ResetEraVetVIP
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Weird that the first party studios don't use the next gen features of the PS5 almost 5 years into the generation...Sony should have infinite geometry, RTGI and custom engines tailored to the PS5. First party studio games should look the best of any dev available tbh. Maybe Sony will deliver closer to PS6 launch...I wouldnt say they have ignored RTGI. plenty of games have it. And if they dont, they use software RT. Starfield, Forza, KCD2, every UE5 software lumen game all use realtime GI.
In fact, i cant think of a single AAA MS game that doesnt use RTGI or realtime software based GI.
It's only Sony and now Nintendo first party that refuses to use RTGI or even realtime GI going instead of baked lighting setups that look like garbage in 2025.
Nope. tried it again a few months ago and while the gameplay kind grew on me, the stop and start nature of the levels completely killed the pacing and i never went back to it. graphics wise its fairly dated on regular RT. I never tried Path tracing because my 10 gb gpu couldnt run it. i might try it now that i have a 5080 but if you need $1500 gpu just to run a game then eh. I really dislike the RT solutions of both Doom and Indy because they came at the expense of better material quality. UE5 is shat on by everyone here for being unoptimized but at least nanite and lumen can co-exist whereas the RTGI was so expensive in both games that they literally couldnt go with high quality assets and indy especially was incredibly vram bound causing me to settle for medium texture streaming which caused constant pop-in.
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