oh come on you cant be serious. Just look at how poor the AO coverage is in the opening shootout. Look at how low res the NPC models look in comparison. Just look at how bright the interiors get, light leaking everywhere. Baked lighting at its worst. The volumetric smoke effects are terrible. Textures on clothes are terrible. Sunlight has zero effect on all these shirts and clothes of NPCs. Look at all of those objects on the ground. they have shadows, but very little AO coverage. they all stick out like a sore thumb. And again, the sunlight here has zero bounce properties. It's somethign i feel like only i noticed in Forza 8 compared to GT7. No idea why no one else can see how these games feel like they absorb sunlight instead of glowing like streets, roads, cars and other materials would. its like they are missing a lighting pass whereas in hitman, everything feel properly lit.
The chase sequence is better in Uncharted 4, its probably the best chase sequence ever made, but thats not what we are talking about. Visually its a gen behind and this is the 4k PS5 remaster that runs at native 4k 60 fps. A full 4x the pixels and 2x the frames.
I actually thought the game looked even better when it moved. I have no idea what you mean by object persistence. Some of the best moments in the demo are when things are exploding everywhere and there are physics applied to pretty much everything. Enemies get thrown away by explosions. They fly off a fast moving plane when thrown overboard. there are chain reactions when you blow up tanks a la Just Cause 3. You literally have full control of the plane moving side to side and everything in there has physics applied to it. including enemies and the main character. There are dozens of new animations we havent seen in other games. He jumps off a ledge with an enemy, he slides over the hood of the car, enemies react to explosions, and other wind and physics effects during takedowns. There is nothing broken about these animations.