Graphical Fidelity I Expect This Gen

So, Mafia looks legitimately great on PC. Again, not breaking new ground but looks very nice.

I will say though that it leans heavily on lumen and nanite to do the heavy lifting. I fear the console versions are indeed going to be a big downgrade.
The draw distance still having troubles when dealing with many huge open areas tho, like some terrain assets are staying in the completely lower tier quality lods without proper textures and basic details --- Kinda reminds me of ac shadows here, I hate that game's weird lod range with a passion, but TOC here the overall lighting and color tone vibe design looks much more eyes pleasing to me, and considering H13's resources, guess I'm not totally against to give it a pass. Hey maybe it's just devs save gpu performances for 'unnecessary inaccessible locations ' as usual since it's still not meant to be a proper open world for you to mess around for too long, also due to the spots here being too wild open ? Or maybe they should've use more props and vegetations with cleverer map design tricks and such to cover up the weakness , like we used to saw in couple of other titles, but it's not like those ones are totally free from lod issues, far from it. Anyway in the end we are mostly comparing apples to oranges for these type of stuff. And seems like no proper nanite for vegetations (grass&trees etc) as distracting pop-ins are still very visible when you riding through the wildness. As for general architectures nanite is doing a amazing job I can't complain. Texture resolutions should've been better , seriously they insist to limit stuff for the 40gb storage for a 2025 title? It's like still stck in the 8gb vram mindsets lol . Overall definitely a pretty big jump in visual fieldity for mafia franchise, and totally not something the old engine they used would come close

For lods so far 'The ugly':
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The 'not that bad',towns looks decent from far distances are real nice:
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The 'next genish we used to expect ':

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If people expected more than that they were not paying attention. Maybe if PSSR was better we could see a more substantial IQ upgrade.
Bullshit....Cerney's presentation described what people "should" hace expected. The console hasn't achieved that due to a variety of factors, but nobody should've known that PSSR was going to be this lackluster after so many months or that so many games wouldn't use it (because even tho PSSR isn't great its still better than FSR2 and Taa) or that almost no devs would take advantage of the "3 pillars".

Now, ok, we should've probably known that 3rd party devs wouldn't utilize Cerny's "3 pillars" (though MANY people were saying that unreleased, upcoming 3rd parties would fully take advantage of the hardware) but NOBODY could've predicted that Sony's own exclusive, tentpole titles wouldn't even target Cerny's 3 pillars!

They kinda did do it for the Spiderman games and Ratchet but Sony seems to have given up on trying to make this console feel like a worthy purchase. Just look at Death Stranding 2 and the upcoming Ghosf of Yotei (its so obvious that will be just like DS2)

it's only ovbvious to you because hindsights 50-50
 
Bullshit....Cerney's presentation described what people "should" hace expected. The console hasn't achieved that due to a variety of factors, but nobody should've known that PSSR was going to be this lackluster after so many months or that so many games wouldn't use it (because even tho PSSR isn't great its still better than FSR2 and Taa) or that almost no devs would take advantage of the "3 pillars".

Now, ok, we should've probably known that 3rd party devs wouldn't utilize Cerny's "3 pillars" (though MANY people were saying that unreleased, upcoming 3rd parties would fully take advantage of the hardware) but NOBODY could've predicted that Sony's own exclusive, tentpole titles wouldn't even target Cerny's 3 pillars!

They kinda did do it for the Spiderman games and Ratchet but Sony seems to have given up on trying to make this console feel like a worthy purchase. Just look at Death Stranding 2 and the upcoming Ghosf of Yotei (its so obvious that will be just like DS2)

it's only ovbvious to you because hindsights 50-50

Cerny could smooth talk our ears off as much as he wants but the jump in GPU power is simply too small for it to make a substantial difference.
 
Mafia definitely has a last gen feel to it. I think it might be the lighting. There is something missing here. It's definitely not lumen at its best. Nanite does have its moments, but in the caves, the rocks dont look anything like the rocks in Hellblade caves. The AO is also not as good as Outlaws, AC shadows and Avatar. I highly doubt its hardware lumen. Hell, ive seen software lumen have better indirect lighting than this.

The game is let down by its cinematography as well. The cutscenes show this rather well. Coming off of Death Stranding 2 which has cutscenes that feel like a movie, this doesn't look as good as it should.

That said, it's not bad or anything like the recent previews suggested. it's just very mid.
 
Mafia definitely has a last gen feel to it. I think it might be the lighting. There is something missing here. It's definitely not lumen at its best. Nanite does have its moments, but in the caves, the rocks dont look anything like the rocks in Hellblade caves. The AO is also not as good as Outlaws, AC shadows and Avatar. I highly doubt its hardware lumen. Hell, ive seen software lumen have better indirect lighting than this.

The game is let down by its cinematography as well. The cutscenes show this rather well. Coming off of Death Stranding 2 which has cutscenes that feel like a movie, this doesn't look as good as it should.

That said, it's not bad or anything like the recent previews suggested. it's just very mid.
Software lumen
 
Mafia definitely has a last gen feel to it. I think it might be the lighting. There is something missing here. It's definitely not lumen at its best. Nanite does have its moments, but in the caves, the rocks dont look anything like the rocks in Hellblade caves. The AO is also not as good as Outlaws, AC shadows and Avatar. I highly doubt its hardware lumen. Hell, ive seen software lumen have better indirect lighting than this.

The game is let down by its cinematography as well. The cutscenes show this rather well. Coming off of Death Stranding 2 which has cutscenes that feel like a movie, this doesn't look as good as it should.

That said, it's not bad or anything like the recent previews suggested. it's just very mid.
I would say environments look pretty nice and detailed thanks to Nanite but overall playing it just after DS2 (on the Pro) makes it nearly look a gen behind (two if you focus on cutscenes)

People don't give enough credit to Death Stranding 2 imho. As a whole package visually this is clearly in top 3 this gen (on console), and upcoming releases will only make it clearer
 
The world in Mafia looks fantastic, seriously. I am doing now a mission with a horse, and running around the map is very pleasant.

Like Slimy said, the lighting is not as a good as recent UE5 games but even with this issue, the game can look stunning at times, the vistas are great and although I have never been in Sicily, it seems to me like they have recreated the countryside in a very detailed and accurate way because Italy and Spain are very similar.

I wish this game had photo mode though, I dont understand why they shipped it without it
 
Yeah man i've been playing mafia for 2+ hours now and its gorgeous on PC. Great models, great lighting and really good asset quality everywhere. All of the pre release console trailer at shit fps and settings did this game dirty
 
I would say environments look pretty nice and detailed thanks to Nanite but overall playing it just after DS2 (on the Pro) makes it nearly look a gen behind (two if you focus on cutscenes)

People don't give enough credit to Death Stranding 2 imho. As a whole package visually this is clearly in top 3 this gen (on console), and upcoming releases will only make it clearer
DS2 has a much more pleasing look due to the lighting or rather the color choices made.

Mafia's opening missions are meant to have this harsh desert look and it just doesnt look aesthetically pleasing. I just got to the ranch, and the lighting is slightly better. A bit more colorful, but im still not in love with it. Art style matters and the choices they have made here are making the visuals look worse than they are. Especially since the asset quality is pretty decent with some great wall and ground textures.

I also just dont like the AO and shadows here. Indirectly lit areas arent as darkened as they should be, and that makes it look last gen.
 
So I played less than 1 hour of Mafia on PC today, so far so good. Game looks good with high settings (but with GI to the max) and DLSS Balanced.

It's also quite smooth but it's the prologue so I will have to see how it behaves in more open areas.
 


What do we think folks ?

Looks hugely disappointing imho

I made a theard for this trailer to see people's reactions, currently enjoying people's stop tricked by sony bullshit this gen and disappointment on it's last gen graphics, also cannot wait for sony ninjas and 60,fps moth... Fuc...s to defend its graphics lol
 
This should have been the standard for current gen consoles graphics specially on the middle of its life cycle but sadly we have few titles with graphics like this currently on the last 2-3 years of current gen life cycle
 
It's using software Lumen like all UE5 titles.
I guess there is no hardware Lumen option on PC?
UE5 really needs to be updated completely. So many inconsistencies, so many ugly results. So many issues. Even acclaimed games look bad under closer scrutiny.

We've had what? Two, maybe three games actually looking next-gen and running decently. HB2, SH2, Robocop and maybe Wukong? Maybe Avowed (no Expedition 33, sorry)?

Mafia I'd say is a old gen+ title. Lighting really lets it down, together with characters in gameplay.
 
UE5 really needs to be updated completely. So many inconsistencies, so many ugly results. So many issues. Even acclaimed games look bad under closer scrutiny.

We've had what? Two, maybe three games actually looking next-gen and running decently. HB2, SH2, Robocop and maybe Wukong? Maybe Avowed (no Expedition 33, sorry)?

Mafia I'd say is a old gen+ title. Lighting really lets it down, together with characters in gameplay.
The problem is not mainly on UE5, you can find other developers who can handle UE5 will, the problem is on developer's themselves, phantom blade zero (ue5 title) which made by new Chinese studio looks and runs great on last game public ps5 demo on chinajoy
 
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Playing Doom: The Dark Ages with always-on Ray Tracing in large-scale levels with dozens of enemies on screen, and there's no stuttering. Epic should poach whoever at id figured out you can load in assets (and shaders?) without st-st-st-stuttering your game and get them to solving UE5.
 
Yea lighting and lods really should be more consistent, I bet on console performance mode stupid occasion like this would make npc character skins almost revert back to ac black flag level feeling
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Gta6 has become literally the only reason to have a pro...

Resolution and framerate Improvements on this shit graphic are not gonna change anything, pro should have pushed nextgen graphic, not this mid ps4 shit.
 
...For open world?
For open world gta vi should have been the standard, Hellblade 2 should be the standard for semi - open world - linner titles, like wukong which isn't open world and look very close if not better on some aspects than hb2
 
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For open gta vi should have been the standard
meh, not everyone has the money and talent of rockstar that can push these toyota prius consoles beyond their limits.

Just because their are technically capable of that result, doesn't mean anyone can achieve that.

But they should look infinitely better than yotei, we should be closer to hb2 graphic in open space than 10% better tushima in 2025.
 
The problem is not mainly on UE5, you can find other developers who can handle UE5 will, the problem is on developer's themselves, phantom blade zero (ue5 title) which made by new Chinese studio looks and runs great on last game public ps5 demo on chinajoy
The point is, developers shouldn't fight with the engine or finding workarounds to actually use the engine's feature. And we shouldn't accept its shortcomings simply because Epic couldn't give a fuck.
 
meh, not everyone has the money and talent of rockstar that can push these toyota prius consoles beyond their limits.

Just because their are technically capable of that result, doesn't mean anyone can achieve that.

But they should look infinitely better than yotei, we should be closer to hb2 graphic in open space than 10% better tushima in 2025.
Ac shadows on pro and Avatar already looks gen ahead of that yoti bullshit
 
Gta6 has become literally the only reason to have a pro...

Resolution and framerate Improvements on this shit graphic are not gonna change anything, pro should have pushed nextgen graphic, not this mid ps4 shit.
Hold your horses...The way this generation went is better to be overly cautious
 
The point is, developers shouldn't fight with the engine or finding workarounds to actually use the engine's feature. And we shouldn't accept its shortcomings simply because Epic couldn't give a fuck.
Not gonna argue on this one, epic definitely must solve those problems that facing many developer's on UE5 specially it's repeated on many cases
 
No definitely not all of them but even bad ones isn't looking like ps3 titles like many titles this gen which looks exactly like ps4 titles
I knew this generation would be full of growing pains since the beginning, because 4k resolution, 60fps on console, and ray tracing, were all introduced near the end of last gen without the hardware to account for it.

That's why I always looked at the PS5 as a Supercharged PS4. It has given me exactly what I've wanted and helped usher 60fps back into console gaming...mostly, at the cost of graphical fidelity.

The only thing that genuinely surprised me this gen was that most gamers didn't take this into consideration.
 
I knew this generation would be full of growing pains since the beginning, because 4k resolution, 60fps on console, and ray tracing, were all introduced near the end of last gen without the hardware to account for it.

That's why I always looked at the PS5 as a Supercharged PS4. It has given me exactly what I've wanted and helped usher 60fps back into console gaming...mostly, at the cost of graphical fidelity.

The only thing that genuinely surprised me this gen was that most gamers didn't take this into consideration.
Even that I hate that 60fps narrative this gen which fucked the graphics of many games this gen but you can find games open world or linner this gen which looks great and have 60fps modes and not looking like last gen titles, you can find ue5 currently can support full rt features with 60fps the problem is with lazy developers ex: sucker punch with bullshit looking title like ghost of yoti or game like mafia which have pc version without taking any advantage of it
 
Even that I hate that 60fps narrative this gen which fucked the graphics of many games this gen but you can find games open world or linner this gen which looks great and have 60fps modes and not looking like last gen titles
Linear and open world have two different standards for graphics though. Also 60fps isn't a narrative, for consoles it comes at a legitimate cost. Same with 4k, same with RT. This stuff isn't free.
you can find ue5 currently can support full rt features
It took Epic up until recently to where this change happened and was stable. This forum complains about UE5 framedrops, LOD, and stutter all the time, and most of the games that came out recently were using older versions of UE5, because that's just how dev normally functions. You're likely to not see developers take full advantage of newer UE5 features for a few more years.

I'm not making excuses for GoY, I'm just justifying why GTA 6 is going to look like an exception and not the standard...until maybe mid-PS6 generation.

This is the growing pains generation. All of this talk will start to slow down or stop either when the PS6 Pro releases or when the PS7 releases.
 
The point is, developers shouldn't fight with the engine or finding workarounds to actually use the engine's feature. And we shouldn't accept its shortcomings simply because Epic couldn't give a fuck.
That's the funny matter, they do give a fuck. Nearly everything has already been fixed in upstream UE5 version, but they also fucked up with their engine seemingly being a pain in the ass for existing projects to upgrade. There are devs still shipping games on versions as old as 5.1, even 5.0 like Wukong devs. Mafia is likely 5.3 from references I have seen there and there, three full builds behind the upstream 5.6.
 
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Linear and open world have two different standards for graphics though. Also 60fps isn't a narrative, for consoles it comes at a legitimate cost. Same with 4k, same with RT. This stuff isn't free.

It took Epic up until recently to where this change happened and was stable. This forum complains about UE5 framedrops, LOD, and stutter all the time, and most of the games that came out recently were using older versions of UE5, because that's just how dev normally functions. You're likely to not see developers take full advantage of newer UE5 features for a few more years.

I'm not making excuses for GoY, I'm just justifying why GTA 6 is going to look like an exception and not the standard...until maybe mid-PS6 generation.

This is the growing pains generation. All of this talk will start to slow down or stop either when the PS6 Pro releases or when the PS7 releases.
GTA 6 gonna look exceptional because many studios being lazy which not the case last gen with rdr2 like I said above other than that I really hope those lazy developers are gonna up their standards on next gen
 
meh, not everyone has the money and talent of rockstar that can push these toyota prius consoles beyond their limits.

Just because their are technically capable of that result, doesn't mean anyone can achieve that.

But they should look infinitely better than yotei, we should be closer to hb2 graphic in open space than 10% better tushima in 2025.

10% better?! You sir are too kind.
 
So, Mafia 4 looks fantastic on the Pro for the most part. I was very surprised how great it looks esp at 30 fps. Huge improvement over Mafia 1 remake and I think it deserves next gen status due to Ue5 displaying some great nanite, lighting and texture work. Yeah, sometimes there are some low res assets but im ok with that. The character animations are the only last gen thing about the game imo

again I don't have a PC so Im comparing to console games and Hangar 13 seems to have delivered an actual solid effort here. My expectations were low heading in after the downgrade in the trailers but i'll take a downgrade thats better than 95% of games. I was even getting Hellblade 2 feels from this.

I'm early in the game still so my only concern is that there will be a drop off in graphical quality the further into the game i go. I wish Mafia 1 and Mafia 2 could be remade with this level of visuals. Mafia 1 seemed to look way better on PC then the 30 fps version on Series X- wish they would do a next gen update for that sucker
 
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