Graphical Fidelity I Expect This Gen

I remember watching this concept trailer built on UE5 a few years ago, I naively thought Death Stranding 2 might come close to this, because the first game had some of the best graphics I had ever seen, amazing use of photogrammetry, rock, terrain and moss details were stunning given it was a PS4 game. I'm enjoying the sequel a lot as i loved the first game too, don't get me wrong but it's visuals are lackluster.

 
Hopefully this leak is true, perhaps rtgi?
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Hopefully this leak is true, perhaps rtgi?
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Entirely possible. However, with the budgets Naughty Dog get from Sony, they could also implement baked lighting interpolation, which is how a lot of open world games do environmental lighting for time of day, saving expensive lighting calls for actors and interactable objects. This buys them additional performance overhead if they're targeting 60FPS, for example.
 
I wouldn't worry about that, nd delivers when it comes to technical stuff. The only worry is, will their lighting engine have to much of a rainbow effect or not.
It will be disappointing if they use prebaked lighting instead of rtgi like other sony studios, this game have huge possibility to be released on 2027 which would be the end of this gen
 
I remember watching this concept trailer built on UE5 a few years ago, I naively thought Death Stranding 2 might come close to this, because the first game had some of the best graphics I had ever seen, amazing use of photogrammetry, rock, terrain and moss details were stunning given it was a PS4 game. I'm enjoying the sequel a lot as i loved the first game too, don't get me wrong but it's visuals are lackluster.


1440p 60 fps poisoned his brain. The visuals are easily possible on the ps5. Hell even if he had settled for 1080p 60 fps, we might have gotten either the lighting or better geometry. But nope. The chase for 60 fps has made Sony devs lose their passion and ambition.
 
1440p 60 fps poisoned his brain. The visuals are easily possible on the ps5. Hell even if he had settled for 1080p 60 fps, we might have gotten either the lighting or better geometry. But nope. The chase for 60 fps has made Sony devs lose their passion and ambition.
30fps is only acceptable for PC gamers because they can brute force it to 60fps.
 
30fps is only acceptable for PC gamers because they can brute force it to 60fps.
While I hate low framerates, big single player games on consoles in the ps360 era found the right balance, while really pushing visuals.

Games like Uncharted 2, The Last of Us, Alan Wake, Killzone, Halo, Gears, RDR, GTA V; all pushed the boundaries a lot (especially so towards the end of the gen) at 30 fps.

Last gen is the same: the best games visually are 30 fps on consoles. Good frame pacing, v-sync and motion blur go a long way if implemented properly.

This gen lacks the polish and consistency of some of those games. The only true next-gen stable experience is Hellblade 2 (and maybe Indy).
 
I think 30fps + 40fps is fair for a base console in most third person or slower paced games (DS2 easily fits this).

Keep 60fps+ for midgen refreshes (unless CPU limited), PC & Next-Gen versions.

If it's first person, a fast-paced racer or a twitchy competitive title though, then 60fps is pretty much a must out of the gate.

Going 60fps up front for games that really don't need it is fundamentally and indefinitely limiting games at their core and effectively throwing away half of the next-gen jump.
 
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30fps is only acceptable for PC gamers because they can brute force it to 60fps.
Right and thats been true since the mid 2000s when GPUs became much better than consoles and anyone who wanted 60 fps simply built one. ive done it myself 4 generations in a row.

console players were used to 30 fps literally six years ago when DS1 first came out. the only thing thats changed is that first party hacks at Sony and MS stuck with cross gen for over 2 years, and then while MS did target next gen visuals, sony studios refused to upgrade the graphics to next gen standards to chase that same 60 fps at higher resolutions. To the point where DS2 and Ghosts 2 look virtually identical despite you spending $500 plus $700 on the pro. For that price you could easily build a PC that lets you brute force XSX and PS5 next gen games.
 
State of Play isnt even live yet, and damage control has already begun.



I was a big fan of the first game, I have zero interest in the second as I wanted to continue seeing Jin's story but we're not getting that - had the game been a next-gen visual showcase, then I may have considered it but we're also not getting that.

Dead on arrival in my opinion.
 
Stupid fanboys exposed again. They said this game was only possible on Switch 2 because of destruction, but just like Mario Kart World it comes out that it began as Switch 1 game. If you didn't have sh@t for brains then you would have known this by just looking at this dated garbo.

 
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Stupid fanboys exposed again. They said this game was only possible on Switch 2 because of destruction, but just like Mario Kart World it comes out that it began as Switch 1 game. If you didn't have sh@t for brains then you would have knwon this by just looking at this dated trash.

Like clockwork. Their real Switch 2 stuff better blow this trash out the water.
 
Stupid fanboys exposed again. They said this game was only possible on Switch 2 because of destruction, but just like Mario Kart World it comes out that it began as Switch 1 game. If you didn't have sh@t for brains then you would have knwon this by just looking at this dated trash.


Just because development began on Switch 1 doesn't mean the final game would be capable of running on Switch 1.

We have plenty of examples of this. Just off the top of my head, Until Dawn started development on PS3, but that doesn't mean the game that was released is something that could be played on PS3.
 
Stupid fanboys exposed again. They said this game was only possible on Switch 2 because of destruction, but just like Mario Kart World it comes out that it began as Switch 1 game. If you didn't have sh@t for brains then you would have knwon this by just looking at this dated garbo.

i was convinced it started as a Wii game based on the visuals.
 
Just because development began on Switch 1 doesn't mean the final game would be capable of running on Switch 1.

We have plenty of examples of this. Just off the top of my head, Until Dawn started development on PS3, but that doesn't mean the game that was released is something that could be played on PS3.
That was a different era in respect to graphic features, mostly because the architectures were super different. If you want Nintendo to actually take advantage of their true mesh shaders (not primitive shaders) hardware, development must be on Switch 2 from the groundup.
 
Just because development began on Switch 1 doesn't mean the final game would be capable of running on Switch 1.

We have plenty of examples of this. Just off the top of my head, Until Dawn started development on PS3, but that doesn't mean the game that was released is something that could be played on PS3.
They were making the game for Switch 1 and it was based on same destruction tech, so I would say it's pretty safe to assume it would have been a Switch 1 game if there was no Switch 2. Could they have added something extra because of more performance headroom? Maybe, but the core game was being made for Switch 1 originally.

Nintendo fanboys also said Switch 1 couldn't handle open world part of MK World, but it was confirmed that it was developed originally with open world on Switch 1.
 
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How is Death Stranding 2 proving that Mafia looks disappointing? Mafia is proving that just fine on it's own.
Mafia will impress people here. We always fall for shitty bitrate hands on preview videos, myself included, before doing a 180.

At least when it comes to games using next gen tech like Lumen and Nanite. I've seen enough of this game to know that it will look absolutely stunning even if at times it wont look as consistent. Because the bottomline is that the underlying tech is next gen.
 
Honestly, as much as I like to give Nintendo shit for Mario Kart, I believe we dont shit on Astro bot's visuals enough.

You have a first party platformer that barely looks as good as a Wii U game. You have levels that are just floating or live in this weird island world with no other structures around it giving it a very cheap feel. Compare this to Ratchet's levels most of which feel alive and grounded in a living breathing world. Not some cheap looking game that looks cheaper than most indie games on UE5 these days.



Why cant we have a platformer with these production values?

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I actually think Ratchet could look way better than this if they didnt focus on 1620p 60 fps, but this should be the baseline for simple platformers this gen.
 
lol, I swear this place is a complete joke. Somehow oblivious to the concept of a launch title actually utilizing the hardware, despite the T239 chip being finalized late 2022 (nearly three full years to cook something truly next gen).
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lol, I swear this place is a complete joke. Somehow oblivious to the concept of a launch title actually utilizing the hardware, despite the T239 chip being finalized late 2022 (nearly three full years to cook something truly next gen).
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Dude, don't go into those Switch threads, they're full of cultists.
 
Honestly, as much as I like to give Nintendo shit for Mario Kart, I believe we dont shit on Astro bot's visuals enough.

You have a first party platformer that barely looks as good as a Wii U game. You have levels that are just floating or live in this weird island world with no other structures around it giving it a very cheap feel. Compare this to Ratchet's levels most of which feel alive and grounded in a living breathing world. Not some cheap looking game that looks cheaper than most indie games on UE5 these days.



Why cant we have a platformer with these production values?

MUeIFG3.gif


sgC2SmV.gif


I actually think Ratchet could look way better than this if they didnt focus on 1620p 60 fps, but this should be the baseline for simple platformers this gen.


I had such a good time with R&C. Spider-Man 2 was such a downgrade in comparison.
 
lol, I swear this place is a complete joke. Somehow oblivious to the concept of a launch title actually utilizing the hardware, despite the T239 chip being finalized late 2022 (nearly three full years to cook something truly next gen).
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We are literally in the 9th generation and people are acting like launch or launch window titles didnt use to be graphics showcases for each of the last 8 generations. Just because Sony, Nintendo and MS cucks decided to go cross gen at the start of this gen, sony less so, doesnt mean devs didnt have access to devkits or target specs.

All Nintendo had to tell their devs in 2020 was target 3 tflops nvidia GPUs. We had 30 tlfops Nvidia GPUs by then. I believe the gtx 1050 was around 3-3.5 tflops. You dont even need to wait for the tegra chip.

It's just excuses by fanboys who will literally defend their company to the ground. We saw this as the Phil Spencer defense brigade defended his every move and now Xbox as a console is literally dead. I saw the seeds of Playstation's complacency at the start of the gen as soon as they announced Miles, and Horizon as cross gen, and was literally removed from Sony Era discords after being invited for trashing Phil Spencer and praising Sony exclusives last gen. 4 years of cum guzzling sony studios output earned me that discord invite and it was taken away in a few weeks lmao.

With consoles essentially being PC nowadays, you can just tell your hardware teams to target an AMD card or an nvidia card if you are planning on improving AMD's RT and Ai next gen. The fact that DS2 and GoT 2 are literally year 5 games that came out 7 years after the first PS5 devkits were sent out proves that it has nothing to do with the timeframe. It has everything to do with devs losing that ambition. That drive to be the best, and settling. Settling for last gen graphics. Settling for last gen gameplay. It's shocking how similar this game is to DS1. I was literally thinking about how there is not a single new Structure in this game. Everything is pulled from the last game. Not a single new structure. Everything is more streamlined, and there are hundreds of quality of life changes, but Kojima used to completely reinvent the wheel with every sequel. This feels like DLC at best. Nintendo's idea for innovation is taking every single franchise and putting it in an open world. Something ubisoft did 20 years ago. Wow, literally 2 decades behind a B tier publisher.
 
Dude, don't go into those Switch threads, they're full of cultists.
Thanks man, I noticed.
Man, I can't wait for the next RnC, especially as it'll no doubt be getting scaled up on PS6. Feels like the only truly next current-gen game Sony did this gen.
Insomniac are still pushing tech for sure, I just get the feeling that they simply don't try as hard for Spiderman. Rift Apart is a semi-next gen game still kicking ass, the sequel even on the PS5 as cross gen should be a Pixar movie.
 
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Thanks man, I noticed.

Insomniac are still pushing tech for sure, I just get the feeling that they simply don't try as hard for Spiderman. Rift Apart is a semi-next gen game still kicking ass, the sequel even on the PS5 as cross gen should be a Pixar movie.
Yeah, 5 years later, the 3 games from insomniac are literally the only first party games with ray tracing. Insane to think about. I supposed GT7 has rt reflections during replays but even they are limited to car on car reflections, so fuck that.

Their problem is also lack of ambition. The leaks showed an internal meme that said how upgrading the graphics to next gen is going to cost a lot and it wont be noticeable to the masses. They must have had some data to back this up after seeing all the glazing over Death Stranding 2's visuals. But that lack of effort is basically prevalent at insomniac too. I attribute the ray tracing and ssd usage to their technical director who seems to still give a shit but is likely not given enough resources to go all out. they definitely have talent.
 
Yeah, 5 years later, the 3 games from insomniac are literally the only first party games with ray tracing. Insane to think about. I supposed GT7 has rt reflections during replays but even they are limited to car on car reflections, so fuck that.

Their problem is also lack of ambition. The leaks showed an internal meme that said how upgrading the graphics to next gen is going to cost a lot and it wont be noticeable to the masses. They must have had some data to back this up after seeing all the glazing over Death Stranding 2's visuals. But that lack of effort is basically prevalent at insomniac too. I attribute the ray tracing and ssd usage to their technical director who seems to still give a shit but is likely not given enough resources to go all out. they definitely have talent.
I think Insomniac of all the devs at Sony did have a legitimate reason to scale back a little, looking at the absolutely monstruos budget of Spiderman 2. The wait since it released is also the longest from the studio since Sony bought them, I think they are fixing up the money sinks and hopefully Wolverine will be a beast, they are being quite ambitious with it by looking at the leaked powerpoint slides.
 
Looks same as the trailers before, by that I mean another cross gen era game. People were seriously puffing high dosage of hopium thinking it would look drastically better, lol.
 
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Great art still, masterpiece features, amazing open world gameplay with fucken graphics that even worse than the best of last gen, looks better imagine if game with this scope have current gen graphics lol, even ds2 looks far ahead than this bullshit , fuck sony
 
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Looks better than Kojima's No Combat 2.

That mode with the zoomed in camera, added blood/mud spray looks fucking sick. Exactly how I'll be playing the game. Seeing this on your OLED will be fabulous.

Ass Creed: Shadows environments are better. But this makes up for it with cutscenes and overall presentation that are a gen ahead of that game. Not to mention superior art style.

I liked it.

Not mind blowing, but I cant hate on this.
 
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Looks better than Kojima's No Combat 2.

That mode with the zoomed in camera, added blood/mud spray is exactly how I'll be playing the game. Seeing this on your OLED will be fabulous.
Nah, DS2 (Delivery Simulator 2) is more impressive on technical front and this is coming from a hater. At least DS2 does a few things that first game didn't on technical front.
 
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haters

edit: This was a pre recorded trailer. why the fuck dont they show it in 4k right away?
 
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