Graphical Fidelity I Expect This Gen

I also really like the snow here. The skin shaders are great too. Big upgrade from the relatively plasticy look of the spiderman 2 skin shaders.

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I don't know if i trust Insomniac to deliver a finished product of comparable quality to this small yet really nice slice of curated gameplay snippets, they'll find a way to rationalize then justify reductions in fidelity and/or asset quality when all is said and done. I don't expect improvement but at least hoping for relative similarity to what was shown.
 
Did anyone notice Wolverine trailer is running 30fps on PS5 Pro???? Yes sir they're pushing it hard. THIS is how you show off your game. I've been waiting sooooo long to see Sony 1st party show off a visuals stunning game at 30fps on Pro. It's fitting that Insomniac were the ones to finally do it.
 
Really like the lighting and asset quality here:

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Day time could use some work in the lighting department, but the game is still a full year away. You usually don't get AAA trailers showing off so much gameplay and different locations so far out. I feel like Insomniac felt the pressure to show off as much as possible given the negative reaction to the leaks. I bet it looks better at launch
 
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Did anyone notice Wolverine trailer is running 30fps on PS5 Pro???? Yes sir they're pushing it hard. THIS is how you show off your game. I've been waiting sooooo long to see Sony 1st party show off a visuals stunning game at 30fps on Pro. It's fitting that Insomniac were the ones to finally do it.
almost every sony dev has shown their games running at 30 fps. Intergallactic and Saros are the only exceptions.

they are also targeting 60 fps with rt as the base mode. it will be interesting to see the resolution seeing as how virtually no one has been able to do RT at 1080p 60 fps on the base consoles. this is probably the fidelity mode that spiderman 2 had on the pro that added a couple more rt effects like rt shadows and AO.
 
almost every sony dev has shown their games running at 30 fps. Intergallactic and Saros are the only exceptions.

Yeah but for Pro specifically I'm pretty sure this is the first time any dev has shown a game at 30.

they are also targeting 60 fps with rt as the base mode. it will be interesting to see the resolution seeing as how virtually no one has been able to do RT at 1080p 60 fps on the base consoles. this is probably the fidelity mode that spiderman 2 had on the pro that added a couple more rt effects like rt shadows and AO.

I personally wouldn't get my hopes up about base ps5 being able to do anything close to the lighting setup shown here at 60. If we're lucky they'll somehow miraculously find a way to keep RTGI. But even still I would bet the shadow quality was also a big reason why this trailer looked so good and if you drop that feature, it will not look so good imo.
 
Yeah but for Pro specifically I'm pretty sure this is the first time any dev has shown a game at 30.



I personally wouldn't get my hopes up about base ps5 being able to do anything close to the lighting setup shown here at 60. If we're lucky they'll somehow miraculously find a way to keep RTGI. But even still I would bet the shadow quality was also a big reason why this trailer looked so good and if you drop that feature, it will not look so good imo.
here is avatar running at 60 fps with rtgi and reflections and mesh shaders on the base ps5 two years ago.



As long as devs are willing to reduce resolution down below 1080p, you can run anything on base ps5.

remember the witcher 4 demo was also running hardware lumen (rtgi) at 800-1080p 60 fps.
 
here is avatar running at 60 fps with rtgi and reflections and mesh shaders on the base ps5 two years ago.



As long as devs are willing to reduce resolution down below 1080p, you can run anything on base ps5.

remember the witcher 4 demo was also running hardware lumen (rtgi) at 800-1080p 60 fps.


What Ubisoft accomplished with Avatar is nothing short of spectacular, but as I always say it's typically shadow rendering quality that separates games that have a CG look vs those that don't. Avatar is beautiful, but as soon as I pressed play on that video I immediately noticed shadow aliasing and just basic shadows in general. Whereas with Wolverine I didn't see a single instance of shadow aliasing and they're clearly RT based.
 
Wolverine's looking pretty damn good. Not quite at the UE5 photorealism level, but a steady step forward for sony first party. Already appreciating the variations in locales they've shown so far, and the movement and mobility looks to be a huge leap over the high fidelity walking sims we've gotten over the past few years.
 
Nope lol, looks way better than TLOU 2 in every conceivable way, the opening shot looked pretty much like an offline CGI render, but no it's in real-time.
You guys have been stockholm syndromed by this gen's abysmal standards.

I already clarified I was talking about facial animations. The skin shaders, hair, etc are all better in Wolverine, but I'll be honest; the character modelling in UC4 and Part II are more convincing in terms of realistic art design.

I don't think Wolverine looks bad, obviously it looks better than most AAAs. But I had WAY higher expectations for late gen wide-linear PS5 games.

We'll see what the gameplay is like in terms of scale, AI, enemy/NPC counts and destruction/interactivity, but I'm not expecting to be blown away.
 
You guys have been stockholm syndromed by this gen's abysmal standards.

I already clarified I was talking about facial animations. The skin shaders, hair, etc are all better in Wolverine, but I'll be honest; the character modelling in UC4 and Part II are more convincing in terms of realistic art design.

I don't think Wolverine looks bad, obviously it looks better than most AAAs. But I had WAY higher expectations for late gen wide-linear PS5 games.

We'll see what the gameplay is like in terms of scale, AI, enemy/NPC counts and destruction/interactivity, but I'm not expecting to be blown away.
No need to get slightly hostile, I didn't see your clarification, my bad, I will say it looks phenomenal, art-style fits it IMO, we just have to see more of it, it apparently has pretty detailed destruction and fluid simulations to a good extent.
 
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Only watched wolvy trailer once, step up over sp2 but not sure if i agree with the enthusiasm here but at least it's not embarassing as yotei, it look like a decent nextgen attempt, i guess people are so desperate to see something decent from sony that even this is considered "incredible" :lollipop_squinting:


Combat look like more shitty free flow with some finishers, not that i was expecting anything original from insomniac but they showed very little so there is a chance it's a different combat system...

Now onto soros, let's see what sony studios can do with ue5.

I need a list of the thing to watch from the event, was it just wolvy, soros and bf6 campaign?
 
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I'm not sure I'm seeing what everyone else is seeing with Wolverine, it didn't impress me THAT much.

Maybe I need to watch the trailer a few more times.
What midgen said, people are starved for something decent from sony so they are gonna over-praise everything that look decent.
 
I think some people now only associate the "look" of Unreal 5 with next-gen graphics, and all other engines seem "old" to them. You couldn't be more wrong, and how dangerous it is to embrace the generic...
 
I skipped on PS5 this gen but I was impressed with Wolverine. Looked great to me. This and Saros is making me want to come back to PS a little.
 
Ok you people need to point out the impressive parts of soros because i'm not seeing them...

Lots of laser particles on screen and not much else tbh.
 
Wolverine looking good isn't a surprise because Insomniac are talented when it comes to fancy graphics. That being said the game looks spectacular and it looks very next gen in my eyes.

The real issue is going to be the writing and the story. They have shown to be incompetents in this regard for some time now
 
Ok you people need to point out the impressive parts of soros because i'm not seeing them...

Lots of laser particles on screen and not, much else tbh.
It's step over retunal because of ue5 but clearly not on category of witcher 4,, hb2, OD and other high end ue5 titles maybe close to phantom blade zero graphics , also it's particles system is it's powerful point because their use their own tech for that
 
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One hour from now and we will see best looking racing title for current gen can't wait for it

If the jump in graphics is not like moving from Forza Horizon 1 to 2, I will be disappointed. That's wish number 1. Wish number 2: a complete revamp of the formula and a true progression system.
 
It's step over retunal because of ue5 but clearly not on category of witcher 4,, hb2, OD and other high end ue5 titles maybe close to phantom blade zero graphics , also it's particles system is it's powerful point because their use their own tech for that
I saw a lot of low poly geometry, if you didn't told me this was ue5, i would have never guessed in a million tries...

I'm not sure if this is even superior to stuff like like remnant 2 tbh...

Can you point out the exact timestamp of where the game is impressive because i just don't see it...

I even watched the whole thing in a tablet so the small screen should help making the game look pristine than it really is but it didn't...
 
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I saw a lot of low poly geometry, if you didn't told me this was ue5, i would have never guessed in a million tries...

I'm not sure if this is even superior to stuff like something like remnant 2 tbh...

Can you point out the exact timestamp of where the game is impressive because i just don't see it...

I even watched the whole thing in a tablet so the small screen should help making the look pristine but it didn't...
Agreed, I just saw slightly better lighting compared to Returnal, but then again the lighting art style is completely different between the two games.
 
Agreed, I just saw slightly better lighting compared to Returnal, but then again the lighting art style is completely different between the two games.
It look extremely similar to returnal yeah, a waste of ue5 if you ask me.

They should have gone with a more performant engine if this is the fidelity they can reach...

If this thing doesn't run well on a ps5, it's free ammo for ue5 haters...

But then again, returnal had some horrible slowdown where it was losing 30 frames in the most chaotic scenes and sony fans thought it was perfect so who knows...
 
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You mean UE5 realists?
Original returnal was FAR from perfect framerate wise, if they accepted the horrible slowdowns in that one, they should shut the fuck down with soros :lollipop_squinting:

Hell i'm gonna go even further, the slowdowns in returnal were more annoying than any traversal ue5 stutter i ever experienced on pc, because they were in the middle of the action of an hard game, wukong and most ue5 games have zero stutter during combat or they are not as noticeable.

Game look as graphically unimpressive as it comes, maybe they can achieve the best performances by not pushing the engine at all, but why choosing ue5 to begin with?
 
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Bear in mind that Wolverine is releasing fall 2026 and it's very likely the PS6 will be releasing just a year later. If this gen is anything to go by, it's almost guaranteed that there will be a PS6 upgrade path which will look even better or run at 60fps.
 
I saw a lot of low poly geometry, if you didn't told me this was ue5, i would have never guessed in a million tries...

I'm not sure if this is even superior to stuff like like remnant 2 tbh...

Can you point out the exact timestamp of where the game is impressive because i just don't see it...

I even watched the whole thing in a tablet so the small screen should help making the game look pristine than it really is but it didn't...
I told you better lighting than retunal may be pre backed like phantom blade zero or soft Lumen which I doubt , and mainly improvement on particle system alongside better materials and textures
That said it's not UE5 showpiece like OD or Witcher 4
 
I told you better lighting than retunal may be pre backed like phantom blade zero or soft Lumen which I doubt , and mainly improvement on particle system alongside better materials and textures
That said it's not UE5 showpiece like OD or Witcher 4
My point is that there are so many tiers of ue5 game to compare this thing before even getting close to w4 or od, this game should not be even in the same phrase as these 2.

The way you frame what you say it look like soros is almost close to the best when it's probably far closer to the not-so-impressive ue5 games like remnant 2, maybe it's just me...

I think even something mid like stalker 2 nuke soros out of the orbit...
 
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My point is that there are so many tiers of ue5 game to compare this thing before even getting close to w4 or od, this game should not be even in the same phrase as these 2.

The way you frame what you say it look like soros is almost close to the best when it's probably far closer to the not-so-impressive ue5 games like remnant 2, maybe it's just me...

I think even something mid like stalker 2 nuke soros out of the orbit...
I think it's definitely looks good as mid UE5 title and have a lot of competition there like examples that you mentioned but clearly it's partical system and scale make it better Than something like remnant 2,, that said it's not UE5 graphical showpiece
 
I think it's definitely looks good as mid UE5 title and have a lot of competition there like examples that you mentioned but clearly it's partical system and scale make it better Than something like remnant 2,, that said it's not UE5 graphical showpiece
I get the particles but Scale?

Remnant 2 areas are pretty fucking big...
 
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