Jack Howitzer
Member
The draw distance still having troubles when dealing with many huge open areas tho, like some terrain assets are staying in the completely lower tier quality lods without proper textures and basic details --- Kinda reminds me of ac shadows here, I hate that game's weird lod range with a passion, but TOC here the overall lighting and color tone vibe design looks much more eyes pleasing to me, and considering H13's resources, guess I'm not totally against to give it a pass. Hey maybe it's just devs save gpu performances for 'unnecessary inaccessible locations ' as usual since it's still not meant to be a proper open world for you to mess around for too long, also due to the spots here being too wild open ? Or maybe they should've use more props and vegetations with cleverer map design tricks and such to cover up the weakness , like we used to saw in couple of other titles, but it's not like those ones are totally free from lod issues, far from it. Anyway in the end we are mostly comparing apples to oranges for these type of stuff. And seems like no proper nanite for vegetations (grass&trees etc) as distracting pop-ins are still very visible when you riding through the wildness. As for general architectures nanite is doing a amazing job I can't complain. Texture resolutions should've been better , seriously they insist to limit stuff for the 40gb storage for a 2025 title? It's like still stck in the 8gb vram mindsets lol . Overall definitely a pretty big jump in visual fieldity for mafia franchise, and totally not something the old engine they used would come closeSo, Mafia looks legitimately great on PC. Again, not breaking new ground but looks very nice.
I will say though that it leans heavily on lumen and nanite to do the heavy lifting. I fear the console versions are indeed going to be a big downgrade.
For lods so far 'The ugly':


The 'not that bad',towns looks decent from far distances are real nice:


The 'next genish we used to expect ':

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