Pharaoh 117
Member
So that means the first GoY trailer indeed had RT after all? Anyway, to me it doesn't change much, still a very mediocre game tech wise. Art is on point, as expected.
I called it last year -So that means the first GoY trailer indeed had RT after all? Anyway, to me it doesn't change much, still a very mediocre game tech wise. Art is on point, as expected.
It's definitely RTGI. The Green Arrows are the path of the direct lighting from the sun which then bounces off of the foliage (black arrows) back upwards onto the horse and main char
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Bruh... why have RTGI and don't even market it? Even Ubisoft understood the assignment, these marketing departments man smh.Holy shit....
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I remember when I saying that and many her denied it then digital Foundry also denied it and I was let down then here we are even the game looks like ps4 title very very few areas have good graphics with rt from the reviews that I sawSo that means the first GoY trailer indeed had RT after all? Anyway, to me it doesn't change much, still a very mediocre game tech wise. Art is on point, as expected.
A summary of DF's video:
Multiple graphics modes | Quality Mode: 4K/30FPS (PS5 Pro), ~4K/30FPS (PS5, slightly below 4K), Performance Mode: 1440p/60FPS (PS5 Pro), ~1080P/60FPS (PS5), Ray-Tracing Mode: 1728P/30FPS (PS5 Pro), 1440/30FPS (PS5)
PS5 Pro can play RT mode at 60FPS (1080p with PSSR)
PSSR: "Really good" image quality overall, mostly on par with highest quality setting, more stability on distant objects though with some visual noise
Locked 60FPS overwhelming majority of the time, 'completely stable'
Leverages HDR, full dynamic range/stark contrast, "breathtaking on calibrated HDR display"
Volumetric cloud simulation is "superb" with minimal breakup and excellent variation
Improved weather effects, added dynamic particles and foliage
In-game character models are highly detailed, 'top tier'
Reflections still rely on SSR and cube maps, works well enough
Still has weaknesses but "overall a stunning, evocative experience"
Because ubisoft built the entire game around it. Every level, interior, asset, was designed with RTGI in mind.Bruh... why have RTGI and don't even market it? Even Ubisoft understood the assignment, these marketing departments man smh.
he thought TLOU Part 1 remake was a next gen masterpiece. Compared to that garbage, ghosts looks like the matrix demo to him."Excellent" ray-tracing implementation, global illumination with some limitations
In-game character models are highly detailed, 'top tier'
How the fuck can anyone take these dude seriously?
just an FYI, this guy thought Silent Hill F was just 360p (it is 1080p reconstructed to 4k) and completely killed the game on twitter. Cost probably hundreds of thousands of sales. He's a moron.Ok seeing El Analieta praise it made me intrigued. Wasn't interested in this game but after his tweet I am intrigued. Will wait for his comparison video on YouTube to drop, gonn be good!!
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Ngl, the tlou remake look better in my eyes.he thought TLOU Part 1 remake was a next gen masterpiece. Compared to that garbage, ghosts looks like the matrix demo to him.
You are totally right with that last part, beyond right even. I'm really glad that the studios are at least investing in the core tech and will scale it up over time. Asset quality can be scaled and improved with time, missing features and tech debt in the engines however? That is not fixed easily.Because ubisoft built the entire game around it. Every level, interior, asset, was designed with RTGI in mind.
GoY simply slapped on RT at the end, and the results are underwhelming like most cross gen games that added RTGI. Just go back this very thread and you will see me and others dismiss RTGI based on those early games. RTGI isnt some magic bullet that fixes bad practices or makes last gen assets and lighting look next gen.
That said, it's good to see at least something. It gives me hope for Sony studios. That there is someone there with a brain who realizes RT is the future and its better to start now then not at all like Kojima did with DS2. With Wolverine and Saros looking stunning, and now Ghosts looking dated but at least investing in RTGI shows that maybe Sony will end the gen strong.
Wait, for real? He is one of the best out there, that's weird!just an FYI, this guy thought Silent Hill F was just 360p (it is 1080p reconstructed to 4k) and completely killed the game on twitter. Cost probably hundreds of thousands of sales. He's a moron.
Translation: Ghost of Yotei has some of the best art in video game history. I know, that's a big statement, but believe me, I don't say it lightly.
Edit: check his YouTube channel he has started dropping comparisons. Saw one for ps5 vs ps5 pro right now!
I mean, it is some of the best as far as realistic depiction of Natural beauty.bruh...i can find better artstyle in indies and AA
Ok seeing El Analista praise it made me intrigued. Wasn't interested in this game but after his tweet I am intrigued. Will wait for his comparison video on YouTube to drop, gonn be good!!
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All of this is news to me lolEl analista is an incompetent and shouldn't be taken serious
All of this is news to me lol
Yeah, it looks too cartoony, dull and grey. Just terrible imo. Watched the entire DF video. 25 minutes and there were only a handful of scenes in good bright sunlight conditions. Most of the time its either cloudy with muted colors or straight up dark skies that bring down the entire presentation.bruh...i can find better artstyle in indies and AA
Yeah I agree with you, I don't know how the fuck these character models are "top-tier", felt like I was gaslit by John Linneman here lol."Excellent" ray-tracing implementation, global illumination with some limitations
In-game character models are highly detailed, 'top tier'
How the fuck can anyone take these dude seriously?
If mid tier GI and ps4 tier models are exceptional we should create a new word to define stuff like cyberpunk and delta...
Because ubisoft built the entire game around it. Every level, interior, asset, was designed with RTGI in mind.
GoY simply slapped on RT at the end, and the results are underwhelming like most cross gen games that added RTGI. Just go back this very thread and you will see me and others dismiss RTGI based on those early games. RTGI isnt some magic bullet that fixes bad practices or makes last gen assets and lighting look next gen.
That said, it's good to see at least something. It gives me hope for Sony studios. That there is someone there with a brain who realizes RT is the future and its better to start now then not at all like Kojima did with DS2. With Wolverine and Saros looking stunning, and now Ghosts looking dated but at least investing in RTGI shows that maybe Sony will end the gen strong.
Translation: Ghost of Yotei has some of the best art in video game history. I know, that's a big statement, but believe me, I don't say it lightly.
Edit: check his YouTube channel he has started dropping comparisons. Saw one for ps5 vs ps5 pro right now!
Interesting, never knew this. I still enjoy his videos though but didn't know all that about him. Is he Spanish? Thought he was Mexican!!Do not be shocked, he managed to trick the English community very well unfortunately but in Spain we now is he a fraud, he pretends he knows technical stuff but he doesn't and he has proven this countless times. I still remember when a developer of his own game called him in out for wrong information and he started arguing with him in Twitter until he realized that he was the developer.
I dont understand why companies keep giving him games and keys for games, he dont deserve it
This review have better look of game overall on rt pro modeYeah, it looks too cartoony, dull and grey. Just terrible imo. Watched the entire DF video. 25 minutes and there were only a handful of scenes in good bright sunlight conditions. Most of the time its either cloudy with muted colors or straight up dark skies that bring down the entire presentation.
He can't say that some ps4 models trump this stuff or they don't get any other sony game to review.Yeah I agree with you, I don't know how the fuck these character models are "top-tier", felt like I was gaslit by John Linneman here lol.
These gta pics looks surprisingly good for such an old game.This is similar to GTA5, PS3/PS4 assets with RTGI slapped on top, Of course it looks better but it's not even close to GTA6:
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Indirect lighting in what DF showed in their video is still lacking in GoY, it's some limited version of RTGI. Assets quality of Tsushima was barely better than some PS3 games (models, textures), with GoY we get to PS4 levels or slighty above...
Game looks ok (good with HDR) but it's below best looking Sony games this gen, much below third parties. AC Shadows is also 1080p with RTGI on Pro and looks much better.
He's fine mostly, but you cannot say that a game runs at 360p and then not retract it. SHF is probably never going to get a sequel now because all the rage baiters and grifters on youtube and twitter took his findings and went nuts. game was DOA.Interesting, never knew this. I still enjoy his videos though but didn't know all that about him. Is he Spanish? Thought he was Mexican!!
Yes that true sony raise it's ninjas very well even I stanned with how DF review this game that said adding rt was step into right directionHe can't say that some ps4 models trump this stuff or they don't get any other sony game to review.
reading this sentence without punctuation was harder than any souls boss ive ever beaten.Yes that true sony raise it's ninjas very well even I stanned with how DF review this game that said adding rt was step into right direction
Jeez that's some bs man. He literally ruined lives, not cool at all. He deserves to get called out on his bs. I hate it when there are no repercussions to your actions.He's fine mostly, but you cannot say that a game runs at 360p and then not retract it. SHF is probably never going to get a sequel now because all the rage baiters and grifters on youtube and twitter took his findings and went nuts. game was DOA.
He was so consistently inconsistent with his pixel countings at the start of the generation that his videos were banned here. we were still allowed to post it in other threads as long as we werent using his pixel counting stats but hes been wrong for a good five years now.
Nah, they're all awesome games, for sure not 10/10s and a little too safe, but they still deserved high scores. Two reviewers I listen reguraly compared Yotei to Shadows, which they also thought was mediocre (6/10). After playing Yotei, they now think the Ubisoft game is even worse ;dHonestly every Sony 1st party sequel gets great scores whether it's great or not. Look at Horizon Forbidden West, Spider-Man 2, God of War Ragnarok, etc.. etc.. where the sequel gets a higher review average from critics but is considered a disappointment by most fans.
We'll see if Yotei is different, but I can't say I'm holding my breath.
tbf it's really not that hard to be a better game than shadows, which i also score a 6.Nah, they're all awesome games, for sure not 10/10s and a little too safe, but they still deserved high scores. Two reviewers I listen reguraly compared Yotei to Shadows, which they also thought was mediocre (6/10). After playing Yotei, they now think the Ubisoft game is even worse ;d
Games have been overrated all gen. just look at Silksong and Hades 2 scoring like BOTW, RDR2, and other all time games despite literally being copy pasta DLCs with zero ambition and effort put in to give them at least an AC1 to AC2 caliber leap.Honestly every Sony 1st party sequel gets great scores whether it's great or not. Look at Horizon Forbidden West, Spider-Man 2, God of War Ragnarok, etc.. etc.. where the sequel gets a higher review average from critics but is considered a disappointment by most fans.
We'll see if Yotei is different, but I can't say I'm holding my breath.
Critics have gone way too soft with those who don't deserve such a high rating and harsh with those that deserve a higher rating, like Cronos, it's not a masterpiece or anything, but it's higher than 70s or whatever it has now.Games have been overrated all gen. just look at Silksong and Hades 2 scoring like BOTW, RDR2, and other all time games despite literally being copy pasta DLCs with zero ambition and effort put in to give them at least an AC1 to AC2 caliber leap.
Halo infinite is at 87. Mario Kart 8 and Bananza over 90. DS2 at 90. Everything thats only somewhat decent from these major developers gets high scores. It could be because reviewers tend to review games they like so naturally they are biased.
I take out at least 10 full points from each of these games, sometimes even 20. Regardless of the publisher. Critics have gone way too soft.