Graphical Fidelity I Expect This Gen

Don't worry, I am joking lol. But yeah, like... At that point, the downgrade would be so minimal I doubt even many of us would care. That's the thing. TLOU2 had completely different skin rendering to what was advertised, especially on that axe NPC.
I would be curious to know what acceptable downgrade is for you.

Like for example, literally every npcs or character in both trailer had the nextgen hairs (the veilguard\fifa hairs to be clear), and they said that half those scenes are gameplay.

Now the expectations are that every npcs in game is gonna have nextgen hairs.

If that doesn't happen i would consider that a huge downgrade, not a small one.

Again, nobody forced these dudes to say that half the trailers were gameplay, you say something oike that and you create huge expectations, it's on the, to deliver.
 
They said half the trailers are gameplay, they don't get to use the cutscene excuse.

But it is funny how we went from no downgrade to acceptable downgrade to not a major downgrade with this game...

It seems like people is just more eager to make excuse for rockstar than for other people but nobody forced rockstar to show a trailer that look far and beyond any other open world game, they only have themselves to blame.
I mean, if the trailers are comprised of "equal parts gameplay and cutscenes" how come they can't use the cutscene excuse?
Again, we have no idea of which parts are "gameplay" and which parts aren't, if these particular and more expectacular scenes with insane NPC variety are all from cutscenes they'll still be able to say not every scene in the trailers was from gameplay.

It would be quite disappointing sure but the way they worded that statement is very deliberately obscure about it.
 
I would be curious to know what acceptable downgrade is for you.

Like for example, literally every npcs or character in both trailer had the nextgen hairs (the veilguard\fifa hairs to be clear), and they said that half those scenes are gameplay.

Now the expectations are that every npcs in game is gonna have nextgen hairs.

If that doesn't happen i would consider that a huge downgrade, not a small one.

Again, nobody forced these dudes to say that half the trailers were gameplay, you say something oike that and you create huge expectations, it's on the, to deliver.
Yeah I mean, that's fair. Missing out on the next gen hairs would be really bad... But since one of the main protagonists is a long haired woman, I'd argue that it's in their best interest to make sure that system works across the board.
 
Like for example, literally every npcs or character in both trailer had the nextgen hairs (the veilguard\fifa hairs to be clear), and they said that half those scenes are gameplay.

Now the expectations are that every npcs in game is gonna have nextgen hairs.

If that doesn't happen i would consider that a huge downgrade, not a small one.
On that I'm 100% with you, they're featuring the fancy hair physics so prominently in the trailers and even in the videos they used for the marketing website that if that shit is not present in the open world it'll be hugely disappointing and misleading.

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I would be curious to know what acceptable downgrade is for you.

Like for example, literally every npcs or character in both trailer had the nextgen hairs (the veilguard\fifa hairs to be clear), and they said that half those scenes are gameplay.

Now the expectations are that every npcs in game is gonna have nextgen hairs.

If that doesn't happen i would consider that a huge downgrade, not a small one.

Again, nobody forced these dudes to say that half the trailers were gameplay, you say something oike that and you create huge expectations, it's on the, to deliver.

I agree with what you're saying here. They've put huge expectations on themselves with what they've shown and the comments they've made.

I'm just saying we haven't seen any evidence that we should be concerned about a downgrade, but if there IS one, rest assured I'll be unhappy.
 
I mean, if the trailers are comprised of "equal parts gameplay and cutscenes" how come they can't use the cutscene excuse?
Again, we have no idea of which parts are "gameplay" and which parts aren't, if these particular and more expectacular scenes with insane NPC variety are all from cutscenes they'll still be able to say not every scene in the trailers was from gameplay.

It would be quite disappointing sure but the way they worded that statement is very deliberately obscure about it.
Because the trailer look pretty much of the same quality at any given moment, you watch that trailer and you would have an hard time saying what is and what is not gameplay other than the clear cutscenes where the acting is too good for being ingame.


Saying that half of those trailers are ingame is a huge flex, you are bragging about the ingame graphic looking so good that it can be mixed with cutscene that usually have improved details and look about the same as cutscenes and fool players into thinking that everything in the trailer was in engine but not actual ingame graphic.

So yeah, if the actual game looks nothing like cutscenes when the damn trailers are half and half with no npticeable difference, you can bet my ass i'm gonna call em out.

Not sure how to be more clear.
 
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We never saw any official gameplay from GTA6. I think it's not reasonable to expect density seen on screenshots above...
U are right and realistic in ur pov, but in this very specific case (aka gta6, likely pc version), despite all my previous experiences and dissapointments over decades:
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I agree with what you're saying here. They've put huge expectations on themselves with what they've shown and the comments they've made.

I'm just saying we haven't seen any evidence that we should be concerned about a downgrade, but if there IS one, rest assured I'll be unhappy.
Yeah we are only speculating here just to pass time, of course we have to wait the actual gameplay.
 
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I think people didn't understood what i meant with the hair thing, i was not talking about every npcs in cutscenes...i was talking about every goddamn people in the streets.

Pretty much every moment of the trailer has some character in it, and half of them are supposedly ingame, so i expect nextgen hairs for hundreds(?) of models are the same time.

And again, THEY set this expectation.
 
Because the trailer look pretty much of the same quality at any given moment, you watch that trailer and you would have an hard time saying what is and what is not gameplay other than the clear cutscenes where the acting is too good for being ingame.

Saying that half of those trailers are ingame is a huge flex, you are bragging about the ingame graphic looking so good that it can be mixed with cutscene that usually have improved details and look about the same as cutscenes.

So yeah, if the actual game looks nothing like cutscenes when the damn trailers are half and half woth no discernible difference, you can bet my ass i'm gonna call em out.
It's all about expectations I guess.
I'm absolutely expecting the gameplay graphics to look like what we're seeing in the trailers with the expcetion of a few shots here and there, mostly the ones featuring tons of NPCs like the beach one from Trailer 1 because those are the ones that are truly next gen looking to me.
I'll love it if the open world has scenes like that but I won't be surprised if when I pick up the game and go to the beach the NPCs are a lot more static than what we saw in that bullshot.

Everything else in the trailers also looks insanely good, almost too good don't get me wrong, but it's from the same team that made Red Dead 2 run on PS4 with relatively good performance so this is only the next evolution with much better hardware and still infinite money to work with.
 
It's all about expectations I guess.
I'm absolutely expecting the gameplay graphics to look like what we're seeing in the trailers with the expcetion of a few shots here and there, mostly the ones featuring tons of NPCs like the beach one from Trailer 1 because those are the ones that are truly next gen looking to me.
I'll love it if the open world has scenes like that but I won't be surprised if when I pick up the game and go to the beach the NPCs are a lot more static than what we saw in that bullshot.

Everything else in the trailers also looks insanely good, almost too good don't get me wrong, but it's from the same team that made Red Dead 2 run on PS4 with relatively good performance so this is only the next evolution with much better hardware and still infinite money to work with.
Fuck that dude, the most nextgen moments in the trailer should be the one they have to nail, not the opposite.

If the beach doesn't look like that i'm gonna be pissed, they deliberately show the beach as an hook, a carrot, whatever you call it.

The beach looking like that is what elevate gta6 from a watch dogs2 or any other city based open world.

If they don't nail that, that is gonna be a HUGE downgrade and i don't wanna hear any excuse.
 
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Fuck that dude, the most nextgen moments in the trailer should be the one they have to nail, not the opposite.

If the beach doesn't look like that i'm gonna be pissed, they deliberately show the beach as an hook, a carrot, whatever you call it.

The beach looking like that is what elevate gta6 from a watch dogs2 or any other city based open world.

If they don't nail that, that is gonna be a HUGE downgrade and i don't wanna hear any excuse.
Understandable, this is stuff that will heavily depend on expectations.
The GTA V example I gave, I noticed it but the game was so good that I didn't particularly cared about it, I suspect the same will happen here.

I am hoping that the NPC AI is a whole lot better than previous gen games though.

If we can have events like the ones we saw in trailer 1 happen dynamically while exploring the world it'll immediately be goty for me.

Let me brake check cars with people twerking on top of them please :messenger_tears_of_joy:

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Never felt so dirty in my life as when i gave turd stranding 2 to gs to preorder yotei 2 days ago.

You people can freely insult me until the end of times :messenger_pensive:

SlimySnake SlimySnake you go first darling.
 
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I don't even remember you talking about ds2. Did you even play it?
You straight up told me to mainline the story and don't waste time with the rest...the wedding counselor was right, you never REALLY listen when i speak :messenger_pensive:

Too bad that if i have to play an open world like a linear game, you already fucking failed me on all fronts so i bailed out after 20 hours of torture.

Even if i consider the mgs games aging like hot cum, playing delta after that trash was a huge whiplash in quality.
 
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On that I'm 100% with you, they're featuring the fancy hair physics so prominently in the trailers and even in the videos they used for the marketing website that if that shit is not present in the open world it'll be hugely disappointing and misleading.

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AC shadows has these hair physics on consoles. Dragon Age and Resident Evil 4 do as well. You just have to play at 30 fps because they have a big hit on the CPU. I dont see why Rockstar couldnt do what these lesser studios have been able to do on the ps5.
Rockstar has also had a solid history of their games more-or-less meeting their reveal trailers. Whereas Naughty Dog lies through their teeth constantly with their reveals.
Yep. ND has a history of being frauds. We had a massive thread here on gaf about whether or not that 1080p 60 fps U4 teaser was running realtime on the PS4 and in the end ND confirmed it was. Turns out, that was bullshit as the game was severely downgraded and ran at just 30 fps on top of that.

Then they pulled off that fake TLOU2 demo and let that poor Ubisoft developer get bullied into retracting his comments about it being scripted. Then 6 years later, they sheepishly admitted the whole thing was faked and they had to figure out how to implement all those systems and animations in the game. Hint: they never did.

And now they are trying to sell that native 4k 60 fps Intergallactic trailer as running realtime on the PS5. As if they have some magical code that allows them to get the base PS5 running like 2 PS5 pros ducktaped together. Once a cheater, always a cheater.
 
The first thing most sane people will do when playing GTA6 is to commit crimes and create chaos shooting the police and experience the reactivity of the world etc

But some people in this thread will just walk into into an alley and analyze if there is ray traced reflections in the puddles and look for downgrades

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AC shadows has these hair physics on consoles. Dragon Age and Resident Evil 4 do as well. You just have to play at 30 fps because they have a big hit on the CPU. I dont see why Rockstar couldnt do what these lesser studios have been able to do on the ps5.

Yep. ND has a history of being frauds. We had a massive thread here on gaf about whether or not that 1080p 60 fps U4 teaser was running realtime on the PS4 and in the end ND confirmed it was. Turns out, that was bullshit as the game was severely downgraded and ran at just 30 fps on top of that.

Then they pulled off that fake TLOU2 demo and let that poor Ubisoft developer get bullied into retracting his comments about it being scripted. Then 6 years later, they sheepishly admitted the whole thing was faked and they had to figure out how to implement all those systems and animations in the game. Hint: they never did.

And now they are trying to sell that native 4k 60 fps Intergallactic trailer as running realtime on the PS5. As if they have some magical code that allows them to get the base PS5 running like 2 PS5 pros ducktaped together. Once a cheater, always a cheater.
When Ubisoft, or any other studio misleads or lies about graphics/animations, the end result is something mediocre. At least when Naughty Dog lies, they are still releasing games that set the standard of what games are technically capable of

The animations in TLOU2 demo trailer were a little too good, but I would say they replicated 90% of what was in it
 
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AC shadows has these hair physics on consoles. Dragon Age and Resident Evil 4 do as well. You just have to play at 30 fps because they have a big hit on the CPU. I dont see why Rockstar couldnt do what these lesser studios have been able to do on the ps5.

Yep. ND has a history of being frauds. We had a massive thread here on gaf about whether or not that 1080p 60 fps U4 teaser was running realtime on the PS4 and in the end ND confirmed it was. Turns out, that was bullshit as the game was severely downgraded and ran at just 30 fps on top of that.

Then they pulled off that fake TLOU2 demo and let that poor Ubisoft developer get bullied into retracting his comments about it being scripted. Then 6 years later, they sheepishly admitted the whole thing was faked and they had to figure out how to implement all those systems and animations in the game. Hint: they never did.

And now they are trying to sell that native 4k 60 fps Intergallactic trailer as running realtime on the PS5. As if they have some magical code that allows them to get the base PS5 running like 2 PS5 pros ducktaped together. Once a cheater, always a cheater.
But even they are cheaters they always deliver quality above anything else in Last gen, currently I don't trust them this hopefully they prove me wrong on next intergalactic showcase
 
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AC shadows has these hair physics on consoles. Dragon Age and Resident Evil 4 do as well. You just have to play at 30 fps because they have a big hit on the CPU. I dont see why Rockstar couldnt do what these lesser studios have been able to do on the ps5.

Yep. ND has a history of being frauds. We had a massive thread here on gaf about whether or not that 1080p 60 fps U4 teaser was running realtime on the PS4 and in the end ND confirmed it was. Turns out, that was bullshit as the game was severely downgraded and ran at just 30 fps on top of that.

Then they pulled off that fake TLOU2 demo and let that poor Ubisoft developer get bullied into retracting his comments about it being scripted. Then 6 years later, they sheepishly admitted the whole thing was faked and they had to figure out how to implement all those systems and animations in the game. Hint: they never did.

And now they are trying to sell that native 4k 60 fps Intergallactic trailer as running realtime on the PS5. As if they have some magical code that allows them to get the base PS5 running like 2 PS5 pros ducktaped together. Once a cheater, always a cheater.
None of these games have nearly the same amount of npcs on screen at the same time compared to gta6, that is my fear.
 
None of these games have nearly the same amount of npcs on screen at the same time compared to gta6, that is my fear.
ac shadows has a setting that lets you turn off hair for NPCs. they have a lot of NPCs in some larger towns. maybe not as many as GTA but its up there. even if they downgrade it for base consoles, it will be available on PC or the Pro.

BTW, just watched DF and they saw James Bond at gamescom running on PC at 60 fps. The demo we saw was running on the Pro and was dropping frames during physics heavy sections which leads them to believe its CPU bound on consoles. I think us pc gamers with decent CPUs will be fine. Pro console owners on the other hand are fucked by Cerny's retarded decision to not improve the CPU. Maybe people will finally criticize this guy going forward instead of fighting people like me who pointed out how important CPU was to ray tracing and physics.
 
There will definitely be massive NPCs in GTA 6.
If Crimson Desert can do it, why couldn't Rockstar? But in the case of CD, there will be a trade-off: not everyone will have "hard" collision.
 
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Expectations are understandably higher for a 1 billion dollar game than some Unity indie project.
Still think that number is a dumb and over-inflated guess from randos on the internet. The game was very expensive to make for sure but I'll only believe it cost 1 billion to make when I see proof.
Unless you count R&D that went into both RDR2 and GTA V next-gen editions, if that counts to VI's budget then we might reach 1 billion but to me it sounds very silly to include tech from 3 different games in the budget of only 1 since they're developing the tech for their games in general.
ac shadows has a setting that lets you turn off hair for NPCs. they have a lot of NPCs in some larger towns. maybe not as many as GTA but its up there. even if they downgrade it for base consoles, it will be available on PC or the Pro.

BTW, just watched DF and they saw James Bond at gamescom running on PC at 60 fps. The demo we saw was running on the Pro and was dropping frames during physics heavy sections which leads them to believe its CPU bound on consoles. I think us pc gamers with decent CPUs will be fine. Pro console owners on the other hand are fucked by Cerny's retarded decision to not improve the CPU. Maybe people will finally criticize this guy going forward instead of fighting people like me who pointed out how important CPU was to ray tracing and physics.
That's the thing that annoys me the most when discussing GTA VI, even in this very forum we have people saying there will absolutely be a 60fps mode at least on the Pro.
My dude, Rockstar always use every single available resource they can to push the consoles and the games to their limits, the CPU in the Pro is the same as the base PS5, 60fps won't be happening.
But oh well, somehow people still think a more powerful GPU alone is enough to push for more frames, not realizing that since GTA IV Rockstar love to push their fancy physics and NPC AI to the absolute limits and I'll be very disappointed if that isn't the case for this game as well.
Add Ray Tracing on top of that which this game seems to use as well, that CPU will be absolutely hammered with calculations every single second you're playing the game.

I expect them to be able to use the Pro's GPU to perhaps make the image quality a bit more crisp but performance-wise I won't believe in 40 or 60fps modes until I actually see them in action.
 
The first thing most sane people will do when playing GTA6 is to commit crimes and create chaos shooting the police and experience the reactivity of the world etc

But some people in this thread will just walk into into an alley and analyze if there is ray traced reflections in the puddles and look for downgrades
That's the beauty of these games . I mean we can create chaos and dramatic interaction stuff in a pretty much seamless huge open world, (and in gta's case, travel anywhere u like with whatever u want, be it cars, bikes, boats, planes, trains, tractors or whatever) and using magnifier to nitpickin/hyping up anything at the same time . To me they're not against each other that much lol
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I think it's definitely more probable for the game to not look 1:1 with the trailers to the latest damn pixel than the opposite.

Chance of looking exactly the same during gameplay are basically 0,0000000001%.

I can already hear the excuses "but it looks 90% like the trailer and already better than everything else".

Tlou2 also looked better than most things out there and was downgraded to hell and back compared to the first trailer.

I also expect animations and ai to completely break and glitch and to be far from perfect.

Better be prepared and get a nice surprise than the opposite scenario.
There's no way GTA6 looks like the trailers 100% during gameplay. I've seen enough on these consoles - it is impossible
 
Here is a great example of what i mean when i say even gifs dont do this gen justice. this is a very high res gif that comes in around 32MB. And yet if you compare it to the 2.5 MB jpeg screenshot below, you will see just how much detail is lost. This is the complete opposite of last gen games that showcase very well on youtube and gif formats because they already lack the detail of say something like nanite or other games that utilize mesh shaders or virtualized geometry like alan wake 2, ac shadows and avatar.

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I'm at the Steelworks section in Cronos and I'm coming out to say this isn't a PS5 game. I feel like they optimized it for Switch 2 and just scaled up from that. I'm seeing ugly ass geometry in wires and shit, BAD fucking textures and half assed lighting. What is going on here? Truly. I like this game I just expect MORE than a goddamn PS4 game on my PS5 Pro. I'm playing on Quality mode too. I know someone else in here has to feel the same - this shit isn't even on par with the Silent Hill remake (bugs aside)
 
The worst part about GTA6 is going to be its ability to show with pinpoint accuracy of what the clown world we live in today. Its like creating shit that looks exactly like that.
 
I'm at the Steelworks section in Cronos and I'm coming out to say this isn't a PS5 game. I feel like they optimized it for Switch 2 and just scaled up from that. I'm seeing ugly ass geometry in wires and shit, BAD fucking textures and half assed lighting. What is going on here? Truly. I like this game I just expect MORE than a goddamn PS4 game on my PS5 Pro. I'm playing on Quality mode too. I know someone else in here has to feel the same - this shit isn't even on par with the Silent Hill remake (bugs aside)

if it was a peak PS4 era game it would unironically look better... because it wouldn't use Lumen if it was a PS4 game... and it would run at like native 4K on PS5 if it was a PS4 game.
 
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I'm at the Steelworks section in Cronos and I'm coming out to say this isn't a PS5 game. I feel like they optimized it for Switch 2 and just scaled up from that. I'm seeing ugly ass geometry in wires and shit, BAD fucking textures and half assed lighting. What is going on here? Truly. I like this game I just expect MORE than a goddamn PS4 game on my PS5 Pro. I'm playing on Quality mode too. I know someone else in here has to feel the same - this shit isn't even on par with the Silent Hill remake (bugs aside)
i feel vindicated. the game never looked that great to me and i jerk off to silent hill 2 every other week.
 
if it was a peak PS4 era game it would unironically look better... because it wouldn't use Lumen if it was a PS4 game... and it would run at like native 4K on PS5 if it was a PS4 game.
Ok, so it's a PS4 launch game.

I play like three games a year and this shit is burning me up, how many fucking games has this studio made that probably even look better than this one? It makes no sense. It's like they started dev on it during PS4 and then shoved it up the ass of UE5 with no lube
 
i feel vindicated. the game never looked that great to me and i jerk off to silent hill 2 every other week.
Thank you! I think it's generally serviceable in creating a vibe, and I liked the snow effects in the last section, but even the snow piles on the ground looked like shit. No footprint deformation on sand, snow, mud, what the fuck? This game is way too linear to not have gotten a thick ass polishing before it shipped. It's like they shipped an old build or something.
 
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Ok, so it's a PS4 launch game.

I play like three games a year and this shit is burning me up, how many fucking games has this studio made that probably even look better than this one? It makes no sense. It's like they started dev on it during PS4 and then shoved it up the ass of UE5 with no lube

UE5 doesn't make games look better... it makes it easier to make "impressive" looking games fast and with less effort... and that's the issue right there.
just slap that Lumen button and the lighting is done... just slap that Nanite button and no need to optimise LODs.

so you get PS4 level graphics that need 10x the GPU power to run.
 
UE5 doesn't make games look better... it makes it easier to make "impressive" looking games fast and with less effort... and that's the issue right there.
just slap that Lumen button and the lighting is done... just slap that Nanite button and no need to optimise LODs.

so you get PS4 level graphics that need 10x the GPU power to run.
That's what's wild to me though, I don't think they're using Lumen, and they sure as fuck aren't using Nanite with the N64 ass geometry in places.
 
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That's what's wild to me though, I don't think they're using Lumen, and they sure as fuck aren't using Nanite with the N64 ass geometry in places.

oh it absolutely does use Lumen. and while it's not the worst looking Lumen title, it still has all the issues Lumen has (just less noticeable due to how dark it is).
and Nanite doesn't help when the highest quality version of your asset is low quality... all that nanite does is create automated "infinite" LODs essentially
 
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Cronos looks fantastic wtf you guys smoking? What is going on in this forumn you have people shitting all over Death Stranding 2 and now this. Sure looks like a current gen game to me and its clearly using Lumen. Lay off the crack pipe guys
 
Cronos definitely look worse than sh2r, the writing was on the wall since the first showing.

It still look decent tho.
Yeah, it still looks great, but definitely not on the level of SH2. Even the npc animations in cutscenes are worse. Its the "B" team and it shows. Game still awesome tho
 
Yeah, it still looks great, but definitely not on the level of SH2. Even the npc animations in cutscenes are worse. Its the "B" team and it shows. Game still awesome tho
People told me that konami payed for the remake so it probably had much bigger budget.
 
The first thing most sane people will do when playing GTA6 is to commit crimes and create chaos shooting the police and experience the reactivity of the world etc

But some people in this thread will just walk into into an alley and analyze if there is ray traced reflections in the puddles and look for downgrades

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Your in the wrong thread.
 
I really hope there will be no 60 FPS mode with GTA 6, on any console. Because that means compromises in terms of physics, AI, and overall fidelity.

Yes you can scale back some settings on the fly, but for some you have to program the game around the 60 FPS target then, which means significant compromises. I'd rather have a full 30 FPS game that goes crazy on everything. 30 FPS is enough.
 
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