Graphical Fidelity I Expect This Gen

Era is upset over this and im like this looks CG lol

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I have always felt out of touch with the mainstream gaming audience, but nowadays i feel more alienated than ever. Why dont we like good graphics anymore? Who gives a shit if the bloom is gone? We HATED bloom 20 years ago. It looks better than the CG pachinko cutscenes.
Crazy improvement, dimnishing returns ofc exist but we are decades of photorealistical graphics/animations/overall looks still, mgs delta is best they could manage with limited budget(and limited by it dev time/dev quality), im just glad we can already play it properly on high end pc, next gen consoles will be perfectly fine running it in stable 60 and upper bounds of drs with backwards compatibility anyways, its much better alternative to it looking last gen(aka ugly by todays standards) and running in stable 4k60 on consoles.
 
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2005 video game CGI. While specific aspects have been surpassed, the visual experience as a whole remains superior to any available game.

That doesnt represent the average CGI fromt that time period...maybe 2003 would be more accurate though. I was thinkimg it looked like some early ps2 level cgi as well.
 
Lmao literally the first couple of things you notice in the video have been surpassed or we are on par today:

Character rendering
Clouds
Hair rendering
Geometry on the ship that get hit
Smoke\explosion effects
Ground textures
Weapons models

Even that liquid napalm effect that looked incredible at the time now look just cute.


This is hardly impressive anymore.

Motorstorm fake montage is probably the one that is still kinda impressive today.

Just thank that the video is in low res, in 4k you would notice all the shortcomings.
The voxel based fluid dynamic effects and hair physics are what where still missing. Everything else has been matched or surpassed.
 
The voxel based fluid dynamic effects and hair physics are what where still missing. Everything else has been matched or surpassed.
I don't see any hair in the characters that look better than best modern hairs like fifa, veilguard and the usuals tbh.

Can you point out the exact moment where you can see this superior hair physics\rendering?
 
I don't see any hair in the characters that look better than best modern hairs like fifa, veilguard and the usuals tbh.

Can you point out the exact moment where you can see this superior hair physics\rendering?
The video is too lowbitrate to tell but I have a vhs copy of the e3 trailer recorded live from G4 circa 2006 laying around here somewhere and i remember the hair being individualy physics based (every strand). I have yet to see Assassins creed shadows in person yet but i remeber it looking higher fidelity than what ive seen in this thread including fifa. Although i canf make it out in this video.

The fire is just a 2d gif loop added in post but the smoke, explosions ectera is the same technique as used in the Marvel 1943 trailer but at alot larger scale. We will see if that tech is still included in the final release of that game.
 
The video is too lowbitrate to tell but I have a vhs copy of the e3 trailer recorded live from G4 circa 2006 laying around here somewhere and i remember the hair being individualy physics based (every strand). I have yet to see Assassins creed shadows in person yet but i remeber it looking higher fidelity than what ive seen in this thread including fifa. Although i canf make it out in this video.

The fire is just a 2d gif loop added in post but the smoke, explosions ectera is the same technique as used in the Marvel 1943 trailer but at alot larger scale. We will see if that tech is still included in the final release of that game.
The smoke look good but i have seens good smoke tech in many games and the explosions look goofy.

I think the modern hairs have single strands with physics...not 100.000 of them like a real head wot hairs but enough to look decent, and wind interact with the hairs aswell.

If this trailer is superior, it's BARELY superior.

Didn't tomb raider rise of the raider had tress fx with single strand already many many years ago?
 
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The smoke look good but i have seens good smoke tech in many games and the explosions look goofy.

I think the modern hairs have single strands with physics...not 100.000 of them like a real head wot hairs but enough to look decent, and wind interact with the hairs aswell.

If this trailer is superior, it's BARELY superior.

Didn't tomb raider rise of the raider had tress fx with single strand already many many years ago?
Its way denser and higher fidelity than that for sure.

Its important to remember that short physics based hair like these soilder "crew" cuts requires a whole lot more strands to look cover the surface than longer hair. There was a reason MGS3 on Ps2 had absurdly tall grass and it took this long to get short grass the likes of Ass Shadows garden shots yall have been posting.
 
Wait a minute aren't you a massive Nintendo fan who thinks Donkey Kong framerate is fine, Cyberpunk too, and excused most switch low framerate titles?:messenger_mr_smith_who_are_you_going_to_call:

I have realistic expectations on 20W hardware or 9W handheld on what it can realistically do. DKB framerate is fine for 99% of the game as even John from DF said. I won't buy cyberpunk 2077 because I have path tracing and high fps on PC, if I were in need of having it portable for travel then it would be a good enough solution over paying extra hardware. Again, who expects that device to pull 60 fps on that game? Realistic expectations.

It doesn't mean I can't tell 120 from 60?

I cannot pay more to get better Nintendo switch 2 performance, it is what it is. Would I stop playing Zelda BOTW because it hits 20's in the forest? Of course not. Would I want all games 120 fps? Of fucking course.

On PC I can upgrade accordingly, yay! The advantage of PC.

I can absolutely tell 120 fps from 60 fps, it starts being hard to tell >200 fps, except for motion clarity which I feel could easily stretch to ~1000Hz one day and it would be for the better.

But I'm teasing here someone who bought a 4090 iiirc. Why even buy that for 60 fps. Good news is he never has to turn on frame gen.
 
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Yesh i don't know about the smoke...

These smokes look pretty good to me

dSKBmJ.gif



11_maxsplode.jpg


And those are old games...pretty sure nextgen games have even denser smoke.
 
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Ray tracing seems fairly fast on consoles in doom dark ages at least for gi. So I guess that doesn't explain lack luster visual gains compared to eternal.
 
Yesh i don't know about the smoke...

These smokes look pretty good to me

dSKBmJ.gif



11_maxsplode.jpg


And those are old games...pretty sure nextgen games have even denser smoke.

BF6 smoke is godly. It goes up really high too. Uncharted 4 smoke was fantastic but it disappeared very quickly and didnt go up the size of buildings.

BTW, i dont know why this discussion got kicked off by comments on MGS3 looking CG. I just meant that particular shot in the cutscenes. Fantastic depth of field on Big Boss that gives it a CG look. I dont think the game itself looks CG.
 
Era is upset over this and im like this looks CG lol

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I have always felt out of touch with the mainstream gaming audience, but nowadays i feel more alienated than ever. Why dont we like good graphics anymore? Who gives a shit if the bloom is gone? We HATED bloom 20 years ago. It looks better than the CG pachinko cutscenes.

People are dumb. This looks very good.
 
People are dumb. This looks very good.

They made it look like an amateurs kitbashed fan art.
Like the typical(OLD GAME IN UE5) videos

Whatever reason they had for using the heavy bloom and tint in the orginal they atleast used it to theirr adavantage to make good art.

The remake just looks bland. :messenger_tears_of_joy:
 
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2nThvbt.jpeg

Ray tracing seems fairly fast on consoles in doom dark ages at least for gi. So I guess that doesn't explain lack luster visual gains compared to eternal.
its cheap because the RT implementation is very weak. It doesnt have the coverage of other RT games.

But the main issue is that they targeted 1440p 60 fps. I am not saying they shouldnt. its a fast paced shooter after all. But 1440p 60 fps is like working with a 5 tflops console. You cant push visuals that hard with that pixel budget. Especially when they basically went open world with this game in several levels.
 
BF6 smoke is godly. It goes up really high too. Uncharted 4 smoke was fantastic but it disappeared very quickly and didnt go up the size of buildings.

BTW, i dont know why this discussion got kicked off by comments on MGS3 looking CG. I just meant that particular shot in the cutscenes. Fantastic depth of field on Big Boss that gives it a CG look. I dont think the game itself looks CG.
I know what you meant with your cgi comment buba, don't worry.
 
The gains aren't lackluster at all, at least on PC. I'll die on this hill.
On PC, you need path tracing which is VERY expensive. Still, the gains with path tracing are worth it. With regular ray tracing though the game looks mid at best and last gen as fuck in the open world areas.

But those path tracing gains dont show up well on video or screenshots. Path tracing gives these games a very realistic feel to them where it just feels right. Especially when moving it feels like you are playing a CG movie. Hard to explain, even harder to describe why path tracing just feels right. Sadly, the pro isnt powerful enough for path tracing which will make it harder for us to convince others that its worth the cost.
 
This is disappointing. Gears of War Reloaded is basically a remaster of the 2015 remake. Built on the same Unreal Engine 3 with some graphics improvements. It's been ten years, why not rebuild it on UE5 and utilize Lumen if you dont want to rebuild all textures to take advantage of nanite.



Still a fairly decent looking game. But color me unimpressed.
 
This is disappointing. Gears of War Reloaded is basically a remaster of the 2015 remake. Built on the same Unreal Engine 3 with some graphics improvements. It's been ten years, why not rebuild it on UE5 and utilize Lumen if you dont want to rebuild all textures to take advantage of nanite.



Still a fairly decent looking game. But color me unimpressed.


Yeah it's alright but definitely not worth $40 IMO. $20 would've been fine, maybe $30.


At least Xbox owners of the original get it free.
 
You mean weight to the bodies of enemies when you shot them and so on? The animations are very good to be honest, they look great imo.
no i mean...ragdoll.

You know, cadavers not being stiff in fixed positions? falling down or sliding if they are in a cliff or a surface with a pendance...you know, ragdoll, that thing used in 99,99% of games where you kill stuff :lollipop_grinning_sweat:
 
This is disappointing. Gears of War Reloaded is basically a remaster of the 2015 remake. Built on the same Unreal Engine 3 with some graphics improvements. It's been ten years, why not rebuild it on UE5 and utilize Lumen if you dont want to rebuild all textures to take advantage of nanite.



Still a fairly decent looking game. But color me unimpressed.

We got mgs delta few days ago, and gears reloaded now, 2 remasters of 2 amazing games but 2 different paths, mgs went with graphical fidelity and unoptimised/bad perfromance on current gen consoles, gears went with upresed/high fps last gen look that performs flawlessly but ultimately once we got next gen consoles in 2-3 years(or on high end pc right now) no1 will care anyways coz game looks not up to par to best current gen games.
Something always gotta give, this time unfortunately for us was graphical fidelity :messenger_astonished:
 
no i mean...ragdoll.

You know, cadavers not being stiff in fixed positions? falling down or sliding if they are in a cliff or a surface with a pendance...you know, ragdoll, that thing used in 99,99% of games where you kill stuff :lollipop_grinning_sweat:

I understand, I am not sure to be honest. Haven't played enough to give you an answer.
 
We got mgs delta few days ago, and gears reloaded now, 2 remasters of 2 amazing games but 2 different paths, mgs went with graphical fidelity and unoptimised/bad perfromance on current gen consoles, gears went with upresed/high fps last gen look that performs flawlessly but ultimately once we got next gen consoles in 2-3 years(or on high end pc right now) no1 will care anyways coz game looks not up to par to best current gen games.
Something always gotta give, this time unfortunately for us was graphical fidelity :messenger_astonished:
Its not only path, Demon Souls Remake looks great and has solid performance for example
 
We got mgs delta few days ago, and gears reloaded now, 2 remasters of 2 amazing games but 2 different paths, mgs went with graphical fidelity and unoptimised/bad perfromance on current gen consoles, gears went with upresed/high fps last gen look that performs flawlessly but ultimately once we got next gen consoles in 2-3 years(or on high end pc right now) no1 will care anyways coz game looks not up to par to best current gen games.
Something always gotta give, this time unfortunately for us was graphical fidelity :messenger_astonished:

Delta is a full priced remake, Reloaded is a budget priced remaster.

The priorities weren't the same, looking at it.
 
It will be interesting to see how MGS3 on UE5 compares to the DS2 jungle. There is only one smallish jungle level and it's fairly decent looking as you'd expect from a decima engine game built for Horizon jungles.

UOZMxrC.gif
 
Its not only path, Demon Souls Remake looks great and has solid performance for example
That game had top tech devs(bluepoint) and tons of dev time, and ofc it was exclusive, tons of positive stuff happens under such circumstances, sony spared no expense to make sure its a visual staple of ps5 power, and it runs smoothly too.
Now how many versions both gears remaster and mgs delta had to optimise for? ps5/pr0, xsx/xss and a pc, ofc each of those versions gonna be way less optimised(or in gears case less impressive visually) when devteam has really tight budget/time to realease the game and they have to optimise it for 4 different consoles + pc vs only single ps5 :)

TLDR: Demons Souls being exclusive made by top dog remaster team(again, its fricken bluepoint) with whole sony's money(and rightfully so, game had to be gorgeous and perform well to sell us ps5) really needed to meet ppl expectactions, and it did, thankfully, it still looks amazing almost 5 years after its launch, much better from elden ring and its expack.
 
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Delta is a full priced remake, Reloaded is a budget priced remaster.

The priorities weren't the same, looking at it.
Definitely, i can praise the gears remaster for running well on consoles, having very optimised 1440p(fsr to 4k) 60 mode, just when it comes to graphical fidelty(which this topic is about) it definitely has that last gen look(not IQ or framerate ofc, it takes advantage of power that current gen consoles have, even xss).
We all gotta wonder how it would look if it had a 800-1080p drs 30fps mode, i guess we will know soon enough with gears prequel that is in the works with 2026 launch date :)
We got this beauty, supposedly "in engine" trailer, looks definitely current gen/gorgeous, hell it will look great even if its half-way downgraded, im just hoping it retains at least half of its graphical fidelty in final game/gameplay quality mode...
 
I hope this is the worst case of yt blurring details and texture ever or...




huge scope, interactivity, particles and absence of pop in (maybe) seems to be the strong points of the title over detailed textures and models that are just ok\good.

It really,undoubtedly look like a videogame ass graphic.

Going from playing delta maxed out to watch this was a huge whiplash.
 
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We all gotta wonder how it would look if it had a 800-1080p drs 30fps mode

let's all hope we will never find out. because the coalition actually knows how to use Unreal Engine, unlike most devs... and unlike most devs, they don't suck when optimising their games.
 
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I hope this is the worst case of yt blurring details and texture ever or...




huge scope, interactivity, particles and absence of pop in (maybe) seems to be the strong points of the title over detailed textures and models that are just ok\good.

It really,undoubtedly look like a videogame ass graphic.

Going from playing delta maxed out to watch this was a huge whiplash.


Looks amazing to me.
I saw many compliments about the graphics.

It's great to see an ambitious game on its own engine; no one deserves that generic UE5 look.
It has everything to be an excellent game.
 
Looks amazing to me.
I saw many compliments about the graphics.

It's great to see an ambitious game on its own engine; no one deserves that generic UE5 look.
It has everything to be an excellent game.
Youtube shills say that every game looks great graphically, just watch the reviews of these type of channels for something like widls or yotei in the future.

I'm super hyped for the game otherwise.

Oh wait, you are one of those ue5 generic look guys uh?
 
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Here are some generic UE5 gifs of Mafia 4. I am glad there is a generic engine out there that can look so impressive while being generic.

wMqBXa1.gif


FIiBz7W.gif


Excuse the blown out visuals but its either blown out HDR or completely muted SDR shots. Windows really needs an HDR player.
 
Here are some generic UE5 gifs of Mafia 4. I am glad there is a generic engine out there that can look so impressive while being generic.

wMqBXa1.gif


FIiBz7W.gif


Excuse the blown out visuals but its either blown out HDR or completely muted SDR shots. Windows really needs an HDR player.

why do people still use gifs when webp exists?
 
That doesnt represent the average CGI fromt that time period...maybe 2003 would be more accurate though. I was thinkimg it looked like some early ps2 level cgi as well.


Better quality version. Its difficult to remember the various CGI from all the games back then. Why would you not want to compare to some of the better CGI though, assuming you are correct?
 
This is disappointing. Gears of War Reloaded is basically a remaster of the 2015 remake. Built on the same Unreal Engine 3 with some graphics improvements. It's been ten years, why not rebuild it on UE5 and utilize Lumen if you dont want to rebuild all textures to take advantage of nanite.



Still a fairly decent looking game. But color me unimpressed.

Exactly, its pure laziness and money grabs...maybe they want Gears 6 to be the big UE5 Gears title, the video games industry is an industry based on greed, lies and business first.
 
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Era is upset over this and im like this looks CG lol

Gy9_4OrWoAI8ubv


Gy9_yB6WAAASPM8


I have always felt out of touch with the mainstream gaming audience, but nowadays i feel more alienated than ever. Why dont we like good graphics anymore? Who gives a shit if the bloom is gone? We HATED bloom 20 years ago. It looks better than the CG pachinko cutscenes.
There are times I fully get the soul/soulless thing (unlike many people here who do not understand anything but pixel counts), but this is not one of them.

I don't think that anything is taken away by the bloom blindness not being there and I actually think the new one is effective in the sense that it is more evocative of these types of scenes in movies, etc.
 
I hope this is the worst case of yt blurring details and texture ever or...




huge scope, interactivity, particles and absence of pop in (maybe) seems to be the strong points of the title over detailed textures and models that are just ok\good.

It really,undoubtedly look like a videogame ass graphic.

Going from playing delta maxed out to watch this was a huge whiplash.

This is hardly the game to criticize for technical prowess. It has an absolutely massive scope, tons of AI characters, RTGI, amazing particles, brilliant streaming, impressive physics, and even still delivers pleasing levels of general detail. I can completely understand why the detail and granular detail aren't as good as, say, linear UE5 games, and I'm happy for it. I give credit to ue5 but this is one of the rare studios that show serious ambition and passion to push tech in a time when nearly alldevs play safe and stay lazy.
 
Here are some generic UE5 gifs of Mafia 4. I am glad there is a generic engine out there that can look so impressive while being generic.

wMqBXa1.gif


FIiBz7W.gif


Excuse the blown out visuals but its either blown out HDR or completely muted SDR shots. Windows really needs an HDR player.

Man can you explain how do you do these gifs?
 
I hope this is the worst case of yt blurring details and texture ever or...




huge scope, interactivity, particles and absence of pop in (maybe) seems to be the strong points of the title over detailed textures and models that are just ok\good.

It really,undoubtedly look like a videogame ass graphic.

Going from playing delta maxed out to watch this was a huge whiplash.



Better quality footage.


Looks amazing. MASSIVE scope, physics, destruction, deep combat, dynamic weather, etc.
 
This is hardly the game to criticize for technical prowess. It has an absolutely massive scope, tons of AI characters, RTGI, amazing particles, brilliant streaming, impressive physics, and even still delivers pleasing levels of general detail. I can completely understand why the detail and granular detail aren't as good as, say, linear UE5 games, and I'm happy for it. I give credit to ue5 but this is one of the rare studios that show serious ambition and passion to push tech in a time when nearly alldevs play safe and stay lazy.
I just assested what i watched, as you can see i also listed the things you listed as positives.

And hopefully youtube compression is pulling anothef ac shadows.
 
It will be interesting to see how MGS3 on UE5 compares to the DS2 jungle. There is only one smallish jungle level and it's fairly decent looking as you'd expect from a decima engine game built for Horizon jungles.

UOZMxrC.gif
It fucking destroys it...

The game at his best trade blowjobs with wukong.
 
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Yesh i don't know about the smoke...

These smokes look pretty good to me

dSKBmJ.gif



11_maxsplode.jpg


And those are old games...pretty sure nextgen games have even denser smoke.

Batman Ak smoke is volumetric and what im talking about but at a way lower voxel density. Those other 2 are baked ,not physical and not really impressive from a technical perspective.
 
no i mean...ragdoll.

You know, cadavers not being stiff in fixed positions? falling down or sliding if they are in a cliff or a surface with a pendance...you know, ragdoll, that thing used in 99,99% of games where you kill stuff :lollipop_grinning_sweat:
Ya know ive been playing some old school ps2 via Pcsx2 lately and man old school ragdoll is some fun ass shit. Wouldnt mind the industry adopting a hybrid approach.
 
Batman Ak smoke is volumetric and what im talking about but at a way lower voxel density. Those other 2 are baked ,not physical and not really impressive from a technical perspective.
I guess you are right but look wise they don't look much worse than kz2 smoke to me.

And can you really tell if the smoke on kz2 is prebaked or not since you can't interact with it and only see it in a cutscene?

During cutscene you can go more ham with physics because you have more leeway from what i remember.
 
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I guess you are right but look wise they don't look much worse than kz2 smoke to me.

And can you really tell if the smoke on kz2 is prebaked or not since you can't interact with it and only see it in a cutscene?

During cutscene you can go more ham with physics because you have more leeway from what i remember.
True. Thats what my gripe is though that it isnt interactive. Ive wanted interactive voxel based fluid dynamics for like 23 years now. Where so close and it hurts. Arkham is the only series where they have actually implemented it well. Problem is the tech doesnt scale up without well devouring huge amounts of precious scarce memory.
 
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