried for days and declared you should be fired and they’d boycott you, we’d have never gotten the shadow fall moment. No second son. No driveclub. No order 1886. No uncharted 4. No days gone. No last guardian. No nothing. Just sharper PS3 games. And what have most games been this gen? Sharper PS4 games.
So many armchair game devs here (and on the poor guy's twitter and youtube) trying to tear down an indie dev for zero reason. If it releases it releases, dude has been showing stuff before even having a name but not even since that long ago to think they should either finish it tomorrow to shut you up or get the scam stamp. I don't understand what part of "it's a linear narrative FPS like Firewatch x Ready or Not" people find overly ambitious or whatever, it's not like they promise the second coming of an AAA SWAT, endlessly replayable with dozens of missions and the deepest gameplay with destructible environments to beat Rainbow Six Siege and set pieces to rival Uncharted or whatever, out of their first game or anything of the sort but just a focused linear adventure FPS. It's especially pathetic to see other developers try to tear them down with absurd bs like this.
Like, no, someone even found one of the asset packs used here, of course it's not real body cam footage, wtf, are you all blind? Also this other indie horror game using some similar techniques and this older clip from this game I posted before.
Others get hung up on the smallest things like the deatched free aim which Operation Flashpoint did aeons ago and ARMA probably still does just cos it doesn't fit your average COD type fast paced action FPS so most games don't do it because it's not intuitive or conductive to their gameplay.
No he works on Unrecord (which wasn't named at the time of the last tweet - which was the first tweet about it). Paranormal Tales is a whole different studio and game to the Unrecord FPS every idiot thinks is fake. I was linking to the replies here but the embed adds what they reply to on top.I am confused, does this Alexandre guy work on that Paranormal Tales game? are these the same?
Yeah I watched a DF interview with some bluepoint devs and they were virtue signaling this weird trendy 60FPS boner to show like “haha yeah gamers we love 60fps just like you please like us!” They were talking like 30fps is just disgusting. Almost like if it couldve only been 60fps they’d have not even put in a fidelity mode. Just… weird.Yeah, 60 fps crowd is part of the problem. I think Bluepoint specifically said they targeted 60 fps from day one. As if its a no go to have a 30 fps game when they are remastering a beloved 20-30 fps game themselves lol.
However, lets face it, these devs are lazy and unambitious. They are only targeting 60 fps because they dont want to upgrade their engines to handle physics, next gen graphics, code new AI routines, etc. Stig, the director of GOW3 and Star Wars Fallen Order said that they had the opportunity to work on UE5 but chose not to because it was still in development. But Epic had already released the first PS5 demo by the time dev on this game started. The devs just didnt want to give themselves extra work and ended up handicapping themselves. The animations being literally identical just proves this. You dont need UE5 to enhance animations. You need a mocap studio and some animators and maybe some extra GPU power and VRAM to handle the extra processing load. They just chose not to do it because they are lazy. 60 fps came automatically because they made zero effort to increase visual fidelity.
Ding ding ding ding. We have a winner. Another man who understands you can’t have it both ways. You can’t really have generational leaps and 60fps mode.I'm sorry Neilg but that analogy didn't make an iota of sense. But I think I get your point.
These devs need to be shamed as you mentioned, the funny thing is, if they don't release games with high fps they will also be shamed, so damned if they did and damned if they didn't lol which makes me sometimes feel bad for them. But the majority are straight up lazy. Just today I was thinking about how we do not have proper next gen games when I fired up my ps5. I mean yeah there are some pretty good games out there right now but nothing screams next gen and I am not speaking from a graphical point of view mind you, but also in terms of animations, physics, AI, storytelling, game design etc. Devs are just phoning it in nowadays and relying on marketing to do the job of hyping up their game and getting the masses to buy them.
Would you believe me if I told you I haven't played HFW or GOW:Ragnarok yet? I just don't feel the urge to do so, I am however hella excited for Spiderman 2. I just hope that hype doesn't die down though.
So many armchair game devs here (and on the poor guy's twitter and youtube) trying to tear down an indie dev for zero reason. If it releases it releases, dude has been showing stuff before even having a name but not even since that long ago to think they should either finish it tomorrow to shut you up or get the scam stamp. I don't understand what part of "it's a linear narrative FPS like Firewatch x Ready or Not" people find overly ambitious or whatever, it's not like they promise the second coming of an AAA SWAT, endlessly replayable with dozens of missions and the deepest gameplay with destructible environments to beat Rainbow Six Siege and set pieces to rival Uncharted or whatever, out of their first game or anything of the sort but just a focused linear adventure FPS. It's especially pathetic to see other developers try to tear them down with absurd bs like this.
Like, no, someone even found one of the asset packs used here, of course it's not real body cam footage, wtf, are you all blind? Also this other indie horror game using some similar techniques and this older clip from this game I posted before.
Others get hung up on the smallest things like the deatched free aim which Operation Flashpoint did aeons ago and ARMA probably still does just cos it doesn't fit your average COD type fast paced action FPS so most games don't do it because it's not intuitive or conductive to their gameplay.
I'm sorry Neilg but that analogy didn't make an iota of sense. But I think I get your point.
Ding ding ding ding. We have a winner. Another man who understands you can’t have it both ways. You can’t really have generational leaps and 60fps mode.
Buuuuut I will say the burning shores flying through clouds, the rift apart world swapping, and a good amount of demon souls arenas were VERY next gen to me. Maybe just a liiiiiittle bit higher and I’d be fully satisfied. If they can do that at 60fps then great but I have my doubts.
Oh yeah that’s the main problem. Having so little.From what I've seen 1080p or so plus FSR is enough for reasonable IQ and clarity.
Personally I'd be happy with that res and 45fps+ with VRR. That should definitely be enough for significantly more than R&C at 1440p with RT at 75fps.
Seems to me the REAL problem is the lack of more proper next gen only games.