he's not wrong. tons of posts in this thread complain about those features making image quality worse, saying how they turn them off. It's a very common sentiment across the internet.
and here's a game that leans into them with everyone saying how photoreal it looks, when if it was third person with the camera FX turned off it would simply look pretty mediocre.
I've made posts about this in this thread before, but it's amazing to me that most people dont realize why they think something looks good. conversations about art direction vs technical features vs cheap tricks all get muddied up like they're equals and the contribution of each is confused. A high contrast LUT and blurry bodycam/hand held style camera animation on any modern AAA game would look outrageous.
Everyone has a different opinion on what looks good - but I do this for a living, so I try and look objectively at two things - what technical features are being done which add to the overall look - and what creative choices are being made which trick our brains and appeal our impression of what looks good. that one includes good cinematography (counterpoint lighting, hero rigs, things that are really starting to be taken seriously in games) and having the game designed entirely around a presentation style (kane & lynch, this)
I think it would make conversations in this thread smoother if people were able to define those things. You've got people into 60fps saying it objectively makes games look better and someone arguing resolution looks better but they're both technically right - it just makes different things look better (motion or IQ), and each person arguing prefers their respective different thing. complete waste of time and energy.