Graphical Fidelity I Expect This Gen

The car explosion around 20.00 look bad bad, mad max had much better car explosions is not even funny.

Imagine putting this thing close to hb2 or gta6...
I am actually excited for the game though, looks a lot of fun and I'm a massive Bond fanboy. The gameplay systems look fun to play around with combined with some cool uncharted style set pieces. But yes, I'm really not seeing how anyone could put this game up as top tier visually. It's not ugly, it clearly has some decent budget and work behind it, but it's really not anything special visually either, nowhere near the likes of GTA 6 or HB2.
 
And how the heck does HB2 ,a tech demo, stand next to GTA 6? An absolutely beautiful corridor void of any gameplay and AI?
Look at the bigger picture. A game can't do every single thing better than the games before it. The Mad Max comparison is not appropriate. You can have this argument for literally every game out there. It's a compromise. 007 pushes graphics/interactivity/AI/physics absolutely in the right spots while still being an actual playable game.
So yeah, I believe at the end of 2026, it will be among the best looking games of that year.
Yes it is a glorified tech demo but it is still technically categorized as full fledged game so it get a graphic mount rushmore spot, the highest for now until gta6 is out and we check if it look like the trailers.

Good for you you liked 007 graphics, me and many others were left cold, to say the least.

I
 
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I am actually excited for the game though, looks a lot of fun and I'm a massive Bond fanboy. The gameplay systems look fun to play around with combined with some cool uncharted style set pieces. But yes, I'm really not seeing how anyone could put this game up as top tier visually. It's not ugly, it clearly has some decent budget and work behind it, but it's really not anything special visually either, nowhere near the likes of GTA 6 or HB2.
I don't give much fucks about 007 or uncharted games so they need to absolutely nail the combat and there must be a shitton of it to make me consider a purchase.

If this thing is paced as bad as unchy4, they can keep it.
 
Finally caved and bought Delta. Needed that next gen MGS3 ....yeah, it's blurry as hell on Pro

Theres a shit ton of texture detail ....can't hardly make it out but I know its there ...lol...come on Konami you gotta find a way to up that resolution
 
I don't give much fucks about 007 or uncharted games so they need to absolutely nail the combat and there must be a shitton of it to make me consider a purchase.

If this thing is paced as bad as unchy4, they can keep it.
Yes finally, uncharted 4 was paced like absolute ass and 2 and 3 were far better uncharted games, had very underwhelming set pieces too despite being a generation ahead of the previous games.
 
Without even reading his reaction, i bet slimy absolutely loved 007, the trailer was full choke of mindless spectacle :lollipop_grinning_sweat:

Game look like wannabe uncharted 5 and after u4 i'm not sure if i have it in me...

Sony really is doing all they can to not make me buy a ps6.
you know me better than my wife.
 
you know me better than my wife.

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You mean from sony or in general?

Do ue5 games really look THAT shit on console?
Aside from above monster's it's currently better than anything in UE5 on consoles, maybe expect wukong, from sony I don't think they even come this gen (lazy developers)
 
Played through mass effect 3 legendary edition. For 360 game I took few screenshots simply because game looked so good. I think artstyle of mass e really benefits from high resolution and hdr
 
Aside from above monster's it's currently better than anything in UE5 on consoles, maybe expect wukong, from sony I don't think they even come this gen (lazy developers)
Now i feel kinda bad fro trolling console only users that were hating on ue5.

Games must look like 50% worse than pc to be beaten by 007...
 
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Why the fuck are we putting 007 among those graphic monsters?


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Am i missing the joke here?
Character models being cartoony is a poor choice. I think DS2 character models look amazing because they are going for a photorealistic look. I have no idea why devs invest so much into lighting and asset quality only to go for a heavily stylized look like this. it doesnt show off the tech that well at all. meanwhile kojima didnt invest in any of these next gen elements but went with a photorealistic look and was able to spam every cutscene with lots of light sources and shadows.

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Character models being cartoony is a poor choice. I think DS2 character models look amazing because they are going for a photorealistic look. I have no idea why devs invest so much into lighting and asset quality only to go for a heavily stylized look like this. it doesnt show off the tech that well at all. meanwhile kojima didnt invest in any of these next gen elements but went with a photorealistic look and was able to spam every cutscene with lots of light sources and shadows.

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God this was such a good looking game. I might double dip on PC.
 


Alright, hear me out - This is not what I expect from a next gen Sony title..

But I'd be lying if I said its not gonna look fucking splendid while playing it on a giant OLED screen.

Will probably hop in at some point ater NG4.

Edit: But my god, the marketing is terrible. Enemies just standing there, no ragdoll. Highly disappointing. Changed my mind again, fuck this game. I was trying to be positive

Edit x2: It will still look really good on the Pro/OLED combo.
 
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Alright, hear me out - This is not what I expect from a next gen Sony title..

But I'd be lying if I said its not gonna look fucking splendid while playing it on a giant OLED screen.

Will probably hop in at some point ater NG4.

Edit: But my god, the marketing is terrible. Enemies just standing there, no ragdoll. Highly disappointing. Changed my mind again, fuck this game. I was trying to be positive

Edit x2: It will still look really good on the Pro/OLED combo.

lol not even sunhilegend can make this game look good.

Decent draw distance but i know from experience that the game will be covered in dark grey cloudy skies 90% of the time if you dont choose to go the stealth route. Such a dumb mechanic.
 


Alright, hear me out - This is not what I expect from a next gen Sony title..

But I'd be lying if I said its not gonna look fucking splendid while playing it on a giant OLED screen.

Will probably hop in at some point ater NG4.

Edit: But my god, the marketing is terrible. Enemies just standing there, no ragdoll. Highly disappointing. Changed my mind again, fuck this game. I was trying to be positive

Edit x2: It will still look really good on the Pro/OLED combo.


Best looking clip I've seen of this game in some time. The draw distance is really nice
 


Alright, hear me out - This is not what I expect from a next gen Sony title..

But I'd be lying if I said its not gonna look fucking splendid while playing it on a giant OLED screen.

Will probably hop in at some point ater NG4.

Edit: But my god, the marketing is terrible. Enemies just standing there, no ragdoll. Highly disappointing. Changed my mind again, fuck this game. I was trying to be positive

Edit x2: It will still look really good on the Pro/OLED combo.


Am I the only one who feels something wrong with the lighting in this game? In every trailer the global lighting is too bland. This game would seem somewhat bearable if it had GI or RT lighting. Of course these techniques require work and love from the developers. And those seems to be lacking in Sony studios these days.

5 years and they managed a DLC looking/feeling game. Congrats to them.
 
Tried a bit Chronos and yeah, it looks good, but not that good that - per DF - even a 9800X3D and 5090 at 4K DLSS Perf can't get 60 frames.

It's also small areas, the environment is pretty much static, and it also has those lighting instabilities that look bad and are quite distracting in the mostly dark environment.
A bit disappointing for me as I was excited for this one and can say goodbye to playing it max even at 30 frames.
 
There is a way to activate Hardware Raytracing in MGS Snake Eater, just add this in the engine.ini file:

[SystemSettings]

r.Lumen.HardwareRayTracing=1
r.Lumen.Reflections.HardwareRayTracing=1
r.Lumen.ScreenProbeGather.HardwareRayTracing=1
r.LumenScene.DirectLighting.HardwareRayTracing=1

A couple of screenshots with Hardware Raxtracing, 4857*1920P Ultrawide DLDSR, Reshade, RTX HDR and DLSS Transformer:

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How are we feeling about 007: First Light? Outside of the environment detail, and the explosions, I'm not all too impressed thus far.

As an aside: I started Stellar Blade a couple days ago, and the facial animations and character models are genuinely some of the best in the generation. Stylized, yes, but incredibly high-quality.
 
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How are we feeling about 007: First Light? Outside of the environment detail, and the explosions, I'm not all too impressed thus far.

As an aside: I started Stellar Blade a couple days ago, and the facial animations and character models are genuinely some of the best in the generation. Stylized, yes, but incredibly high-quality.

I think it's really pushing current gen hardware. It will probably not perform the greatest and everyone will hate it for being "unoptimized", when in reality the hardware it's on just isn't cutting it.
 
The fact that this is a gameplay sequence where you have full control of the over the shoulder camera but they still created cutscenes for it just in case you arent actively aiming. Just amazing.

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There is a way to activate Hardware Raytracing in MGS Snake Eater, just add this in the engine.ini file:



A couple of screenshots with Hardware Raxtracing, 4857*1920P Ultrawide DLDSR, Reshade, RTX HDR and DLSS Transformer:

KukJvld.jpeg

XQZvUlH.jpeg

8C7l48i.jpeg

PAiGMSF.jpeg

dCxjmWx.jpeg




The character models look amazing even on base console level hardware.




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The kissing scenes are so fucking bad though. AC Unity and death stranding 2 pretty much solved this but Konami put zero effort into it here

Well .. it is all running over the PS2 animation rigs after-all.

Aside from adding some new MGS V inspired CQC take-downs, the rest is all 1 : 1 from the PS2.
 
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They aren't AAA games, they are known for Hitman games which are AA.
Hitman 2016 cost $100m USD. The trilogy cost $180m all in.
I don't know if you know what a AAA game budget was 10 years ago but the threshold started well under $100m
Doom 2016 was 90m. Uncharted 4 estimated at 110m.

Hitman absolution sold 5 million copies and fell far short of expectations. Also not AA scale.

They're going to be spending $150m+ on 007 after all marketing is done. Not AA.
The idea that ioi are scrappy small devs is weird. They were the size of naughty dog back in 2016 with the same budget as uncharted 4. Now they're bigger than them.

E: even blood money in 2006 cost $20m. there's AAA games that came out in 2006 that cost less. First gears of war cost $12m.
 
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Alright, hear me out - This is not what I expect from a next gen Sony title..

But I'd be lying if I said its not gonna look fucking splendid while playing it on a giant OLED screen.

Will probably hop in at some point ater NG4.

Edit: But my god, the marketing is terrible. Enemies just standing there, no ragdoll. Highly disappointing. Changed my mind again, fuck this game. I was trying to be positive

Edit x2: It will still look really good on the Pro/OLED combo.

It looks like shit, why are you hyping it ?
 
007 doesn't even look as good as Uncharted 4. Not sure what people are seeing.
Uncharted 4 does not have this level of lighting. It lacks the volumetric effects that give it a very thick atmospheric look. Check out just how many of the tunnels have this great looking fog getting accentuated by the sunlight. It definitely does not have that bounce lighting off the ground and characters. Try and compare the sunlight bouncing off of the ground, character models, cars, and well, everything else. You will see that the materials react much more realistically to the sunlight which is something uncharted 4 and well, most other games did not do last gen.

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The interiors are much more detailed than most uncharted levels. I'd say they are more on par with the beach house in the epilogue which looked a generation ahead of other interiors in the game. Again, the lighting and material quality here is rarely seen in modern games, let alone last gen games. You have these corridors with an insane amount of different objects, and lighting that grounds all of these objects.

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I really like that shot of the character model. The lighting on his face is perfect. You can actually see his face and all the details during gameplay. Why? there are a ton of lights in that corridor and most last gen games couldnt handle that many different light sources which led to a lot of character models looking rather weak despite having high polygon counts.

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Then finally there is that big action sequence and the cutscene direction, cinematography, mocap and stunts are fantastic. Everything is shot like a hollywood movie. It's perfect.

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I really liked how 007 looked during the presentation, the graphics were great and I am sure the game will be amazing. What I didn't like is how unstable the framerate was. At some point the game seemed to run literally at 15fps. This did hurt the presentation quite a bit but I hope they will fix that at launch
 
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Uncharted 4 does not have this level of lighting. It lacks the volumetric effects that give it a very thick atmospheric look. Check out just how many of the tunnels have this great looking fog getting accentuated by the sunlight. It definitely does not have that bounce lighting off the ground and characters. Try and compare the sunlight bouncing off of the ground, character models, cars, and well, everything else. You will see that the materials react much more realistically to the sunlight which is something uncharted 4 and well, most other games did not do last gen.

zdeayE2.gif

The interiors are much more detailed than most uncharted levels. I'd say they are more on par with the beach house in the epilogue which looked a generation ahead of other interiors in the game. Again, the lighting and material quality here is rarely seen in modern games, let alone last gen games. You have these corridors with an insane amount of different objects, and lighting that grounds all of these objects.

4IVOAtE.gif



I really like that shot of the character model. The lighting on his face is perfect. You can actually see his face and all the details during gameplay. Why? there are a ton of lights in that corridor and most last gen games couldnt handle that many different light sources which led to a lot of character models looking rather weak despite having high polygon counts.

u8dIOKz.gif


Then finally there is that big action sequence and the cutscene direction, cinematography, mocap and stunts are fantastic. Everything is shot like a hollywood movie. It's perfect.

8SKmGfU.gif
Some individual aspects were better, but the instant anything moved it went to shit. Whether due to the huge amount of visual artifacting or the completely broken animation and object persistence.



This looks much better on the whole. The actual gameplay has better cinematography, animation and stunts than a noncontrollable cutscene in 007...
 
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Lol rumours are circulating that RE Requiem will have a ps4 version. Fans already making excuses that its different tech. Oh sweet summer children. Crossgen will never go away
If ps4 version of new RE happens it will either looks lastgen af, run as poorly as the last gen downport of jedi survivor or both, no worries =D
Current gen RE version gonna look at that ps4 artrocity and be like:
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I can't tell what it is specifically about the 007 footage...it could be a combination of what seems to be chromatic aberration, full-on motion blur when turning the camera, some sort of filter, and a low framerate, but when all of it is put together it gives me a bit of a headache.

And for me that's saying something because I have experienced a lot throughout gaming and have never had an actual visual issue. This includes single digit framerates in the 90s and...this mess from Final Fantasy Type-0:

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However this new 007 is finally causing a reaction for me. Even in the hallway gif where the camera isn't being turned, it's hurting my eyes a bit. I'm definitely still looking forward to the game though.
 
P.S LOVE that the framerate was dropping well below 30 fps at times. Especially when physics and explosions were happening during these insane setpieces. Finally a developer that gets it. Give me next gen setpieces and i will forgive the frame drops. Never been so happy to see framerate drops.
On top of all the inadequacies(like above mentioned framerate drops, or visible pop in durning care chase, some jaggies on cars durning airport sequence) are clear sign that this gameplay trailer(not some bs cinematics) was actual footage, not some doctored fake shit like we saw so many times before even from very reputable devs, which means we can expect ps5 version to look and run just as good(and likely it will be more polished so even bit better) than what we saw- dont have to mention pc version will likely have at least similar kind of colorado canion gap to what mgs delta has :)
 
Yes it is a glorified tech demo but it is still technically categorized as full fledged game so it get a graphic mount rushmore spot, the highest for now until gta6 is out and we check if it look like the trailers.

Good for you you liked 007 graphics, me and many others were left cold, to say the least.

I
Just wait for pc version my friend, its multiplat so im sure it will have much higher settings avaiable for better hardware than zen2 and rx 6700 we got in ps5 :)
Wukong on consoles looks and runs like almost different game to maxed/close to maxed wukong on pc too :D
 
Just wait for pc version my friend, its multiplat so im sure it will have much higher settings avaiable for better hardware than zen2 and rx 6700 we got in ps5 :)
Wukong on consoles looks and runs like almost different game to maxed/close to maxed wukong on pc too :D
It the game is another shitty paced turd like uncharted 4, i don't really care about even trying it.

Nothing in the gameplay department scream special in any way, shape or form.
 
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How are we feeling about 007: First Light? Outside of the environment detail, and the explosions, I'm not all too impressed thus far.

As an aside: I started Stellar Blade a couple days ago, and the facial animations and character models are genuinely some of the best in the generation. Stylized, yes, but incredibly high-quality.
You were impressed by the explosions?

Do yourself a favour and play mad max.

I wasn't impressed at all by the game.
 
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Am I the only one who feels something wrong with the lighting in this game? In every trailer the global lighting is too bland. This game would seem somewhat bearable if it had GI or RT lighting. Of course these techniques require work and love from the developers. And those seems to be lacking in Sony studios these days.

5 years and they managed a DLC looking/feeling game. Congrats to them.
yeah exactly, it literally looks like lighting is just turned off or something haha. All the same consistent light across the whole scene. No directionality or ambient shading. Looks very very flat. The character rendering is very poor too, very wax like and low detail. Artistically nice world, but would be underwhelming technically even for a ps4 game.
 
How are we feeling about 007: First Light? Outside of the environment detail, and the explosions, I'm not all too impressed thus far.

As an aside: I started Stellar Blade a couple days ago, and the facial animations and character models are genuinely some of the best in the generation. Stylized, yes, but incredibly high-quality.
Did someone talk about the fx (smoke and sparkle from gunshots mostly) ?
I found these really nice and snappy (i suppose the sound design plays a role too).
I really liked them, and it made me forget about the conveniently placed red boom boom containers littering the landing strip at the end of the demo.

Might not be very realistic (like the one after the first headshot after the car chase, there was something jarring to it), but it looks nice.

ANyway, like Uncharted, what will make or break this one is the quality of the set pieces, if they can manage a cinematic presentation of those, the game will work even with the graphical flaws.
 
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