Graphical Fidelity I Expect This Gen

Sonys state of play announcement should be any minute now. They typically announce on tuesday mornings for the thursday shows.

really hope they dont skip this year.
 
Curious to know this thread's takes on this new in-game showcase reveal (Ignoring the obvious 'inspirations' in it's gameplay):


one of the best open world visuals ive ever seen. been following this game back when it was Project Mugen. The glow up its received since is remarkable considering how we thought it would get downgraded instead.

Incredible density, lighting and open world design. Just what I expected from next gen/current gen at the start of the gen.
 
That OD Knock reveal looks absolutely phenomenal, Unreal Engine keeps flexing its muscles as always.

Also Physint is a full-blown PS6 game, that face model from the game engine graphics they showed tells me that this is their target rendering which can be theoretically achieved with PS6 & its almost certain usage of Neural Rendering to render faces at this complexity & nuance.

 
Last edited:
Next-gen Decima looking good

G1hzzS5bEAAV4ne
 
Last edited:
That OD Knock reveal looks absolutely phenomenal, Unreal Engine keeps flexing its muscles as always.

Also Physint is a full-blown PS6 game, that face model from the game engine graphics they showed tells me that this is their target rendering which can be theoretically achieved with PS6 & its almost certain usage of Neural Rendering to render faces at this complexity & nuance.


Guarantee you it is not a PS6 exclusive. We probably won't see any AAA PS6 exclusives until at least 2033, probably even later. It will look best on PS6, but all games will scale on current gen consoles for the foreseeable future
 
Last edited:
That OD Knock reveal looks absolutely phenomenal, Unreal Engine keeps flexing its muscles as always.

Also Physint is a full-blown PS6 game, that face model from the game engine graphics they showed tells me that this is their target rendering which can be theoretically achieved with PS6 & its almost certain usage of Neural Rendering to render faces at this complexity & nuance.


Kojima actually said that this model of the physint runing on engine and you have full control over camera and specified it not a cutscene model like Ds2 cutscene but actual gameplay model same thing for OD simply amazing
 
Last edited:
The hair rendering is amazing. The lighting on the eyes is extremely photorealistic. Shaders look less cartoony than DS2 characters which is good to see. One good thing about kojima is that he doesnt treat him games like a state secret. We will continue seeing bits and pieces of this game over the next couple of years. hopefully by 2027 we will have the first teaser even though the game is likely 5-6 years away.


G1hzzSwaoAAyv3p
 
I know Borderlands 2 doesnt look that great in the open world, but I really like the lighting at times. Especially in bases where nanite finally gets a chance to shine somewhat, and Lumen does a great job with indirect lighting and shadows.

It's a shame you cant turn off the HUD.

G1fzrt5XkAA923e


G1fzv98XIAA_hcF


G1fzmeMWsAA2m7z

Borderlands 3 for comparison sake:

3uyBNE0.jpeg


krGuwkI.jpeg


vw72qpL.jpeg
 
Their in game models are truly lifelike, for sure, but how much credit can you give them for having lifelike characters when they're just 3d scanned people?
people have been 3d scanned since LA Noire. Even in UE5 games which uses Metahuman, you can easily tell certain games have better character models and facial animations. it's still a lot of work to go from 3d scans to facial rendering. otherwise, every game would look like Hellblade 2 or Death Stranding 2 in cutscenes.
 
Saros confirmed, Wolverine very likely due to latest insider gaming rumor, but really hope to see more from intergalactic
I suspect it will be there big surprise reveal for the end, I remember someone from ND saying that we haven't seen nothing yet in terms of gameplay or world, but I'm heavily paraphrasing.
 
I suspect it will be there big surprise reveal for the end, I remember someone from ND saying that we haven't seen nothing yet in terms of gameplay or world, but I'm heavily paraphrasing.
i hope the combat blows us away even if the visuals dont. I am tired of playing the same soulslike bullshit these last 15 years or so. give me something brand new and i will excuse the graphics leap. or lack thereof.
 
I suspect it will be there big surprise reveal for the end, I remember someone from ND saying that we haven't seen nothing yet in terms of gameplay or world, but I'm heavily paraphrasing.
Intergalactic is rumored to not come out until 2027. We probably won't see it for another year. Wolverine and Saros is enough to satisfy most. That is all I am expecting for first party
 
one of the best open world visuals ive ever seen. been following this game back when it was Project Mugen. The glow up its received since is remarkable considering how we thought it would get downgraded instead.

Incredible density, lighting and open world design. Just what I expected from next gen/current gen at the start of the gen.
City simulation look uber simple tho.
 
The hair rendering is amazing. The lighting on the eyes is extremely photorealistic. Shaders look less cartoony than DS2 characters which is good to see. One good thing about kojima is that he doesnt treat him games like a state secret. We will continue seeing bits and pieces of this game over the next couple of years. hopefully by 2027 we will have the first teaser even though the game is likely 5-6 years away.


G1hzzSwaoAAyv3p
This is an already much better pic than the previous asian chick.
*Kevboard did not like that*

:messenger_grinning_sweat:
That's how you know it's a good post :lollipop_squinting:
 
Their in game models are truly lifelike, for sure, but how much credit can you give them for having lifelike characters when they're just 3d scanned people?
Famous actor scanning are always gonna look more realistic than made up character, it trick the brain far more, it's undeniable.

Of course you still need talent like slimy said or every game would look the same.
 
Last edited:
Doubt we see Intergalactic again until December, just a hunch.

Bring on Wolverine.

And Cory/SSM need to fucking stop hiding.
 
Last edited:
That OD Knock reveal looks absolutely phenomenal, Unreal Engine keeps flexing its muscles as always.

Also Physint is a full-blown PS6 game, that face model from the game engine graphics they showed tells me that this is their target rendering which can be theoretically achieved with PS6 & its almost certain usage of Neural Rendering to render faces at this complexity & nuance.


Didnt Tim Sweeney say that you need 40 tflops to achieve photorealism. If the PS6 is 4x more powerful, you dont even need neural rendering. Just blast the fucking thing with raw graphics power.

Honestly, considering how good kojima's character models look for a 5 tflops game (1440p 60 fps target), im not surprised these other two games look generationally better. Highly doubt the UE5 OD is targeting 1440p 60 fps. Though it did look to be running at 60 fps. Maybe the PC version?

5ea0d39f0687d02a73ab3dc9a4236f49f1a9ed03.gif
GuWSA6PWQAAaTot
 
What's wrong with the asset quality? It still looks amazing and, most importantly, performs amazingly. Very pretty game.

t23thRv.jpeg
Just looking at pics in this thread I'd says Borderlands 3 looks incredibly close and somehow even better than new one, maybe something related to the style. New one is more dense in some scenes, but more unplesant to watch. Don't even consider that 100x hardware is needed for this kind of graphical "difference" lol
 
Prepare to see 25 minutes of GoY and 5 minutes of Saros.
lol. I am actually hopeful. They finally came out and said PS Studios which is something they havent done in a while. It's also 35+ and we are getting a 5 minute gameplay demo of Soros which again they havent done in a while.

They have also cancelled pretty much all their GaaS games. So it;s not like we will be wasting a lot of time on that.

I think besides soros, we will see at least of two of the following: Wolverine, Intergallactic, Cory's next game. After that? the sky is the limit. We could have a horizon 3 teaser, its been 3 and a half years. They had revealed Horizon 2 by this time in the dev cycle. Same goes for GT8 which was also revealed in the same time frame. They could tease the next Uncharted spin off which has been in dev since the director shipped the TLOU Remake in September 2022. They had no problems teasing Soros, Intergallactic and Wolverine years before their release. I think they might tease these other 2027 games as well.
 
Just looking at pics in this thread I'd says Borderlands 3 looks incredibly close and somehow even better than new one, maybe something related to the style. New one is more dense in some scenes, but more unplesant to watch. Don't even consider that 100x hardware is needed for this kind of graphical "difference" lol

Exactly the point I was trying to make.

that looks really good. but those outdoor pictures had low lods in the distance.

Maybe if you look at a static screenshot it seems that way, but during gameplay some areas are packed with so much detail that it actually hurts the gameplay and makes it hard to see enemies.
 
lol. I am actually hopeful. They finally came out and said PS Studios which is something they havent done in a while. It's also 35+ and we are getting a 5 minute gameplay demo of Soros which again they havent done in a while.

They have also cancelled pretty much all their GaaS games. So it;s not like we will be wasting a lot of time on that.

I think besides soros, we will see at least of two of the following: Wolverine, Intergallactic, Cory's next game. After that? the sky is the limit. We could have a horizon 3 teaser, its been 3 and a half years. They had revealed Horizon 2 by this time in the dev cycle. Same goes for GT8 which was also revealed in the same time frame. They could tease the next Uncharted spin off which has been in dev since the director shipped the TLOU Remake in September 2022. They had no problems teasing Soros, Intergallactic and Wolverine years before their release. I think they might tease these other 2027 games as well.
Maybe i'm mistaken, but in the last years, Sony usually didn't show anything new from their biggest AAA studios in their shows near the release of another PS studio game. And they made a habit to not show anything until the game is at least 1 year before release. Saw that MS got burned showing games with 3-4 years before release and they avoided that.
Probably will show some Intergalactic since has a big probability to release next year.
 
Maybe i'm mistaken, but in the last years, Sony usually didn't show anything new from their biggest AAA studios in their shows near the release of another PS studio game. And they made a habit to not show anything until the game is at least 1 year before release. Saw that MS got burned showing games with 3-4 years before release and they avoided that.
Probably will show some Intergalactic since has a big probability to release next year.
those games have been exceptions, not the norm. Wolverine, Spiderman 2, Death Stranding 2, Intergallactic, Soros were all revealed several years before their release.

Astro bot which is a small game and got a 3 month announcement to release was a rare exception. Ghosts was revealed exactly last year at a state of play in late September and is pretty much the only game this gen that was released a year after revealed.

this is time when they typically reveal games. I believe GOW Ragnorak, FF16, Ghosts, Spiderman 2, Wolverine were all revealed at their September shows.

EDIT: I just realized that they also revealed TLOU Remake Part 1 at E3 then released it a couple of months later. But again, smaller game like astro. i think bigger games need at least 1-2 years of hype and marketing cycles. Otherwise, they wouldnt have revealed intergallactic last year.
 
Last edited:
lol I am watching some shorts of the movie Blackberry where they try and figure out how to get around the data limits of cell towers back then. An ex-Naughty Dog Developer hired by Blackberry for $10 million points out that they hacked the Playstation 1 SDK libraries to get around the memory limits just to get Crash Bandicoot running.

So I googled it and it's actually true. They didnt hack the hardware per se but they did edit and remove Sony's system level code that they think didnt they would need just to get more memory for level detail and animation.

Of course, that was in 96 and the actual co-founders were the ones writing code. Nowadays, ND engineers have 10 tflops and waste 5 of them chasing native 4k. Crazy.

 
Last edited:

"For Yotei, we realized very quickly that we needed to improve draw distance. To portray the vastness of the Hokkaido map, we needed to be able to render distant views with high fidelity and accurate depth of space. We can now load millions of assets, with tens of thousands visible on-screen at once. Real-time particles like leaves, snow, ash and fog number in the hundreds of thousands across both near and far distances."

Interesting...more info in the link.
 
Last edited:
Whatever the hell OD knock was, it looks phenomenal, but do we have any inkling that it's realtime? Unless explicitly stated it's in-engine or realtime, we should assume its CGI
 

"For Yotei, we realized very quickly that we needed to improve draw distance. To portray the vastness of the Hokkaido map, we needed to be able to render distant views with high fidelity and accurate depth of space. We can now load millions of assets, with tens of thousands visible on-screen at once. Real-time particles like leaves, snow, ash and fog number in the hundreds of thousands across both near and far distances."

Interesting...more info in the link.

We also focused on noise reduction, using a process called denoising. In real photos, random noise patterns appear, but since we aim for a "painterly look," we remove that noise, both from individual material textures and entire scenes. For example, in a grass field, we might add only white flowers for horses to gallop through, but avoid mixing too many colors. This is related to the minimalism I mentioned earlier, as it draws attention to what matters – the white foreground (flowers) against the green background (grass).

This may explain why their textures look extra shitty. That's not a great way to make things look painterly.
 
Top Bottom